27 Commits

Author SHA1 Message Date
2ae790c0b7 Improve --help output 2020-03-28 14:02:27 +01:00
539bdbd30c Fix another bug in the Redis backend
introduced in 7ff2288
2020-03-28 00:56:11 +01:00
48bf44c72d Fix minY/maxY calculation (closes #66) 2020-03-28 00:40:38 +01:00
cb8341aeab Implement --exhaustive y mode as another database access optimization
This one works best when you have a wide area with low height (e.g. 10000x200x10000)
2020-03-28 00:14:47 +01:00
7ff2288627 Optimize database access further by allowing "brute-force" queries instead of listing available blocks
Also adds a heuristic that will enable this behaviour automatically.
2020-03-27 23:38:18 +01:00
5b264fd443 Rewrite DB class to allow backends to fully optimize block fetches 2020-03-27 20:30:13 +01:00
ecc2b31f78 Rewrite config file parser
I noticed it didn't work correctly in some cases...
2020-03-27 19:33:42 +01:00
04b9dffb11 Properly support -DENABLE_REDIS=TRUE even if library is not found 2020-03-27 16:27:55 +01:00
84c4fc40f8 Fix bug introduced in 9096f70 2020-03-27 12:45:31 +01:00
a160dc051c Sort out include path mess in CMakeLists 2020-03-27 11:19:25 +01:00
9096f70188 C++11 code modernization 2020-03-26 23:14:47 +01:00
1d678ffa82 Fix typo in manpage
closes #74
2019-10-17 15:10:04 +02:00
2c16966d67 Update colors.txt 2019-10-11 21:46:07 +02:00
3e8720313b Move travis to newest Ubuntu bionic 2019-07-30 21:06:28 +02:00
037193eec8 Update colors.txt 2019-07-30 20:42:27 +02:00
0fd3dc1e25 Improve color averaging and update colors.txt again
see https://sighack.com/post/averaging-rgb-colors-the-right-way
2019-03-09 15:33:38 +01:00
cd0d1ad2a6 Update colors.txt
closes #73
2019-03-09 15:16:28 +01:00
f7b0d5c532 Fix color2int, int2color alpha handling (libgd alpha is 0-127) 2018-11-22 21:05:13 +01:00
97c5dc0a83 Fix typo in manpage
closes #64
2018-11-11 13:20:07 +01:00
ee5b8a9f86 Add a flag to never output empty images. 2018-11-01 13:10:28 +01:00
ac15bacf36 Make images exactly the size specified in geometry (as long as the geometry is a multiple of 16). 2018-11-01 13:10:28 +01:00
b2406db169 Fix a few small issues
closes #58
2018-10-20 23:01:03 +02:00
657499e981 Fix incorrect exception types 2018-10-20 22:38:09 +02:00
f909304e1e Do not require -o to be passed when printing extents 2018-10-20 22:36:39 +02:00
8e8cc3d1f2 Add an option to get the extent of the map. 2018-10-20 22:32:33 +02:00
48d9e0bb42 Fix postgres build failure, closes #57 2018-03-28 17:45:35 +02:00
0a91fe6cbd Add Windows build script 2018-03-25 17:30:19 +02:00
26 changed files with 1356 additions and 772 deletions

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@ -2,20 +2,16 @@ language: cpp
compiler:
- gcc
- clang
sudo: false
dist: trusty
dist: bionic
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
- ubuntu-toolchain-r-test
packages:
- cmake
- libgd2-dev
- libgd-dev
- libsqlite3-dev
- libleveldb-dev
- g++-7
- clang-5.0
- libpq-dev
- postgresql-server-dev-all
script: ./util/travis/script.sh
notifications:
email: false

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@ -1,7 +1,6 @@
project(minetestmapper CXX)
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0003 NEW)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set(VERSION_MAJOR 1)
set(VERSION_MINOR 0)
@ -13,6 +12,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
endif()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -DNDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g2 -Wall")
@ -45,6 +45,9 @@ if(NOT CUSTOM_DOCDIR STREQUAL "")
message(STATUS "Using DOCDIR=${DOCDIR}")
endif()
#set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
find_package(PkgConfig)
include(FindPackageHandleStandardArgs)
# Libraries: gd
@ -66,9 +69,6 @@ if(NOT ZLIB_LIBRARY OR NOT ZLIB_INCLUDE_DIR)
message(FATAL_ERROR "zlib not found!")
endif(NOT ZLIB_LIBRARY OR NOT ZLIB_INCLUDE_DIR)
find_package(PkgConfig)
include(FindPackageHandleStandardArgs)
# Libraries: sqlite3
find_library(SQLITE3_LIBRARY sqlite3)
@ -82,77 +82,61 @@ endif(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
# Libraries: postgresql
option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE)
set(USE_POSTGRESQL 0)
set(USE_POSTGRESQL FALSE)
if(ENABLE_POSTGRESQL)
find_program(POSTGRESQL_CONFIG_EXECUTABLE pg_config DOC "pg_config")
find_library(POSTGRESQL_LIBRARY pq)
if(POSTGRESQL_CONFIG_EXECUTABLE)
execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE} --includedir-server
OUTPUT_VARIABLE POSTGRESQL_SERVER_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE}
OUTPUT_VARIABLE POSTGRESQL_CLIENT_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE)
# This variable is case sensitive for the cmake PostgreSQL module
set(PostgreSQL_ADDITIONAL_SEARCH_PATHS ${POSTGRESQL_SERVER_INCLUDE_DIRS} ${POSTGRESQL_CLIENT_INCLUDE_DIRS})
endif()
find_package("PostgreSQL")
if(POSTGRESQL_FOUND)
set(USE_POSTGRESQL 1)
if(PostgreSQL_FOUND)
set(USE_POSTGRESQL TRUE)
message(STATUS "PostgreSQL backend enabled")
# This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR
message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIR}")
include_directories(${PostgreSQL_INCLUDE_DIR})
set(POSTGRESQL_LIBRARY ${PostgreSQL_LIBRARIES})
message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIRS}")
include_directories(${PostgreSQL_INCLUDE_DIRS})
else()
message(STATUS "PostgreSQL not found.")
set(POSTGRESQL_LIBRARY "")
message(STATUS "PostgreSQL not found!")
set(PostgreSQL_LIBRARIES "")
endif()
endif(ENABLE_POSTGRESQL)
# Libraries: leveldb
set(USE_LEVELDB 0)
OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
OPTION(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
set(USE_LEVELDB FALSE)
if(ENABLE_LEVELDB)
find_library(LEVELDB_LIBRARY leveldb)
find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
find_path(LEVELDB_INCLUDE_DIR leveldb/db.h)
message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB 1)
set(USE_LEVELDB TRUE)
message(STATUS "LevelDB backend enabled")
include_directories(${LEVELDB_INCLUDE_DIR})
else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB 0)
else()
message(STATUS "LevelDB not found!")
endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(LEVELDB_LIBRARY "")
endif()
endif(ENABLE_LEVELDB)
# Libraries: redis
set(USE_REDIS 0)
OPTION(ENABLE_REDIS "Enable redis backend")
OPTION(ENABLE_REDIS "Enable redis backend" TRUE)
set(USE_REDIS FALSE)
if(ENABLE_REDIS)
find_library(REDIS_LIBRARY hiredis)
find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
find_path(REDIS_INCLUDE_DIR hiredis/hiredis.h)
message (STATUS "redis library: ${REDIS_LIBRARY}")
message (STATUS "redis headers: ${REDIS_INCLUDE_DIR}")
if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS 1)
set(USE_REDIS TRUE)
message(STATUS "redis backend enabled")
include_directories(${REDIS_INCLUDE_DIR})
else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS 0)
else()
message(STATUS "redis not found!")
endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(REDIS_LIBRARY "")
endif()
endif(ENABLE_REDIS)
# Compiling & Linking
@ -203,7 +187,7 @@ add_executable(minetestmapper
target_link_libraries(
minetestmapper
${SQLITE3_LIBRARY}
${POSTGRESQL_LIBRARY}
${PostgreSQL_LIBRARIES}
${LEVELDB_LIBRARY}
${REDIS_LIBRARY}
${LIBGD_LIBRARY}

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@ -19,7 +19,7 @@
static inline int color2int(Color c)
{
u8 a = 255 - c.a;
u8 a = (255 - c.a) * gdAlphaMax / 255;
return (a << 24) | (c.r << 16) | (c.g << 8) | c.b;
}
@ -31,7 +31,7 @@ static inline Color int2color(int c)
c2.g = (c >> 8) & 0xff;
c2.r = (c >> 16) & 0xff;
a = (c >> 24) & 0xff;
c2.a = 255 - a;
c2.a = 255 - (a*255 / gdAlphaMax);
return c2;
}

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@ -7,17 +7,14 @@
* =====================================================================
*/
#include <cstdlib>
#include <cstring>
#include "PixelAttributes.h"
using namespace std;
#include <cstring>
PixelAttributes::PixelAttributes():
m_width(0)
{
for (size_t i = 0; i < LineCount; ++i) {
m_pixelAttributes[i] = 0;
m_pixelAttributes[i] = nullptr;
}
}
@ -47,9 +44,9 @@ void PixelAttributes::scroll()
void PixelAttributes::freeAttributes()
{
for (size_t i = 0; i < LineCount; ++i) {
if (m_pixelAttributes[i] != 0) {
if (m_pixelAttributes[i] != nullptr) {
delete[] m_pixelAttributes[i];
m_pixelAttributes[i] = 0;
m_pixelAttributes[i] = nullptr;
}
}
}

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@ -77,9 +77,15 @@ draworigin:
drawalpha:
Allow nodes to be drawn with transparency (e.g. water), ``--drawalpha``
extent:
Don't output any imagery, just print the extent of the full map, ``--extent``
noshading:
Don't draw shading on nodes, ``--noshading``
noemptyimage:
Don't output anything when the image would be empty, ``--noemptyimage``
min-y:
Don't draw nodes below this y value, e.g. ``--min-y -25``
@ -100,3 +106,8 @@ colors:
scales:
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. ``--scales tbr``
exhaustive:
| Select if database should be traversed exhaustively or using range queries, available: *never*, *y*, *full*, *auto*
| Defaults to *auto*. You shouldn't need to change this, but doing so can improve rendering times on large maps.
| For these optimizations to work it is important that you set ``min-y`` and ``max-y`` when you don't care about the world below e.g. -60 and above 1000 nodes.

