minetest_game/mods
Vanessa Ezekowitz 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
..
bucket Dont allow the bucket to replace nodes that are not buildable to 2012-11-09 15:25:21 +01:00
creative Use infinite stacks in creative mode and make the hand break anything 2012-12-17 20:27:01 +01:00
default Changed Mese to act like an object cut out of a block of stone, rather than an 2012-12-18 17:56:23 +01:00
doors Replace the doors mod 2012-11-28 14:43:49 +01:00
dye Make wools colorable by any dye (not just the ones in the dye mod) 2012-07-26 04:05:39 +03:00
fire Make functions of fire mod global and move register_on_* functions to node definition 2012-11-25 20:11:54 +01:00
give_initial_stuff Add initial content 2012-03-26 22:50:35 +03:00
legacy Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
stairs Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs 2012-12-17 21:03:25 +01:00
vessels Update vessels mod 2012-11-24 16:59:49 +01:00
wool Update tile_images 2012-09-03 17:30:05 +03:00