1
0
mirror of https://github.com/minetest/minetest_game.git synced 2025-06-28 20:56:02 +02:00

88 Commits

Author SHA1 Message Date
3928eccf74 Use the group attached_nodes 2012-12-01 14:39:23 +01:00
5311c6ec96 Replace the doors mod 2012-11-28 14:43:49 +01:00
91937acf76 Merge Taoki's 3D player improvements 2012-11-27 08:15:38 +02:00
e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
89fb5aed7f Fix positioning for sit animation 2012-11-27 01:52:39 +02:00
df54836ea0 Add support for hats, so that MineCraft skins using this feature are compatible 2012-11-27 01:26:51 +02:00
f2a67871d2 VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy 2012-11-27 01:19:48 +02:00
c3eaa9cd64 Add glass breaking sound 2012-11-26 19:53:28 +01:00
d39044a2a7 new apple image. 2012-11-25 20:25:28 +01:00
8a6b2df6b1 Make functions of fire mod global and move register_on_* functions to node definition 2012-11-25 20:11:54 +01:00
bed848f68a Make fire hurt the player 2012-11-25 20:11:40 +01:00
24939c299b Add animation for fire 2012-11-25 20:11:29 +01:00
24d8d79ea1 Make the arms swing more for the walk animation 2012-11-25 21:02:01 +02:00
cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead 2012-11-25 21:02:01 +02:00
7a01de2f36 Improve and optimize the player script and add better comments 2012-11-25 21:02:01 +02:00
c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) 2012-11-25 21:02:01 +02:00
91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand
2012-11-25 21:02:01 +02:00
dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00
24781813fa b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
dfa0f096ce Use full stacks in the creative inventory and add a trash field 2012-11-25 14:09:25 +01:00
e9ad8d06c8 Render nayncat as a cube in inventory 2012-11-24 18:13:43 +01:00
0495f9e209 Rotate the wield image of the shovel for better animation 2012-11-24 17:24:02 +01:00
2ff55cf6cc Update vessels mod 2012-11-24 16:59:49 +01:00
d0638d7284 sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
6687b5504d Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
c455ba9b68 Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
165da9348a Use groups to craft things 2012-11-18 17:47:22 +01:00
fb8144f703 Don't grow papyrus into trees 2012-11-18 17:25:43 +01:00
df2fdba2b4 Make steel block and brick drop themselves when digged and make them craftable back into the their materials 2012-11-12 17:51:48 +01:00
3a7cbfc531 Merge pull request #34 from PilzAdam/selection_box
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-11 09:21:30 -08:00
2768d4974b Add VanessaE's selection box for apples, saplings and papyrus 2012-11-11 18:17:09 +01:00
d317d7b80b Merge pull request #31 from PilzAdam/textures
Add Calinou's improved default textures
2012-11-09 10:32:21 -08:00
91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
d75b39683a Merge pull request #29 from PilzAdam/bucket
Dont allow the bucket to replace nodes that are not buildable to
2012-11-09 06:40:12 -08:00
68020d2e93 Dont allow the bucket to replace nodes that are not buildable to 2012-11-09 15:25:21 +01:00
f1a447d1fe Merge pull request #26 from PilzAdam/bucket
Follow the naming convention and make the first letter Bucket capitalize...
2012-11-06 11:41:15 -08:00
30d582296b Follow the naming convention and make the first letter Bucket capitalized 2012-11-06 20:38:40 +01:00
36c17b04fe Merge pull request #24 from PilzAdam/water