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@ -1,6 +1,7 @@
#include <cstdio>
#include <cstdlib>
#include <climits>
#include <cassert>
#include <fstream>
#include <iostream>
#include <sstream>
@ -79,6 +80,7 @@ TileGenerator::TileGenerator():
m_drawScale(false),
m_drawAlpha(false),
m_shading(true),
m_dontWriteEmpty(false),
m_backend(""),
m_xBorder(0),
m_yBorder(0),
@ -88,12 +90,13 @@ TileGenerator::TileGenerator():
m_xMax(INT_MIN),
m_zMin(INT_MAX),
m_zMax(INT_MIN),
m_yMin(-30000),
m_yMax(30000),
m_yMin(INT16_MIN),
m_yMax(INT16_MAX),
m_geomX(-2048),
m_geomY(-2048),
m_geomX2(2048),
m_geomY2(2048),
m_exhaustiveSearch(EXH_AUTO),
m_zoom(1),
m_scales(SCALE_LEFT | SCALE_TOP)
{
@ -183,6 +186,7 @@ void TileGenerator::setBackend(std::string backend)
void TileGenerator::setGeometry(int x, int y, int w, int h)
{
assert(w > 0 && h > 0);
m_geomX = round_multiple_nosign(x, 16) / 16;
m_geomY = round_multiple_nosign(y, 16) / 16;
m_geomX2 = round_multiple_nosign(x + w, 16) / 16;
@ -192,11 +196,20 @@ void TileGenerator::setGeometry(int x, int y, int w, int h)
void TileGenerator::setMinY(int y)
{
m_yMin = y;
if (m_yMin > m_yMax)
std::swap(m_yMin, m_yMax);
}
void TileGenerator::setMaxY(int y)
{
m_yMax = y;
if (m_yMin > m_yMax)
std::swap(m_yMin, m_yMax);
}
void TileGenerator::setExhaustiveSearch(int mode)
{
m_exhaustiveSearch = mode;
}
void TileGenerator::parseColorsFile(const std::string &fileName)
@ -208,6 +221,32 @@ void TileGenerator::parseColorsFile(const std::string &fileName)
parseColorsStream(in);
}
void TileGenerator::printGeometry(const std::string &input)
{
string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
setExhaustiveSearch(EXH_NEVER);
openDb(input_path);
loadBlocks();
std::cout << "Map extent: "
<< m_xMin*16 << ":" << m_zMin*16
<< "+" << (m_xMax - m_xMin+1)*16
<< "+" << (m_zMax - m_zMin+1)*16
<< std::endl;
closeDatabase();
}
void TileGenerator::setDontWriteEmpty(bool f)
{
m_dontWriteEmpty = f;
}
void TileGenerator::generate(const std::string &input, const std::string &output)
{
string input_path = input;
@ -215,8 +254,17 @@ void TileGenerator::generate(const std::string &input, const std::string &output
input_path += PATH_SEPARATOR;
}
if (m_dontWriteEmpty) // FIXME: possible too, just needs to be done differently
setExhaustiveSearch(EXH_NEVER);
openDb(input_path);
loadBlocks();
if (m_dontWriteEmpty && m_positions.empty())
{
closeDatabase();
return;
}
createImage();
renderMap();
closeDatabase();
@ -235,9 +283,9 @@ void TileGenerator::generate(const std::string &input, const std::string &output
void TileGenerator::parseColorsStream(std::istream &in)
{
char line[128];
char line[512];
while (in.good()) {
in.getline(line, 128);
in.getline(line, sizeof(line));
for(char *p = line; *p; p++) {
if(*p != '#')
@ -248,21 +296,37 @@ void TileGenerator::parseColorsStream(std::istream &in)
if(strlen(line) == 0)
continue;
char name[64];
char name[128 + 1] = {0};
unsigned int r, g, b, a, t;
a = 255;
t = 0;
int items = sscanf(line, "%64s %u %u %u %u %u", name, &r, &g, &b, &a, &t);
int items = sscanf(line, "%128s %u %u %u %u %u", name, &r, &g, &b, &a, &t);
if(items < 4) {
std::cerr << "Failed to parse color entry '" << line << "'" << std::endl;
continue;
}
ColorEntry color = ColorEntry(r, g, b, a, t);
ColorEntry color(r, g, b, a, t);
m_colorMap[name] = color;
}
}
std::set<std::string> TileGenerator::getSupportedBackends()
{
std::set<std::string> r;
r.insert("sqlite3");
#if USE_POSTGRESQL
r.insert("postgresql");
#endif
#if USE_LEVELDB
r.insert("leveldb");
#endif
#if USE_REDIS
r.insert("redis");
#endif
return r;
}
void TileGenerator::openDb(const std::string &input)
{
std::string backend = m_backend;
@ -290,6 +354,33 @@ void TileGenerator::openDb(const std::string &input)
#endif
else
throw std::runtime_error(((std::string) "Unknown map backend: ") + backend);
// Determine how we're going to traverse the database (heuristic)
if (m_exhaustiveSearch == EXH_AUTO) {
using u64 = uint64_t;
u64 y_range = (m_yMax / 16 + 1) - (m_yMin / 16);
u64 blocks = (u64)(m_geomX2 - m_geomX) * y_range * (u64)(m_geomY2 - m_geomY);
#ifndef NDEBUG
std::cout << "Heuristic parameters:"
<< " preferRangeQueries()=" << m_db->preferRangeQueries()
<< " y_range=" << y_range << " blocks=" << blocks << std::endl;
#endif
if (m_db->preferRangeQueries())
m_exhaustiveSearch = EXH_NEVER;
else if (blocks < 200000)
m_exhaustiveSearch = EXH_FULL;
else if (y_range < 42)
m_exhaustiveSearch = EXH_Y;
else
m_exhaustiveSearch = EXH_NEVER;
} else if (m_exhaustiveSearch == EXH_FULL || m_exhaustiveSearch == EXH_Y) {
if (m_db->preferRangeQueries()) {
std::cerr << "Note: The current database backend supports efficient "
"range queries, forcing exhaustive search should always result "
" in worse performance." << std::endl;
}
}
assert(m_exhaustiveSearch != EXH_AUTO);
}
void TileGenerator::closeDatabase()
@ -300,29 +391,41 @@ void TileGenerator::closeDatabase()
void TileGenerator::loadBlocks()
{
std::vector<BlockPos> vec = m_db->getBlockPos();
for (std::vector<BlockPos>::iterator it = vec.begin(); it != vec.end(); ++it) {
BlockPos pos = *it;
// Check that it's in geometry (from --geometry option)
if (pos.x < m_geomX || pos.x >= m_geomX2 || pos.z < m_geomY || pos.z >= m_geomY2)
continue;
// Check that it's between --min-y and --max-y
if (pos.y * 16 < m_yMin || pos.y * 16 > m_yMax)
continue;
// Adjust minimum and maximum positions to the nearest block
if (pos.x < m_xMin)
m_xMin = pos.x;
if (pos.x > m_xMax)
m_xMax = pos.x;
const int16_t yMax = m_yMax / 16 + 1;
if (pos.z < m_zMin)
m_zMin = pos.z;
if (pos.z > m_zMax)
m_zMax = pos.z;
m_positions.push_back(std::pair<int, int>(pos.x, pos.z));
if (m_exhaustiveSearch == EXH_NEVER || m_exhaustiveSearch == EXH_Y) {
std::vector<BlockPos> vec = m_db->getBlockPos(
BlockPos(m_geomX, m_yMin / 16, m_geomY),
BlockPos(m_geomX2, yMax, m_geomY2)
);
for (auto pos : vec) {
assert(pos.x >= m_geomX && pos.x < m_geomX2);
assert(pos.y >= m_yMin / 16 && pos.y < yMax);
assert(pos.z >= m_geomY && pos.z < m_geomY2);
// Adjust minimum and maximum positions to the nearest block
if (pos.x < m_xMin)
m_xMin = pos.x;
if (pos.x > m_xMax)
m_xMax = pos.x;
if (pos.z < m_zMin)
m_zMin = pos.z;
if (pos.z > m_zMax)
m_zMax = pos.z;
m_positions[pos.z].emplace(pos.x);
}
#ifndef NDEBUG
int count = 0;
for (const auto &it : m_positions)
count += it.second.size();
std::cout << "Loaded " << count
<< " positions (across Z: " << m_positions.size() << ") for rendering" << std::endl;
#endif
}
m_positions.sort();
m_positions.unique();
}
void TileGenerator::createImage()
@ -331,8 +434,25 @@ void TileGenerator::createImage()
if(!m_drawScale)
m_scales = 0;
// If a geometry is explicitly set, set the bounding box to the requested geometry
// instead of cropping to the content. This way we will always output a full tile
// of the correct size.
if (m_geomX > -2048 && m_geomX2 < 2048)
{
m_xMin = m_geomX;
m_xMax = m_geomX2-1;
}
if (m_geomY > -2048 && m_geomY2 < 2048)
{
m_zMin = m_geomY;
m_zMax = m_geomY2-1;
}
m_mapWidth = (m_xMax - m_xMin + 1) * 16;
m_mapHeight = (m_zMax - m_zMin + 1) * 16;
m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0;
m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0;
m_blockPixelAttributes.setWidth(m_mapWidth);
@ -343,10 +463,11 @@ void TileGenerator::createImage()
image_height = (m_mapHeight * m_zoom) + m_yBorder;
image_height += (m_scales & SCALE_BOTTOM) ? scale_d : 0;
if(image_width > 4096 || image_height > 4096)
if(image_width > 4096 || image_height > 4096) {
std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!"
<< " (Dimensions: " << image_width << "x" << image_height << ")"
<< std::endl;
}
m_image = new Image(image_width, image_height);
m_image->drawFilledRect(0, 0, image_width, image_height, m_bgColor); // Background
}
@ -354,46 +475,102 @@ void TileGenerator::createImage()
void TileGenerator::renderMap()
{
BlockDecoder blk;
std::list<int> zlist = getZValueList();
for (std::list<int>::iterator zPosition = zlist.begin(); zPosition != zlist.end(); ++zPosition) {
int zPos = *zPosition;
std::map<int16_t, BlockList> blocks;
m_db->getBlocksOnZ(blocks, zPos);
for (std::list<std::pair<int, int> >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) {
if (position->second != zPos)
continue;
const int16_t yMax = m_yMax / 16 + 1;
m_readPixels.reset();
m_readInfo.reset();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
m_color[i][j].a = 0; // ..but set alpha to 0 to tell renderMapBlock() not to use this color to mix a shade
m_thickness[i][j] = 0;
}
auto renderSingle = [&] (int16_t xPos, int16_t zPos, BlockList &blockStack) {
m_readPixels.reset();
m_readInfo.reset();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
m_color[i][j].a = 0; // ..but set alpha to 0 to tell renderMapBlock() not to use this color to mix a shade
m_thickness[i][j] = 0;
}
int xPos = position->first;
blocks[xPos].sort();
const BlockList &blockStack = blocks[xPos];
for (BlockList::const_iterator it = blockStack.begin(); it != blockStack.end(); ++it) {
const BlockPos &pos = it->first;
blk.reset();
blk.decode(it->second);
if (blk.isEmpty())
continue;
renderMapBlock(blk, pos);
// Exit out if all pixels for this MapBlock are covered
if (m_readPixels.full())
break;
}
if (!m_readPixels.full())
renderMapBlockBottom(blockStack.begin()->first);
}
for (const auto &it : blockStack) {
const BlockPos pos = it.first;
assert(pos.x == xPos && pos.z == zPos);
assert(pos.y >= m_yMin / 16 && pos.y < yMax);
blk.reset();
blk.decode(it.second);
if (blk.isEmpty())
continue;
renderMapBlock(blk, pos);
// Exit out if all pixels for this MapBlock are covered
if (m_readPixels.full())
break;
}
if (!m_readPixels.full())
renderMapBlockBottom(blockStack.begin()->first);
};
auto postRenderRow = [&] (int16_t zPos) {
if (m_shading)
renderShading(zPos);
};
if (m_exhaustiveSearch == EXH_NEVER) {
for (auto it = m_positions.rbegin(); it != m_positions.rend(); ++it) {
int16_t zPos = it->first;
for (auto it2 = it->second.rbegin(); it2 != it->second.rend(); ++it2) {
int16_t xPos = *it2;
BlockList blockStack;
m_db->getBlocksOnXZ(blockStack, xPos, zPos, m_yMin / 16, yMax);
blockStack.sort();
renderSingle(xPos, zPos, blockStack);
}
postRenderRow(zPos);
}
} else if (m_exhaustiveSearch == EXH_Y) {
#ifndef NDEBUG
std::cerr << "Exhaustively searching height of "
<< (yMax - (m_yMin / 16)) << " blocks" << std::endl;
#endif
std::vector<BlockPos> positions;
positions.reserve(yMax - (m_yMin / 16));
for (auto it = m_positions.rbegin(); it != m_positions.rend(); ++it) {
int16_t zPos = it->first;
for (auto it2 = it->second.rbegin(); it2 != it->second.rend(); ++it2) {
int16_t xPos = *it2;
positions.clear();
for (int16_t yPos = m_yMin / 16; yPos < yMax; yPos++)
positions.emplace_back(xPos, yPos, zPos);
BlockList blockStack;
m_db->getBlocksByPos(blockStack, positions);
blockStack.sort();
renderSingle(xPos, zPos, blockStack);
}
postRenderRow(zPos);
}
} else if (m_exhaustiveSearch == EXH_FULL) {
#ifndef NDEBUG
std::cerr << "Exhaustively searching "
<< (m_geomX2 - m_geomX) << "x" << (yMax - (m_yMin / 16)) << "x"
<< (m_geomY2 - m_geomY) << " blocks" << std::endl;
#endif
std::vector<BlockPos> positions;
positions.reserve(yMax - (m_yMin / 16));
for (int16_t zPos = m_geomY2 - 1; zPos >= m_geomY; zPos--) {
for (int16_t xPos = m_geomX2 - 1; xPos >= m_geomX; xPos--) {
positions.clear();
for (int16_t yPos = m_yMin / 16; yPos < yMax; yPos++)
positions.emplace_back(xPos, yPos, zPos);
BlockList blockStack;
m_db->getBlocksByPos(blockStack, positions);
blockStack.sort();
renderSingle(xPos, zPos, blockStack);
}
postRenderRow(zPos);
}
}
}
@ -402,7 +579,7 @@ void TileGenerator::renderMapBlock(const BlockDecoder &blk, const BlockPos &pos)
int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16;
int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
int maxY = (pos.y * 16 + 15 < m_yMax) ? 15 : m_yMax - pos.y * 16;
for (int z = 0; z < 16; ++z) {
int imageY = zBegin + 15 - z;
for (int x = 0; x < 16; ++x) {
@ -515,7 +692,7 @@ void TileGenerator::renderScale()
if (m_scales & SCALE_TOP) {
m_image->drawText(24, 0, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
stringstream buf;
std::ostringstream buf;
buf << i * 16;
int xPos = getImageX(i * 16, true);
@ -529,7 +706,7 @@ void TileGenerator::renderScale()
if (m_scales & SCALE_LEFT) {
m_image->drawText(2, 24, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
stringstream buf;
std::ostringstream buf;
buf << i * 16;
int yPos = getImageY(i * 16 + 1, true);
@ -545,7 +722,7 @@ void TileGenerator::renderScale()
yPos = m_yBorder + m_mapHeight*m_zoom + scale_d - 12;
m_image->drawText(xPos, yPos, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
stringstream buf;
std::ostringstream buf;
buf << i * 16;
xPos = getImageX(i * 16, true);
@ -562,7 +739,7 @@ void TileGenerator::renderScale()
yPos = m_yBorder + m_mapHeight*m_zoom - 24 - 12;
m_image->drawText(xPos, yPos, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
stringstream buf;
std::ostringstream buf;
buf << i * 16;
xPos = m_xBorder + m_mapWidth*m_zoom;
@ -586,32 +763,21 @@ void TileGenerator::renderOrigin()
void TileGenerator::renderPlayers(const std::string &inputPath)
{
PlayerAttributes players(inputPath);
for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
if (player->x < m_xMin * 16 || player->x > m_xMax * 16 ||
player->z < m_zMin * 16 || player->z > m_zMax * 16)
for (auto &player : players) {
if (player.x < m_xMin * 16 || player.x > m_xMax * 16 ||
player.z < m_zMin * 16 || player.z > m_zMax * 16)
continue;
if (player->y < m_yMin || player->y > m_yMax)
if (player.y < m_yMin || player.y > m_yMax)
continue;
int imageX = getImageX(player->x, true),
imageY = getImageY(player->z, true);
int imageX = getImageX(player.x, true),
imageY = getImageY(player.z, true);
m_image->drawFilledRect(imageX - 1, imageY, 3, 1, m_playerColor);
m_image->drawFilledRect(imageX, imageY - 1, 1, 3, m_playerColor);
m_image->drawText(imageX + 2, imageY, player->name, m_playerColor);
m_image->drawText(imageX + 2, imageY, player.name, m_playerColor);
}
}
inline std::list<int> TileGenerator::getZValueList() const
{
std::list<int> zlist;
for (std::list<std::pair<int, int> >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position)
zlist.push_back(position->second);
zlist.sort();
zlist.unique();
zlist.reverse();
return zlist;
}
void TileGenerator::writeImage(const std::string &output)
{
m_image->save(output);
@ -624,8 +790,8 @@ void TileGenerator::printUnknown()
if (m_unknownNodes.size() == 0)
return;
std::cerr << "Unknown nodes:" << std::endl;
for (NameSet::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node)
std::cerr << "\t" << *node << std::endl;
for (const auto &node : m_unknownNodes)
std::cerr << "\t" << node << std::endl;
}
inline int TileGenerator::getImageX(int val, bool absolute) const

