bell07
38fc2cff2b
Fix typo in wieldview ( #56 )
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* Fix typo in wieldview
fixes #55
2021-06-26 20:21:15 +02:00
Jordan Irwin
1dec1f2153
Add armor.set_skin_mod() to set the skin mod name manually ( #51 )
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Useful for skin mod forks that do not use the same name.
2021-06-23 17:28:29 +02:00
tenplus1
0dffd62fb0
add nether lava to fire protection ( #52 )
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adds nether lava and lava crust to fire protection list.
2021-06-14 11:56:05 +02:00
Jordan Irwin
a0cf12bbd0
Add setting to disable armor visuals on player model ( #48 )
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* Add setting to disable armor visuals on player model
2021-05-27 09:11:04 +02:00
BuckarooBanzay
371285a903
adjust fire protection label position
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fixes #50
2021-05-24 09:59:54 +02:00
SmallJoker
f07f0507e2
Silence warnings when ui is not enabled
2021-04-15 19:03:21 +02:00
SmallJoker
e75af55f7e
Fix translation nonsense in minetest.log
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.. and document the armor warning when used with skinsdb
2021-03-24 19:21:39 +01:00
Vanessa Dannenberg
583dfe7b21
Update to work with Unified Inventory since formspec v4 update ( #45 )
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Requires UI git tag "version-2" or commit a7556c50, and Minetest v5.4.0
or later
2021-03-10 09:21:26 +01:00
sys4-fr
44111db4d7
Add use_texture_alpha to avoid warnings from 3d_armor_stand ( #44 )
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Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-06 17:36:02 +01:00
NathanielFreeman
31aa979215
3darmor sfinv spanish translation
2021-03-01 17:31:50 +01:00
tenplus1
42f7dac4d0
Update fire and water protection ( #42 )
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Update fire protection to use register_on_player_hpchange instead of overriding node damage, move water protection into different globalstep.
2021-02-07 09:47:23 +01:00
Sirrobzeroone
e7abacc94e
Add armor set and armor set bonus setting ( #41 )
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- Add settingtypes of:
- armor_set_elements
- armor_set_multiplier
- Add check to armor.registration_armor for "_materialname", print msg to debug if not found
- Complete change to how an armor set is calculated
- Set elements linked to settingtypes no longer hard linked to num armor.elements
- Set multiplier linked to settingtypes no longer hard coded
- Readme.MD updated:
- Addition of the 2 new settingtypes
- Addition of "Armor Material" topic
2021-01-11 15:34:28 +01:00
NathanielFreeman
a3cba570c4
locale es fix
2020-12-27 17:17:10 +01:00
Sirrobzeroone
3ddcbae968
Fix for #34 - Divide Armor Wear by # Pieces
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See Details contained in #34
Note1: I split out the fix for Issue 13 and it had been applied
Note2: I will also do a seperate pull request for Issue 30
From what I udnerstand smaller specific pull requests allow for reversion of specific additions and features much more easily. Please do correct me if I have the wrong end of the stick on this.
2020-12-26 20:25:55 +01:00
Sirrobzeroone
5642819ba5
fix for #30
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2 line update so that shields when used no longer affects the base armor.config.level_multiplier and hard sets this to 0.9 and overriding whatever value maybe set under the UI for this seeting.
Tested in combination with #34 but no issues detected
2020-12-26 20:24:30 +01:00
BuckarooBanzay
724a3df50f
call "set_player_armor" on respawn
2020-12-23 15:40:44 +01:00
Sirrobzeroone
33e9ac8e23
Minor improvement to fix #13
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Picked up while testing #34 and #30 that this needed to be adjusted from hitter name to hitter is player.
Hitter name was resolving to true even when mob was attacking...nil being counted as a value.
I should have picked this up before and not sure how I missed this.
2020-12-23 15:31:51 +01:00
Sirrobzeroone
06aaaf4bca
whitespace removal
2020-12-20 21:26:33 +01:00
Sirrobzeroone
d515480370
fix for #13
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Tested PVP inside and outside protected - passed as expected
Tested PvsM inside and outside protected - passed as expected
2020-12-20 21:26:33 +01:00
hlqkj
6242cebb20
Added moreores to optional dependencies
2020-12-17 09:06:00 +01:00
Sirrobzeroone
291f0eb23a
Torch Damage Switchable ( #29 )
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Turn torch fire damage off if fire damage/protection enabled
Minor fixes to README.MD after further testing.
2020-12-13 13:07:39 +01:00
Sirrobzeroone
3b97763fdc
temporary workaround for #24
2020-12-11 10:23:05 +01:00
Sirrobzeroone
713b0c81d4
Documentation and Screenshot Update ( #26 )
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* New screenshot
* Examples Added
* formatting
* Delete README.txt
* formatting
* Update README.md
2020-12-03 08:38:41 +01:00
Sirrobzeroone
cbd1a1246b
Update README.md ( #25 )
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Update documentation #10
2020-11-30 07:44:32 +01:00
Maksim
5958b312ac
Fix detached inventory vulnerability ( #23 )
2020-11-03 22:22:14 +01:00
Thomas--S
7436fcdffe
Improve API for third party mods ( #21 )
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* Add `armor:update_skin(player_name)` function (useful for skin mods)
* Add option to prevent physics override (useful for Techage Jetpack mod)
* Add documentation
2020-10-12 07:47:57 +02:00
OgelGames
3f1a952afb
Fix not being able to place armor on anvil ( #19 )
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* fix not being able to place armor on anvil
* check for node on_rightclick on armor equip
2020-10-01 20:09:31 +02:00
OgelGames
7f63df230c
fix armor equip/unequip ( #17 )
2020-09-24 14:08:17 +02:00
Giov4
294338d3b0
Added the possibility to wear the armor on rightclick ( #16 )
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* Added the possibility to wear the armor on rightclick
* Added equip, unequip and get_weared_armor_elements functions
Co-authored-by: Giov4 <brancacciogiovanni1@gmail.com>
2020-09-22 07:45:39 +02:00
Giov4
9459400474
Italian translation corrections + armor:remove_all ( #15 )
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* Added armor:remove_all function
* Corrected README.txt
* Corrected italian translation
* Simplified Italian translation further
* CRUSHFIX: Replaced self.function with self:function
Co-authored-by: Giov4 <brancacciogiovanni1@gmail.com>
2020-09-19 13:30:39 +02:00
Giov4
2d9b0066bf
Added the possibility to hide wielded items in-game ( #14 )
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* Added the possibility to hide wielded items in-game
* Update wieldview/README.txt
Co-authored-by: David Leal <halfpacho@gmail.com>
2020-09-15 06:43:55 +02:00
BuckarooBanzay
502eb142da
run actions on pull-requests too
2020-08-31 07:43:19 +02:00
Olivier Dragon
7fc9966945
Move armor.get_translator to API
2020-08-31 07:41:59 +02:00
Olivier Dragon
4dc9a81ec2
Change intllib for v5 minetest.get_translator
2020-08-31 07:41:59 +02:00
Olivier Dragon
979516c13d
Update French translation
2020-08-31 07:41:59 +02:00
Olivier Dragon
ec5de28dc2
Update translations to MT v5 format
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using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
Olivier Dragon
0af7280e64
Update translations to MT v5 format
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using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
Buckaroo Banzai
073206701a
update integration test to minetest 5.2.0
2020-05-14 21:37:09 +02:00
BuckarooBanzay
b4eebf604e
fix ci badge urls
2020-05-01 16:33:46 +02:00
BuckarooBanzay
0da0088889
Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor
2020-05-01 16:30:35 +02:00
orbea
dbc6ccf089
Add missing fuel recipes for wood and cactus armor.
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Fixes https://github.com/stujones11/minetest-3d_armor/issues/174
2020-04-30 08:18:29 +02:00
orbea
acd8b2647d
Don't damage armor when drowning, eating or starving.
2020-04-30 08:15:37 +02:00
orbea
a6b89e7929
Fix count when armor is destroyed.
2020-04-29 11:10:11 +02:00
orbea
c3a755518e
Silence png warnings.
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Closes https://github.com/mt-mods/3d_armor/pull/1
2020-04-09 07:22:39 +02:00
Thomas Rudin
4c99049600
Merge pull request #2 from mt-mods/code-quality
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add luacheck and integration test workflows / fix luacheck errors
2020-02-17 17:36:52 +01:00
BuckarooBanzay
f81cb10f20
add luacheck and integration test workflows / fix luacheck errors
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partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
OgelGames
f3ad7ec6f1
add armor breakage alerts
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something I've wanted for a while...
2019-12-28 23:13:41 +11:00
BuckarooBanzay
fccd4d8b15
Merge branch 'preserve_immortal' of https://github.com/SmallJoker/minetest-3d_armor
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PR: https://github.com/stujones11/minetest-3d_armor/pull/170
2019-12-17 14:36:05 +01:00
Thomas Rudin
e5b2cf3a34
new armor and shield textures
2019-12-15 19:03:25 +01:00
BuckarooBanzay
d2608351f6
extend bone search radius
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hopefully fixes https://github.com/pandorabox-io/pandorabox.io/issues/364
2019-12-09 11:04:11 +01:00