Update default_water.png to the new water textures
2012-11-04 03:17:20 -08:00
ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
5497db98de Merge pull request #21 from PilzAdam/animated_water
Add animation for water
2012-11-02 10:26:04 -07:00
4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
5ce918059d Merge pull request #19 from PilzAdam/slabs
Fix slab -> full block transformation
2012-11-02 04:40:49 -07:00
e0fe1a08c5 Fix slab -> full block transformation 2012-11-02 12:28:23 +01:00
25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
0ed7ccfc1f Merge pull request #17 from PilzAdam/master
Move falling to builtin
2012-11-01 11:01:35 -07:00
e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
a8a204ae39 Merge pull request #14 from khonkhortisan/patch-2
Emtpy bucket
2012-10-28 09:01:42 -07:00
a399f648e7 Emtpy bucket
-> Empty bucket
2012-10-09 09:05:00 -07:00
87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
Jat
d3d3e76447 Update tile_images 2012-09-03 17:30:05 +03:00
794c68b32b Vessels 2012-09-03 00:22:23 +03:00
0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00
61a9bb2b47 Fix crash when a player happens to join the server quicker than the creative inventory filler is called 2012-08-12 17:03:05 +03:00
32ee20ebe7 Use working shapeless multigroup recipes for dyeing wool 2012-07-26 13:48:34 +03:00
937ec64ee6 Make wools colorable by any dye (not just the ones in the dye mod) 2012-07-26 04:05:39 +03:00
7db7ea543f Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
319ac40fa5 Move creative_inventory to creative 2012-07-25 20:37:47 +03:00
cd4e86773f Add description to bucket to make it show in creative inventory 2012-07-25 18:28:21 +03:00
8643caac3c Add visible page number to creative inventory 2012-07-25 18:18:34 +03:00
81afea1c00 Use new creative mode inventory properly 2012-07-25 18:05:13 +03:00
a29819ebee Add creative mode inventory as a mod 2012-07-25 18:04:25 +03:00
6de625c67f Use improved inventory callbacks 2012-07-25 15:14:36 +03:00
e550a0e26f Update locked chest metadata to new metadata inventory API 2012-07-25 02:40:26 +03:00
8739c4e737 Wool 2012-07-24 18:23:46 +03:00
3ea6096a7a Dyes 2012-07-24 18:20:37 +03:00
f2916c0a31 mods/doors: make variables local 2012-07-24 17:44:26 +03:00
c7b624d67c Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine 2012-07-23 17:43:47 +03:00
6ba4f01d0b Make fire a tiny bit less eager to jump everywhere 2012-07-21 03:08:59 +03:00
a9da19c590 Merge pull request #3 from sfan5/master
Fix Lava Bucket in Furnace
2012-07-20 13:44:01 -07:00
b1dcbe72aa Merge pull request #2 from cyisfor/master
making rails selectable again.
2012-07-20 13:43:32 -07:00
8c8b4b005e Fix Lava Bucket as Fuel 2012-07-20 08:26:05 +02:00
537344bc62 Make rails selectable.
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
274f280e10 Add flipped stair recipe for silly minecrafters and make slabs convert to full cubes when placed on each other 2012-06-17 19:47:17 +03:00
3c8d4879a1 Stairs and slabs 2012-06-17 17:46:36 +03:00
d05002ecc0 Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility) 2012-06-16 20:49:37 +03:00
d817c9babe Add flowing lava animation and update some field names 2012-06-16 17:19:35 +03:00
4e996ffa35 Update license in all READMEs (forgot to do that) 2012-06-09 13:33:05 +03:00
1dd62938c1 Use traditional mese texture 2012-06-08 01:43:08 +03:00
100 changed files with 7974 additions and 700 deletions

