mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-16 07:20:37 +01:00
Fast armor swapping WIP
This commit is contained in:
parent
f3ad7ec6f1
commit
33738dcff8
|
@ -1,2 +1,4 @@
|
||||||
3d_armor
|
3d_armor
|
||||||
|
shields?
|
||||||
|
unified_inventory?
|
||||||
|
inventory_plus?
|
||||||
|
|
|
@ -1,23 +1,65 @@
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = armor_i18n.gettext
|
local S = armor_i18n.gettext
|
||||||
|
|
||||||
local armor_stand_formspec = "size[8,7]" ..
|
-- Update methods for supported inventories
|
||||||
default.gui_bg ..
|
local inventory_update
|
||||||
default.gui_bg_img ..
|
if minetest.global_exists("unified_inventory") then
|
||||||
default.gui_slots ..
|
inventory_update = function(player)
|
||||||
default.get_hotbar_bg(0,3) ..
|
local page = unified_inventory.current_page[name]
|
||||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
unified_inventory.set_inventory_formspec(player, "armor")
|
||||||
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
unified_inventory.get_formspec(player, "armor")
|
||||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
unified_inventory.set_inventory_formspec(player, page)
|
||||||
"list[current_name;armor_feet;4,1.5;1,1;]" ..
|
end
|
||||||
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
elseif minetest.global_exists("sfinv") then
|
||||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
inventory_update = function(player)
|
||||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
sfinv.set_player_inventory_formspec(player)
|
||||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
end
|
||||||
"list[current_player;main;0,3;8,1;]" ..
|
elseif minetest.global_exists("inventory_plus") then
|
||||||
"list[current_player;main;0,4.25;8,3;8]"
|
inventory_update = function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local formspec = armor:get_armor_formspec(name, true)
|
||||||
|
local page = player:get_inventory_formspec()
|
||||||
|
if page:find("detached:"..name.."_armor") then
|
||||||
|
inventory_plus.set_inventory_formspec(player, formspec)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
inventory_update = function()end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Shields enabled?
|
||||||
|
local shield = minetest.get_modpath("shields")
|
||||||
|
|
||||||
|
-- Supported armor stand slots
|
||||||
local elements = {"head", "torso", "legs", "feet"}
|
local elements = {"head", "torso", "legs", "feet"}
|
||||||
|
if shield then
|
||||||
|
table.insert(elements, "shield")
|
||||||
|
end
|
||||||
|
|
||||||
|
local armor_stand_formspec = function(playername)
|
||||||
|
return "formspec_version[1]" ..
|
||||||
|
"size[" .. (shield and 11 or 8) .. ",7]" ..
|
||||||
|
default.gui_bg ..
|
||||||
|
default.gui_bg_img ..
|
||||||
|
default.gui_slots ..
|
||||||
|
default.get_hotbar_bg(0,3) ..
|
||||||
|
"list[context;armor_head;3,0.5;1,1;]" ..
|
||||||
|
"list[context;armor_torso;4,0.5;1,1;]" ..
|
||||||
|
"list[context;armor_legs;3,1.5;1,1;]" ..
|
||||||
|
"list[context;armor_feet;4,1.5;1,1;]" ..
|
||||||
|
(shield and "list[context;armor_shield;5,1.5;1,1;]" or "") ..
|
||||||
|
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||||
|
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||||
|
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||||
|
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||||
|
(shield and "image[5,1.5;1,1;3d_armor_stand_shield.png]" or "") ..
|
||||||
|
"button_exit[6,1.5;1,1;swap;Switch]" ..
|
||||||
|
"list[current_player;main;0,3;8,1;]" ..
|
||||||
|
"list[current_player;main;0,4.25;8,3;8]" ..
|
||||||
|
"label[9,1;"..playername.."]" ..
|
||||||
|
"list[detached:"..playername.."_armor;armor;9,4.25;2,3;]" ..
