Bradley Pierce
8f775a64f0
Rework armor stand inventories ( #165 )
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This change makes armor stands only have one inventory list instead of four, thereby allowing the user to shift-click items back and forth. There is no visual difference in the formspec, and each piece of armor still has its own dedicated slot. An LBM is used to update the inventories of previous armor stands.
2025-09-06 08:06:39 +02:00
Niklp
1fcbf64d53
Replace 3d_armor_trans.png
w/ engine provided blank.png
( #143 )
2024-04-04 07:25:05 +02:00
Luke aka SwissalpS
7fc313f911
armorstand nodes are not ground content ( #134 )
2024-02-29 07:39:44 +01:00
fluxionary
f3e66701aa
add a protected shared armor stand ( #127 )
2023-11-28 07:08:29 +01:00
Niklp
c894ba4b0c
Add initial_properties
to armor stand entity ( #116 )
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* Add `initial_properties` to armor stand entity
* Keep pos param
* fix
* fix crash
2023-10-22 19:21:52 +02:00
ROllerozxa
400745dd0c
Swedish translation (+refresh translations and remove outdated meta) ( #97 )
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* Refresh translations
* Add Swedish translations
* Remove outdated depends.txt and description.txt
2022-12-25 18:23:49 +01:00
sys4-fr
44111db4d7
Add use_texture_alpha to avoid warnings from 3d_armor_stand ( #44 )
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Co-authored-by: sys4 <bricassa@sys4.fr >
2021-03-06 17:36:02 +01:00
Olivier Dragon
4dc9a81ec2
Change intllib for v5 minetest.get_translator
2020-08-31 07:41:59 +02:00
Panquesito7
e248752ee4
Use newer functions from MT/MTG 5.0.0+
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These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
stujones11
3fe7dd2249
Replace deprecated getpos call
2019-03-05 19:40:54 +00:00
Scott Horvath
7e2d9426d1
fix formatting
2019-01-20 23:21:05 +00:00
Scott Horvath
813a88f3a1
Fixes Stand appending extra ".png" to texture when a "texture" attribute
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is explicity set on the armor's definition.
2019-01-20 23:21:05 +00:00
ChimneySwift
291b34bfc6
Auto-refresh armor stands after clearobjects.
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Currently armor stands appear empty after a clearobjects, in order to refresh them the armor must be removed and put back on again, this code automatically refreshes armor stands periodically to avoid these issues.
2017-12-05 18:28:27 +00:00
orbea
da7df11ce4
Change armor stand recipe to use any item from the fence group.
2017-11-10 17:41:59 +00:00
fat115
ae448c150c
added complete intllib support (i18n)
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added french translation
2017-08-08 18:09:27 +01:00
AntumDeluge
cc26d04345
Replace deprecated function 'intllib.Getter':
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- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11
5dab1ca887
Add intllib support to 3d_armor_stand
2017-03-31 22:09:32 +01:00
stujones11
ca79d39688
Armor stand: Improve TNT effects, closes #55
2017-03-08 19:36:30 +00:00
stujones11
81ffdaa6a7
Improve armor stand selection box
2017-02-15 18:25:49 +00:00
stujones11
ba62febdee
Armor stand, check protection and ignore, ignore
2017-02-08 20:57:42 +00:00
stujones11
8939a0dd43
Armor stand hidden nodes use copy of pos vector
2017-02-08 19:32:42 +00:00
stujones11
c691f3e219
Prevent building over armor stands
2017-02-08 18:26:15 +00:00
Toby plowy
75f808131c
New armorstand mapping
2017-01-25 19:48:25 +00:00
stujones11
b14db3c43c
Add missing placer param to locked armor stand, fixes #59
2016-05-11 22:19:13 +01:00
stujones11
32e87ee543
More armor stand fixes
2016-05-04 18:27:21 +01:00
stujones11
ddd7f3786c
Fix disappearing armor stand entities, again...
2016-05-01 16:11:27 +01:00
stujones11
5c5359de4f
Restore armor stand entities when knocked-back by TNT
2016-04-27 18:48:06 +01:00
stujones11
5421ce46da
Make armor stands 'blast-proof', fixes #55
2016-04-22 18:53:25 +01:00
stujones11
72cffbae17
Restore moved armor stand objects to original position when possible
2016-04-20 20:26:01 +01:00
stujones11
170ee39aed
Auto remove stray armor stand entities
2016-04-20 18:54:34 +01:00
stujones11
59bbc55b73
Fix armor stand entity duplication bug
2016-04-16 15:36:48 +01:00
stujones11
1dd904f5be
Merge pull request #50 from Thomas--S/patch-1
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Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11
9de8cc12bb
Fix disappearing entities when placing stands next to each other
2016-04-10 22:17:45 +01:00
Thomas--S
4e8cf05436
Add a locked armor stand
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This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11
b6a44057a6
Fix some tabulation
2016-04-09 01:19:32 +01:00
stujones11
fb29ce9150
Add a chest-like visible armor stand, closes #48
2016-04-08 20:17:28 +01:00