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2
.gitignore
vendored
@ -5,3 +5,5 @@
|
||||
tags
|
||||
*.vim
|
||||
|
||||
## Files related to minetest development cycle
|
||||
*.patch
|
||||
|
@ -17,7 +17,7 @@ Additionally, when the minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), minetest_game is tagged with the version too.
|
||||
|
||||
When stable releases are made, minetest_game is packaged and made available in
|
||||
http://minetest.net/download.php
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
|
133
game_api.txt
@ -23,15 +23,57 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||
"bucket_lava.png", -- Bucket texture (for wielditem and inventory_image)
|
||||
"Lava Bucket" -- Bucket description
|
||||
)
|
||||
|
||||
|
||||
Beds API
|
||||
--------
|
||||
beds.register_bed(
|
||||
"beds:bed", -- Bed name
|
||||
def: See [#Bed definition] -- Bed definition
|
||||
)
|
||||
|
||||
beds.read_spawns() -- returns a table containing players respawn positions
|
||||
beds.kick_players() -- forces all players to leave bed
|
||||
beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
|
||||
|
||||
#Bed definition
|
||||
---------------
|
||||
{
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
},
|
||||
top = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = regular nodebox, see [Node boxes], -- bottm part of bed
|
||||
top = regular nodebox, see [Node boxes], -- top part of bed
|
||||
},
|
||||
selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
|
||||
recipe = { -- Craft recipe
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
}
|
||||
|
||||
Doors API
|
||||
---------
|
||||
The doors mod allows modders to register custom doors.
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
doors.register_door(name, def)
|
||||
^ name: "Door name"
|
||||
^ def: See [#Door definition]
|
||||
-> Registers new door
|
||||
|
||||
doors.register_trapdoor(name, def)
|
||||
^ name: "Trapdoor name"
|
||||
^ def: See [#Trapdoor definition]
|
||||
-> Registers new trapdoor
|
||||
|
||||
doors.register_door(name, def)
|
||||
^ name: "Door name"
|
||||
^ def: See [#Door definition]
|
||||
|
||||
#Door definition
|
||||
----------------
|
||||
{
|
||||
@ -52,13 +94,28 @@ The doors mod allows modders to register custom doors.
|
||||
^ If true, only placer can open the door (locked for others)
|
||||
}
|
||||
|
||||
#Trapdoor definition
|
||||
----------------
|
||||
{
|
||||
tile_front = "doors_trapdoor.png",
|
||||
^ the texture for the front and back of the trapdoor
|
||||
tile_side: "doors_trapdoor_side.png",
|
||||
^ the tiles of the four side parts of the trapdoor
|
||||
sound_open = sound to play when opening the trapdoor, OPTIONAL,
|
||||
sound_close = sound to play when closing the trapdoor, OPTIONAL,
|
||||
-> You can add any other node definition properties for minetest.register_node,
|
||||
such as wield_image, inventory_image, sounds, groups, description, ...
|
||||
Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
|
||||
will be overwritten by the trapdoor registration function
|
||||
}
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
The farming API allows you to easily register plants and hoes.
|
||||
|
||||
farming.register_hoe(name, hoe definition)
|
||||
-> Register a new hoe, see [#hoe definition]
|
||||
|
||||
|
||||
farming.register_plant(name, Plant definition)
|
||||
-> Register a new growing plant, see [#Plant definition]
|
||||
|
||||
@ -68,7 +125,8 @@ farming.register_plant(name, Plant definition)
|
||||
description = "", -- Description for tooltip
|
||||
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||
max_uses = 30, -- Uses until destroyed
|
||||
recipe = { -- Craft recipe
|
||||
material = "", -- Material for recipes
|
||||
recipe = { -- Craft recipe, if material isn't used
|
||||
{"air", "air", "air"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
@ -81,11 +139,26 @@ farming.register_plant(name, Plant definition)
|
||||
description = "", -- Description of seed item
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
|
||||
^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = LIGHT_MAX -- Maximum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||
To use it, add the on_screwdriver function to the node definition.
