Generates a overview image of a minetest map.
Go to file
sfan5 fe534d9026 Fix #2 2014-07-08 14:02:20 +02:00
.gitignore Add CPack files to .gitignore 2014-04-15 16:11:41 -04:00
AUTHORS Add license (BSD license) 2014-03-05 21:49:08 +01:00
CMakeLists.txt Add redis database backend 2014-04-26 15:03:32 +02:00
COPYING Add license (BSD license) 2014-03-05 21:49:08 +01:00
LICENSE Added license. 2012-09-02 19:25:15 +02:00
PixelAttributes.cpp Small refactoring. 2012-09-01 16:17:58 +02:00
PixelAttributes.h Add alpha transparency ability for blocks 2014-04-03 20:32:48 +02:00
PlayerAttributes.cpp Player attributes moved to separate class. 2012-09-01 16:40:18 +02:00
PlayerAttributes.h Player attributes moved to separate class. 2012-09-01 16:40:18 +02:00
README.rst Add redis database backend 2014-04-26 15:03:32 +02:00
TileGenerator.cpp Fix #2 2014-07-08 14:02:20 +02:00
TileGenerator.h Fix default colors being wrong 2014-04-28 17:43:50 +02:00
ZlibDecompressor.cpp Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00
ZlibDecompressor.h Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00
autogenerating-colors.txt Add alpha transparency ability for blocks 2014-04-03 20:32:48 +02:00
cmake_config.h.in Add redis database backend 2014-04-26 15:03:32 +02:00
colors.txt Add alpha transparency ability for blocks 2014-04-03 20:32:48 +02:00
config.h LevelDB support 2014-03-05 21:42:21 +01:00
db-leveldb.cpp Better error reporting for LevelDB backend 2014-05-13 14:15:44 +02:00
db-leveldb.h Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00
db-redis.cpp Fix small bug in redis backend 2014-07-08 13:54:41 +02:00
db-redis.h Add redis database backend 2014-04-26 15:03:32 +02:00
db-sqlite3.cpp Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00
db-sqlite3.h Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00
db.h Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00
mapper.cpp Add redis database backend 2014-04-26 15:03:32 +02:00
types.h Don't use a temporary table for block positions 2014-04-19 02:13:34 -04:00

README.rst

Minetest Mapper C++
===================

A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util

Requirements
------------

* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)

Compilation
-----------

::

    cmake .
    make

Usage
-----

Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path)
and `-o` (output image path).

::

    ./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png


Parameters
^^^^^^^^^^

bgcolor:
    Background color of image, `--bgcolor #ffffff`

scalecolor:
    Color of scale, `--scalecolor #000000`

playercolor:
    Color of player indicators, `--playercolor #ff0000`

origincolor:
    Color of origin indicator, `--origincolor #ff0000`

drawscale:
    Draw tick marks, `--drawscale`

drawplayers:
    Draw player indicators, `--drawplayers`

draworigin:
    Draw origin indicator, `--draworigin`

drawalpha:
    Allow blocks to be drawn with transparency, `--drawalpha`

noshading:
    Don't draw shading on nodes, `--noshading`

min-y:
    Don't draw nodes below this y value, `--min-y -25`

max-y:
    Don't draw nodes above this y value, `--max-y 75`

backend:
    Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb`

geometry:
    Limit area to specific geometry, `--geometry -800:-800+1600+1600`