Commit Graph

728 Commits

Author SHA1 Message Date
Jean-Patrick Guerrero 4c9944b263 Creative: Rename fields with correct naming convention to avoid possible conflicts 2016-02-21 15:31:37 +00:00
Auke Kok 73d998ccdf Lower snow footstep and dig sound level.
These sounds were perceived to be too loud in the
game. I've lowered them significantly but they remain
plenty audible. The dig sounds were very loud as well
so I toned them down as well.
2016-02-21 15:31:28 +00:00
Auke Kok 3fcb7821d7 Move character.png to textures.
This file is obviously out of place, as the engine does not
load textures, ever, out of a models folder.
2016-02-21 15:31:20 +00:00
Auke Kok ed9fd475de Call on_place_node() callbacks after placing door.
Other mods may depend on knowing whether doors are placed
to setup additional attributes or perform node manipulations.

This is something e.g. mesecons does to connect circuits
to doors. This was tested with mesecons. Placing a door next
to a mesecon wire will make the wire automatically
connect, which was otherwise not happening.
2016-02-19 19:54:55 +00:00
Auke Kok 2cc6640edf Open doors when right-clicking a door with a door.
And similarly, if we wield a door and right click any node
that has an on_rightclick() handler, call the handler
instead.

Just to be on the safe side, assure that none of this
code runs when right-clicking an entity or player, which
would likely crash the server.

Fold in PR #831 as well - prevent server crash on door
place on unknown blocks, by @tenplus1.
2016-02-19 19:54:50 +00:00
Auke Kok bbf17c9eca Allow building doors on buildable_to nodes.
This code never allowed placing a door on e.g. a grass
plant. The code to handle this isn't that complex. With
this code, doors can be placed on flowers and on normal
node surfaces without issues.
2016-02-19 19:54:50 +00:00
MT-Modder 1ab0fc12a7 Add background image to book formspec 2016-02-19 19:54:45 +00:00
Auke Kok 5569950b26 New gravel texture.
Issue #811 - new gravel texture needed.

This texture was Gambits' PixelBOX gravel light texture. Gambit
posted that his texture pack is WTFPL:
- https://forum.minetest.net/viewtopic.php?f=4&t=4990&start=50#p141196

I've made significant modifications to this texture:
- slightly rotated and rolled some sections of pixels
- minor burn/dodge some pixels to keep high contrast
- removed lineair repeating effects
- etc.

Attribution is added back to Gambit. Thanks.
2016-02-19 19:54:40 +00:00
Auke Kok 363b95c003 Doors: Allow arbitrary recipe to be passed, even nil
This allows mod makers to register their own recipies, including
none, to register doors.
2016-02-18 13:57:09 +00:00
Auke Kok 8422f2ef52 Fix character.b3d animation issues.
Both the standing and sitting animations had misplaced curve
cusps that caused the end part of the animation to wiggle the
feet slightly back and forward.

I've fixed both animations parts and re-exported. Verified in-game
with multiplayer that everything was indeed fixed.
2016-02-18 13:57:04 +00:00
tenplus1 36d18cb161 added timer to tnt:tnt_burning for explosions
By adding the timer to the tnt:tnt_burning node it will help mods add the block and cause an explosion after 4 seconds instead of doing nothing like in it's current state.
2016-02-18 13:56:57 +00:00
Craig Davison b47a556472 Remove log_mods from TNT
This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
2016-02-18 13:56:50 +00:00
paramat 7d2dfe4101 Consolidate ABMs
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
Jean-Patrick Guerrero 04f01bc57f Doors: fix unability to register doors outside of doors mod 2016-02-13 18:37:16 +01:00
Rui 7a3cff5529 Remove minetest.inventorycube 2016-02-13 03:47:49 +00:00
Auke Kok 8f095c62a8 Convert furnace ABM to node timer
Node timers are higher precision and a better guarantee
of happening at regular intervals, whereas ABM's may be
postponed, cancelled or missed if a player is too far.

The largest benefit is that once the furnace is done
cooking, no more ABM's are fired - the timer is stopped
instead and no more events are created until items
are put in the furnace.

This patch is larger due to the migration of the timer
function and indentation change as a result of the somewhat
reduced complexity. I've tested with several furnaces and
this works correctly and behavior is not affected, although
people may find that their furnaces now work more
regularly.

