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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-10-19 17:05:20 +02:00
Commit Graph

36 Commits

Author SHA1 Message Date
Bradley Pierce
8f775a64f0 Rework armor stand inventories (#165)
This change makes armor stands only have one inventory list instead of four, thereby allowing the user to shift-click items back and forth. There is no visual difference in the formspec, and each piece of armor still has its own dedicated slot. An LBM is used to update the inventories of previous armor stands.
2025-09-06 08:06:39 +02:00
Niklp
1fcbf64d53 Replace 3d_armor_trans.png w/ engine provided blank.png (#143) 2024-04-04 07:25:05 +02:00
Luke aka SwissalpS
7fc313f911 armorstand nodes are not ground content (#134) 2024-02-29 07:39:44 +01:00
fluxionary
f3e66701aa add a protected shared armor stand (#127) 2023-11-28 07:08:29 +01:00
Niklp
c894ba4b0c Add initial_properties to armor stand entity (#116)
* Add `initial_properties` to armor stand entity

* Keep pos param

* fix

* fix crash
2023-10-22 19:21:52 +02:00
ROllerozxa
400745dd0c Swedish translation (+refresh translations and remove outdated meta) (#97)
* Refresh translations
* Add Swedish translations
* Remove outdated depends.txt and description.txt
2022-12-25 18:23:49 +01:00
sys4-fr
44111db4d7 Add use_texture_alpha to avoid warnings from 3d_armor_stand (#44)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-06 17:36:02 +01:00
Olivier Dragon
4dc9a81ec2 Change intllib for v5 minetest.get_translator 2020-08-31 07:41:59 +02:00
Panquesito7
e248752ee4 Use newer functions from MT/MTG 5.0.0+
These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
stujones11
3fe7dd2249 Replace deprecated getpos call 2019-03-05 19:40:54 +00:00
Scott Horvath
7e2d9426d1 fix formatting 2019-01-20 23:21:05 +00:00
Scott Horvath
813a88f3a1 Fixes Stand appending extra ".png" to texture when a "texture" attribute
is explicity set on the armor's definition.
2019-01-20 23:21:05 +00:00
ChimneySwift
291b34bfc6 Auto-refresh armor stands after clearobjects.
Currently armor stands appear empty after a clearobjects, in order to refresh them the armor must be removed and put back on again, this code automatically refreshes armor stands periodically to avoid these issues.
2017-12-05 18:28:27 +00:00
orbea
da7df11ce4 Change armor stand recipe to use any item from the fence group. 2017-11-10 17:41:59 +00:00
fat115
ae448c150c added complete intllib support (i18n)
added french translation
2017-08-08 18:09:27 +01:00
AntumDeluge
cc26d04345 Replace deprecated function 'intllib.Getter':
- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11
5dab1ca887 Add intllib support to 3d_armor_stand 2017-03-31 22:09:32 +01:00
stujones11
ca79d39688 Armor stand: Improve TNT effects, closes #55 2017-03-08 19:36:30 +00:00
stujones11
81ffdaa6a7 Improve armor stand selection box 2017-02-15 18:25:49 +00:00
stujones11
ba62febdee Armor stand, check protection and ignore, ignore 2017-02-08 20:57:42 +00:00
stujones11
8939a0dd43 Armor stand hidden nodes use copy of pos vector 2017-02-08 19:32:42 +00:00
stujones11
c691f3e219 Prevent building over armor stands 2017-02-08 18:26:15 +00:00
Toby plowy
75f808131c New armorstand mapping 2017-01-25 19:48:25 +00:00
stujones11
b14db3c43c Add missing placer param to locked armor stand, fixes #59 2016-05-11 22:19:13 +01:00
stujones11
32e87ee543 More armor stand fixes 2016-05-04 18:27:21 +01:00
stujones11
ddd7f3786c Fix disappearing armor stand entities, again... 2016-05-01 16:11:27 +01:00
stujones11
5c5359de4f Restore armor stand entities when knocked-back by TNT 2016-04-27 18:48:06 +01:00
stujones11
5421ce46da Make armor stands 'blast-proof', fixes #55 2016-04-22 18:53:25 +01:00
stujones11
72cffbae17 Restore moved armor stand objects to original position when possible 2016-04-20 20:26:01 +01:00
stujones11
170ee39aed Auto remove stray armor stand entities 2016-04-20 18:54:34 +01:00
stujones11
59bbc55b73 Fix armor stand entity duplication bug 2016-04-16 15:36:48 +01:00
stujones11
1dd904f5be Merge pull request #50 from Thomas--S/patch-1
Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11
9de8cc12bb Fix disappearing entities when placing stands next to each other 2016-04-10 22:17:45 +01:00
Thomas--S
4e8cf05436 Add a locked armor stand
This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11
b6a44057a6 Fix some tabulation 2016-04-09 01:19:32 +01:00
stujones11
fb29ce9150 Add a chest-like visible armor stand, closes #48 2016-04-08 20:17:28 +01:00