|
||||||
|
"listring[detached:"..playername.."_armor;armor]"
|
||||||
|
end
|
||||||
|
|
||||||
local function drop_armor(pos)
|
local function drop_armor(pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
|
@ -97,7 +139,7 @@ local function update_entity(pos)
|
||||||
yaw = math.pi / 2
|
yaw = math.pi / 2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
object:setyaw(yaw)
|
object:set_yaw(yaw)
|
||||||
object:set_properties({textures={texture}})
|
object:set_properties({textures={texture}})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -133,6 +175,84 @@ local function remove_hidden_node(pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local elements2groups = function(t)
|
||||||
|
local result = {}
|
||||||
|
for _,v in ipairs(t) do
|
||||||
|
result["armor_" .. v] = false
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local take_player_items = function(inv)
|
||||||
|
local result = {}
|
||||||
|
local slots = elements2groups(elements)
|
||||||
|
for i = 1, inv:get_size('armor') do
|
||||||
|
local stack = inv:get_stack("armor", i)
|
||||||
|
local def = stack:get_definition()
|
||||||
|
local groups = def and def.groups or nil
|
||||||
|
if groups then
|
||||||
|
for slot,used in pairs(slots) do
|
||||||
|
if not used and groups[slot] then
|
||||||
|
slots[slot] = true
|
||||||
|
result[slot] = {index=table.maxn(result)+1, stack=stack}
|
||||||
|
inv:set_stack("armor", i, nil)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local take_stand_items = function(inv)
|
||||||
|
local result = {}
|
||||||
|
for i, element in ipairs(elements) do
|
||||||
|
local stack = inv:get_stack("armor_"..element, 1)
|
||||||
|
if not stack:is_empty() then
|
||||||
|
table.insert(result, stack)
|
||||||
|
inv:set_stack("armor_"..element, 1, nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function swap_armor(pos, player)
|
||||||
|
|
||||||
|
-- Collect player items removing them from inventory
|
||||||
|
local player_inv = minetest.get_inventory({type='detached',name=player:get_player_name()..'_armor'})
|
||||||
|
local player_items = take_player_items(player_inv)
|
||||||
|
|
||||||
|
-- Collect stand items removing them from inventory
|
||||||
|
local stand_inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
local stand_items = take_stand_items(stand_inv)
|
||||||
|
|
||||||
|
-- debug stuff
|
||||||
|
local player_items_name = {}
|
||||||
|
local stand_items_name = {}
|
||||||
|
|
||||||
|
local size = player_inv:get_size('armor')
|
||||||
|
local min = 1
|
||||||
|
for _,stack in ipairs(stand_items) do
|
||||||
|
for i = min,size do
|
||||||
|
if player_inv:get_stack("armor", i):is_empty() then
|
||||||
|
player_inv:set_stack("armor", i, stack)
|
||||||
|
min = i + 1
|
||||||
|
break
|
||||||
|
else
|
||||||
|
print('slot ' .. i .. ' in use, trying to add ' .. stack:get_name())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for slot,data in pairs(player_items) do
|
||||||
|
-- save data.index into armor stand meta to keep ordering next time
|
||||||
|
stand_inv:set_stack(slot, 1, data.stack)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- update inventories managed by supported inventory mods
|
||||||
|
update_entity(pos)
|
||||||
|
inventory_update(player)
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_node("3d_armor_stand:top", {
|
minetest.register_node("3d_armor_stand:top", {
|
||||||
description = S("Armor stand top"),
|
description = S("Armor stand top"),
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
|
@ -167,7 +287,6 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
meta:set_string("formspec", armor_stand_formspec)
|
|
||||||
meta:set_string("infotext", S("Armor Stand"))
|
meta:set_string("infotext", S("Armor Stand"))
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
for _, element in pairs(elements) do
|
for _, element in pairs(elements) do
|
||||||
|
@ -185,9 +304,17 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
after_place_node = function(pos, placer)
|
after_place_node = function(pos, placer)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local formspec = armor_stand_formspec(placer and placer:get_player_name() or "")
|
||||||
|
meta:set_string("formspec", formspec)
|
||||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||||
add_hidden_node(pos, placer)
|
add_hidden_node(pos, placer)
|
||||||
end,
|
end,
|
||||||
|
on_receive_fields = function (pos, formname, fields, sender)
|
||||||
|
if fields.swap then
|
||||||
|
swap_armor(pos, sender)
|
||||||
|
end
|
||||||
|
end,
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||||
local def = stack:get_definition() or {}
|
local def = stack:get_definition() or {}
|
||||||
local groups = def.groups or {}
|
local groups = def.groups or {}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user