|
||||
on_rotate(pos, node, user, mode, new_param2)
|
||||
^ pos: position of the node that the screwdriver is being used on
|
||||
^ node: that node
|
||||
^ user: the player who used the screwdriver
|
||||
^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
|
||||
^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||
^ use on_rotate = screwdriver.disallow to always disallow rotation
|
||||
^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
@ -99,7 +172,7 @@ stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
|
||||
|
||||
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a slabs
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
@ -108,13 +181,13 @@ stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
|
||||
|
||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
-> A wrapper for stairs.register_stair and stairs.register_slab
|
||||
-> Uses almost the same arguments as stairs.register_stair
|
||||
-> desc_stair: Description for stair node
|
||||
-> desc_slab: Description for slab node
|
||||
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
Creates panes that automatically connect to each other
|
||||
@ -136,6 +209,24 @@ xpanes.register_pane(subname, def)
|
||||
^ Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
+-----------------------+----------------------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
|
||||
Example:
|
||||
If you want to add a new rail type and want it to connect with default:rail,
|
||||
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||
of your node.
|
||||
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
@ -148,6 +239,11 @@ default.node_sound_wood_defaults()
|
||||
default.node_sound_leaves_defaults()
|
||||
default.node_sound_glass_defaults()
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
default.LIGHT_MAX
|
||||
^ The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
The player API can register player models and update the player's appearence
|
||||
@ -275,3 +371,14 @@ dye.basecolors
|
||||
|
||||
dye.excolors
|
||||
^ Array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
default.grow_tree(pos, is_apple_tree)
|
||||
^ Grows a tree or apple tree at pos
|
||||
|
||||
default.grow_jungle_tree(pos)
|
||||
^ Grows a jungletree at pos
|
||||
|
||||
default.grow_pine_tree(pos)
|
||||
^ Grows a pinetree at pos
|
||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 79 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 2.9 KiB |
@ -1,6 +0,0 @@
|
||||
mg_flags = dungeons
|
||||
mgv6_spflags = biomeblend, jungles
|
||||
|
||||
movement_liquid_sink = 25
|
||||
movement_liquid_fluidity = 0.8
|
||||
movement_liquid_fluidity_smooth = 2
|
||||
|
@ -22,3 +22,7 @@
|
||||
|
||||
# The radius of a TNT explosion
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
18
mods/beds/Changelog.txt
Normal file
@ -0,0 +1,18 @@
|
||||
1.0.1 beta
|
||||
----------
|
||||
- Add backwards compatibility with PilzAdam's beds mod
|
||||
- Fix placement
|
||||
- Fix small bugs
|
||||
- Prevent possible crash
|
||||
|
||||
1.1
|
||||
---
|
||||
- Add fancy bed model (based on jp's model)
|
||||
- Add API to register beds
|
||||
- Allow players always to detach from bed (by donat-b)
|
||||
- If more than 50% of players want sleep they can skip the night
|
||||
- Don't show sleep dialog in singleplayer
|
||||
|
||||
1.1.1
|
||||
-----
|
||||
- Prevent possbile crash by trying to reposition leaving players
|
29
mods/beds/README.txt
Normal file
@ -0,0 +1,29 @@
|
||||
Minetest mod "Beds"
|
||||
===================
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Version: 1.1.1
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
|
||||
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
111
mods/beds/api.lua
Normal file
@ -0,0 +1,111 @@
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
|
||||
},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node(p)
|
||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.remove_node(p)
|
||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
88
mods/beds/beds.lua
Normal file
@ -0,0 +1,88 @@
|
||||
-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
|
||||
-- aliases for PA's beds mod
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
2
mods/beds/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
wool
|
213
mods/beds/functions.lua
Normal file
@ -0,0 +1,213 @@
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return 7.9, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return 4.75, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return 3.15, n.param2
|
||||
else
|
||||
return 6.28, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
if is_majority then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