If you place several furnaces next to eachother, you will
still find all furnace timers firing exactly at the same
time. This is a bug in core that should not coalesce node
timers at second intervals.
2016-02-13 03:47:38 +00:00
Auke Kok f600a9f645 New mesh door models, and extensive door API
This patch replaces the default door nodes with a new mesh model
and nodes.

Two new models were added that are 2 blocks high. One for left-hinge
and one for right-hinge doors. This allows us to make a single texture
fit on both models. The alternative would have been 1 model and 2
unmapped textures, which is more work for mod developers.

Doors work exactly like the old doors, including ownership, breaking
doors, opening and closing.

Under the hood, we can prevent the top part of the door from being
obstructed by placing an invisible node. This prevents liquids from
flowing through doors or people placing sand or other blocks in the
top half. The door code automatically places and removes these as
needed.

Metadata is used to store door state, just like the old version.

A doors API is added, it allows mods to use the API to open/close or
toggle door states without worrying about sounds, permissions and
other details. This is intended for e.g. mesecons. This API allows
mods to manipulate or inspect doors for players or for themselves.

In-game old door nodes are automatically converted using an ABM and
preserve ownership and orientation and state.

TNT blows up all doors and trapdoors except for the steel ones,
who can survive a blast. We return an itemstack in on_blast(),
which requires a TNT API patch which is also pending.

We enable backface culling for most of these doors, as this gives
the identical visual appearance that the old doors had. In the case
of the glass door, there's a slight twist.

The texture files used by the new doors have new names that do
not conflict with previous texture file names to avoid texture
pack conflicts.

Thanks to red-001 <red-001@users.noreply.github.com> for some
of the conversion code, cleanups, and extra textures.
2016-02-13 03:47:28 +00:00
Muhammad Rifqi Priyo Susanto 9e54b379c8 Creative: Extend search function to descriptions 2016-02-06 01:24:24 +00:00
paramat 5994ac8dc5 Default/schematics: Re-add force-placed root node to mapgen trees
Avoids trees or large cacti being placed multiple times at a single
position, by changing the node at the heightmap y value
2016-02-06 01:24:19 +00:00
paramat c198d8c57e Default/mapgen: Confine Aspen to one half of deciduous forest 2016-02-06 01:24:14 +00:00
Craig Davison 09dbaf7972 Follow naming conventions of textures in creative 2016-02-03 19:33:59 +00:00
Craig Davison 0add474af2 Follow naming conventions of textures and models in boats 2016-02-03 19:33:46 +00:00
kilbith 0ea23a50d3 Creative: move player datas in separate table (fixes #812) 2016-02-03 19:33:31 +00:00
Auke Kok 2f39cad09b Create API for fence.register, and use it.
This converts the call to minetest.register() for the default
fence node, so it can be called by other mods to quickly
setup other fences.

Since this creates an API, insert it into the game_api.txt.

The api looks like minetest.register(name, {def}), and has two
uncommon fields: "texture" and "material". Any normal nodedef
property can be passed through, except "drawtype". The "fence"
group will always be added.

The default fence recipe is modified to be as follows:
  wood, stick, wood
  wood, stick, wood

This recipe yields 4 fence nodes.

This allows us to create according recipes for acacia, pine,
aspen, and junglewood fences without adding new stick types:

  pine wood, stick, pine wood
  pine wood, stick, pine wood

This is a from-scratch implementation, written by heart but inspired
by (#665 - Add many wooden fences).

Stick and fences nodes are named in a consistent way.
2016-02-03 19:33:19 +00:00
paramat a4e144e4c8 Default/mapgen: Add gravel beach in Tundra 2016-01-29 03:50:32 +00:00
tenplus1 f4512cb5b6 ability to dye coloured wool white
as above, the avility to dye coloured wool whilte again.
2016-01-29 03:50:07 +00:00
Auke Kok 38a8351327 Register biomes before ores.
We may want to use biomes here at a later stage.
2016-01-26 21:33:27 +00:00
Auke Kok a5d40e13be Stair and Slab groups.
Organizing these in groups will allow mods to do several things
easier:

- create craft recipes using them as ingredients
- manipulate map nodes based on group properties

There are quite a few slab and stair blocks already, so automatically
add these groups at registration time for all of those. Since most
mods I've seen use the registration code in this submod, they will
also benefit.
2016-01-26 21:33:17 +00:00
paramat 4b8410a982 Default/mapgen: Remove unused 'mapgen_air' alias 2016-01-22 13:21:26 +00:00
kilbith 250be40ecd Fix blank page in creative in some rare case and keep crafting tab's size stationary 2016-01-20 22:17:38 +00:00
Auke Kok 322967d2d1 Better trapdoor side appearance.
We're using a normal wooden side texture to draw the sides
of trapdoors. But the side textures have only 2 edges that
have a nice texture for the 2px wide trapdoor. We can
either repaint the textures, or just rotate the texture
properly for the two sides that need it.