View File

@ -7,11 +7,11 @@ Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/gpl-2.0.html
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------

View File

@ -40,14 +40,21 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
-- Check if pointing to a buildable node
n = minetest.env:get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
if minetest.registered_nodes[n.name].buildable_to then
-- buildable; replace the node
minetest.env:add_node(pointed_thing.under, {name=source})
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
n = minetest.env:get_node(pointed_thing.above)
if minetest.registered_nodes[n.name].buildable_to then
minetest.env:add_node(pointed_thing.above,{name=source})
else
-- do not remove the bucket with the liquid
return
end
end
return {name="bucket:bucket_empty"}
end
@ -56,6 +63,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
@ -90,6 +98,6 @@ bucket.register_liquid(
minetest.register_craft({
type = "fuel",
recipe = "default:bucket_lava",
recipe = "bucket:bucket_lava",
burntime = 60,
})

22
mods/creative/README.txt Normal file
View File

@ -0,0 +1,22 @@
Minetest 0.4 mod: creative
==========================
Implements creative mode.
Switch on by using the "creative_mode" setting.
Registered items that
- have a description, and
- do not have the group not_in_creative_inventory
are added to the creative inventory.
License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

131
mods/creative/init.lua Normal file
View File

@ -0,0 +1,131 @@
-- minetest/creative/init.lua
local creative_inventory = {}
creative_inventory.creative_inventory_size = 0
-- Create detached creative inventory after loading all mods
minetest.after(0, function()
local inv = minetest.create_detached_inventory("creative", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return -1
else
return 0
end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
local creative_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
table.insert(creative_list, name)
end
end
table.sort(creative_list)
inv:set_size("main", #creative_list)
for _,itemstring in ipairs(creative_list) do
local stack = ItemStack(itemstring)
-- Make a stack of the right number of items
local stack2 = nil
if stack:get_stack_max() == 1 then
stack2 = ItemStack(stack:get_name())
else
stack2 = ItemStack(stack:get_name().." "..stack:get_stack_max())
end
inv:add_item("main", stack2)
end
creative_inventory.creative_inventory_size = #creative_list
print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
end)
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
pagenum = math.floor(pagenum)
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
player:set_inventory_formspec("size[13,7.5]"..
--"image[6,0.6;1,2;player.png]"..
"list[current_player;main;5,3.5;8,4;]"..
"list[current_player;craft;8,0;3,3;]"..
"list[current_player;craftpreview;12,1;1,1;]"..
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
"button[2.7,6.5;1.6,1;creative_next;>>]"..
"label[5,1.5;Trash:]"..
"list[detached:creative_trash;main;5,2;1,1;]")
end
minetest.register_on_joinplayer(function(player)
-- If in creative mode, modify player's inventory forms
if not minetest.setting_getbool("creative_mode") then
return
end
creative_inventory.set_creative_formspec(player, 0, 1)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not minetest.setting_getbool("creative_mode") then
return
end
-- Figure out current page from formspec
local current_page = 0
local formspec = player:get_inventory_formspec()
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
start_i = tonumber(start_i) or 0
if fields.creative_prev then
start_i = start_i - 4*6
end
if fields.creative_next then
start_i = start_i + 4*6
end
if start_i < 0 then
start_i = start_i + 4*6
end
if start_i >= creative_inventory.creative_inventory_size then
start_i = start_i - 4*6
end
if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
start_i = 0
end
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
end)

View File

@ -6,11 +6,11 @@ License of source code:
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/gpl-2.0.html
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
@ -47,7 +47,6 @@ Cisoun's WTFPL texture pack:
default_tool_mesepick.png
default_tool_steelpick.png
default_tool_steelshovel.png
default_tool_steelsword.png
default_tool_stonepick.png
default_tool_stoneshovel.png
default_tool_woodpick.png
@ -62,3 +61,35 @@ Originating from G4JC's Almost MC Texture Pack:
default_torch_on_ceiling.png
default_torch_on_floor.png
VanessaE's animated torches (WTFPL):
default_torch_animated.png
default_torch_on_ceiling_animated.png
default_torch_on_floor_animated.png
default_torch_on_floor.png
RealBadAngel's animated water (WTFPL):
default_water_source_animated.png
default_water_flowing_animated.png
VanessaE:
default_nc_back.png
default_nc_front.png
default_nc_rb.png
default_nc_side.png
Calinou's improved default textures (CC BY-SA):
default_brick.png
default_clay_brick.png
default_papyrus.png
default_tool_steelsword.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0):
character.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/

File diff suppressed because it is too large Load Diff

View File

@ -47,7 +47,7 @@ minetest.register_abm({
local n = minetest.env:get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg.groups.tree and reg.groups.tree ~= 0) then
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end

