proller
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3661c9f352
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leveldbfm format for reading leveldb maps from freeminer
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2014-05-23 21:40:11 +04:00 |
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Sfan5
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2553e44e8d
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Add redis database backend
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2014-04-26 15:03:32 +02:00 |
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Sfan5
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84d46ab8eb
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Add alpha transparency ability for blocks
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2014-04-03 20:32:48 +02:00 |
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Sfan5
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46023f77f5
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Make it (almost) compile for windows
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2014-03-09 12:32:13 +01:00 |
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Sfan5
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393d7e2ac0
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LevelDB support
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2014-03-05 21:42:21 +01:00 |
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Sfan5
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15444ff8f6
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Add --min-y and --max-y options
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2014-03-05 18:06:05 +01:00 |
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Sfan5
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33f323b1e3
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Add --noshading option, Fix SIGABRT because of uncaught exception when any exception occured
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2014-03-05 17:20:06 +01:00 |
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ShadowNinja
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de94ab8aa6
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Fix usage text and rename executable
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2013-07-29 12:16:08 -04:00 |
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Miroslav Bendík
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7d15dbf4ed
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Added --geometry support.
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2012-11-24 19:25:13 +01:00 |
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Miroslav Bendík
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908697427b
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Removed drawunderground parameter.
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2012-08-25 14:12:54 +02:00 |
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Miroslav Bendík
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65ae97f54b
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Added block position decoder.
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2012-08-23 13:32:22 +02:00 |
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Miroslav Bendík
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957a72e2b4
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Parsing of colors moved to TileGenerator.
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2012-08-23 12:55:31 +02:00 |
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Miroslav Bendík
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3d54e5edaa
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Added class TileGenerator.
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2012-08-23 12:46:22 +02:00 |
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Miroslav Bendík
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6a4083d28c
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Added ColorMap definition.
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2012-08-23 12:32:59 +02:00 |
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Miroslav Bendík
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375812ea15
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Added parsing of colors.txt.
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2012-08-23 12:30:09 +02:00 |
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Miroslav Bendík
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2adc11fdb5
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Added parsing.
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2012-08-22 16:04:43 +02:00 |
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Miroslav Bendík
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efe280f988
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Added commandline parameters.
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2012-08-22 15:49:45 +02:00 |
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Miroslav Bendík
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b15a8d4de4
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Created project.
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2012-08-22 15:22:01 +02:00 |
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