Because the side texture for wooden doors was just a default:wood
texture, it clashes with the colors in the trapdoor, and so
we add a wooden trapdoor-matching tile side texture as well.

This also improves the steel trapdoor side, but without a
texture change there since that was already a specially
drawn texture for that node.

We also increase the thickness of the trapdoor to 2px. Right
now the model is 0.4 large, but this causes the side textures
to look odd as there's a mismatch in pixel size. By scaling the
trapdoor side up to exactly 2px, the sides look natural.

Thanks to @kilbith for the suggestion.
2016-01-20 22:17:25 +00:00
Auke Kok f41314185e Allow trapdoors to be rotated all ways.
There really is no reason to prevent rotation in trapdoors, I
expect this to be an oversight.

Trapdoors work perfectly well sideways, upside down and can
work like fences, gates and more. Most commonly, people will
want to put them in the top half of the node so they remain
flush with a floor.
2016-01-20 22:17:13 +00:00
kilbith 6d79d157c3 New design of the creative inventory (with tabs) 2016-01-15 04:56:24 +00:00
Auke Kok 6267f26027 Aspen trees.
Adds a birch-like tree to the default_game. Aspen was chosen on
purpose instead of birch, as several birch tree mods already exist
and choosing a different name avoids any conflicts.

Schematics were made for both normal and sapling version, assuring
saplings will not be able to grief. The shape of the Aspen is "fanning
out at the top" and provides an easy tree to walk under, but still a
somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
to three layers of leaves on top, making it slightly taller than an
Apple tree, but shorter than a Pine tree, which provides a good blend.

Textures were painted from scratch, except tree_top and _wood
variants, which are color modified versions of the pine_wood
variants. Appropriate licenses have been chosen for the new textures.

The leaf texture is light enough to contrast other trees, but dark
enough to offset against our light default grass color. The leaves
are drawn in the typical minetest default fashion with plenty of
transparancy, but enough definition to suggest that you're seeing
something that looks like leaves. The placement of leaves in the
schematic also suggests the top of the tree is sparse and you can
see the sky through the leaves.

Sapling texture is both traditional and different, with lush green
leaves and a well-defined stem, but slightly stick-like and skinny,
as these plants tend to grow up first, then out.

Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
and up to 3. This allows us to make these logs a place where both
red and brown mushrooms can be found, to these may be attractive to
players. However, the spawn rate for these has been reduced a lot
compared to the other logs, to account for the scarcity of Aspen.

Add stairs, slabs for these wood types as well.

Mapgen will place these trees in deciduous forests only, but in
a way that the biome is a range between entirely Apple trees, and
mostly entirely Aspen trees, with a bias to Apple trees. To make
fallen logs somewhat correlated with trees, we modify the planting
of Apple trees and logs to use perlin noise and not fill ratio,
otherwise you'd always end up with Apple logs in Aspen tree areas,
which would be suspicious. There still is a bit of a mix.
2016-01-15 04:56:15 +00:00
Auke Kok 535e611eb1 Fix trapdoor recipe conflict with iron bar recipe.
In oversight, I added this recipe not verifying that it was already
taken.

We change this to a 2x2 iron bar recipe. The shape and amount are
reasonable (reduced to output 1 steel trapdoor), and I verified that
it wasn't in use.

Fixes #779
2016-01-12 04:03:19 +00:00
Auke Kok 223e924edf Lower mushroom-on-log rate for pine forests.
These were likely too high, so we lower them to the rate
of mushrooms on apple trees.

issue #773
2016-01-08 04:44:29 +00:00
Auke Kok 556f0d48e3 Replace aliased fertile mushrooms.
This is a non-issue: these are aliased to normal mushrooms. For
clarity, we replace them with the normal mushrooms here as well.
2016-01-08 00:24:05 +00:00
Auke Kok 57939c6c3f Place tree logs as decorations.
We can vary the landscape a bit more by placing "fallen logs"
around the various forests. These decorations are quite fast
and will provide some gameplay value but are still more rare
than the corresponding trees, so they don't provide free
materials.