View File

@ -69,14 +69,26 @@ end
function default.make_papyrus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
local nn = minetest.env:get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
minetest.env:set_node(p, {name="default:papyrus"})
else
return
end
end
end
function default.make_cactus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
local nn = minetest.env:get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
minetest.env:set_node(p, {name="default:cactus"})
else
return
end
end
end
@ -245,11 +257,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine cactus amount from perlin noise
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
-- Find random positions for cactus based on this random
-- Determine dry shrubs amount from perlin noise
local shrub_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
-- Find random positions for dry shrubs based on this random
local pr = PseudoRandom(seed+1)
for i=0,cactus_amount do
for i=0,shrub_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
@ -260,9 +272,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
break
end
end
-- If desert sand, make cactus
-- If desert sand, make dry shrub
if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
minetest.env:set_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.env:get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
minetest.env:set_node(p, {name="default:dry_shrub"})
end
end
end
end

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

File diff suppressed because it is too large Load Diff

132
mods/default/player.lua Normal file
View File

@ -0,0 +1,132 @@
-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
--
-- Start of configuration area:
--
-- Player animation speed
animation_speed = 30
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
animation_blend = 0
-- Default player appearance
default_model = "character.x"
default_textures = {"character.png", }
-- Frame ranges for each player model
function player_get_animations(model)
if model == "character.x" then
return {
stand_START = 0,
stand_END = 79,
sit_START = 81,
sit_END = 160,
lay_START = 162,
lay_END = 166,
walk_START = 168,
walk_END = 187,
mine_START = 189,
mine_END = 198,
walk_mine_START = 200,
walk_mine_END = 219
}
end
end
--
-- End of configuration area.
--
-- Player stats and animations
local player_model = {}
local player_anim = {}
local player_sneak = {}
local ANIM_STAND = 1
local ANIM_SIT = 2
local ANIM_LAY = 3
local ANIM_WALK = 4
local ANIM_WALK_MINE = 5
local ANIM_MINE = 6
-- Called when a player's appearance needs to be updated
function player_update_visuals(pl)
local name = pl:get_player_name()
player_model[name] = default_model
player_anim[name] = 0 -- Animation will be set further below immediately
player_sneak[name] = false
prop = {
mesh = default_model,
textures = default_textures,
visual = "mesh",
visual_size = {x=1, y=1},
}
pl:set_properties(prop)
end
-- Update appearance when the player joins
minetest.register_on_joinplayer(player_update_visuals)
-- Check each player and apply animations
function player_step(dtime)
for _, pl in pairs(minetest.get_connected_players()) do
local name = pl:get_player_name()
local anim = player_get_animations(player_model[name])
local controls = pl:get_player_control()
local walking = false
local animation_speed_mod = animation_speed
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
animation_speed_mod = animation_speed_mod / 2
-- Refresh player animation below if sneak state changed
if not player_sneak[name] then
player_anim[name] = 0
player_sneak[name] = true
end
else
-- Refresh player animation below if sneak state changed
if player_sneak[name] then
player_anim[name] = 0
player_sneak[name] = false
end
end
-- Apply animations based on what the player is doing
if pl:get_hp() == 0 then
if player_anim[name] ~= ANIM_LAY then
pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
player_anim[name] = ANIM_LAY
end
elseif walking and controls.LMB then
if player_anim[name] ~= ANIM_WALK_MINE then
pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
player_anim[name] = ANIM_WALK_MINE
end
elseif walking then
if player_anim[name] ~= ANIM_WALK then
pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
player_anim[name] = ANIM_WALK
end
elseif controls.LMB then
if player_anim[name] ~= ANIM_MINE then
pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
player_anim[name] = ANIM_MINE
end
elseif player_anim[name] ~= ANIM_STAND then
pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
player_anim[name] = ANIM_STAND
end
end
end
minetest.register_globalstep(player_step)
-- END

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 203 B

After

Width:  |  Height:  |  Size: 283 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 604 B

After

Width:  |  Height:  |  Size: 626 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 249 B

After

Width:  |  Height:  |  Size: 271 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 299 B

After

Width:  |  Height:  |  Size: 203 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 303 B

After

Width:  |  Height:  |  Size: 317 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 410 B

After

Width:  |  Height:  |  Size: 378 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 203 B

After

Width:  |  Height:  |  Size: 206 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 260 B

After

Width:  |  Height:  |  Size: 231 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 366 B

After

Width:  |  Height:  |  Size: 664 B

BIN
mods/default/textures/default_tool_steelsword.png Executable file → Normal file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 306 B

