Commit Graph

48 Commits

Author SHA1 Message Date
Niklp 1fcbf64d53
Replace `3d_armor_trans.png` w/ engine provided `blank.png` (#143) 2024-04-04 07:25:05 +02:00
randomei fb86c02e43
russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
Luke aka SwissalpS 7fc313f911
armorstand nodes are not ground content (#134) 2024-02-29 07:39:44 +01:00
Jaidyn Ann e0b6112320
Tweak Esperanto translation (#128) 2023-12-19 07:13:04 +01:00
fluxionary f3e66701aa
add a protected shared armor stand (#127) 2023-11-28 07:08:29 +01:00
Olivier Dragon 9a687fbb51
Remove individual mod LICENSE.txt (#122)
and add full license texts for LGPL2.1 and CC-BY-SA 3.0
2023-10-29 19:13:53 +01:00
Niklp c894ba4b0c
Add `initial_properties` to armor stand entity (#116)
* Add `initial_properties` to armor stand entity

* Keep pos param

* fix

* fix crash
2023-10-22 19:21:52 +02:00
Wuzzy 7d251784e7
German translation update (#110) 2023-08-13 14:57:32 +02:00
ROllerozxa 400745dd0c
Swedish translation (+refresh translations and remove outdated meta) (#97)
* Refresh translations
* Add Swedish translations
* Remove outdated depends.txt and description.txt
2022-12-25 18:23:49 +01:00
Feroli 04b45deec8
Add and fix Brazillian Portuguese translation (#85) 2022-11-16 20:10:09 +01:00
jolesh 41301a4663 Added Esperanto translation
used the update translation script to determine which strings are still used
2022-11-04 07:44:47 +01:00
sys4-fr 44111db4d7
Add use_texture_alpha to avoid warnings from 3d_armor_stand (#44)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-06 17:36:02 +01:00
Olivier Dragon 4dc9a81ec2 Change intllib for v5 minetest.get_translator 2020-08-31 07:41:59 +02:00
Olivier Dragon 979516c13d Update French translation 2020-08-31 07:41:59 +02:00
Olivier Dragon 0af7280e64 Update translations to MT v5 format
using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
Panquesito7 e248752ee4
Use newer functions from MT/MTG 5.0.0+
These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
stujones11 47ecef46f7 Update licenses 2019-05-27 20:30:03 +01:00
stujones11 3fe7dd2249 Replace deprecated getpos call 2019-03-05 19:40:54 +00:00
Scott Horvath 7e2d9426d1 fix formatting 2019-01-20 23:21:05 +00:00
Scott Horvath 813a88f3a1 Fixes Stand appending extra ".png" to texture when a "texture" attribute
is explicity set on the armor's definition.
2019-01-20 23:21:05 +00:00
LoneWolfHT 13a8f0d019 Add new textures 2018-10-19 20:37:48 +01:00
stujones11 b4cfdac6f5 Update licenses to current year 2018-02-11 16:57:27 +00:00
ChimneySwift 291b34bfc6 Auto-refresh armor stands after clearobjects.
Currently armor stands appear empty after a clearobjects, in order to refresh them the armor must be removed and put back on again, this code automatically refreshes armor stands periodically to avoid these issues.
2017-12-05 18:28:27 +00:00
orbea da7df11ce4 Change armor stand recipe to use any item from the fence group. 2017-11-10 17:41:59 +00:00
stujones11 d979815a49 Fix libpng sRGB profile warnings 2017-10-20 19:38:22 +01:00
fat115 ae448c150c added complete intllib support (i18n)
added french translation
2017-08-08 18:09:27 +01:00
AntumDeluge cc26d04345 Replace deprecated function 'intllib.Getter':
- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11 5dab1ca887 Add intllib support to 3d_armor_stand 2017-03-31 22:09:32 +01:00
stujones11 ca79d39688 Armor stand: Improve TNT effects, closes #55 2017-03-08 19:36:30 +00:00
stujones11 81ffdaa6a7 Improve armor stand selection box 2017-02-15 18:25:49 +00:00
stujones11 ba62febdee Armor stand, check protection and ignore, ignore 2017-02-08 20:57:42 +00:00
stujones11 8939a0dd43 Armor stand hidden nodes use copy of pos vector 2017-02-08 19:32:42 +00:00
stujones11 c691f3e219 Prevent building over armor stands 2017-02-08 18:26:15 +00:00
Toby plowy 75f808131c New armorstand mapping 2017-01-25 19:48:25 +00:00
stujones11 4b70580ce4 Update licensing information 2017-01-08 18:54:24 +00:00
stujones11 b14db3c43c Add missing placer param to locked armor stand, fixes #59 2016-05-11 22:19:13 +01:00
stujones11 32e87ee543 More armor stand fixes 2016-05-04 18:27:21 +01:00
stujones11 ddd7f3786c Fix disappearing armor stand entities, again... 2016-05-01 16:11:27 +01:00
stujones11 5c5359de4f Restore armor stand entities when knocked-back by TNT 2016-04-27 18:48:06 +01:00
stujones11 5421ce46da Make armor stands 'blast-proof', fixes #55 2016-04-22 18:53:25 +01:00
stujones11 72cffbae17 Restore moved armor stand objects to original position when possible 2016-04-20 20:26:01 +01:00
stujones11 170ee39aed Auto remove stray armor stand entities 2016-04-20 18:54:34 +01:00
stujones11 59bbc55b73 Fix armor stand entity duplication bug 2016-04-16 15:36:48 +01:00
stujones11 1dd904f5be Merge pull request #50 from Thomas--S/patch-1
Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11 9de8cc12bb Fix disappearing entities when placing stands next to each other 2016-04-10 22:17:45 +01:00
Thomas--S 4e8cf05436 Add a locked armor stand
This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11 b6a44057a6 Fix some tabulation 2016-04-09 01:19:32 +01:00
stujones11 fb29ce9150 Add a chest-like visible armor stand, closes #48 2016-04-08 20:17:28 +01:00