I've manually put the schematic as lua tables since these log
schematics are only 8 blocks. We vary the log lengths between
1 and 3 blocks by making the end blocks have a lower chance
of appearing.

Amount is varied by fill_ratio, except for acacia trees where
we reduce the scale, so that acacia logs show up near places with
acacia trees consistently.

Mushrooms are placed optionally on each log. We can't place
two different mushrooms on a log, so instead we opt to place
brown mushrooms on oak/appletree logs, brown mushrooms on
jungletree logs, and red mushrooms on pine logs. No mushrooms
are placed on acacia logs, as they occur in a dry biome,
savannah, and this adds a bit of biome diversity.
2016-01-07 05:36:12 +00:00
Auke Kok 9542d119f6 Fix endless trapdoor bug.
Closes #770 - thanks to @tenplus1, @kilbith
2016-01-05 23:29:24 +00:00
jeanpatrick.guerrero@gmail.com 7488f483c7 Minor polishing of creative 2016-01-05 23:29:15 +00:00
Auke Kok b0ec8f1b5a Allow books to be copied on the craft grid.
Combine any written book with an empty book to copy it. The
copy is in player hands when using, and the original is put
back on the crafting grid and can be directly copied again.

All ownership and metadata is retained, so the copy of the book
is as writable as the original is, or isn't.
2016-01-05 23:29:08 +00:00
ShadowNinja c76a91943c Fix TNT drops being placed inside nodes 2016-01-05 23:28:59 +00:00
paramat 0472e61a9d Default: Remove normalmap textures 2016-01-03 02:12:22 +00:00
Auke Kok e9a7782c88 Steel Trapdoor.
Adds a steel trapdoor. Textures were painted from scratch, and
inspired by the current Steel Door. Ownership on the trapdoor
works as expected, and so does the crafting recipe.
2016-01-03 02:11:40 +00:00
paramat 76471dd137 Default: Add mapgen alias for air 2015-12-31 00:05:34 +00:00
paramat 11115c7d15 Default: New appletree schematics with more variation 2015-12-28 21:41:23 +00:00
Auke Kok 481d1758ad Fix door volume level.
Playing stereo sounds positionally in OpenAL causes it to play
the sounds unattenuated - same volume for all distances. This
shouldn't happen, and makes door sounds unneccesarily loud from
very far away.

Convert all door samples to mono, 22kHz 64kbit.

Trimmed all door samples to remove lead, trail silence.
2015-12-28 21:41:15 +00:00
Auke Kok 32bdb9a393 Remove spores from mushrooms.
These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.

Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.

Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.

Removed obsolete textures.

Remove unused nodes and provide aliases for them.

Aliased obsolete nodes so no unknown item nodes appear.

Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
Auke Kok 82299b94dc Verify node type is facedir.
This prevents nodes that are not of the "facedir" paramtype2,
as these are generally not expected to be able to rotate. Mods
and other methods may still manipulate param2 of these nodes
as expected.

Addresses #712
2015-12-25 15:37:17 +00:00
jeanpatrick.guerrero@gmail.com b1e2ece638 Add a search field to the creative inventory 2015-12-25 15:36:55 +00:00
paramat eaed418b10 Ores: Allow dirt and sand blob ore in sandstone, desert stone
Re-align parameter format in 'register ore'
2015-12-23 16:55:18 +00:00
paramat 8704afe5b1 Flowers/mapgen: Slightly more flowers in mgv5/v7/flat/fractal 2015-12-19 15:03:10 +00:00
paramat c3a1545ca1 Default/mapgen: Correct spelling of 'noise threshhold' in 'register ore' 2015-12-19 15:03:09 +00:00
paramat a1b8b68e92 Default/mapgen: Re-add grassy sand dune biomes 2015-12-19 15:03:09 +00:00
Auke Kok b57ecb94df Add a separate image for a written book.
Since written books are quite different from empty books, the
visual clue that they are different items is really needed in-game.

I've added a "clasp" or "belt-with-buckle" like element to the
png from default_book, keeping them very similar but also
immediately recgnizably different.