View File

@ -65,11 +65,9 @@ minetest.register_chatcommand("dumpnodes", {
==FILE== avgcolor.py
#!/usr/bin/env python
import sys
from math import sqrt
from PIL import Image
def tadd(a, b):
return tuple(sum(e) for e in zip(a, b))
if len(sys.argv) < 2:
print("Prints average color (RGB) of input image")
print("Usage: %s <input>" % sys.argv[0])
@ -78,20 +76,20 @@ if len(sys.argv) < 2:
inp = Image.open(sys.argv[1]).convert('RGBA')
ind = inp.load()
cl = (0, 0, 0)
counted = 0
cl = ([], [], [])
for x in range(inp.size[0]):
for y in range(inp.size[1]):
px = ind[x, y]
if px[3] < 128: continue # alpha
cl = tadd(cl, px[:3])
counted += 1
cl[0].append(px[0]**2)
cl[1].append(px[1]**2)
cl[2].append(px[2]**2)
if counted == 0:
sys.stderr.write("did not find avg color for %s\n" % sys.argv[1])
if len(cl[0]) == 0:
print("Didn't find average color for %s" % sys.argv[1], file=sys.stderr)
print("0 0 0")
else:
cl = tuple(int(n / counted) for n in cl)
cl = tuple(sqrt(sum(x)/len(x)) for x in cl)
print("%d %d %d" % cl)
==SCRIPT==
#!/bin/bash -e
@ -125,6 +123,7 @@ sed -re 's/^xpanes:(.*(pane|bar)[^ ]*) ([0-9 ]+)$/xpanes:\1 \3 64 16/g' $COLORST
# Delete some usually hidden nodes:
sed '/^doors:hidden /d' $COLORSTXT_PATH -i
sed '/^fireflies:firefly /d' $COLORSTXT_PATH -i
sed '/^butterflies:butterfly_/d' $COLORSTXT_PATH -i
==INSTRUCTIONS==
1) Make sure avgcolors.py works (outputs the usage instructions when run)
2) Add the dumpnodes mod to Minetest

