Commit Graph

  • 5f3ad661a8 Merge f4f746e044 into 9232734a48 #77 VanessaE 2012-12-24 11:20:26 -0800
  • f4f746e044 Made wood blocks and slabs respect facedir, so we can control which way the wood grain goes. #77 Vanessa Ezekowitz 2012-12-24 14:18:28 -0500
  • 9a509790a9 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-12-23 12:31:04 -0500
  • 0daa02abc7 Merge bcb8be1740 into 9232734a48 #65 VanessaE 2012-12-22 09:19:51 -0800
  • 5726202f9c add mito551's textures, Jordan Snelling 2012-12-22 17:16:18 +0000
  • 82158426c5 Merge 6af940c71b into 9232734a48 #75 iqualfragile 2012-12-22 08:13:01 -0800
  • 9232734a48 Removed significant details from default_dirt.png to make it look less repetative Fixed default_grass_side.png Iqualfragile 2012-12-22 16:24:06 +0100
  • aa64b8d271 Merge 6af940c71b into 1bf62bbad4 #74 iqualfragile 2012-12-22 07:52:30 -0800
  • 6af940c71b Removed significant details from default_dirt.png to make it look less repetative Fixed default_grass_side.png #75 #74 Iqualfragile 2012-12-22 16:24:06 +0100
  • e99f4b6218 Merge d6963c7cc3 into 1bf62bbad4 #73 iqualfragile 2012-12-20 10:09:19 -0800
  • 1cc4496407 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-12-20 11:44:33 -0500
  • d6963c7cc3 Fixed default_grass_side.png, improved default_dirt.png #73 Your Name 2012-12-20 14:08:35 +0100
  • 519159af64 Run nodeupdate() after burning nodes. #72 Splizard 2012-12-19 22:10:34 +1300
  • 48ea43414b Run nodeupdate after decay. Splizard 2012-12-19 21:39:03 +1300
  • 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an object found *among* the stone. Vanessa Ezekowitz 2012-12-14 12:07:16 -0500
  • 0d34766d11 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-12-17 18:33:56 -0500
  • 378ccbb3d1 Merge 51c35c4a58 into 95cbfc50d8 #71 jordan4ibanez 2012-12-17 12:24:30 -0800
  • 95cbfc50d8 Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs PilzAdam 2012-12-17 21:03:25 +0100
  • 61e60724f6 Use infinite stacks in creative mode and make the hand break anything PilzAdam 2012-12-17 20:27:01 +0100
  • 51c35c4a58 Update the infinite items code to work correctly #71 jordan4ibanez 2012-12-16 17:27:25 -0500
  • b531ecd9b5 Merge 116b2b55ca into 8c977451a8 #69 jordan4ibanez 2012-12-16 13:10:22 -0800
  • e96c562190 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-12-16 14:14:02 -0500
  • 8c977451a8 Fix modname prefix in stairs and slab functions PilzAdam 2012-12-16 19:52:13 +0100
  • 9c7a68acd6 Make some nodes let light pass through #70 Calinou 2012-12-16 18:37:16 +0100
  • 116b2b55ca have infinite items in creative mode #69 jordan4ibanez 2012-12-15 20:21:13 -0500
  • 433730d2a0 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-12-15 14:23:59 -0500
  • 512230352a Merge 73d078fd27 into 0636d574af #68 we prefer instagib metl3 2012-12-15 09:05:48 -0800
  • 73d078fd27 Damage tweaks #68 Calinou 2012-12-15 18:05:14 +0100
  • ccac1b94ad Merge 0636d574af into c4f2bee9a6 #66 PilzAdam 2012-12-15 06:06:32 -0800
  • 0636d574af Add upside down slabs and stairs #66 PilzAdam 2012-12-15 15:01:49 +0100
  • bcb8be1740 Changed Mese to act like an object cut out of a block of stone, rather than an object found *among* the stone. #65 Vanessa Ezekowitz 2012-12-14 12:07:16 -0500
  • 3ea9b8bea1 Merge bba2f04a5a into c4f2bee9a6 #64 VanessaE 2012-12-14 08:35:52 -0800
  • bba2f04a5a Removed Mese ingot. Made Mese Crystal break into 9 Mese Crystal fragments when crafted alone. Made 3 Mese Crystals + 2 sticks form a Mese pickaxe, made 9 Mese Crystals form a Mese block. Mese Crystal fragments do not yet have a use but should in theory be used for mesecons et.al. or anything else that should not need the full value/power of a Mese Crystal. #64 Vanessa Ezekowitz 2012-12-14 11:32:51 -0500