I added the new texture to blockmen's license list since it's
obviously derivative of his work.

The PNG was run through a minimizer/optimizer to save space.
2015-12-12 19:56:56 +01:00
paramat c66a98bbed Default: Slightly reduce alpha of water post effect colour
To make water a little clearer and feel purer
Also correct lava alpha values from 192 to 191
2015-12-12 13:42:54 +00:00
paramat 25e1f84733 Default: Remove root from mapgen trees and large cactus 2015-12-06 22:19:23 +00:00
jeanpatrick.guerrero@gmail.com b8333cf82a Speed-up creative inventory initializing (~10x faster) 2015-12-06 00:22:12 +00:00
paramat abf0ca9c7e Default/mapgen: Retune cactus density due to low density fix 2015-11-23 03:19:11 +00:00
paramat 135d80eb86 Default/trees: Make 'can grow' public to enable over-riding 2015-11-23 03:19:00 +00:00
paramat 0d49978341 Default/mapgen: Use sidelen 16 for low density decorations
The fixing of low density decorations allows returning to
sidelen 16 for acacia trees and cacti, previously sidelen
80 was required for low density decorations to appear
Also use sidelen 16 instead of 8 for mgv6 papyrus
2015-11-15 09:20:21 +00:00
paramat 4ef6810298 Beds: Re-add commas at list ends 2015-11-14 05:18:11 +00:00
Rui 1d8def5c06 Beds: Make non pointable by pointable definition 2015-11-14 04:49:22 +00:00
paramat e41a411f1c Default, fire: Disable catch-up in some ABMs
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
2015-11-14 04:49:03 +00:00
paramat e67e28d226 Default/mapgen: Fix missing taiga pine 2015-11-09 01:10:41 +00:00
paramat 3d6f1685ad Default/mapgen: Tune biome points for improved disribution
Bring humidity points closer to reduce distortion of voronoi cells
Slightly reduce size of hot and frozen biomes
Improve location of glacier biomes
Remove unnecessary snow nodeboxes from tundra to improve FPS
Add missing dirt_with_snow to taiga
2015-11-08 05:04:39 +00:00
paramat 592ca341ea Default/mapgen: Tune biome points and biome depths 2015-11-04 01:13:46 +00:00
Rui914 a88576afd1 Boats: Check player attached object 2015-10-29 23:06:01 +00:00
paramat 6f6d46ddfc Fire: Add 'permanent flame' node
Update 'disable fire' documentation in conf.example
2015-10-28 03:08:09 +00:00
Craig Davison 7c0abe9366 Remove unused TNT & torch textures
Closes #544
2015-10-28 03:07:56 +00:00
paramat 321bd66721 Default/trees: Clean-up 'can grow' function 2015-10-27 01:51:54 +00:00
paramat 2729777b94 Default/functions: ABM for mossycobble replacing cobble next to water 2015-10-25 23:11:29 +00:00
paramat f3dc78204c Boats: Check inventory in boat.on_punch
If puncher inventory is full, then drop boat
2015-10-20 00:26:30 +01:00
Marcin b292975fbc Use PI variable rather than unclear constant 2015-10-20 00:26:19 +01:00
Rui 3fb6ee5bdf Default/book: textarea -> table 2015-10-18 18:02:27 +01:00
paramat ef8b7e230d Default/trees: Add requirement of light level 13 for sapling growth 2015-10-17 09:41:17 +01:00
paramat 41c1e99b1f Default/mapgen: Remove dunes biome. Sand for glacier seabed 2015-10-10 16:28:49 +01:00
paramat f4a412d9c1 Papyrus: Grow on dirt and grass only, remove from desert ocean 2015-10-05 01:47:37 +01:00
paramat 8148bbf95e Flowers: Allow placing waterlily on river water
Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat 2119054a95 Mgv5/7 biomes: Add more shallow dirt waters
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat ac810dbf9d Default: Remove light source from mese ore
New brighter mineral_mese texture
2015-10-03 01:11:10 +01:00
paramat 8e51f318b3 Rename to Minetest Game
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
LeMagnesium 93a2c40ebc Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it.
Thanks for reading.
2015-09-29 21:01:34 +01:00
codeandfix ff0973fa4f Update api.lua
added protection for seed placement and hoeing
2015-09-29 21:01:20 +01:00
Rui914 1f85f001f9 Remove ugly def of xpanes 2015-09-29 01:26:02 +01:00
LeMagnesium 279b85fc45 Add option to disable bed's night skip - Solve second point of #512 by adding a setting, `enable_bed_night_skip` , with default value of `true`. 2015-09-29 01:25:40 +01:00
paramat 24578ca968 Default/mapgen blob ores: Tune, make faithful to mgv6 2015-09-20 00:39:05 +01:00
paramat d0fad4b004 Flowers: Make waterlily not walkable. Add missing flower group 2015-09-17 16:50:11 +01:00
paramat 4bb9652c0f Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00
Craig Davison b6c12010b1 Remove beds/Changelog.txt & farming/API.txt
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead
- The information in farming/API.txt is already documented in game_api.txt