if not is_sp then
|
||||
update_formspecs(true)
|
||||
end
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
16
mods/beds/init.lua
Normal file
@ -0,0 +1,16 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
58
mods/beds/spawns.lua
Normal file
@ -0,0 +1,58 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 495 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 143 B |
@ -1,4 +1,3 @@
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
@ -8,6 +7,7 @@ local function is_water(pos)
|
||||
return minetest.get_item_group(nn, "water") ~= 0
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
@ -16,12 +16,14 @@ local function get_sign(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
@ -32,9 +34,9 @@ end
|
||||
|
||||
local boat = {
|
||||
physical = true,
|
||||
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boat.x",
|
||||
mesh = "boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
|
||||
driver = nil,
|
||||
@ -43,6 +45,7 @@ local boat = {
|
||||
removed = false
|
||||
}
|
||||
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
@ -53,9 +56,15 @@ function boat.on_rightclick(self, clicker)
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:setpos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
@ -64,6 +73,7 @@ function boat.on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
@ -72,11 +82,14 @@ function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function boat.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
|
||||
function boat.on_punch(self, puncher, time_from_last_punch,
|
||||
tool_capabilities, direction)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
@ -97,6 +110,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
@ -149,7 +163,8 @@ function boat.on_step(self, dtime)
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
@ -172,7 +187,8 @@ function boat.on_step(self, dtime)
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
@ -181,8 +197,10 @@ function boat.on_step(self, dtime)
|
||||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
inventory_image = "boat_inventory.png",
|
||||
@ -206,6 +224,7 @@ minetest.register_craftitem("boats:boat", {
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:boat",
|
||||
recipe = {
|
||||
@ -214,4 +233,3 @@ minetest.register_craft({
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
|
3111
mods/boats/models/boat.obj
Normal file
11110
mods/boats/models/boat.x
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 851 B |
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 546 B |
@ -1,6 +1,8 @@
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name then
|
||||
@ -9,6 +11,19 @@ local function is_owner(pos, name)
|
||||
return false
|
||||
end
|
||||
|
||||
bones.bones_formspec =
|
||||
"size[8,9]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;main;0,0.3;8,4;]"..
|
||||
"list[current_player;main;0,4.85;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
|
||||
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
tiles = {
|
||||
@ -84,23 +99,47 @@ minetest.register_node("bones:bones", {
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time")+elapsed
|
||||
local publish = 1200
|
||||
if tonumber(minetest.setting_get("share_bones_time")) then
|
||||
publish = tonumber(minetest.setting_get("share_bones_time"))
|
||||
end
|
||||
if publish == 0 then
|
||||
return
|
||||
end
|
||||
if time >= publish then
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local node_definition = minetest.registered_nodes[node_name]
|
||||
|
||||
-- if the node is unknown, we let the protection mod decide
|
||||
-- this is consistent with when a player could dig or not dig it
|
||||
-- unknown decoration would often be removed
|
||||
-- while unknown building materials in use would usually be left
|
||||
if not node_definition then
|
||||
-- only replace nodes that are not protected
|
||||
return not minetest.is_protected(pos, player:get_player_name())
|
||||
end
|
||||
|
||||
-- allow replacing air and liquids
|
||||
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- don't replace filled chests and other nodes that don't allow it
|
||||
local can_dig_func = node_definition.can_dig
|
||||
if can_dig_func and not can_dig_func(pos, player) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||
-- exception are of course any protected buildable_to
|
||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
@ -119,26 +158,29 @@ minetest.register_on_dieplayer(function(player)
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
local player_name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
local nn = minetest.get_node(pos).name
|
||||
if minetest.registered_nodes[nn].can_dig and
|
||||
not minetest.registered_nodes[nn].can_dig(pos, player) then
|
||||
|
||||
-- drop items instead of delete
|
||||
for i=1,player_inv:get_size("main") do
|
||||
minetest.add_item(pos, player_inv:get_stack("main", i))
|
||||
if (not may_replace(pos, player)) then
|
||||
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
|
||||
-- drop one node above if there's space
|
||||
-- this should solve most cases of protection related deaths in which players dig straight down
|
||||
-- yet keeps the bones reachable
|
||||
pos.y = pos.y+1
|
||||
else
|
||||
-- drop items instead of delete
|
||||
for i=1,player_inv:get_size("main") do
|
||||
minetest.add_item(pos, player_inv:get_stack("main", i))
|
||||
end
|
||||
for i=1,player_inv:get_size("craft") do
|
||||
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
||||
end
|
||||
-- empty lists main and craft
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
return
|
||||
end
|
||||
for i=1,player_inv:get_size("craft") do
|
||||
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
||||
end
|
||||
-- empty lists main and craft
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
return
|
||||
end
|
||||
|
||||
minetest.dig_node(pos)
|
||||
minetest.add_node(pos, {name="bones:bones", param2=param2})
|
||||
minetest.set_node(pos, {name="bones:bones", param2=param2})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
@ -158,13 +200,20 @@ minetest.register_on_dieplayer(function(player)
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
meta:set_string("formspec", "size[8,9;]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]")
|
||||
meta:set_string("infotext", player_name.."'s fresh bones")
|
||||
meta:set_string("formspec", bones.bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
meta:set_int("time", 0)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(10)
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", player_name.."'s fresh bones")
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
end
|
||||
end)
|
||||
|
@ -30,12 +30,14 @@ local function check_protection(pos, name, text)
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
@ -49,6 +51,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
@ -105,7 +108,7 @@ end
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
@ -115,17 +118,41 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
if liquiddef ~= nil and liquiddef.itemname ~= nil and
|
||||
node.name == liquiddef.source then
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
|
||||
return ItemStack(liquiddef.itemname)
|
||||
return ItemStack(giving_back)
|
||||
end
|
||||
end,
|
||||
})
|
||||
@ -135,7 +162,17 @@ bucket.register_liquid(
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket"
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
@ -152,3 +189,4 @@ minetest.register_craft({
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
|
BIN
mods/bucket/textures/bucket_river_water.png
Normal file
After Width: | Height: | Size: 316 B |
@ -82,10 +82,15 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
|
||||
"list[current_player;main;5,4.75;8,3;8]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
|
||||
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
|
||||
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
|
||||
"button[2.7,6.5;1.6,1;creative_next;>>]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:creative;main]"..
|
||||
"label[5,1.5;Trash:]"..
|
||||
"list[detached:creative_trash;main;5,2;1,1;]"..
|
||||
default.get_hotbar_bg(5,3.5)
|
||||
|
@ -24,7 +24,6 @@ Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
default_jungletree.png
|
||||
default_jungletree_top.png
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
@ -57,17 +56,14 @@ VanessaE (WTFPL):
|
||||
default_nc_front.png
|
||||
default_nc_rb.png
|
||||
default_nc_side.png
|
||||
default_grass_*.png
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_desert_stone_brick.png
|
||||
default_sand.png
|
||||
default_sandstone_brick.png
|
||||
default_jungletree_top.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
default_brick.png
|
||||
default_papyrus.png
|
||||
default_copper_lump.png
|
||||
default_mineral_copper.png
|
||||
default_glass_detail.png
|
||||
|
||||
@ -80,10 +76,8 @@ Jordach (CC BY-SA 3.0):
|
||||
PilzAdam (WTFPL):
|
||||
default_jungleleaves.png
|
||||
default_junglesapling.png
|
||||
default_junglewood.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_gold_lump.png
|
||||
default_mineral_gold.png
|
||||
default_snowball.png
|
||||
|
||||
@ -96,7 +90,6 @@ InfinityProject (WTFPL):
|
||||
Splizard (CC BY-SA 3.0):
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_ice.png
|
||||
default_pine_sapling.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
@ -107,34 +100,50 @@ Zeg9 (CC BY-SA 3.0):
|
||||
default_gold_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
|
||||
wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_acacia_leaves.png
|
||||
default_acacia_sapling.png
|
||||
default_acacia_tree.png
|
||||
default_acacia_tree_top.png
|
||||
default_acacia_wood.png
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0)
|
||||
default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
|
||||
default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
|
||||
default_stone_brick.png, derived from a texture by Cisoun (WTFPL)
|
||||
default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL)
|
||||
|
||||
brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_stone_brick.png
|
||||
default_wood.png
|
||||
default_clay_brick.png
|
||||
default_tool_steelsword.png
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_iron_ingot.png
|
||||
default_gold_ingot.png
|
||||
default_tool_steelsword.png
|
||||
default_diamond.png
|
||||
default_diamond_block.png
|
||||
default_book.png
|
||||
default_tool_*.png
|
||||
default_lava_source_animated.png
|
||||
default_lava_flowing_animated.png
|
||||
default_book.png
|
||||
default_paper.png
|
||||
default_stick.png
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_mineral_mese.png
|
||||
default_meselamp.png
|
||||
bubble.png
|
||||
heart.png
|
||||
gui_*.png
|
||||
@ -146,9 +155,20 @@ Neuromancer (CC BY-SA 3.0):
|
||||
default_dirt.png
|
||||
default_furnace_*.png
|
||||
|
||||
Philipbenr (CC BY-SA 3.0):
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
Gambit (WTFPL):
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
|
||||
asl97 (WTFPL):
|
||||
default_ice.png
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
|
@ -1,6 +1,7 @@
|
||||
-- aliases (Minetest 0.4 mod)
|
||||
-- Provides alias for most default items
|
||||
-- mods/default/aliases.lua
|
||||
|
||||
-- Aliases to support loading worlds using nodes following the old naming convention
|
||||
-- These can also be helpful when using chat commands, for example /giveme
|
||||
minetest.register_alias("stone", "default:stone")
|
||||
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
|
||||
@ -65,3 +66,11 @@ minetest.register_alias("lump_of_iron", "default:iron_lump")
|
||||
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
||||
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||
minetest.register_alias("snow", "default:snow")
|
||||
|
||||
-- 'mese_block' was used for a while for the block form of mese
|
||||
minetest.register_alias("default:mese_block", "default:mese")
|
||||
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
@ -15,9 +15,16 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pinewood 4',
|
||||
output = 'default:pine_wood 4',
|
||||
recipe = {
|
||||
{'default:pinetree'},
|
||||
{'default:pine_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:acacia_wood 4',
|
||||
recipe = {
|
||||
{'default:acacia_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -324,7 +331,7 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:rail 15',
|
||||
output = 'default:rail 24',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
|
||||
@ -564,6 +571,14 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:meselamp 1',
|
||||
recipe = {
|
||||
{'', 'default:mese_crystal',''},
|
||||
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian_shard 9',
|
||||
recipe = {
|
||||
@ -650,6 +665,12 @@ minetest.register_craft({
|
||||
recipe = "default:cobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:stone",
|
||||
recipe = "default:mossycobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:desert_stone",
|
||||
@ -782,7 +803,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sapling",
|
||||
recipe = "group:sapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
@ -804,12 +825,6 @@ minetest.register_craft({
|
||||
burntime = 370,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglesapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:grass_1",
|
||||
@ -818,7 +833,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_sapling",
|
||||
burntime = 10,
|
||||
recipe = "default:dry_grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
|
@ -11,10 +11,80 @@ minetest.register_craftitem("default:paper", {
|
||||
inventory_image = "default_paper.png",
|
||||
})
|
||||
|
||||
local function book_on_use(itemstack, user, pointed_thing)
|
||||
local player_name = user:get_player_name()
|
||||
local data = minetest.deserialize(itemstack:get_metadata())
|
||||
local title, text, owner = "", "", player_name
|
||||
if data then
|
||||
title, text, owner = data.title, data.text, data.owner
|
||||
end
|
||||
local formspec
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]"..default.gui_bg..