  • c82b86eb1c Changed Mese object to be more consistent with the idea of getting something other than the block you originally mined when digging the stuff. Similar to iron, coal, etc. but as a crystal rather than an ore. Vanessa Ezekowitz 2012-12-13 23:14:12 -0500
  • 628dba2f26 Merge 7cabb3d18b into c4f2bee9a6 #63 we prefer instagib metl3 2012-12-13 09:33:58 -0800
  • 7cabb3d18b Damage/punch time tweaks #63 we prefer instagib metl3 2012-12-13 18:33:13 +0100
  • 9c272fd89e Merge 426e491d1c into c4f2bee9a6 #60 VanessaE 2012-12-13 09:09:34 -0800
  • 9b91f5bce3 Merge 484541b5bf into c4f2bee9a6 #59 we prefer instagib metl3 2012-12-13 09:09:01 -0800
  • 426e491d1c made mese lump smelt into three mese ingots. #60 Vanessa Ezekowitz 2012-12-13 00:19:22 -0500
  • dcc453a30a Merge c4f2bee9a6 into 4763fa635a #62 PilzAdam 2012-12-12 11:38:53 -0800
  • c4f2bee9a6 Add sounds to stairs and slabs #62 PilzAdam 2012-12-12 20:37:33 +0100
  • f4333f49f8 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-12-11 16:39:27 -0500
  • 71a67534a9 Merge 80558ee812 into 4763fa635a #61 dannydark 2012-12-10 09:44:26 -0800
  • 4763fa635a Fix glass step sound DannyDark 2012-12-10 17:22:24 +0000
  • 80558ee812 Fix glass step sound #61 DannyDark 2012-12-10 17:22:24 +0000
  • 7175794418 Changed Mese object to be more consistent with other ores (see below). Vanessa Ezekowitz 2012-12-07 23:40:21 -0500
  • 0ee5126a3d Add bones mod #67 PilzAdam 2012-12-05 21:26:07 +0100
  • 3928eccf74 Use the group attached_nodes 0.4.4 PilzAdam 2012-12-01 14:39:23 +0100
  • 484541b5bf Nerf Mese Pickaxe damage #59 Calinou 2012-11-28 18:50:28 +0100
  • 3d69039612 Make shovels and pickaxes able to deal damage; tweak damage caused by hand and weapons to be more consistent and balanced Calinou 2012-11-28 18:34:16 +0100
  • 5afc9d7510 Merge eca9f9aca0 into 5311c6ec96 #39 PilzAdam 2012-11-28 05:44:59 -0800
  • 5311c6ec96 Replace the doors mod PilzAdam 2012-11-19 18:11:22 +0100
  • 91937acf76 Merge Taoki's 3D player improvements Perttu Ahola 2012-11-27 08:15:38 +0200
  • 78ca3e24e9 Crosshair texture #58 DannyDark 2012-11-27 03:58:02 +0000
  • e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it MirceaKitsune 2012-11-27 02:50:19 +0200
  • 89fb5aed7f Fix positioning for sit animation MirceaKitsune 2012-11-27 01:52:39 +0200
  • df54836ea0 Add support for hats, so that MineCraft skins using this feature are compatible MirceaKitsune 2012-11-27 01:26:51 +0200
  • f2a67871d2 VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy MirceaKitsune 2012-11-27 01:19:48 +0200
  • 576f055e26 Add junglegrass to mapgen #57 PilzAdam 2012-11-26 21:06:54 +0100
  • c3eaa9cd64 Add glass breaking sound PilzAdam 2012-11-26 19:53:28 +0100
  • 14aeb7b713 Merge 8dac13bc94 into d39044a2a7 #54 VanessaE 2012-11-25 23:56:17 -0800
  • 8dac13bc94 Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-11-26 02:56:15 -0500
  • d39044a2a7 new apple image. #54 Vanessa Ezekowitz 2012-11-25 14:05:30 -0500
  • 732fb3e9a6 Merge 9eeb16cd6c into 8a6b2df6b1 #53 PilzAdam 2012-11-25 11:13:27 -0800
  • 8a6b2df6b1 Make functions of fire mod global and move register_on_* functions to node definition PilzAdam 2012-11-25 14:24:44 +0100
  • bed848f68a Make fire hurt the player PilzAdam 2012-11-25 14:20:09 +0100
  • 24939c299b Add animation for fire PilzAdam 2012-11-25 14:18:06 +0100
  • 444b565d5d Merge branch 'master' of git://github.com/celeron55/minetest_game Vanessa Ezekowitz 2012-11-25 14:06:00 -0500
  • bb6b9d5868 new apple image. Vanessa Ezekowitz 2012-11-25 14:05:30 -0500
  • 24d8d79ea1 Make the arms swing more for the walk animation MirceaKitsune 2012-11-25 15:07:46 +0200
  • cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead MirceaKitsune 2012-11-25 13:22:44 +0200
  • 7a01de2f36 Improve and optimize the player script and add better comments MirceaKitsune 2012-11-25 13:20:17 +0200
  • c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) MirceaKitsune 2012-11-25 12:52:53 +0200
  • 91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise MirceaKitsune 2012-11-25 00:24:33 +0200
  • 39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing. MirceaKitsune 2012-11-24 23:04:33 +0200
  • dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far) MirceaKitsune 2012-11-23 00:07:35 +0200
  • b97400d71d Updated texture from Jordach, and fix the licensing confusion MirceaKitsune 2012-11-16 23:24:59 +0200
  • abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P MirceaKitsune 2012-11-15 16:09:39 +0200
  • 609646b9b5 At last, we have a player. MirceaKitsune 2012-11-14 21:31:55 +0200
  • 04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this MirceaKitsune 2012-11-03 13:17:13 +0200
  • 24781813fa b3d, you have failed me. x model format, you're in MirceaKitsune 2012-10-24 23:12:03 +0300
  • 0057a87b99 Add script to turn players into meshes, ticks every 1 second MirceaKitsune 2012-10-24 15:23:45 +0300
  • 74919a2444 Make the arms swing more for the walk animation MirceaKitsune 2012-11-25 15:07:46 +0200
  • db9607de26 Models allow multiple materials with multiple textures, so make the player texture field a list instead MirceaKitsune 2012-11-25 13:22:44 +0200
  • b30e8a7c96 Improve and optimize the player script and add better comments MirceaKitsune 2012-11-25 13:20:17 +0200
  • 333a4e3e81 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) MirceaKitsune 2012-11-25 12:52:53 +0200
  • 364c3ee890 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise MirceaKitsune 2012-11-25 00:24:33 +0200
  • 09b60c6915 Get player walking and standing animations working! The player will play the proper animation when walking or standing. MirceaKitsune 2012-11-24 23:04:33 +0200
  • 7b491a6879 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far) MirceaKitsune 2012-11-23 00:07:35 +0200
  • b3a413e308 Updated texture from Jordach, and fix the licensing confusion MirceaKitsune 2012-11-16 23:24:59 +0200
  • bd116248e5 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P MirceaKitsune 2012-11-15 16:09:39 +0200
  • d7ec666d88 At last, we have a player. MirceaKitsune 2012-11-14 21:31:55 +0200
  • 91c0e3f18a Add VanessaE's selection box for apples, saplings and papyrus PilzAdam 2012-11-11 18:17:09 +0100
  • ee44186ec9 Add Calinou's improved default textures PilzAdam 2012-11-09 19:29:14 +0100
  • e1176fcb57 Fix attachment test script and unregistered entities. Thanks jin_xi for this MirceaKitsune 2012-11-03 13:17:13 +0200
  • 74a78a6d03 b3d, you have failed me. x model format, you're in MirceaKitsune 2012-10-24 23:12:03 +0300
  • 1fa8e78bc5 Add script to turn players into meshes, ticks every 1 second MirceaKitsune 2012-10-24 15:23:45 +0300
  • 9eeb16cd6c Make functions of fire mod global and move register_on_* functions to node definition #53 PilzAdam 2012-11-25 14:24:44 +0100
  • 1f6f15059c Make fire hurt the player PilzAdam 2012-11-25 14:20:09 +0100
  • 5660c99707 Add animation for fire PilzAdam 2012-11-25 14:18:06 +0100