2015-09-14 23:08:52 +01:00
MT-Modder f5c8f881d7 Change obsidian glass drawtype to glasslike_framed_optional 2015-09-14 23:08:37 +01:00
Wouters Dorian 0004c5e637 Better bucket textures 2015-09-14 06:58:19 +02:00
paramat 1cc8300ba9 Default/mapgen: Make river water ice in glacier biome
Add commented-out 'node river water' lines to all biomes
2015-09-10 16:34:34 +01:00
paramat fd5721faa8 Flowers: Make flowers wave when waving shader enabled 2015-09-10 16:34:18 +01:00
paramat 09d910efcb Default/schematics: Fix root error in jungletree from sapling 2015-09-05 06:09:47 +01:00
paramat acb0cecb36 Fire: Move flame extinguishing to separate faster ABM
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat c2307b8816 Default/nodes: Fix acacia leaves not waving 2015-09-01 06:18:06 +01:00
paramat 73113f3443 Default/trees: Add not-force-placed tree schematics grown from saplings 2015-09-01 05:57:07 +01:00
paramat 4d9b595a69 Default: Allow papyrus growing on default:sand
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
2015-08-31 22:58:33 +01:00
paramat 908d8e5f90 Default/nodes.lua: Add missing spaces, shorten lines 2015-08-25 06:47:55 +01:00
paramat a0d7644a86 Default: Add snow, snowblock, ice to puts_out_fire group 2015-08-25 03:03:06 +01:00
paramat 2392842948 Fire: Slow down fire spread and reduce lua load
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
RealBadAngel 3740efb393 New normalmaps for some nodes 2015-08-19 03:24:45 +01:00
RealBadAngel 835ca02be5 Add tiling info for grass nodes 2015-08-19 00:59:22 +01:00
paramat 99d0442cc9 Boats: Fix sinking through boat when detaching
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
2015-08-18 22:35:16 +01:00
paramat b24049950e Default: New stone brick and desert stone brick textures 2015-08-17 21:59:43 +01:00
paramat 86dab909ed Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
paramat ffcb3d6356 Stairs: Add aliases needed due to new pine wood name 2015-08-16 00:31:41 +01:00
paramat c7b9e734ff Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
paramat 450543f782 Stairs: Add straw and metal blocks
Make replace ABM optional, disabled by default
2015-08-14 23:23:41 +01:00
paramat b7a1426b42 Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
paramat 408ee69fb8 Flowers: Add sporeless mushrooms and edit drops 2015-08-14 01:34:35 +01:00
Christian Wischenbart 35de5241f4 Fixed invalid check. This fixes minetest/minetest_game#609 2015-08-11 18:56:15 +02:00
paramat be4dd6479d Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
est31 7066a6a0dd Tweak mushroom drops
-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
2015-08-10 01:03:15 +02:00
paramat 6194f9ffea Default/trees: Combine sapling ABMs into one ABM 2015-08-09 05:52:46 +01:00
paramat 47c7b0b187 Mushrooms: Rename spore nodes. Single ABM for mushroom growing
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat 0a3bf5b220 Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
Craig Davison 14ee61ab92 Fix mese block alias
It should alias the old name (mese_block) to the new/current name (mese) rather than the other way round.
2015-08-04 01:02:01 +01:00
paramat f7f178ce03 Stairs: Lengthen interval of replace abm 2015-08-04 01:01:40 +01:00
paramat 547a7b3304 Default/functions: Reduce lavacooling ABM/sound overload 2015-08-04 01:01:25 +01:00
paramat 8d1eef025d Flowers: Make mushrooms farmable using spores 2015-08-04 01:00:47 +01:00
paramat 84de5f0f40 Add biomes for mgv5 and mgv7 2015-07-30 01:19:12 +01:00
paramat cbea61e8dd Default: Thicker snow nodebox 2015-07-29 01:18:30 +01:00
paramat 2885ae6018 Default: Add papyrus schematic 2015-07-28 02:27:45 +01:00
paramat cf781ee218 Default: New appletree schematic with tuned apple chance 2015-07-27 05:06:32 +01:00
paramat 252dffce78 Default/mapgen: Disable nyancats in singlenode mapgen 2015-07-27 05:05:50 +01:00
paramat 83c2a88c91 Flowers: Keep mushrooms above water level 2015-07-24 21:56:16 +01:00
paramat e7def5d4e6 Default: Add improved mgv5/mgv7 tree schematics 2015-07-24 00:59:44 +01:00
paramat ec68283812 Stairs: Register acacia wood stair and slab 2015-07-23 05:14:43 +01:00
paramat bc4d0c1344 Flowers: Add mushrooms to mgv6 2015-07-23 05:14:32 +01:00
paramat e2033025b0 Default: Add biome API tree schematics and enable growing by sapling ABMs 2015-07-20 22:56:35 +01:00
Rui914 da9789e3ce Fix not_in_creative_inventory
Update
2015-07-17 20:53:55 +01:00
jeanpatrick.guerrero@gmail.com 26866e4c21 Grant multiple tiles on stairs model 2015-07-17 20:53:32 +01:00