After

Width:  |  Height:  |  Size: 317 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 232 B

After

Width:  |  Height:  |  Size: 282 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 384 B

After

Width:  |  Height:  |  Size: 710 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

View File

@ -1,43 +1,23 @@
Minetest 0.4 mod: doors
========================
=======================
License of source code:
-----------------------
Original license text:
-- (c) 2011 Fernando Zapata
-- Code licensed under GNU GPLv3
-- Content licensed under CC BY-SA 3.0
-- 2012-01-08 11:03:57
Copyright (C) 2012 PilzAdam
There has been unsuccesful attempts to contact the original author. Thus,
based on the intentions of the author, it is assumed that this code is
distributable and modifiable under LGPLv2+later, under which Minetest is
distributed.
Modifications:
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/gpl-2.0.html
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
From the original zlpdoors mod by Fernando Zapata:
Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png
door_wood_a.png
door_wood_a_r.png
door_wood_b.png
door_wood_b_r.png
door_wood.png
All other textures (created by PilzAdam): WTFPL

View File

@ -1,205 +1,286 @@
-- Minetest 0.4 mod: doors
-- See README.txt for licensing and other information.
--------------------------------------------------------------------------------
doors = {}
local WALLMX = 3
local WALLMZ = 5
local WALLPX = 2
local WALLPZ = 4
-- Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
--------------------------------------------------------------------------------
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
minetest.register_alias('door', 'doors:door_wood')
minetest.register_alias('door_wood', 'doors:door_wood')
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
minetest.register_node( 'doors:door_wood', {
description = 'Wooden Door',
drawtype = 'signlike',
tile_images = { 'door_wood.png' },
inventory_image = 'door_wood.png',
wield_image = 'door_wood.png',
paramtype2 = 'wallmounted',
selection_box = { type = 'wallmounted' },
groups = { choppy=2, dig_immediate=2 },
})
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
minetest.register_craft( {
output = 'doors:door_wood',
recipe = {
{ 'default:wood', 'default:wood' },
{ 'default:wood', 'default:wood' },
{ 'default:wood', 'default:wood' },
},
})
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
minetest.register_craft({
type = 'fuel',
recipe = 'doors:door_wood',
burntime = 30,
})
minetest.register_node( 'doors:door_wood_a_c', {
Description = 'Top Closed Door',
drawtype = 'signlike',
tile_images = { 'door_wood_a.png' },
inventory_image = 'door_wood_a.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = true,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_b_c', {
Description = 'Bottom Closed Door',
drawtype = 'signlike',
tile_images = { 'door_wood_b.png' },
inventory_image = 'door_wood_b.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = true,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_a_o', {
Description = 'Top Open Door',
drawtype = 'signlike',
tile_images = { 'door_wood_a_r.png' },
inventory_image = 'door_wood_a_r.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_b_o', {
Description = 'Bottom Open Door',
drawtype = 'signlike',
tile_images = { 'door_wood_b_r.png' },
inventory_image = 'door_wood_b_r.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
--------------------------------------------------------------------------------
local round = function( n )
if n >= 0 then
return math.floor( n + 0.5 )
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then
minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
else
return math.ceil( n - 0.5 )
end
minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
end
local on_door_placed = function( pos, node, placer )
if node.name ~= 'doors:door_wood' then return end
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
und = minetest.env:get_node( upos )
abv = minetest.env:get_node( apos )
dir = placer:get_look_dir()
if round( dir.x ) == 1 then
newparam = WALLMX
elseif round( dir.x ) == -1 then
newparam = WALLPX
elseif round( dir.z ) == 1 then
newparam = WALLMZ
elseif round( dir.z ) == -1 then
newparam = WALLPZ
if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.env:get_meta(pt)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta = minetest.env:get_meta(pt2)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
end
if und.name == 'air' then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
elseif abv.name == 'air' then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
else
itemstack:take_item()
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.env:get_node(pos).name == name then
minetest.env:remove_node(pos)
placer:get_inventory():add_item( "main", 'doors:door_wood' )
minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
end
end
local on_door_punched = function( pos, node, puncher )
if string.find( node.name, 'doors:door_wood' ) == nil then return end
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if string.find( node.name, '_c', -2 ) ~= nil then
if node.param2 == WALLPX then
newparam = WALLMZ
elseif node.param2 == WALLMZ then
newparam = WALLMX
elseif node.param2 == WALLMX then
newparam = WALLPZ
elseif node.param2 == WALLPZ then
newparam = WALLPX
end
elseif string.find( node.name, '_o', -2 ) ~= nil then
if node.param2 == WALLMZ then
newparam = WALLPX
elseif node.param2 == WALLMX then
newparam = WALLMZ
elseif node.param2 == WALLPZ then
newparam = WALLMX
elseif node.param2 == WALLPX then
newparam = WALLPZ
local function on_punch(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.env:get_node(pos).name == check_name then
return
end
local p2 = minetest.env:get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace_dir, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
end
if ( node.name == 'doors:door_wood_a_c' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_o', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_b_c' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_o', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_a_o' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_b_o' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.env:get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
local on_door_digged = function( pos, node, digger )
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
minetest.env:remove_node( upos )
elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
minetest.env:remove_node( apos )
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
can_dig = check_player_priv,
})
end
--------------------------------------------------------------------------------
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
})
minetest.register_on_placenode( on_door_placed )
minetest.register_on_punchnode( on_door_punched )
minetest.register_on_dignode( on_door_digged )
minetest.register_craft({
output = "doors:door_wood",
recipe = {
{"default:wood", "default:wood"},
{"default:wood", "default:wood"},
{"default:wood", "default:wood"}
}
})
--------------------------------------------------------------------------------
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
})
minetest.register_craft({
output = "doors:door_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 249 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 216 B