View File

@ -1,137 +1,159 @@
# beds
beds:bed_bottom 130 3 3
beds:bed_top 178 116 116
beds:fancy_bed_bottom 135 23 14
beds:fancy_bed_top 172 112 103
beds:bed_top 185 162 163
beds:fancy_bed_bottom 136 49 28
beds:fancy_bed_top 179 153 148
# bones
bones:bones 86 86 86
bones:bones 117 117 117
# butterflies
# carts
carts:brakerail 129 110 81
carts:powerrail 154 136 81
carts:rail 143 123 90
carts:brakerail 138 121 102
carts:powerrail 160 145 102
carts:rail 146 128 108
# default
default:acacia_bush_leaves 90 124 55
default:acacia_bush_sapling 85 118 58
default:acacia_bush_stem 84 76 69
default:acacia_leaves 108 147 67
default:acacia_sapling 87 116 61
default:acacia_tree 188 109 90
default:acacia_wood 146 60 37
default:apple 145 20 9
default:aspen_leaves 70 104 27
default:aspen_sapling 82 110 43
default:aspen_tree 218 197 166
default:aspen_wood 209 198 169
default:bookshelf 128 99 55
default:brick 117 71 69
default:bronzeblock 185 110 15
default:bush_leaves 34 52 29
default:bush_sapling 65 60 40
default:bush_stem 45 33 23
default:cactus 52 116 15
default:cave_ice 167 206 247
default:chest 140 108 65
default:chest_locked 140 108 65
default:chest_locked_open 140 108 65
default:chest_open 140 108 65
default:clay 182 182 182
default:acacia_bush_leaves 109 133 87
default:acacia_bush_sapling 85 121 61
default:acacia_bush_stem 84 77 70
default:acacia_leaves 126 153 101
default:acacia_sapling 87 120 64
default:acacia_tree 195 119 97
default:acacia_wood 150 61 39
default:apple 161 34 19
default:aspen_leaves 72 105 29
default:aspen_sapling 85 123 45
default:aspen_tree 218 198 168
default:aspen_wood 210 199 170
default:blueberry_bush_leaves 63 99 22
default:blueberry_bush_leaves_with_berries 63 99 22
default:blueberry_bush_sapling 81 112 33
default:bookshelf 131 102 57
default:brick 123 99 95
default:bronzeblock 186 111 15
default:bush_leaves 35 55 29
default:bush_sapling 66 64 40
default:bush_stem 46 34 24
default:cactus 70 119 52
default:cave_ice 168 206 247
default:chest 149 115 69
default:chest_locked 149 115 69
default:chest_locked_open 149 115 69
default:chest_open 149 115 69
default:clay 183 183 183
default:cloud 255 255 255
default:coalblock 57 57 57
default:cobble 88 84 82
default:copperblock 192 126 63
default:coral_brown 139 104 72
default:coral_orange 191 62 12
default:coral_skeleton 235 230 214
default:desert_cobble 107 65 49
default:coalblock 58 58 58
default:cobble 89 86 84
default:copperblock 193 126 65
default:coral_brown 146 113 77
default:coral_cyan 235 230 215
default:coral_green 235 230 215
default:coral_orange 197 68 17
default:coral_pink 235 230 215
default:coral_skeleton 235 230 215
default:desert_cobble 110 67 50
default:desert_sand 206 165 98
default:desert_sandstone 195 152 92
default:desert_sandstone_block 192 151 94
default:desert_sandstone_brick 191 151 94
default:desert_stone 129 79 60
default:desert_stone_block 130 79 60
default:desert_stonebrick 129 79 60
default:diamondblock 135 217 223
default:dirt 95 64 39
default:dirt_with_coniferous_litter 107 88 68
default:dirt_with_dry_grass 187 148 77
default:dirt_with_grass 66 112 31
default:dirt_with_grass_footsteps 66 112 31
default:dirt_with_rainforest_litter 74 38 8
default:dirt_with_snow 224 225 238
default:desert_sandstone_block 193 152 94
default:desert_sandstone_brick 191 151 95
default:desert_stone 130 79 61
default:desert_stone_block 131 80 61
default:desert_stonebrick 131 80 61
default:diamondblock 140 218 223
default:dirt 97 67 43
default:dirt_with_coniferous_litter 109 90 71
default:dirt_with_dry_grass 187 148 78
default:dirt_with_grass 64 111 26
default:dirt_with_grass_footsteps 64 111 26
default:dirt_with_rainforest_litter 76 39 10
default:dirt_with_snow 225 225 238
default:dry_dirt 178 136 90
default:dry_dirt_with_dry_grass 187 148 78
default:dry_grass_1 208 172 87
default:dry_grass_2 210 174 87
default:dry_grass_3 210 174 87
default:dry_grass_4 211 175 88
default:dry_grass_5 213 178 92
default:dry_shrub 101 66 17
default:emergent_jungle_sapling 48 39 15
default:fence_acacia_wood 147 60 38
default:dry_grass_5 214 178 92
default:dry_shrub 103 67 18
default:emergent_jungle_sapling 51 40 16
default:fence_acacia_wood 151 62 39
default:fence_aspen_wood 210 199 170
default:fence_junglewood 54 37 11
default:fence_pine_wood 221 184 129
default:fence_wood 129 100 55
default:fern_1 81 114 48
default:fern_2 86 118 50
default:fern_3 88 121 52
default:furnace 100 96 94
default:furnace_active 100 96 94
default:glass 194 194 227 64 16
default:goldblock 230 201 29
default:grass_1 97 138 53
default:grass_2 95 136 54
default:grass_3 91 133 52
default:grass_4 86 130 45
default:grass_5 83 124 47
default:gravel 131 131 131
default:ice 167 206 247
default:junglegrass 63 105 25
default:jungleleaves 20 28 15
default:junglesapling 48 38 14
default:jungletree 105 76 41
default:junglewood 54 37 11
default:ladder_steel 126 126 126
default:ladder_wood 123 90 34
default:fence_junglewood 57 39 14
default:fence_pine_wood 221 185 131
default:fence_rail_acacia_wood 150 61 39
default:fence_rail_aspen_wood 209 198 170
default:fence_rail_junglewood 56 39 14
default:fence_rail_pine_wood 221 184 130
default:fence_rail_wood 131 102 57
default:fence_wood 132 103 57
default:fern_1 85 118 51
default:fern_2 90 123 53
default:fern_3 91 125 54
default:furnace 101 98 96
default:furnace_active 101 98 96
default:glass 247 247 247 64 16
default:goldblock 231 203 35
default:grass_1 100 140 54
default:grass_2 98 139 55
default:grass_3 94 136 53
default:grass_4 89 133 48
default:grass_5 86 126 48
default:gravel 132 132 132
default:ice 168 206 247
default:junglegrass 67 110 28
default:jungleleaves 22 31 16
default:junglesapling 51 39 15
default:jungletree 121 97 62
default:junglewood 56 39 14
default:ladder_steel 132 132 132
default:ladder_wood 125 93 43
default:large_cactus_seedling 67 107 52
default:lava_flowing 255 100 0
default:lava_source 255 100 0
default:leaves 34 52 29
default:marram_grass_1 96 133 89
default:marram_grass_2 87 126 83
default:marram_grass_3 85 125 82
default:mese 220 220 0
default:mese_post_light 131 102 57
default:meselamp 211 213 139
default:mossycobble 86 90 68
default:obsidian 19 21 24
default:obsidian_block 20 22 25
default:obsidian_glass 19 21 23 64 16
default:obsidianbrick 20 22 24
default:papyrus 94 132 33
default:pine_needles 11 48 18
default:pine_sapling 27 48 25
default:pine_tree 182 155 124
default:pine_wood 221 184 128
default:leaves 36 55 29
default:marram_grass_1 113 139 96
default:marram_grass_2 102 131 90
default:marram_grass_3 99 130 88
default:mese 222 222 0
default:mese_post_light 134 105 59
default:meselamp 213 215 143
default:mossycobble 88 91 73
default:obsidian 21 24 29
default:obsidian_block 23 25 30
default:obsidian_glass 20 23 27 64 16
default:obsidianbrick 23 25 29
default:papyrus 97 134 38
default:permafrost 71 66 61
default:permafrost_with_moss 108 150 51
default:permafrost_with_stones 71 66 61
default:pine_bush_needles 16 50 19
default:pine_bush_sapling 58 51 40
default:pine_bush_stem 73 62 53
default:pine_needles 16 50 19
default:pine_sapling 41 48 26
default:pine_tree 191 165 132
default:pine_wood 221 185 130
default:river_water_flowing 39 66 106 128 224
default:river_water_source 39 66 106 128 224
default:sand 214 207 158
default:sand_with_kelp 214 207 158
default:sandstone 197 193 143
default:sandstone_block 195 190 141
default:sandstonebrick 193 189 140
default:sapling 65 59 40
default:sign_wall_steel 144 144 144
default:sign_wall_wood 145 101 64
default:sandstone 198 193 143
default:sandstone_block 195 191 142
default:sandstonebrick 194 190 141
default:sapling 67 63 41
default:sign_wall_steel 147 147 147
default:sign_wall_wood 148 103 66
default:silver_sand 193 191 179
default:silver_sandstone 195 192 181
default:silver_sandstone_block 192 190 179
default:silver_sandstone_brick 190 188 178
default:snow 224 225 238
default:snowblock 224 225 238
default:steelblock 194 194 194
default:silver_sandstone_block 192 190 180
default:silver_sandstone_brick 191 189 179
default:snow 225 225 238
default:snowblock 225 225 238
default:steelblock 195 195 195
default:stone 97 94 93
default:stone_block 99 96 95
default:stone_block 100 97 96
default:stone_with_coal 97 94 93
default:stone_with_copper 97 94 93
default:stone_with_diamond 97 94 93
@ -139,266 +161,281 @@ default:stone_with_gold 97 94 93
default:stone_with_iron 97 94 93
default:stone_with_mese 97 94 93
default:stone_with_tin 97 94 93
default:stonebrick 99 96 95
default:tinblock 149 149 149
default:torch 120 98 67
default:torch_ceiling 120 98 67
default:torch_wall 120 98 67
default:tree 164 131 88
default:stonebrick 102 99 98
default:tinblock 150 150 150
default:torch 141 123 93
default:torch_ceiling 141 123 93
default:torch_wall 141 123 93
default:tree 179 145 99
default:water_flowing 39 66 106 128 224
default:water_source 39 66 106 128 224
default:wood 128 99 55
default:wood 131 102 57
# doors
doors:door_glass_a 184 184 216 64 16
doors:door_glass_b 184 184 216 64 16
doors:door_obsidian_glass_a 27 28 29 64 16
doors:door_obsidian_glass_b 27 28 29 64 16
doors:door_steel_a 201 201 201
doors:door_steel_b 201 201 201
doors:door_wood_a 87 67 35
doors:door_wood_b 87 67 35
doors:gate_acacia_wood_closed 146 60 37
doors:gate_acacia_wood_open 146 60 37
doors:gate_aspen_wood_closed 209 198 169
doors:gate_aspen_wood_open 209 198 169
doors:gate_junglewood_closed 54 37 11
doors:gate_junglewood_open 54 37 11
doors:gate_pine_wood_closed 221 184 128
doors:gate_pine_wood_open 221 184 128
doors:gate_wood_closed 128 99 55
doors:gate_wood_open 128 99 55
doors:trapdoor 128 99 50
doors:trapdoor_open 136 106 59
doors:trapdoor_steel 199 199 199
doors:trapdoor_steel_open 206 206 206
doors:door_glass_a 245 245 245 64 16
doors:door_glass_b 245 245 245 64 16
doors:door_obsidian_glass_a 48 49 50 64 16
doors:door_obsidian_glass_b 48 49 50 64 16
doors:door_steel_a 203 203 203
doors:door_steel_b 203 203 203
doors:door_wood_a 89 68 37
doors:door_wood_b 89 68 37
doors:gate_acacia_wood_closed 150 61 39
doors:gate_acacia_wood_open 150 61 39
doors:gate_aspen_wood_closed 210 199 170
doors:gate_aspen_wood_open 210 199 170
doors:gate_junglewood_closed 56 39 14
doors:gate_junglewood_open 56 39 14
doors:gate_pine_wood_closed 221 185 130
doors:gate_pine_wood_open 221 185 130
doors:gate_wood_closed 131 102 57
doors:gate_wood_open 131 102 57
doors:trapdoor 130 100 51
doors:trapdoor_open 68 53 30
doors:trapdoor_steel 200 200 200
doors:trapdoor_steel_open 97 97 97
# farming
farming:cotton_1 88 116 39
farming:cotton_2 87 116 38
farming:cotton_3 97 120 41
farming:cotton_4 106 113 47
farming:cotton_5 114 104 53
farming:cotton_6 119 94 59
farming:cotton_7 92 69 37
farming:cotton_8 110 91 61
farming:desert_sand_soil 159 131 70
farming:desert_sand_soil_wet 119 98 52
farming:seed_cotton 90 85 57
farming:seed_wheat 175 159 93
farming:soil 95 64 39
farming:soil_wet 95 64 39
farming:straw 211 182 67
farming:wheat_1 107 174 32
farming:wheat_2 133 175 50
farming:wheat_3 162 182 82
farming:wheat_4 169 187 93
farming:wheat_5 169 178 94
farming:wheat_6 172 176 85
farming:wheat_7 192 181 81
farming:wheat_8 186 161 35
farming:cotton_1 89 117 39
farming:cotton_2 89 116 38
farming:cotton_3 99 121 41
farming:cotton_4 108 114 47
farming:cotton_5 116 105 53
farming:cotton_6 121 95 59
farming:cotton_7 94 70 37
farming:cotton_8 122 108 93
farming:desert_sand_soil 161 132 72
farming:desert_sand_soil_wet 120 99 53
farming:dry_soil 178 136 90
farming:dry_soil_wet 178 136 90
farming:seed_cotton 92 87 60
farming:seed_wheat 177 161 96
farming:soil 97 67 43
farming:soil_wet 97 67 43
farming:straw 212 184 68
farming:wheat_1 110 175 36
farming:wheat_2 136 177 53
farming:wheat_3 163 182 84
farming:wheat_4 170 188 95
farming:wheat_5 171 179 97
farming:wheat_6 173 177 87
farming:wheat_7 193 181 83
farming:wheat_8 187 162 40
# fire
fire:basic_flame 218 120 36
fire:permanent_flame 218 120 36
fire:basic_flame 223 136 44
fire:permanent_flame 223 136 44
# fireflies
fireflies:firefly_bottle 190 191 198
fireflies:firefly_bottle 191 194 202
# flowers
flowers:chrysanthemum_green 101 140 39
flowers:dandelion_white 178 176 140
flowers:dandelion_yellow 194 159 17
flowers:geranium 72 87 155
flowers:mushroom_brown 106 79 72
flowers:mushroom_red 192 85 85
flowers:rose 118 48 24
flowers:tulip 130 99 36
flowers:tulip_black 72 103 63
flowers:viola 106 60 159
flowers:waterlily 102 158 61
flowers:chrysanthemum_green 118 152 44
flowers:dandelion_white 199 191 176
flowers:dandelion_yellow 212 167 31
flowers:geranium 77 91 168
flowers:mushroom_brown 109 84 78
flowers:mushroom_red 195 102 102
flowers:rose 130 68 33
flowers:tulip 156 101 44
flowers:tulip_black 78 120 72
flowers:viola 115 69 184
flowers:waterlily 107 160 68
flowers:waterlily_waving 107 160 68
# stairs
stairs:slab_acacia_wood 146 60 37
stairs:slab_aspen_wood 209 198 169
stairs:slab_brick 117 71 69
stairs:slab_bronzeblock 185 110 15
stairs:slab_cobble 88 84 82
stairs:slab_copperblock 192 126 63
stairs:slab_desert_cobble 107 65 49
stairs:slab_acacia_wood 150 61 39
stairs:slab_aspen_wood 210 199 170
stairs:slab_brick 123 99 95
stairs:slab_bronzeblock 186 111 15
stairs:slab_cobble 89 86 84
stairs:slab_copperblock 193 126 65
stairs:slab_desert_cobble 110 67 50
stairs:slab_desert_sandstone 195 152 92
stairs:slab_desert_sandstone_block 192 151 94
stairs:slab_desert_sandstone_brick 191 151 94
stairs:slab_desert_stone 129 79 60
stairs:slab_desert_stone_block 130 79 60
stairs:slab_desert_stonebrick 129 79 60
stairs:slab_goldblock 230 201 29
stairs:slab_ice 167 206 247
stairs:slab_junglewood 54 37 11
stairs:slab_mossycobble 86 90 68
stairs:slab_obsidian 19 21 24
stairs:slab_obsidian_block 20 22 25
stairs:slab_obsidianbrick 20 22 24
stairs:slab_pine_wood 221 184 128
stairs:slab_sandstone 197 193 143
stairs:slab_sandstone_block 195 190 141
stairs:slab_sandstonebrick 193 189 140
stairs:slab_desert_sandstone_block 193 152 94
stairs:slab_desert_sandstone_brick 191 151 95
stairs:slab_desert_stone 130 79 61
stairs:slab_desert_stone_block 131 80 61
stairs:slab_desert_stonebrick 131 80 61
stairs:slab_glass 247 247 247
stairs:slab_goldblock 231 203 35
stairs:slab_ice 168 206 247
stairs:slab_junglewood 56 39 14
stairs:slab_mossycobble 88 91 73
stairs:slab_obsidian 21 24 29
stairs:slab_obsidian_block 23 25 30
stairs:slab_obsidian_glass 20 23 27
stairs:slab_obsidianbrick 23 25 29
stairs:slab_pine_wood 221 185 130
stairs:slab_sandstone 198 193 143
stairs:slab_sandstone_block 195 191 142
stairs:slab_sandstonebrick 194 190 141
stairs:slab_silver_sandstone 195 192 181
stairs:slab_silver_sandstone_block 192 190 179
stairs:slab_silver_sandstone_brick 190 188 178
stairs:slab_snowblock 224 225 238
stairs:slab_steelblock 194 194 194
stairs:slab_silver_sandstone_block 192 190 180
stairs:slab_silver_sandstone_brick 191 189 179
stairs:slab_snowblock 225 225 238
stairs:slab_steelblock 195 195 195
stairs:slab_stone 97 94 93
stairs:slab_stone_block 99 96 95
stairs:slab_stonebrick 99 96 95
stairs:slab_straw 211 182 67
stairs:slab_tinblock 149 149 149
stairs:slab_wood 128 99 55
stairs:stair_acacia_wood 146 60 37
stairs:stair_aspen_wood 209 198 169
stairs:stair_brick 117 71 69
stairs:stair_bronzeblock 185 110 15
stairs:stair_cobble 88 84 82
stairs:stair_copperblock 192 126 63
stairs:stair_desert_cobble 107 65 49
stairs:slab_stone_block 100 97 96
stairs:slab_stonebrick 102 99 98
stairs:slab_straw 212 184 68
stairs:slab_tinblock 150 150 150
stairs:slab_wood 131 102 57
stairs:stair_acacia_wood 150 61 39
stairs:stair_aspen_wood 210 199 170
stairs:stair_brick 123 99 95
stairs:stair_bronzeblock 186 111 15
stairs:stair_cobble 89 86 84
stairs:stair_copperblock 193 126 65
stairs:stair_desert_cobble 110 67 50
stairs:stair_desert_sandstone 195 152 92
stairs:stair_desert_sandstone_block 192 151 94
stairs:stair_desert_sandstone_brick 191 151 94
stairs:stair_desert_stone 129 79 60
stairs:stair_desert_stone_block 130 79 60
stairs:stair_desert_stonebrick 129 79 60
stairs:stair_goldblock 230 201 29
stairs:stair_ice 167 206 247
stairs:stair_inner_acacia_wood 146 60 37
stairs:stair_inner_aspen_wood 209 198 169
stairs:stair_inner_brick 117 71 69
stairs:stair_inner_bronzeblock 185 110 15
stairs:stair_inner_cobble 88 84 82
stairs:stair_inner_copperblock 192 126 63
stairs:stair_inner_desert_cobble 107 65 49
stairs:stair_desert_sandstone_block 193 152 94
stairs:stair_desert_sandstone_brick 191 151 95
stairs:stair_desert_stone 130 79 61
stairs:stair_desert_stone_block 131 80 61
stairs:stair_desert_stonebrick 131 80 61
stairs:stair_glass 249 249 249
stairs:stair_goldblock 231 203 35
stairs:stair_ice 168 206 247
stairs:stair_inner_acacia_wood 150 61 39
stairs:stair_inner_aspen_wood 210 199 170
stairs:stair_inner_brick 123 99 95
stairs:stair_inner_bronzeblock 186 111 15
stairs:stair_inner_cobble 89 86 84
stairs:stair_inner_copperblock 193 126 65
stairs:stair_inner_desert_cobble 110 67 50
stairs:stair_inner_desert_sandstone 195 152 92
stairs:stair_inner_desert_sandstone_block 192 151 94
stairs:stair_inner_desert_sandstone_brick 191 151 94
stairs:stair_inner_desert_stone 129 79 60
stairs:stair_inner_desert_stone_block 130 79 60
stairs:stair_inner_desert_stonebrick 129 79 60
stairs:stair_inner_goldblock 230 201 29
stairs:stair_inner_ice 167 206 247
stairs:stair_inner_junglewood 54 37 11
stairs:stair_inner_mossycobble 86 90 68
stairs:stair_inner_obsidian 19 21 24
stairs:stair_inner_obsidian_block 20 22 25
stairs:stair_inner_obsidianbrick 20 22 24
stairs:stair_inner_pine_wood 221 184 128
stairs:stair_inner_sandstone 197 193 143
stairs:stair_inner_sandstone_block 195 190 141
stairs:stair_inner_sandstonebrick 193 189 140
stairs:stair_inner_desert_sandstone_block 193 152 94
stairs:stair_inner_desert_sandstone_brick 191 151 95
stairs:stair_inner_desert_stone 130 79 61
stairs:stair_inner_desert_stone_block 131 80 61
stairs:stair_inner_desert_stonebrick 131 80 61
stairs:stair_inner_glass 250 250 250
stairs:stair_inner_goldblock 231 203 35
stairs:stair_inner_ice 168 206 247
stairs:stair_inner_junglewood 56 39 14
stairs:stair_inner_mossycobble 88 91 73
stairs:stair_inner_obsidian 21 24 29
stairs:stair_inner_obsidian_block 23 25 30
stairs:stair_inner_obsidian_glass 20 22 27
stairs:stair_inner_obsidianbrick 23 25 29
stairs:stair_inner_pine_wood 221 185 130
stairs:stair_inner_sandstone 198 193 143
stairs:stair_inner_sandstone_block 195 191 142
stairs:stair_inner_sandstonebrick 194 190 141
stairs:stair_inner_silver_sandstone 195 192 181
stairs:stair_inner_silver_sandstone_block 192 190 179
stairs:stair_inner_silver_sandstone_brick 190 188 178
stairs:stair_inner_snowblock 224 225 238
stairs:stair_inner_steelblock 194 194 194
stairs:stair_inner_silver_sandstone_block 192 190 180
stairs:stair_inner_silver_sandstone_brick 191 189 179
stairs:stair_inner_snowblock 225 225 238
stairs:stair_inner_steelblock 195 195 195
stairs:stair_inner_stone 97 94 93
stairs:stair_inner_stone_block 99 96 95
stairs:stair_inner_stonebrick 99 96 95
stairs:stair_inner_straw 211 182 67
stairs:stair_inner_tinblock 149 149 149
stairs:stair_inner_wood 128 99 55
stairs:stair_junglewood 54 37 11
stairs:stair_mossycobble 86 90 68
stairs:stair_obsidian 19 21 24
stairs:stair_obsidian_block 20 22 25
stairs:stair_obsidianbrick 20 22 24
stairs:stair_outer_acacia_wood 146 60 37
stairs:stair_outer_aspen_wood 209 198 169
stairs:stair_outer_brick 117 71 69
stairs:stair_outer_bronzeblock 185 110 15
stairs:stair_outer_cobble 88 84 82
stairs:stair_outer_copperblock 192 126 63
stairs:stair_outer_desert_cobble 107 65 49
stairs:stair_inner_stone_block 100 97 96
stairs:stair_inner_stonebrick 102 99 98
stairs:stair_inner_straw 212 184 68
stairs:stair_inner_tinblock 150 150 150
stairs:stair_inner_wood 131 102 57
stairs:stair_junglewood 56 39 14
stairs:stair_mossycobble 88 91 73
stairs:stair_obsidian 21 24 29
stairs:stair_obsidian_block 23 25 30
stairs:stair_obsidian_glass 20 22 27
stairs:stair_obsidianbrick 23 25 29
stairs:stair_outer_acacia_wood 150 61 39
stairs:stair_outer_aspen_wood 210 199 170
stairs:stair_outer_brick 123 99 95
stairs:stair_outer_bronzeblock 186 111 15
stairs:stair_outer_cobble 89 86 84
stairs:stair_outer_copperblock 193 126 65
stairs:stair_outer_desert_cobble 110 67 50
stairs:stair_outer_desert_sandstone 195 152 92
stairs:stair_outer_desert_sandstone_block 192 151 94
stairs:stair_outer_desert_sandstone_brick 191 151 94
stairs:stair_outer_desert_stone 129 79 60
stairs:stair_outer_desert_stone_block 130 79 60
stairs:stair_outer_desert_stonebrick 129 79 60
stairs:stair_outer_goldblock 230 201 29
stairs:stair_outer_ice 167 206 247
stairs:stair_outer_junglewood 54 37 11
stairs:stair_outer_mossycobble 86 90 68
stairs:stair_outer_obsidian 19 21 24
stairs:stair_outer_obsidian_block 20 22 25
stairs:stair_outer_obsidianbrick 20 22 24
stairs:stair_outer_pine_wood 221 184 128
stairs:stair_outer_sandstone 197 193 143
stairs:stair_outer_sandstone_block 195 190 141
stairs:stair_outer_sandstonebrick 193 189 140
stairs:stair_outer_desert_sandstone_block 193 152 94
stairs:stair_outer_desert_sandstone_brick 191 151 95
stairs:stair_outer_desert_stone 130 79 61
stairs:stair_outer_desert_stone_block 131 80 61
stairs:stair_outer_desert_stonebrick 131 80 61
stairs:stair_outer_glass 250 250 250
stairs:stair_outer_goldblock 231 203 35
stairs:stair_outer_ice 168 206 247
stairs:stair_outer_junglewood 56 39 14
stairs:stair_outer_mossycobble 88 91 73
stairs:stair_outer_obsidian 21 24 29
stairs:stair_outer_obsidian_block 23 25 30
stairs:stair_outer_obsidian_glass 20 22 27
stairs:stair_outer_obsidianbrick 23 25 29
stairs:stair_outer_pine_wood 221 185 130
stairs:stair_outer_sandstone 198 193 143
stairs:stair_outer_sandstone_block 195 191 142
stairs:stair_outer_sandstonebrick 194 190 141
stairs:stair_outer_silver_sandstone 195 192 181
stairs:stair_outer_silver_sandstone_block 192 190 179
stairs:stair_outer_silver_sandstone_brick 190 188 178
stairs:stair_outer_snowblock 224 225 238
stairs:stair_outer_steelblock 194 194 194
stairs:stair_outer_silver_sandstone_block 192 190 180
stairs:stair_outer_silver_sandstone_brick 191 189 179
stairs:stair_outer_snowblock 225 225 238
stairs:stair_outer_steelblock 195 195 195
stairs:stair_outer_stone 97 94 93
stairs:stair_outer_stone_block 99 96 95
stairs:stair_outer_stonebrick 99 96 95
stairs:stair_outer_straw 211 182 67
stairs:stair_outer_tinblock 149 149 149
stairs:stair_outer_wood 128 99 55
stairs:stair_pine_wood 221 184 128
stairs:stair_sandstone 197 193 143
stairs:stair_sandstone_block 195 190 141
stairs:stair_sandstonebrick 193 189 140
stairs:stair_outer_stone_block 100 97 96
stairs:stair_outer_stonebrick 102 99 98
stairs:stair_outer_straw 212 184 68
stairs:stair_outer_tinblock 150 150 150
stairs:stair_outer_wood 131 102 57
stairs:stair_pine_wood 221 185 130
stairs:stair_sandstone 198 193 143
stairs:stair_sandstone_block 195 191 142
stairs:stair_sandstonebrick 194 190 141
stairs:stair_silver_sandstone 195 192 181
stairs:stair_silver_sandstone_block 192 190 179
stairs:stair_silver_sandstone_brick 190 188 178
stairs:stair_snowblock 224 225 238
stairs:stair_steelblock 194 194 194
stairs:stair_silver_sandstone_block 192 190 180
stairs:stair_silver_sandstone_brick 191 189 179
stairs:stair_snowblock 225 225 238
stairs:stair_steelblock 195 195 195
stairs:stair_stone 97 94 93
stairs:stair_stone_block 99 96 95
stairs:stair_stonebrick 99 96 95
stairs:stair_straw 211 182 67
stairs:stair_tinblock 149 149 149
stairs:stair_wood 128 99 55
stairs:stair_stone_block 100 97 96
stairs:stair_stonebrick 102 99 98
stairs:stair_straw 212 184 68
stairs:stair_tinblock 150 150 150
stairs:stair_wood 131 102 57
# tnt
tnt:gunpowder 6 6 6
tnt:gunpowder_burning 112 103 2
tnt:tnt 181 0 0
tnt:tnt_burning 190 8 0
tnt:gunpowder 12 12 12
tnt:gunpowder_burning 156 143 7
tnt:tnt 196 0 0
tnt:tnt_burning 201 41 0
# vessels
vessels:drinking_glass 206 214 228
vessels:glass_bottle 188 190 201
vessels:shelf 128 99 55
vessels:steel_bottle 193 192 191
vessels:drinking_glass 207 214 228
vessels:glass_bottle 189 192 204
vessels:shelf 131 102 57
vessels:steel_bottle 194 193 193
# walls
walls:cobble 88 84 82
walls:desertcobble 107 65 49
walls:mossycobble 86 90 68
walls:cobble 89 86 84
walls:desertcobble 110 67 50
walls:mossycobble 88 91 73
# wool
wool:black 29 29 29
wool:blue 0 72 145
wool:brown 86 42 0
wool:cyan 0 130 139
wool:dark_green 32 102 0
wool:dark_grey 59 59 59
wool:green 92 216 28
wool:grey 131 131 131
wool:magenta 200 3 109
wool:orange 213 81 21
wool:pink 255 131 131
wool:red 168 17 17
wool:violet 92 2 169
wool:black 30 30 30
wool:blue 0 73 146
wool:brown 88 44 0
wool:cyan 0 132 140
wool:dark_green 33 103 0
wool:dark_grey 60 60 60
wool:green 93 218 28
wool:grey 133 133 133
wool:magenta 201 3 112
wool:orange 214 83 22
wool:pink 255 133 133
wool:red 170 18 18
wool:violet 93 5 169
wool:white 220 220 220
wool:yellow 254 225 15
wool:yellow 254 226 16
# xpanes
xpanes:bar 114 114 114 64 16
xpanes:bar_flat 114 114 114 64 16
xpanes:obsidian_pane 16 16 17 64 16
xpanes:obsidian_pane_flat 16 16 17 64 16
xpanes:pane 192 192 227 64 16
xpanes:pane_flat 192 192 227 64 16
xpanes:door_steel_bar_a 133 133 133 64 16
xpanes:door_steel_bar_b 133 133 133 64 16
xpanes:obsidian_pane 16 17 18 64 16
xpanes:obsidian_pane_flat 16 17 18 64 16
xpanes:pane 249 249 249 64 16
xpanes:pane_flat 249 249 249 64 16
xpanes:trapdoor_steel_bar 127 127 127 64 16
xpanes:trapdoor_steel_bar_open 77 77 77 64 16