|
||||
"field[0.5,1;7.5,0;title;Title:;"..
|
||||
minetest.formspec_escape(title).."]"..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;"..
|
||||
minetest.formspec_escape(text).."]"..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
else
|
||||
formspec = "size[8,8]"..default.gui_bg..
|
||||
"label[0.5,0.5;by "..owner.."]"..
|
||||
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
|
||||
"textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]"
|
||||
end
|
||||
minetest.show_formspec(user:get_player_name(), "default:book", formspec)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, form_name, fields)
|
||||
if form_name ~= "default:book" or not fields.save or
|
||||
fields.title == "" or fields.text == "" then
|
||||
return
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
else
|
||||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = minetest.deserialize(stack:get_metadata())
|
||||
end
|
||||
if not data then data = {} end
|
||||
data.title = fields.title
|
||||
data.text = fields.text
|
||||
data.owner = player:get_player_name()
|
||||
local data_str = minetest.serialize(data)
|
||||
if new_stack then
|
||||
new_stack:set_metadata(data_str)
|
||||
if inv:room_for_item("main", new_stack) then
|
||||
inv:add_item("main", new_stack)
|
||||
else
|
||||
minetest.add_item(player:getpos(), new_stack)
|
||||
end
|
||||
else
|
||||
stack:set_metadata(data_str)
|
||||
end
|
||||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1, not_in_creative_inventory=1},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
|
@ -7,20 +7,20 @@
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=1.0}
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=0.25}
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_hard", gain=1.0}
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.5}
|
||||
{name = "default_hard_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_hard_footstep", gain=1.0}
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -28,11 +28,11 @@ end
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dirt_footstep", gain=1.5}
|
||||
{name = "default_dirt_footstep", gain = 1.5}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -40,11 +40,11 @@ end
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_sand_footstep", gain=0.2}
|
||||
{name = "default_sand_footstep", gain = 0.2}
|
||||
table.dug = table.dug or
|
||||
{name="default_sand_footstep", gain=0.4}
|
||||
{name = "default_sand_footstep", gain = 0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -52,9 +52,9 @@ end
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_wood_footstep", gain=0.5}
|
||||
{name = "default_wood_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_wood_footstep", gain=1.0}
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -62,13 +62,13 @@ end
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.35}
|
||||
{name = "default_grass_footstep", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
{name="default_grass_footstep", gain=0.7}
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -76,78 +76,37 @@ end
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_glass_footstep", gain=0.5}
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
--
|
||||
-- Legacy
|
||||
--
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
||||
-- Global environment step function
|
||||
function on_step(dtime)
|
||||
-- print("on_step")
|
||||
end
|
||||
minetest.register_globalstep(on_step)
|
||||
|
||||
function on_placenode(p, node)
|
||||
--print("on_placenode")
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
--print("on_dignode")
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
||||
chance = 2,
|
||||
action = function(...)
|
||||
default.cool_lava_flowing(...)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -155,38 +114,72 @@ minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
||||
chance = 2,
|
||||
action = function(...)
|
||||
default.cool_lava_source(...)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- wrapping the functions in abm action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
@ -194,28 +187,12 @@ minetest.register_abm({
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
@ -229,6 +206,7 @@ function default.dig_up(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
@ -277,8 +255,10 @@ minetest.register_abm({
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
-- Assume ignore is a trunk, to make the thing
|
||||
-- work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and
|
||||
reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
@ -292,7 +272,8 @@ minetest.register_abm({
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
-- Assume ignore is a trunk, to make the thing
|
||||
-- work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
@ -323,3 +304,44 @@ minetest.register_abm({
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass growing
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 2,
|
||||
chance = 200,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none" and
|
||||
(minetest.get_node_light(above) or 0) >= 13 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -18,6 +18,10 @@ local function active_formspec(fuel_percent, item_percent)
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
@ -34,6 +38,10 @@ local inactive_formspec =
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
|
@ -1,16 +1,13 @@
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 7
|
||||
LIGHT_MAX = 14
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
@ -24,7 +21,7 @@ function default.get_hotbar_bg(x,y)
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_suvival_form = "size[8,8.5]"..