15
mods/dye/README.txt Normal file
View File

@ -0,0 +1,15 @@
Minetest 0.4 mod: dye
======================
See init.lua for documentation.
License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

0
mods/dye/depends.txt Normal file
View File

134
mods/dye/init.lua Normal file
View File

@ -0,0 +1,134 @@
-- minetest/dye/init.lua
-- To make recipes that will work with any dye ever made by anybody, define
-- them based on groups.
-- You can select any group of groups, based on your need for amount of colors.
-- basecolor: 9, excolor: 17, unicolor: 89
--
-- Example of one shapeless recipe using a color group:
-- Note: As this uses basecolor_*, you'd need 9 of these.
-- minetest.register_craft({
-- type = "shapeless",
-- output = '<mod>:item_yellow',
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
-- })
-- Other mods can use these for looping through available colors
local dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
-- - basecolor_black
-- - basecolor_red
-- - basecolor_yellow
-- - basecolor_green
-- - basecolor_cyan
-- - basecolor_blue
-- - basecolor_magenta
-- Extended color groups (* = equal to a base color):
-- * excolor_white
-- - excolor_lightgrey
-- * excolor_grey
-- - excolor_darkgrey
-- * excolor_black
-- * excolor_red
-- - excolor_orange
-- * excolor_yellow
-- - excolor_lime
-- * excolor_green
-- - excolor_aqua
-- * excolor_cyan
-- - excolor_sky_blue
-- * excolor_blue
-- - excolor_violet
-- * excolor_magenta
-- - excolor_red_violet
-- The whole unifieddyes palette as groups:
-- - unicolor_<excolor>
-- For the following, no white/grey/black is allowed:
-- - unicolor_medium_<excolor>
-- - unicolor_dark_<excolor>
-- - unicolor_light_<excolor>
-- - unicolor_<excolor>_s50
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff
local dyelocal = {}
-- This collection of colors is partly a historic thing, partly something else.
dyelocal.dyes = {
{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
{"brown", "Brown dye", {dye=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
}
-- Define items
for _, row in ipairs(dyelocal.dyes) do
local name = row[1]
local description = row[2]
local groups = row[3]
local item_name = "dye:"..name
local item_image = "dye_"..name..".png"
minetest.register_craftitem(item_name, {
inventory_image = item_image,
description = description,
groups = groups
})
end
-- Mix recipes
-- Just mix everything to everything somehow sanely
dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"}
dyelocal.mixes = {
-- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white
white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"},
grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"},
dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"},
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"},
violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"},
cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"},
dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"},
green = {"brown", "yellow","yellow","dark_green","green","green"},
yellow= {"red", "orange", "yellow","orange", "yellow"},
brown = {"brown", "brown","orange", "brown"},
orange= {"red", "orange","orange"},
red = {"magenta","red"},
magenta={"magenta"},
}
for one,results in pairs(dyelocal.mixes) do
for i,result in ipairs(results) do
local another = dyelocal.mixbases[i]
minetest.register_craft({
type = "shapeless",
output = 'dye:'..result..' 2',
recipe = {'dye:'..one, 'dye:'..another},
})
end
end
-- Hide dyelocal
dyelocal = nil
-- EOF