View File

@ -11,7 +11,6 @@ static inline int64_t stoi64(const std::string &s)
return t;
}
static inline std::string i64tos(int64_t i)
{
std::ostringstream os;
@ -19,6 +18,7 @@ static inline std::string i64tos(int64_t i)
return os.str();
}
DBLevelDB::DBLevelDB(const std::string &mapdir)
{
leveldb::Options options;
@ -28,6 +28,9 @@ DBLevelDB::DBLevelDB(const std::string &mapdir)
throw std::runtime_error(std::string("Failed to open Database: ") + status.ToString());
}
/* LevelDB is a dumb key-value store, so the only optimization we can do
* is to cache the block positions that exist in the db.
*/
loadPosCache();
}
@ -38,9 +41,21 @@ DBLevelDB::~DBLevelDB()
}
std::vector<BlockPos> DBLevelDB::getBlockPos()
std::vector<BlockPos> DBLevelDB::getBlockPos(BlockPos min, BlockPos max)
{
return posCache;
std::vector<BlockPos> res;
for (const auto &it : posCache) {
if (it.first < min.z || it.first >= max.z)
continue;
for (auto pos2 : it.second) {
if (pos2.first < min.x || pos2.first >= max.x)
continue;
if (pos2.second < min.y || pos2.second >= max.y)
continue;
res.emplace_back(pos2.first, pos2.second, it.first);
}
}
return res;
}
@ -49,26 +64,51 @@ void DBLevelDB::loadPosCache()
leveldb::Iterator * it = db->NewIterator(leveldb::ReadOptions());
for (it->SeekToFirst(); it->Valid(); it->Next()) {
int64_t posHash = stoi64(it->key().ToString());
posCache.push_back(decodeBlockPos(posHash));
BlockPos pos = decodeBlockPos(posHash);
posCache[pos.z].emplace_back(pos.x, pos.y);
}
delete it;
}
void DBLevelDB::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
void DBLevelDB::getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y)
{
std::string datastr;
leveldb::Status status;
for (std::vector<BlockPos>::iterator it = posCache.begin(); it != posCache.end(); ++it) {
if (it->z != zPos) {
auto it = posCache.find(z);
if (it == posCache.cend())
return;
for (auto pos2 : it->second) {
if (pos2.first != x)
continue;
}
status = db->Get(leveldb::ReadOptions(), i64tos(encodeBlockPos(*it)), &datastr);
if (pos2.second < min_y || pos2.second >= max_y)
continue;
BlockPos pos(x, pos2.second, z);
status = db->Get(leveldb::ReadOptions(), i64tos(encodeBlockPos(pos)), &datastr);
if (status.ok()) {
Block b(*it, ustring((const unsigned char *) datastr.data(), datastr.size()));
blocks[b.first.x].push_back(b);
blocks.emplace_back(
pos, ustring((unsigned char *) datastr.data(), datastr.size())
);
}
}
}
void DBLevelDB::getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions)
{
std::string datastr;
leveldb::Status status;
for (auto pos : positions) {
status = db->Get(leveldb::ReadOptions(), i64tos(encodeBlockPos(pos)), &datastr);
if (status.ok()) {
blocks.emplace_back(
pos, ustring((unsigned char *) datastr.data(), datastr.size())
);
}
}
}

View File

@ -14,7 +14,7 @@ DBPostgreSQL::DBPostgreSQL(const std::string &mapdir)
std::ifstream ifs((mapdir + "/world.mt").c_str());
if(!ifs.good())
throw std::runtime_error("Failed to read world.mt");
std::string const connect_string = get_setting("pgsql_connection", ifs);
std::string connect_string = read_setting("pgsql_connection", ifs);
ifs.close();
db = PQconnectdb(connect_string.c_str());
@ -27,11 +27,21 @@ DBPostgreSQL::DBPostgreSQL(const std::string &mapdir)
prepareStatement(
"get_block_pos",
"SELECT posX, posY, posZ FROM blocks"
"SELECT posX::int4, posY::int4, posZ::int4 FROM blocks WHERE"
" (posX BETWEEN $1::int4 AND $2::int4) AND"
" (posY BETWEEN $3::int4 AND $4::int4) AND"
" (posZ BETWEEN $5::int4 AND $6::int4)"
);
prepareStatement(
"get_blocks_z",
"SELECT posX, posY, data FROM blocks WHERE posZ = $1::int4"
"get_blocks",
"SELECT posY::int4, data FROM blocks WHERE"
" posX = $1::int4 AND posZ = $2::int4"
" AND (posY BETWEEN $3::int4 AND $4::int4)"
);
prepareStatement(
"get_block_exact",
"SELECT data FROM blocks WHERE"
" posX = $1::int4 AND posY = $2::int4 AND posZ = $3::int4"
);
checkResults(PQexec(db, "START TRANSACTION;"));
@ -43,25 +53,38 @@ DBPostgreSQL::~DBPostgreSQL()
{
try {
checkResults(PQexec(db, "COMMIT;"));
} catch (std::exception& caught) {
} catch (const std::exception& caught) {
std::cerr << "could not finalize: " << caught.what() << std::endl;
}
PQfinish(db);
}
std::vector<BlockPos> DBPostgreSQL::getBlockPos()
std::vector<BlockPos> DBPostgreSQL::getBlockPos(BlockPos min, BlockPos max)
{
std::vector<BlockPos> positions;
int32_t const x1 = htonl(min.x);
int32_t const x2 = htonl(max.x - 1);
int32_t const y1 = htonl(min.y);
int32_t const y2 = htonl(max.y - 1);
int32_t const z1 = htonl(min.z);
int32_t const z2 = htonl(max.z - 1);
const void *args[] = { &x1, &x2, &y1, &y2, &z1, &z2 };
const int argLen[] = { 4, 4, 4, 4, 4, 4 };
const int argFmt[] = { 1, 1, 1, 1, 1, 1 };
PGresult *results = execPrepared(
"get_block_pos", 0,
NULL, NULL, NULL, false, false
"get_block_pos", ARRLEN(args), args,
argLen, argFmt, false
);
int numrows = PQntuples(results);
std::vector<BlockPos> positions;
positions.reserve(numrows);
for (int row = 0; row < numrows; ++row)
positions.push_back(pg_to_blockpos(results, row, 0));
positions.emplace_back(pg_to_blockpos(results, row, 0));
PQclear(results);
@ -69,16 +92,20 @@ std::vector<BlockPos> DBPostgreSQL::getBlockPos()
}
void DBPostgreSQL::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
void DBPostgreSQL::getBlocksOnXZ(BlockList &blocks, int16_t xPos, int16_t zPos,
int16_t min_y, int16_t max_y)
{
int32_t const x = htonl(xPos);
int32_t const z = htonl(zPos);
int32_t const y1 = htonl(min_y);
int32_t const y2 = htonl(max_y - 1);
const void *args[] = { &z };
const int argLen[] = { sizeof(z) };
const int argFmt[] = { 1 };
const void *args[] = { &x, &z, &y1, &y2 };
const int argLen[] = { 4, 4, 4, 4 };
const int argFmt[] = { 1, 1, 1, 1 };
PGresult *results = execPrepared(
"get_blocks_z", ARRLEN(args), args,
"get_blocks", ARRLEN(args), args,
argLen, argFmt, false
);
@ -86,24 +113,60 @@ void DBPostgreSQL::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zP
for (int row = 0; row < numrows; ++row) {
BlockPos position;
position.x = pg_binary_to_int(results, row, 0);
position.y = pg_binary_to_int(results, row, 1);
position.x = xPos;
position.y = pg_binary_to_int(results, row, 0);
position.z = zPos;
Block const b(
blocks.emplace_back(
position,
ustring(
reinterpret_cast<unsigned char*>(
PQgetvalue(results, row, 2)
PQgetvalue(results, row, 1)
),
PQgetlength(results, row, 2)
PQgetlength(results, row, 1)
)
);
blocks[position.x].push_back(b);
}
PQclear(results);
}
void DBPostgreSQL::getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions)
{
int32_t x, y, z;
const void *args[] = { &x, &y, &z };
const int argLen[] = { 4, 4, 4 };
const int argFmt[] = { 1, 1, 1 };
for (auto pos : positions) {
x = htonl(pos.x);
y = htonl(pos.y);
z = htonl(pos.z);
PGresult *results = execPrepared(
"get_block_exact", ARRLEN(args), args,
argLen, argFmt, false
);
if (PQntuples(results) > 0) {
blocks.emplace_back(
pos,
ustring(
reinterpret_cast<unsigned char*>(
PQgetvalue(results, 0, 0)
),
PQgetlength(results, 0, 0)
)
);
}
PQclear(results);
}
}
PGresult *DBPostgreSQL::checkResults(PGresult *res, bool clear)
{
ExecStatusType statusType = PQresultStatus(res);
@ -138,20 +201,15 @@ PGresult *DBPostgreSQL::execPrepared(
const char *stmtName, const int paramsNumber,
const void **params,
const int *paramsLengths, const int *paramsFormats,
bool clear, bool nobinary
bool clear
)
{
return checkResults(PQexecPrepared(db, stmtName, paramsNumber,
(const char* const*) params, paramsLengths, paramsFormats,
nobinary ? 1 : 0), clear
1 /* binary output */), clear
);
}
int DBPostgreSQL::pg_to_int(PGresult *res, int row, int col)
{
return atoi(PQgetvalue(res, row, col));
}
int DBPostgreSQL::pg_binary_to_int(PGresult *res, int row, int col)
{
int32_t* raw = reinterpret_cast<int32_t*>(PQgetvalue(res, row, col));
@ -161,8 +219,8 @@ int DBPostgreSQL::pg_binary_to_int(PGresult *res, int row, int col)
BlockPos DBPostgreSQL::pg_to_blockpos(PGresult *res, int row, int col)
{
BlockPos result;
result.x = pg_to_int(res, row, col);
result.y = pg_to_int(res, row, col + 1);
result.z = pg_to_int(res, row, col + 2);
result.x = pg_binary_to_int(res, row, col);
result.y = pg_binary_to_int(res, row, col + 1);
result.z = pg_binary_to_int(res, row, col + 2);
return result;
}

View File

@ -51,6 +51,9 @@ DBRedis::DBRedis(const std::string &mapdir)
throw std::runtime_error(err);
}
/* Redis is just a key-value store, so the only optimization we can do
* is to cache the block positions that exist in the db.
*/
loadPosCache();
}
@ -61,13 +64,25 @@ DBRedis::~DBRedis()
}
std::vector<BlockPos> DBRedis::getBlockPos()
std::vector<BlockPos> DBRedis::getBlockPos(BlockPos min, BlockPos max)
{
return posCache;
std::vector<BlockPos> res;
for (const auto &it : posCache) {
if (it.first < min.z || it.first >= max.z)
continue;
for (auto pos2 : it.second) {
if (pos2.first < min.x || pos2.first >= max.x)
continue;
if (pos2.second < min.y || pos2.second >= max.y)
continue;
res.emplace_back(pos2.first, pos2.second, it.first);
}
}
return res;
}
std::string DBRedis::replyTypeStr(int type) {
const char *DBRedis::replyTypeStr(int type) {
switch(type) {
case REDIS_REPLY_STATUS:
return "REDIS_REPLY_STATUS";
@ -98,14 +113,16 @@ void DBRedis::loadPosCache()
for(size_t i = 0; i < reply->elements; i++) {
if(reply->element[i]->type != REDIS_REPLY_STRING)
REPLY_TYPE_ERR(reply->element[i], "HKEYS subreply");
posCache.push_back(decodeBlockPos(stoi64(reply->element[i]->str)));
BlockPos pos = decodeBlockPos(stoi64(reply->element[i]->str));
posCache[pos.z].emplace_back(pos.x, pos.y);
}
freeReplyObject(reply);
}
void DBRedis::HMGET(const std::vector<BlockPos> &positions, std::vector<ustring> *result)
void DBRedis::HMGET(const std::vector<BlockPos> &positions,
std::function<void(std::size_t, ustring)> result)
{
const char *argv[DB_REDIS_HMGET_NUMFIELDS + 2];
argv[0] = "HMGET";
@ -113,6 +130,7 @@ void DBRedis::HMGET(const std::vector<BlockPos> &positions, std::vector<ustring>
std::vector<BlockPos>::const_iterator position = positions.begin();
std::size_t remaining = positions.size();
std::size_t abs_i = 0;
while (remaining > 0) {
const std::size_t batch_size =
(remaining > DB_REDIS_HMGET_NUMFIELDS) ? DB_REDIS_HMGET_NUMFIELDS : remaining;
@ -130,50 +148,51 @@ void DBRedis::HMGET(const std::vector<BlockPos> &positions, std::vector<ustring>
if(!reply)
throw std::runtime_error("Redis command HMGET failed");
if (reply->type != REDIS_REPLY_ARRAY) {
freeReplyObject(reply);
REPLY_TYPE_ERR(reply, "HKEYS subreply");
}
if (reply->type != REDIS_REPLY_ARRAY)
REPLY_TYPE_ERR(reply, "HMGET reply");
if (reply->elements != batch_size) {
freeReplyObject(reply);
throw std::runtime_error("HMGET wrong number of elements");
}
for (std::size_t i = 0; i < batch_size; ++i) {
for (std::size_t i = 0; i < reply->elements; ++i) {
redisReply *subreply = reply->element[i];
if(!subreply)
throw std::runtime_error("Redis command HMGET failed");
if (subreply->type != REDIS_REPLY_STRING) {
freeReplyObject(reply);
REPLY_TYPE_ERR(reply, "HKEYS subreply");
}
if (subreply->len == 0) {
freeReplyObject(reply);
if (subreply->type == REDIS_REPLY_NIL)
continue;
else if (subreply->type != REDIS_REPLY_STRING)
REPLY_TYPE_ERR(subreply, "HMGET subreply");
if (subreply->len == 0)
throw std::runtime_error("HMGET empty string");
}
result->push_back(ustring((const unsigned char *) subreply->str, subreply->len));
result(abs_i + i, ustring((const unsigned char *) subreply->str, subreply->len));
}
freeReplyObject(reply);
abs_i += reply->elements;
remaining -= batch_size;
}
}
void DBRedis::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
void DBRedis::getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y)
{
std::vector<BlockPos> z_positions;
for (std::vector<BlockPos>::const_iterator it = posCache.begin(); it != posCache.end(); ++it) {
if (it->z != zPos) {
continue;
}
z_positions.push_back(*it);
}
std::vector<ustring> z_blocks;
HMGET(z_positions, &z_blocks);
auto it = posCache.find(z);
if (it == posCache.cend())
return;
std::vector<ustring>::const_iterator z_block = z_blocks.begin();
for (std::vector<BlockPos>::const_iterator pos = z_positions.begin();
pos != z_positions.end();
++pos, ++z_block) {
blocks[pos->x].push_back(Block(*pos, *z_block));
std::vector<BlockPos> positions;
for (auto pos2 : it->second) {
if (pos2.first == x && pos2.second >= min_y && pos2.second < max_y)
positions.emplace_back(x, pos2.second, z);
}
getBlocksByPos(blocks, positions);
}
void DBRedis::getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions)
{
auto result = [&] (std::size_t i, ustring data) {
blocks.emplace_back(positions[i], std::move(data));
};
HMGET(positions, result);
}

View File

@ -1,6 +1,8 @@
#include <stdexcept>
#include <unistd.h> // for usleep
#include <iostream>
#include <algorithm>
#include <time.h>
#include "db-sqlite3.h"
#include "types.h"
@ -11,7 +13,6 @@
}
#define SQLOK(f) SQLRES(f, SQLITE_OK)
DBSQLite3::DBSQLite3(const std::string &mapdir)
{
int result;
@ -24,9 +25,17 @@ DBSQLite3::DBSQLite3(const std::string &mapdir)
"SELECT pos, data FROM blocks WHERE pos BETWEEN ? AND ?",
-1, &stmt_get_blocks_z, NULL))
SQLOK(prepare_v2(db,
"SELECT data FROM blocks WHERE pos = ?",
-1, &stmt_get_block_exact, NULL))
SQLOK(prepare_v2(db,
"SELECT pos FROM blocks",
-1, &stmt_get_block_pos, NULL))
SQLOK(prepare_v2(db,
"SELECT pos FROM blocks WHERE pos BETWEEN ? AND ?",
-1, &stmt_get_block_pos_z, NULL))
}
@ -34,59 +43,154 @@ DBSQLite3::~DBSQLite3()
{
sqlite3_finalize(stmt_get_blocks_z);
sqlite3_finalize(stmt_get_block_pos);
sqlite3_finalize(stmt_get_block_pos_z);
sqlite3_finalize(stmt_get_block_exact);
if (sqlite3_close(db) != SQLITE_OK) {
std::cerr << "Error closing SQLite database." << std::endl;
};
}
std::vector<BlockPos> DBSQLite3::getBlockPos()
inline void DBSQLite3::getPosRange(int64_t &min, int64_t &max, int16_t zPos,
int16_t zPos2) const
{
/* The range of block positions is [-2048, 2047], which turns into [0, 4095]
* when casted to unsigned. This didn't actually help me understand the
* numbers below, but I wanted to write it down.
*/
// Magic numbers!
min = encodeBlockPos(BlockPos(0, -2048, zPos));
max = encodeBlockPos(BlockPos(0, 2048, zPos2)) - 1;
}
std::vector<BlockPos> DBSQLite3::getBlockPos(BlockPos min, BlockPos max)
{
int result;
sqlite3_stmt *stmt;
if(min.z <= -2048 && max.z >= 2048) {
stmt = stmt_get_block_pos;
} else {
stmt = stmt_get_block_pos_z;
int64_t minPos, maxPos;
if (min.z < -2048)
min.z = -2048;
if (max.z > 2048)
max.z = 2048;
getPosRange(minPos, maxPos, min.z, max.z - 1);
SQLOK(bind_int64(stmt, 1, minPos))
SQLOK(bind_int64(stmt, 2, maxPos))
}
std::vector<BlockPos> positions;
while ((result = sqlite3_step(stmt_get_block_pos)) != SQLITE_DONE) {
if (result == SQLITE_ROW) {
int64_t posHash = sqlite3_column_int64(stmt_get_block_pos, 0);
positions.push_back(decodeBlockPos(posHash));
} else if (result == SQLITE_BUSY) { // Wait some time and try again
while ((result = sqlite3_step(stmt)) != SQLITE_DONE) {
if (result == SQLITE_BUSY) { // Wait some time and try again
usleep(10000);
} else {
} else if (result != SQLITE_ROW) {
throw std::runtime_error(sqlite3_errmsg(db));
}
int64_t posHash = sqlite3_column_int64(stmt, 0);
BlockPos pos = decodeBlockPos(posHash);
if(pos.x >= min.x && pos.x < max.x && pos.y >= min.y && pos.y < max.y)
positions.emplace_back(pos);
}
SQLOK(reset(stmt_get_block_pos));
SQLOK(reset(stmt));
return positions;
}
void DBSQLite3::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
void DBSQLite3::loadBlockCache(int16_t zPos)
{
int result;
blockCache.clear();
// Magic numbers!
int64_t minPos = encodeBlockPos(BlockPos(0, -2048, zPos));
int64_t maxPos = encodeBlockPos(BlockPos(0, 2048, zPos)) - 1;
int64_t minPos, maxPos;
getPosRange(minPos, maxPos, zPos, zPos);
SQLOK(bind_int64(stmt_get_blocks_z, 1, minPos));
SQLOK(bind_int64(stmt_get_blocks_z, 2, maxPos));
while ((result = sqlite3_step(stmt_get_blocks_z)) != SQLITE_DONE) {
if (result == SQLITE_ROW) {
int64_t posHash = sqlite3_column_int64(stmt_get_blocks_z, 0);
const unsigned char *data = reinterpret_cast<const unsigned char *>(
sqlite3_column_blob(stmt_get_blocks_z, 1));
size_t size = sqlite3_column_bytes(stmt_get_blocks_z, 1);
Block b(decodeBlockPos(posHash), ustring(data, size));
blocks[b.first.x].push_back(b);
} else if (result == SQLITE_BUSY) { // Wait some time and try again
if (result == SQLITE_BUSY) { // Wait some time and try again
usleep(10000);
} else {
} else if (result != SQLITE_ROW) {
throw std::runtime_error(sqlite3_errmsg(db));
}
int64_t posHash = sqlite3_column_int64(stmt_get_blocks_z, 0);
BlockPos pos = decodeBlockPos(posHash);
const unsigned char *data = reinterpret_cast<const unsigned char *>(
sqlite3_column_blob(stmt_get_blocks_z, 1));
size_t size = sqlite3_column_bytes(stmt_get_blocks_z, 1);
blockCache[pos.x].emplace_back(pos, ustring(data, size));
}
SQLOK(reset(stmt_get_blocks_z));
SQLOK(reset(stmt_get_blocks_z))
}
#undef SQLRES
#undef SQLOK
void DBSQLite3::getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y)
{
/* Cache the blocks on the given Z coordinate between calls, this only
* works due to order in which the TileGenerator asks for blocks. */
if (z != blockCachedZ) {
loadBlockCache(z);
blockCachedZ = z;
}
auto it = blockCache.find(x);
if (it == blockCache.end())
return;
if (it->second.empty()) {
/* We have swapped this list before, this is not supposed to happen
* because it's bad for performance. But rather than silently breaking
* do the right thing and load the blocks again. */
#ifndef NDEBUG
std::cout << "Warning: suboptimal access pattern for sqlite3 backend" << std::endl;
#endif
loadBlockCache(z);
}
// Swap lists to avoid copying contents
blocks.clear();
std::swap(blocks, it->second);
for (auto it = blocks.begin(); it != blocks.end(); ) {
if (it->first.y < min_y || it->first.y >= max_y)
it = blocks.erase(it);
else
it++;
}
}
void DBSQLite3::getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions)
{
int result;
for (auto pos : positions) {
int64_t dbPos = encodeBlockPos(pos);
SQLOK(bind_int64(stmt_get_block_exact, 1, dbPos));
while ((result = sqlite3_step(stmt_get_block_exact)) == SQLITE_BUSY) {
usleep(10000); // Wait some time and try again
}
if (result == SQLITE_DONE) {
// no data
} else if (result != SQLITE_ROW) {
throw std::runtime_error(sqlite3_errmsg(db));
} else {
const unsigned char *data = reinterpret_cast<const unsigned char *>(
sqlite3_column_blob(stmt_get_block_exact, 0));
size_t size = sqlite3_column_bytes(stmt_get_block_exact, 0);
blocks.emplace_back(pos, ustring(data, size));
}
SQLOK(reset(stmt_get_block_exact))
}
}

View File

@ -1,11 +1,7 @@
#ifndef BLOCKDECODER_H
#define BLOCKDECODER_H
#if __cplusplus >= 201103L
#include <unordered_map>
#else
#include <map>
#endif
#include "types.h"
@ -19,11 +15,7 @@ public:
std::string getNode(u8 x, u8 y, u8 z) const; // returns "" for air, ignore and invalid nodes
private:
#if __cplusplus >= 201103L
typedef std::unordered_map<int, std::string> NameMap;
#else
typedef std::map<int, std::string> NameMap;
#endif
NameMap m_nameMap;
int m_blockAirId;
int m_blockIgnoreId;

View File

@ -2,15 +2,11 @@
#define TILEGENERATOR_HEADER
#include <iosfwd>
#include <list>
#include <config.h>
#if __cplusplus >= 201103L
#include <unordered_map>
#include <unordered_set>
#else
#include <map>
#include <set>
#endif
#include <config.h>
#include <unordered_map>
#include <unordered_set>
#include <stdint.h>
#include <string>
@ -27,6 +23,13 @@ enum {
SCALE_RIGHT = (1 << 3),
};
enum {
EXH_NEVER, // Always use range queries
EXH_Y, // Exhaustively search Y space, range queries for X/Z
EXH_FULL, // Exhaustively search entire requested geometry
EXH_AUTO, // Automatically pick one of the previous modes
};
struct ColorEntry {
ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
@ -60,13 +63,8 @@ struct BitmapThing { // 16x16 bitmap
class TileGenerator
{
private:
#if __cplusplus >= 201103L
typedef std::unordered_map<std::string, ColorEntry> ColorMap;
typedef std::unordered_set<std::string> NameSet;
#else
typedef std::map<std::string, ColorEntry> ColorMap;
typedef std::set<std::string> NameSet;
#endif
public:
TileGenerator();
@ -74,7 +72,8 @@ public:
void setBgColor(const std::string &bgColor);
void setScaleColor(const std::string &scaleColor);
void setOriginColor(const std::string &originColor);
void setPlayerColor(const std::string &playerColor); Color parseColor(const std::string &color);
void setPlayerColor(const std::string &playerColor);
Color parseColor(const std::string &color);
void setDrawOrigin(bool drawOrigin);
void setDrawPlayers(bool drawPlayers);
void setDrawScale(bool drawScale);
@ -83,11 +82,16 @@ public:
void setGeometry(int x, int y, int w, int h);
void setMinY(int y);
void setMaxY(int y);
void setExhaustiveSearch(int mode);
void parseColorsFile(const std::string &fileName);
void setBackend(std::string backend);
void generate(const std::string &input, const std::string &output);
void setZoom(int zoom);
void setScales(uint flags);
void setDontWriteEmpty(bool f);
void generate(const std::string &input, const std::string &output);
void printGeometry(const std::string &input);
static std::set<std::string> getSupportedBackends();
private:
void parseColorsStream(std::istream &in);
@ -96,7 +100,6 @@ private:
void loadBlocks();
void createImage();
void renderMap();
std::list<int> getZValueList() const;
void renderMapBlock(const BlockDecoder &blk, const BlockPos &pos);
void renderMapBlockBottom(const BlockPos &pos);
void renderShading(int zPos);
@ -119,25 +122,31 @@ private:
bool m_drawScale;
bool m_drawAlpha;
bool m_shading;
bool m_dontWriteEmpty;
std::string m_backend;
int m_xBorder, m_yBorder;
DB *m_db;
Image *m_image;
PixelAttributes m_blockPixelAttributes;
/* smallest/largest seen X or Z block coordinate */
int m_xMin;
int m_xMax;
int m_zMin;
int m_zMax;
/* Y limits for rendered area (node units) */
int m_yMin;
int m_yMax;
int m_geomX;
int m_geomY;
int m_geomX2;
int m_geomY2;
/* limits for rendered area (block units) */
int16_t m_geomX;
int16_t m_geomY; /* Y in terms of rendered image, Z in the world */
int16_t m_geomX2;
int16_t m_geomY2;
/* */
int m_mapWidth;
int m_mapHeight;
std::list<std::pair<int, int> > m_positions;
int m_exhaustiveSearch;
std::map<int16_t, std::set<int16_t>> m_positions; /* indexed by Z, contains X coords */
ColorMap m_colorMap;
BitmapThing m_readPixels;
BitmapThing m_readInfo;

View File

@ -3,9 +3,9 @@
#ifndef CMAKE_CONFIG_H
#define CMAKE_CONFIG_H
#define USE_POSTGRESQL @USE_POSTGRESQL@
#define USE_LEVELDB @USE_LEVELDB@
#define USE_REDIS @USE_REDIS@
#cmakedefine01 USE_POSTGRESQL
#cmakedefine01 USE_LEVELDB
#cmakedefine01 USE_REDIS
#define SHAREDIR "@SHAREDIR@"

View File

@ -2,19 +2,29 @@
#define DB_LEVELDB_HEADER
#include "db.h"
#include <unordered_map>
#include <utility>
#include <leveldb/db.h>
class DBLevelDB : public DB {
public:
DBLevelDB(const std::string &mapdir);
virtual std::vector<BlockPos> getBlockPos();
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos);
virtual ~DBLevelDB();
std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) override;
void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y) override;
void getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions) override;
~DBLevelDB() override;
bool preferRangeQueries() const override { return false; }
private:
using pos2d = std::pair<int16_t, int16_t>;
void loadPosCache();
std::vector<BlockPos> posCache;
// indexed by Z, contains all (x,y) position pairs
std::unordered_map<int16_t, std::vector<pos2d>> posCache;
leveldb::DB *db;
};

View File

@ -7,9 +7,15 @@
class DBPostgreSQL : public DB {
public:
DBPostgreSQL(const std::string &mapdir);
virtual std::vector<BlockPos> getBlockPos();
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos);
virtual ~DBPostgreSQL();
std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) override;
void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y) override;
void getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions) override;
~DBPostgreSQL() override;
bool preferRangeQueries() const override { return true; }
protected:
PGresult *checkResults(PGresult *res, bool clear = true);
void prepareStatement(const std::string &name, const std::string &sql);
@ -17,11 +23,11 @@ protected:
const char *stmtName, const int paramsNumber,
const void **params,
const int *paramsLengths = NULL, const int *paramsFormats = NULL,
bool clear = true, bool nobinary = true
bool clear = true
);
int pg_to_int(PGresult *res, int row, int col);
int pg_binary_to_int(PGresult *res, int row, int col);
BlockPos pg_to_blockpos(PGresult *res, int row, int col);
private:
PGconn *db;
};

View File

@ -2,21 +2,33 @@
#define DB_REDIS_HEADER
#include "db.h"
#include <hiredis.h>
#include <unordered_map>
#include <utility>
#include <functional>
#include <hiredis/hiredis.h>
class DBRedis : public DB {
public:
DBRedis(const std::string &mapdir);
virtual std::vector<BlockPos> getBlockPos();
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos);
virtual ~DBRedis();
std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) override;
void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y) override;
void getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions) override;
~DBRedis() override;
bool preferRangeQueries() const override { return false; }
private:
static std::string replyTypeStr(int type);
using pos2d = std::pair<int16_t, int16_t>;
static const char *replyTypeStr(int type);
void loadPosCache();
void HMGET(const std::vector<BlockPos> &positions, std::vector<ustring> *result);
void HMGET(const std::vector<BlockPos> &positions,
std::function<void(std::size_t, ustring)> result);
std::vector<BlockPos> posCache;
// indexed by Z, contains all (x,y) position pairs
std::unordered_map<int16_t, std::vector<pos2d>> posCache;
redisContext *ctx;
std::string hash;

View File

@ -2,19 +2,35 @@
#define _DB_SQLITE3_H
#include "db.h"
#include <unordered_map>
#include <sqlite3.h>
class DBSQLite3 : public DB {
public:
DBSQLite3(const std::string &mapdir);
virtual std::vector<BlockPos> getBlockPos();
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos);
virtual ~DBSQLite3();
std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) override;
void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y) override;
void getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions) override;
~DBSQLite3() override;
bool preferRangeQueries() const override { return false; }
private:
inline void getPosRange(int64_t &min, int64_t &max, int16_t zPos,
int16_t zPos2) const;
void loadBlockCache(int16_t zPos);
sqlite3 *db;
sqlite3_stmt *stmt_get_block_pos;
sqlite3_stmt *stmt_get_block_pos_z;
sqlite3_stmt *stmt_get_blocks_z;
sqlite3_stmt *stmt_get_block_exact;
int16_t blockCachedZ = -10000;
std::unordered_map<int16_t, BlockList> blockCache; // indexed by X
};
#endif // _DB_SQLITE3_H

View File

@ -5,39 +5,33 @@
#include <map>
#include <list>
#include <vector>
#include <string>
#include <utility>
#include "types.h"
class BlockPos {
public:
struct BlockPos {
int16_t x;
int16_t y;
int16_t z;
BlockPos() : x(0), y(0), z(0) {}
BlockPos(int16_t x, int16_t y, int16_t z) : x(x), y(y), z(z) {}
// Implements the inverse ordering so that (2,2,2) < (1,1,1)
bool operator < (const BlockPos &p) const
{
if (z > p.z) {
if (z > p.z)
return true;
}
if (z < p.z) {
if (z < p.z)
return false;
}
if (y > p.y) {
if (y > p.y)
return true;
}
if (y < p.y) {
if (y < p.y)
return false;
}
if (x > p.x) {
if (x > p.x)
return true;
}
if (x < p.x) {
if (x < p.x)
return false;
}
return false;
}
};
@ -49,13 +43,31 @@ typedef std::list<Block> BlockList;
class DB {
protected:
// Helpers that implement the hashed positions used by most backends
inline int64_t encodeBlockPos(const BlockPos pos) const;
inline BlockPos decodeBlockPos(int64_t hash) const;
public:
virtual std::vector<BlockPos> getBlockPos() = 0;
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos) = 0;
virtual ~DB() {};
/* Return all block positions inside the range given by min and max,
* so that min.x <= x < max.x, ...
*/
virtual std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) = 0;
/* Read all blocks in column given by x and z
* and inside the given Y range (min_y <= y < max_y) into list
*/
virtual void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y) = 0;
/* Read blocks at given positions into list
*/
virtual void getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions) = 0;
/* Can this database efficiently do range queries?
* (for large data sets, more efficient that brute force)
*/
virtual bool preferRangeQueries() const = 0;
virtual ~DB() {}
};

View File

@ -10,7 +10,7 @@ inline std::string read_setting_default(const std::string &name, std::istream &i
{
try {
return read_setting(name, is);
} catch(std::runtime_error e) {
} catch(const std::runtime_error &e) {
return def;
}
}

View File

@ -1,47 +1,68 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <getopt.h>
#include <fstream>
#include <iostream>
#include <map>
#include <utility>
#include <string>
#include <sstream>
#include <stdexcept>
#include "cmake_config.h"
#include "TileGenerator.h"
void usage()
static void usage()
{
const char *usage_text = "minetestmapper [options]\n"
" -i/--input <world_path>\n"
" -o/--output <output_image.png>\n"
" --bgcolor <color>\n"
" --scalecolor <color>\n"
" --playercolor <color>\n"
" --origincolor <color>\n"
" --drawscale\n"
" --drawplayers\n"
" --draworigin\n"
" --drawalpha\n"
" --noshading\n"
" --min-y <y>\n"
" --max-y <y>\n"
" --backend <backend>\n"
" --geometry x:y+w+h\n"
" --zoom <zoomlevel>\n"
" --colors <colors.txt>\n"
" --scales [t][b][l][r]\n"
"Color format: '#000000'\n";
std::cout << usage_text;
const std::pair<const char*, const char*> options[] = {
{"-i/--input", "<world_path>"},
{"-o/--output", "<output_image.png>"},
{"--bgcolor", "<color>"},
{"--scalecolor", "<color>"},
{"--playercolor", "<color>"},
{"--origincolor", "<color>"},
{"--drawscale", ""},
{"--drawplayers", ""},
{"--draworigin", ""},
{"--drawalpha", ""},
{"--noshading", ""},
{"--noemptyimage", ""},
{"--min-y", "<y>"},
{"--max-y", "<y>"},
{"--backend", "<backend>"},
{"--geometry", "x:y+w+h"},
{"--extent", ""},
{"--zoom", "<zoomlevel>"},
{"--colors", "<colors.txt>"},
{"--scales", "[t][b][l][r]"},
{"--exhaustive", "never|y|full|auto"},
};
const char *top_text =
"minetestmapper -i <world_path> -o <output_image.png> [options]\n"
"Generate an overview image of a Minetest map.\n"
"\n"
"Options:\n";
const char *bottom_text =
"\n"
"Color format: hexadecimal '#RRGGBB', e.g. '#FF0000' = red\n";
printf("%s", top_text);
for (const auto &p : options)
printf(" %-18s%s\n", p.first, p.second);
printf("%s", bottom_text);
auto backends = TileGenerator::getSupportedBackends();
printf("Supported backends: ");
for (auto s : backends)
printf("%s ", s.c_str());
printf("\n");
}
bool file_exists(const std::string &path)
static bool file_exists(const std::string &path)
{
std::ifstream ifs(path.c_str());
return ifs.is_open();
}
std::string search_colors(const std::string &worldpath)
static std::string search_colors(const std::string &worldpath)
{
if(file_exists(worldpath + "/colors.txt"))
return worldpath + "/colors.txt";
@ -55,7 +76,8 @@ std::string search_colors(const std::string &worldpath)
}
#endif
if(!(SHAREDIR[0] == '.' || SHAREDIR[0] == '\0') && file_exists(SHAREDIR "/colors.txt"))
constexpr bool sharedir_valid = !(SHAREDIR[0] == '.' || SHAREDIR[0] == '\0');
if(sharedir_valid && file_exists(SHAREDIR "/colors.txt"))
return SHAREDIR "/colors.txt";
std::cerr << "Warning: Falling back to using colors.txt from current directory." << std::endl;
@ -64,7 +86,7 @@ std::string search_colors(const std::string &worldpath)
int main(int argc, char *argv[])
{
static struct option long_options[] =
const static struct option long_options[] =
{
{"help", no_argument, 0, 'h'},
{"input", required_argument, 0, 'i'},
@ -80,11 +102,14 @@ int main(int argc, char *argv[])
{"noshading", no_argument, 0, 'H'},
{"backend", required_argument, 0, 'd'},
{"geometry", required_argument, 0, 'g'},
{"extent", no_argument, 0, 'E'},
{"min-y", required_argument, 0, 'a'},
{"max-y", required_argument, 0, 'c'},
{"zoom", required_argument, 0, 'z'},
{"colors", required_argument, 0, 'C'},
{"scales", required_argument, 0, 'f'},
{"noemptyimage", no_argument, 0, 'n'},
{"exhaustive", required_argument, 0, 'j'},
{0, 0, 0, 0}
};
@ -93,17 +118,13 @@ int main(int argc, char *argv[])
std::string colors = "";
TileGenerator generator;
int option_index = 0;
int c = 0;
bool onlyPrintExtent = false;
while (1) {
c = getopt_long(argc, argv, "hi:o:", long_options, &option_index);
if (c == -1) {
if (input.empty() || output.empty()) {
usage();
return 0;
}
break;
}
int option_index;
int c = getopt_long(argc, argv, "hi:o:", long_options, &option_index);
if (c == -1)
break; // done
switch (c) {
case 'h':
usage();
@ -139,6 +160,9 @@ int main(int argc, char *argv[])
case 'e':
generator.setDrawAlpha(true);
break;
case 'E':
onlyPrintExtent = true;
break;
case 'H':
generator.setShading(false);
break;
@ -146,24 +170,21 @@ int main(int argc, char *argv[])
generator.setBackend(optarg);
break;
case 'a': {
std::istringstream iss;
iss.str(optarg);
std::istringstream iss(optarg);
int miny;
iss >> miny;
generator.setMinY(miny);
}
break;
case 'c': {
std::istringstream iss;
iss.str(optarg);
std::istringstream iss(optarg);
int maxy;
iss >> maxy;
generator.setMaxY(maxy);
}
break;
case 'g': {
std::istringstream geometry;
geometry.str(optarg);
std::istringstream geometry(optarg);
int x, y, w, h;
char c;
geometry >> x >> c >> y >> w >> h;
@ -188,8 +209,7 @@ int main(int argc, char *argv[])
}
break;
case 'z': {
std::istringstream iss;
iss.str(optarg);
std::istringstream iss(optarg);
int zoom;
iss >> zoom;
generator.setZoom(zoom);
@ -198,16 +218,45 @@ int main(int argc, char *argv[])
case 'C':
colors = optarg;
break;
case 'n':
generator.setDontWriteEmpty(true);
break;
case 'j': {
int mode;
if (!strcmp(optarg, "never"))
mode = EXH_NEVER;
else if (!strcmp(optarg, "y"))
mode = EXH_Y;
else if (!strcmp(optarg, "full"))
mode = EXH_FULL;
else
mode = EXH_AUTO;
generator.setExhaustiveSearch(mode);
}
break;
default:
exit(1);
}
}
if(colors == "")
colors = search_colors(input);
if (input.empty() || (!onlyPrintExtent && output.empty())) {
usage();
return 0;
}
try {
if (onlyPrintExtent) {
generator.printGeometry(input);
return 0;
}
if(colors == "")
colors = search_colors(input);
generator.parseColorsFile(colors);
generator.generate(input, output);
} catch(std::runtime_error e) {
} catch(std::runtime_error &e) {
std::cerr << "Exception: " << e.what() << std::endl;
return 1;
}

View File

@ -11,7 +11,7 @@ See additional optional parameters below.
.B minetestmapper
generates an overview image of a minetest map. This is a port of
the original minetestmapper.py to C++, that is both faster and
provides more funtionality than the deprecated Python script.
provides more functionality than the deprecated Python script.
.SH MANDATORY PARAMETERS
.TP
.BR \-i " " \fIworld_path\fR
@ -56,6 +56,10 @@ Allow nodes to be drawn with transparency
.BR \-\-noshading
Don't draw shading on nodes
.TP
.BR \-\-noemptyimage
Don't output anything when the image would be empty.
.TP
.BR \-\-min-y " " \fInumber\fR
Don't draw nodes below this y value, e.g. "--min-y -25"
@ -66,11 +70,15 @@ Don't draw nodes above this y value, e.g. "--max-y 75"
.TP
.BR \-\-backend " " \fIbackend\fR
Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. "--backend leveldb"
Use specific map backend; supported: \fIsqlite3\fP, \fIleveldb\fP, \fIredis\fP, \fIpostgresql\fP, e.g. "--backend leveldb"
.TP
.BR \-\-geometry " " \fIgeometry\fR
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"
Limit area to specific geometry (\fIx:y+w+h\fP where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"
.TP
.BR \-\-extent " " \fIextent\fR
Don't render the image, just print the extent of the map that would be generated, in the same format as the geometry above.
.TP
.BR \-\-zoom " " \fIfactor\fR
@ -82,7 +90,18 @@ Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--co
.TP
.BR \-\-scales " " \fIedges\fR
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. "--scales tbr"
Draw scales on specified image edges (letters \fIt b l r\fP meaning top, bottom, left and right), e.g. "--scales tbr"
.TP
.BR \-\-exhaustive " \fImode\fR
Select if database should be traversed exhaustively or using range queries, available: \fInever\fP, \fIy\fP, \fIfull\fP, \fIauto\fP
Defaults to \fIauto\fP. You shouldn't need to change this, but doing so can improve rendering times on large maps.
For these optimizations to work it is important that you set
.B min-y
and
.B max-y
when you don't care about the world below e.g. -60 and above 1000 nodes.
.SH MORE INFORMATION
Website: https://github.com/minetest/minetestmapper

View File

@ -3,61 +3,43 @@
#include "util.h"
inline std::string trim(const std::string &s)
static inline std::string trim(const std::string &s)
{
size_t front = 0;
while(s[front] == ' ' ||
s[front] == '\t' ||
s[front] == '\r' ||
s[front] == '\n'
)
++front;
auto isspace = [] (char c) -> bool { return c == ' ' || c == '\t' || c == '\r' || c == '\n'; };
size_t back = s.size();
while(back > front &&
(s[back-1] == ' ' ||
s[back-1] == '\t' ||
s[back-1] == '\r' ||
s[back-1] == '\n'
)
)
--back;
size_t front = 0;
while(isspace(s[front]))
++front;
size_t back = s.size() - 1;
while(back > front && isspace(s[back]))
--back;
return s.substr(front, back - front);
return s.substr(front, back - front + 1);
}
#define EOFCHECK() do { \
if (is.eof()) { \
std::ostringstream oss; \
oss << "Setting '" << name << "' not found."; \
throw std::runtime_error(oss.str()); \
} \
} while(0)
std::string read_setting(const std::string &name, std::istream &is)
{
char c;
char s[256];
std::string nm, value;
char linebuf[512];
while (is.good()) {
is.getline(linebuf, sizeof(linebuf));
next:
while((c = is.get()) == ' ' || c == '\t' || c == '\r' || c == '\n')
;
EOFCHECK();
if(c == '#') // Ignore comments
is.ignore(0xffff, '\n');
EOFCHECK();
s[0] = c; // The current char belongs to the name too
is.get(&s[1], 255, '=');
is.ignore(1); // Jump over the =
EOFCHECK();
nm = trim(std::string(s));
is.get(s, 256, '\n');
value = trim(std::string(s));
if(name == nm)
return value;
else
goto next;
for(char *p = linebuf; *p; p++) {
if(*p != '#')
continue;
*p = '\0'; // Cut off at the first #
break;
}
std::string line(linebuf);
auto pos = line.find('=');
if (pos == std::string::npos)
continue;
auto key = trim(line.substr(0, pos));
if (key != name)
continue;
return trim(line.substr(pos+1));
}
std::ostringstream oss;
oss << "Setting '" << name << "' not found";
throw std::runtime_error(oss.str());
}
#undef EOFCHECK

73
util/build_win.sh Executable file
View File

@ -0,0 +1,73 @@
#!/bin/bash -e
#######
# this expects an env similar to what minetest's buildbot uses
# extradll_path will typically contain libgcc, libstdc++ and libpng
toolchain_file=
toolchain_file64=
libgd_dir=
libgd_dir64=
zlib_dir=
zlib_dir64=
sqlite_dir=
sqlite_dir64=
leveldb_dir=
leveldb_dir64=
extradll_path=
extradll_path64=
#######
[ -f ./CMakeLists.txt ] || exit 1
if [ "$1" == "32" ]; then
:
elif [ "$1" == "64" ]; then
toolchain_file=$toolchain_file64
libgd_dir=$libgd_dir64
zlib_dir=$zlib_dir64
sqlite_dir=$sqlite_dir64
leveldb_dir=$leveldb_dir64
extradll_path=$extradll_path64
else
echo "Usage: $0 <32 / 64>"
exit 1
fi
cmake . \
-DCMAKE_INSTALL_PREFIX=/tmp \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
-DCMAKE_EXE_LINKER_FLAGS="-s" \
\
-DENABLE_LEVELDB=1 \
\
-DLIBGD_INCLUDE_DIR=$libgd_dir/include \
-DLIBGD_LIBRARY=$libgd_dir/lib/libgd.dll.a \
\
-DZLIB_INCLUDE_DIR=$zlib_dir/include \
-DZLIB_LIBRARY=$zlib_dir/lib/libz.dll.a \
\
-DSQLITE3_INCLUDE_DIR=$sqlite_dir/include \
-DSQLITE3_LIBRARY=$sqlite_dir/lib/libsqlite3.dll.a \
\
-DLEVELDB_INCLUDE_DIR=$leveldb_dir/include \
-DLEVELDB_LIBRARY=$leveldb_dir/lib/libleveldb.dll.a
make -j4
mkdir pack
cp -p \
AUTHORS colors.txt COPYING README.rst \
minetestmapper.exe \
$libgd_dir/bin/libgd-3.dll \
$zlib_dir/bin/zlib1.dll \
$sqlite_dir/bin/libsqlite3-0.dll \
$leveldb_dir/bin/libleveldb.dll \
$extradll_path/*.dll \
pack/
zipfile=minetestmapper-win$1.zip
(cd pack; zip -9r ../$zipfile *)
make clean
rm -r pack CMakeCache.txt
echo "Done."

View File

@ -1,15 +1,8 @@
#!/bin/bash -e
CXX=g++-7
[ $CC == "clang" ] && CXX=clang++-5.0
export CXX
mkdir -p travisbuild
cd travisbuild
cmake \
-DENABLE_LEVELDB=1 \
..
cmake .. \
-DENABLE_LEVELDB=1
make -j2