jeanpatrick.guerrero@gmail.com 0cf4fd4c18 Add mushrooms 2015-07-17 10:12:00 +02:00
RealBadAngel 2ddbf68e31 Better default stone normalmap, sharpened a bit 2015-07-14 14:53:13 +02:00
RealBadAngel 0c5f6dabc0 Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
paramat fdae2832bb Default: New ice texture by Gambit and asl97 2015-07-13 00:45:38 +01:00
paramat 6843ddb814 Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
RealBadAngel 166b1c623a Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
jp e8cafeb3e7 Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
Wouters Dorian 8a7af21e3a Improved stairs model, v2 2015-07-11 00:22:18 +01:00
jeanpatrick.guerrero@gmail.com 407b32e04c Improved stairs model 2015-07-09 21:35:53 +01:00
jeanpatrick.guerrero@gmail.com f3f8b22698 Convert stairs in meshnode 2015-07-08 19:07:22 +01:00
paramat 585b2bc22e Default/trees: Add checks for air/ignore/needles to pinetree trunk
Speed optimise: Trunk placing, add_pine_needles, add_snow
2015-07-05 15:23:55 +01:00
paramat 0914e595c7 Default/mapgen: Add missing spaces 2015-07-01 08:34:25 +01:00
Amaz 7361eb5e05 Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
Marcin 44ac020f28 Fix node placing sound being heard on left channel only 2015-06-22 18:33:15 +02:00
paramat e15fde1624 Fix is_ground_content settings for nodes
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux 15ef8b0995 Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book") 2015-06-17 18:33:54 +02:00
kilbith d8dd9332ed Improved Iron Bar texture 2015-06-14 11:34:52 +02:00
paramat c4fb5bd385 Bucket: Register river water bucket, add texture
Add groups to registration and use water_bucket group
2015-06-14 01:18:14 +01:00
tenplus1 8b4a92ef2d word-wrap book text
This change word-wraps text when reading a book.
2015-06-08 16:29:44 +02:00
paramat f92d49feff Default/functions: Fix cactus growing by rotation again. Cleanup code 2015-06-08 00:32:40 +01:00
ShadowNinja 64fa8e6be5 Make books writable 2015-06-07 15:57:29 +02:00
Wuzzy 0aebf864d1 Add gunpowder trails
Uses group “connect_to_raillike”
2015-06-07 14:27:18 +02:00
paramat 016fa0da40 Default/functions: Fix cacti not growing when rotation is 1-3 2015-06-07 04:39:25 +01:00
paramat 7786f7f8b1 Default/nodes: Match river_water post_effect_colour hue to that of new texture 2015-06-07 04:39:02 +01:00
Calinou 6919d43d02 Remove deprecated ore generation code 2015-06-07 04:38:52 +01:00
LeMagnesium 01ad09036b Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower 2015-06-06 14:51:25 +02:00
Ombridride 638add603f Simplified flowers' registration - Created a new local function to register flowers 2015-06-06 14:51:25 +02:00
Calinou 750f9575af Improve water post effect color 2015-06-06 14:13:01 +02:00
paramat 40e2b945e3 Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
paramat 03b51e8c8f Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
Calinou a4d056e493 Make some common nodes let light pass through 2015-05-14 17:34:17 +02:00
Novatux 23a37e5e79 Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 2015-05-14 17:33:10 +02:00
Calinou 300b14078f Give 24 rails per craft instead of 15 2015-05-14 17:28:30 +02:00
Novatux eae3740d85 Fix missing argument for on_rotate 2015-05-14 16:07:19 +02:00
Novatux 3669ca0a83 Make beds not skip night if nobody is online 2015-05-14 14:41:26 +02:00
Novatux 46c6154444 Make doors not depend on screwdriver. 2015-05-14 14:24:14 +02:00
Novatux 2824562dc9 Add screwdriver callbacks, and code them for doors and beds 2015-05-14 10:24:56 +02:00
Wuzzy 852b337916 Use connect_to_raillike for rail
Used value: 2
2015-05-14 10:19:07 +02:00
paramat dd34dffa45 Default/mapgen: Add sandstone alias for sandstone biome detection 2015-05-12 23:31:38 +01:00
Novatux aaa6c260cd Copy pos before giving it to on_blast because it can modify it; also remove a debug print that had nothing to do here 2015-05-12 21:03:02 +02:00
Novatux 81259e9fcc De-duplicate code in doors mod in make_on_blast 2015-05-12 20:55:46 +02:00
Novatux 4bd1094619 Fix problems with TNT 2015-05-12 16:53:04 +02:00
Wuzzy 8bc8dd64c5 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat ab4485f824 Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons 2015-05-12 16:23:09 +02:00
paramat fa1b4d0d44 Default/nodes: Increase meselamp light level to light_max (14) 2015-05-11 22:50:44 +01:00
paramat 055157d084 Default/mapgen: Make register function selection compatible with future mapgens 2015-05-11 05:37:04 +01:00
HybridDog fe3c5a7090 allow overriding papyrus and cactus grow functions
dont grow cactus on a lying one