Binary file not shown.

After

Width:  |  Height:  |  Size: 364 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 352 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 348 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 370 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 367 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 371 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 376 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 374 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 380 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 374 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 364 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 381 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 376 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 375 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 389 B

View File

@ -6,11 +6,11 @@ License of source code:
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/gpl-2.0.html
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
@ -28,3 +28,5 @@ fire_small.ogg sampled from:
fire_large.ogg sampled from:
http://www.freesound.org/people/Dynamicell/sounds/17548/
fire_basic_flame_animated.png:
Muadtralk

View File

@ -2,15 +2,28 @@
minetest.register_node("fire:basic_flame", {
description = "Fire",
drawtype = "glasslike",
tile_images = {"fire_basic_flame.png"},
drawtype = "plantlike",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=3,dig_immediate=3},
groups = {igniter=2,dig_immediate=3},
drop = '',
walkable = false,
damage_per_second = 4,
after_place_node = function(pos, placer)
fire.on_flame_add_at(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
fire.on_flame_remove_at(pos)
end,
})
local fire = {}
fire = {}
fire.D = 6
-- key: position hash of low corner of area
-- value: {handle=sound handle, name=sound name}
@ -88,18 +101,6 @@ function fire.flame_should_extinguish(pos)
return (#ps ~= 0)
end
minetest.register_on_placenode(function(pos, newnode, placer)
if newnode.name == "fire:basic_flame" then
fire.on_flame_add_at(pos)
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if oldnode.name == "fire:basic_flame" then
fire.on_flame_remove_at(pos)
end
end)
-- Ignite neighboring nodes
minetest.register_abm({
nodenames = {"group:flammable"},

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

View File

@ -102,6 +102,7 @@ minetest.register_craftitem(":cooked_rat", {
minetest.register_craftitem(":firefly", {
description = "Firefly",
inventory_image = "firefly.png",
groups = {not_in_creative_inventory=1},
on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
item:take_item()

26
mods/stairs/README.txt Normal file
View File

@ -0,0 +1,26 @@
Minetest 0.4 mod: stairs
=========================
License of source code:
-----------------------
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

1
mods/stairs/depends.txt Normal file
View File

@ -0,0 +1 @@
default

143
mods/stairs/init.lua Normal file
View File

@ -0,0 +1,143 @@
-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
stairs = {}
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.env:get_node(p0)
if n0.name == "stairs:slab_" .. subname and
p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
end
if slabpos then
-- Remove the slab at slabpos
minetest.env:remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
pointed_thing.above = slabpos
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if not fakestack or fakestack:is_empty() then
itemstack:take_item(1)
-- Else put old node back
else
minetest.env:set_node(slabpos, slabnode)
end
return itemstack
end
-- Otherwise place regularly
return minetest.item_place(itemstack, placer, pointed_thing)
end,
})
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
stairs.register_stair_and_slab("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
{"default_wood.png"},
"Wooden stair",
"Wooden slab")
stairs.register_stair_and_slab("stone", "default:stone",
{cracky=3},
{"default_stone.png"},
"Stone stair",
"Stone slab")
stairs.register_stair_and_slab("cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobble stair",
"Cobble slab")
stairs.register_stair_and_slab("brick", "default:brick",
{cracky=3},
{"default_brick.png"},
"Brick stair",
"Brick slab")
stairs.register_stair_and_slab("sandstone", "default:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone.png"},
"Sandstone stair",
"Sandstone slab")