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
@ -33,6 +30,8 @@ default.gui_suvival_form = "size[8,8.5]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
-- Load files
|
||||
@ -46,3 +45,4 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||
dofile(minetest.get_modpath("default").."/aliases.lua")
|
||||
dofile(minetest.get_modpath("default").."/legacy.lua")
|
||||
|
25
mods/default/legacy.lua
Normal file
@ -0,0 +1,25 @@
|
||||
-- mods/default/legacy.lua
|
||||
|
||||
-- Horrible crap to support old code registering falling nodes
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Liquids
|
||||
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
|
||||
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
|
||||
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
|
||||
LIGHT_MAX = default.LIGHT_MAX
|
||||
|
||||
-- Formspecs
|
||||
default.gui_suvival_form = default.gui_survival_form
|
BIN
mods/default/models/character.b3d
Normal file
@ -15,7 +15,7 @@ function default.player_register_model(name, def)
|
||||
end
|
||||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.x", {
|
||||
default.player_register_model("character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
@ -93,12 +93,12 @@ end
|
||||
-- Update appearance when the player joins
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.x")
|
||||
default.player_set_model(player, "character.b3d")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
|
||||
-- set GUI
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:set_inventory_formspec(default.gui_suvival_form)
|
||||
player:set_inventory_formspec(default.gui_survival_form)
|
||||
end
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
|
BIN
mods/default/schematics/acacia_tree.mts
Normal file
BIN
mods/default/schematics/apple_tree.mts
Normal file
BIN
mods/default/schematics/jungle_tree.mts
Normal file
BIN
mods/default/schematics/large_cactus.mts
Normal file
BIN
mods/default/schematics/papyrus.mts
Normal file
BIN
mods/default/schematics/pine_tree.mts
Normal file
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 459 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 348 B |
BIN
mods/default/textures/default_acacia_leaves.png
Normal file
After Width: | Height: | Size: 444 B |
BIN
mods/default/textures/default_acacia_sapling.png
Normal file
After Width: | Height: | Size: 359 B |
BIN
mods/default/textures/default_acacia_tree.png
Normal file
After Width: | Height: | Size: 682 B |
BIN
mods/default/textures/default_acacia_tree_top.png
Normal file
After Width: | Height: | Size: 731 B |
BIN
mods/default/textures/default_acacia_wood.png
Normal file
After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 639 B After Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 351 B |
BIN
mods/default/textures/default_brick_normal.png
Normal file
After Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 568 B After Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 358 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 589 B After Width: | Height: | Size: 314 B |
BIN
mods/default/textures/default_cactus_side_normal.png
Normal file
After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 267 B |
BIN
mods/default/textures/default_cactus_top_normal.png
Normal file
After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 630 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 576 B After Width: | Height: | Size: 375 B |
Before Width: | Height: | Size: 607 B After Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 318 B After Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 167 B |
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 240 B |
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 157 B |
Before Width: | Height: | Size: 739 B After Width: | Height: | Size: 268 B |
BIN
mods/default/textures/default_cobble_normal.png
Normal file
After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 608 B After Width: | Height: | Size: 359 B |
Before Width: | Height: | Size: 356 B After Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 234 B After Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 241 B After Width: | Height: | Size: 235 B |
Before Width: | Height: | Size: 647 B After Width: | Height: | Size: 350 B |
BIN
mods/default/textures/default_desert_sand_normal.png
Normal file
After Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 611 B |
BIN
mods/default/textures/default_desert_stone_brick_normal.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
mods/default/textures/default_desert_stone_normal.png
Normal file
After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 397 B After Width: | Height: | Size: 313 B |
Before Width: | Height: | Size: 659 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 730 B After Width: | Height: | Size: 277 B |