use minetest.get_node 2 times less

do a bit what ShadowNinja wrote

add comment

return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat d0070f2b1a Default/mapgen: Add dry shrub to mgv6 tundra 2015-04-23 06:28:49 +01:00
paramat c570f9f494 Default/mapgen: Add alias for river water source 2015-04-19 04:00:46 +01:00
paramat f8c8047a52 Default: Add river_water nodes 2015-04-19 02:27:06 +01:00
paramat fe7a982343 Default/nodes: Make water, lava and ice is_ground_content = false 2015-04-06 01:43:17 +01:00
paramat 87468eb6fc Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 2015-04-05 01:37:14 +01:00
paramat 4a7a51a46e Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes 2015-03-30 00:21:47 +01:00
Rui 9c15ebccab Add max_hear_distance for fire 2015-03-29 21:35:03 +02:00
MT-Modder 525f467057 Slow down fire spread a bit 2015-03-29 21:25:46 +02:00
BlockMen 820a97e397 Add Meselamps
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
jp 3f2e35e827 Add vessels shelf 2015-03-29 21:00:32 +02:00
paramat ccb4b925ed default/mapgen.lua: Register mgv6 decorations
Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat 21c874ab52 flowers/mapgen.lua: Remove unnecessary double quotation marks 2015-03-25 22:03:53 +00:00
paramat 8a8712e4a3 flowers/mapgen.lua: Register flower decorations for mgv6 2015-03-25 21:28:15 +00:00
jp@localhost.localdomain 9eb9502209 Optimize boat model 2015-03-21 17:28:36 +01:00
paramat a192f9fc78 default/mapgen.lua: Update biomes for new biome API
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ShadowNinja 794a436d86 Fix bucket code indentation 2015-03-07 21:26:55 -05:00
BlockMen 41837e6193 Fix beds respawn settings check 2015-03-06 19:29:16 +01:00
kilbith 86e0e4b2bf Remove undeclared writing variable 2015-03-06 11:49:22 +01:00
BlockMen 2a6050e552 Add option to disable bed respawn, better recipe for fancy bed 2015-03-06 10:46:05 +01:00