45
mods/vessels/README.txt Normal file
View File

@ -0,0 +1,45 @@
Minetest 0.4 mod: vessels
==========================
Crafts
-------
Glass bottle (yields 10)
G - G
G - G
- G -
Drinking Glass (yields 14)
G - G
G - G
G G G
Heavy Steel Bottle (yields 5)
S - S
S - S
- S -
License of source code:
-----------------------
Copyright (C) 2012 Vanessa Ezekowitz
Version 2012-09-02
Modifications by Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
WTFPL
Authors of media files
-----------------------
Unless specifically noted,
Copyright (C) 2012 Vanessa Ezekowitz

1
mods/vessels/depends.txt Normal file
View File

@ -0,0 +1 @@
default

89
mods/vessels/init.lua Normal file
View File

@ -0,0 +1,89 @@
-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
minetest.register_craftitem("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
inventory_image = "vessels_glass_bottle_inv.png",
wield_image = "vessels_glass_bottle.png",
groups = {vessel=1},
})
minetest.register_craft( {
output = "vessels:glass_bottle 10",
recipe = {
{ "default:glass", "", "default:glass" },
{ "default:glass", "", "default:glass" },
{ "", "default:glass", "" }
}
})
minetest.register_craftitem("vessels:drinking_glass", {
description = "Drinking Glass (empty)",
inventory_image = "vessels_drinking_glass_inv.png",
wield_image = "vessels_drinking_glass.png",
groups = {vessel=1},
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
{ "default:glass", "", "default:glass" },
{ "default:glass", "", "default:glass" },
{ "default:glass", "default:glass", "default:glass" }
}
})
minetest.register_craftitem("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
inventory_image = "vessels_steel_bottle_inv.png",
wield_image = "vessels_steel_bottle.png",
groups = {vessel=1},
})
minetest.register_craft( {
output = "vessels:steel_bottle 5",
recipe = {
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
}
})
-- Make sure we can recycle them
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:glass_bottle",
"vessels:glass_bottle",
},
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:drinking_glass",
"vessels:drinking_glass",
},
})
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "vessels:glass_fragments",
})
minetest.register_craft( {
type = "cooking",
output = "default:steel_ingot",
recipe = "vessels:steel_bottle",
})

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 242 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 345 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 338 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 242 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 405 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 425 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 345 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 342 B

28
mods/wool/README.txt Normal file
View File

@ -0,0 +1,28 @@
Minetest 0.4 mod: wool
======================
Mostly backward-compatible with jordach's 16-color wool mod.
License of source code:
-----------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Cisoun:
- wool_black.png wool_brown.png wool_dark_green.png wool_green.png
- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png
- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png
- wool_white.png

0
mods/wool/depends.txt Normal file
View File

48
mods/wool/init.lua Normal file
View File

@ -0,0 +1,48 @@
-- minetest/wool/init.lua
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")
local wool = {}
-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
wool.dyes = {
{"white", "White", nil},
{"grey", "Grey", "basecolor_grey"},
{"black", "Black", "basecolor_black"},
{"red", "Red", "basecolor_red"},
{"yellow", "Yellow", "basecolor_yellow"},
{"green", "Green", "basecolor_green"},
{"cyan", "Cyan", "basecolor_cyan"},
{"blue", "Blue", "basecolor_blue"},
{"magenta", "Magenta", "basecolor_magenta"},
{"orange", "Orange", "excolor_orange"},
{"violet", "Violet", "excolor_violet"},
{"brown", "Brown", "unicolor_dark_orange"},
{"pink", "Pink", "unicolor_light_red"},
{"dark_grey", "Dark Grey", "unicolor_darkgrey"},
{"dark_green", "Dark Green", "unicolor_dark_green"},
}
for _, row in ipairs(wool.dyes) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("wool:"..name, {
description = desc.." Wool",
tiles = {"wool_"..name..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
})
if craft_color_group then
-- Crafting from dye and white wool
minetest.register_craft({
type = "shapeless",
output = 'wool:'..name..' 16',
recipe = {'group:dye,'..craft_color_group, 'wool:white'},
})
end
end

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB