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			ci-mt-5.2.
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			armorswap
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | b2ae7f9c8b | ||
|  | 33738dcff8 | 
							
								
								
									
										14
									
								
								.github/workflows/integration-test.yml
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -1,14 +0,0 @@ | ||||
| name: integration-test | ||||
|  | ||||
| on: [push] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|  | ||||
|     runs-on: ubuntu-latest | ||||
|  | ||||
|     steps: | ||||
|     - uses: actions/checkout@v1 | ||||
|  | ||||
|     - name: integration-test | ||||
|       run: ./integration-test.sh | ||||
							
								
								
									
										17
									
								
								.github/workflows/luacheck.yml
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -1,17 +0,0 @@ | ||||
| name: luacheck | ||||
|  | ||||
| on: [push] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|  | ||||
|     runs-on: ubuntu-latest | ||||
|  | ||||
|     steps: | ||||
|     - uses: actions/checkout@v1 | ||||
|     - name: apt | ||||
|       run: sudo apt-get install -y luarocks | ||||
|     - name: luacheck install | ||||
|       run: luarocks install --local luacheck | ||||
|     - name: luacheck run | ||||
|       run: $HOME/.luarocks/bin/luacheck ./ | ||||
							
								
								
									
										34
									
								
								.luacheckrc
									
									
									
									
									
								
							
							
						
						| @@ -1,34 +0,0 @@ | ||||
|  | ||||
| unused_args = false | ||||
|  | ||||
| globals = { | ||||
| 	"wieldview", | ||||
| 	"armor", | ||||
| 	"armor_i18n", | ||||
| 	"inventory_plus" | ||||
| } | ||||
|  | ||||
| read_globals = { | ||||
| 	-- Stdlib | ||||
| 	string = {fields = {"split"}}, | ||||
| 	table = {fields = {"copy", "getn"}}, | ||||
|  | ||||
| 	-- Minetest | ||||
| 	"vector", "ItemStack", | ||||
| 	"dump", "VoxelArea", | ||||
|  | ||||
| 	-- deps | ||||
| 	"default", | ||||
| 	"minetest", | ||||
| 	"unified_inventory", | ||||
| 	"intllib", | ||||
| 	"wardrobe", | ||||
| 	"player_monoids", | ||||
| 	"armor_monoid", | ||||
| 	"sfinv", | ||||
| 	"ARMOR_MATERIALS", | ||||
| 	"ARMOR_FIRE_NODES", | ||||
| 	"pova", | ||||
| 	"skins", | ||||
| 	"u_skins" | ||||
| } | ||||
| @@ -185,6 +185,7 @@ armor.set_player_armor = function(self, player) | ||||
| 	local material = {count=1} | ||||
| 	local preview = armor:get_preview(name) | ||||
| 	local texture = "3d_armor_trans.png" | ||||
| 	local textures = {} | ||||
| 	local physics = {} | ||||
| 	local attributes = {} | ||||
| 	local levels = {} | ||||
| @@ -316,8 +317,6 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili | ||||
| 	if not name then | ||||
| 		return | ||||
| 	end | ||||
| 	local set_state | ||||
| 	local set_count | ||||
| 	local state = 0 | ||||
| 	local count = 0 | ||||
| 	local recip = true | ||||
| @@ -325,8 +324,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili | ||||
| 	local list = armor_inv:get_list("armor") | ||||
| 	for i, stack in pairs(list) do | ||||
| 		if stack:get_count() == 1 then | ||||
| 			local itemname = stack:get_name() | ||||
| 			local use = minetest.get_item_group(itemname, "armor_use") or 0 | ||||
| 			local name = stack:get_name() | ||||
| 			local use = minetest.get_item_group(name, "armor_use") or 0 | ||||
| 			local damage = use > 0 | ||||
| 			local def = stack:get_definition() or {} | ||||
| 			if type(def.on_punched) == "function" then | ||||
| @@ -374,21 +373,15 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili | ||||
| 				end | ||||
| 			end | ||||
| 			if damage == true and hitter == "fire" then | ||||
| 				damage = minetest.get_item_group(itemname, "flammable") > 0 | ||||
| 				damage = minetest.get_item_group(name, "flammable") > 0 | ||||
| 			end | ||||
| 			if damage == true then | ||||
| 				self:damage(player, i, stack, use) | ||||
| 				set_state = self.def[name].state | ||||
| 				set_count = self.def[name].count | ||||
| 			end | ||||
| 			state = state + stack:get_wear() | ||||
| 			count = count + 1 | ||||
| 		end | ||||
| 	end | ||||
| 	if set_count and set_count ~= count then | ||||
| 		state = set_state or state | ||||
| 		count = set_count or count | ||||
| 	end | ||||
| 	self.def[name].state = state | ||||
| 	self.def[name].count = count | ||||
| end | ||||
| @@ -478,8 +471,7 @@ end | ||||
| armor.load_armor_inventory = function(self, player) | ||||
| 	local _, inv = self:get_valid_player(player, "[load_armor_inventory]") | ||||
| 	if inv then | ||||
| 		local meta = player:get_meta() | ||||
| 		local armor_list_string = meta:get_string("3d_armor_inventory") | ||||
| 		local armor_list_string = player:get_attribute("3d_armor_inventory") | ||||
| 		if armor_list_string then | ||||
| 			inv:set_list("armor", | ||||
| 				self:deserialize_inventory_list(armor_list_string)) | ||||
| @@ -491,8 +483,7 @@ end | ||||
| armor.save_armor_inventory = function(self, player) | ||||
| 	local _, inv = self:get_valid_player(player, "[save_armor_inventory]") | ||||
| 	if inv then | ||||
| 		local meta = player:get_meta() | ||||
| 		meta:set_string("3d_armor_inventory", | ||||
| 		player:set_attribute("3d_armor_inventory", | ||||
| 			self:serialize_inventory_list(inv:get_list("armor"))) | ||||
| 	end | ||||
| end | ||||
| @@ -533,7 +524,7 @@ armor.drop_armor = function(pos, stack) | ||||
| 	if node then | ||||
| 		local obj = minetest.add_item(pos, stack) | ||||
| 		if obj then | ||||
| 			obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)}) | ||||
| 			obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|   | ||||
| @@ -79,19 +79,6 @@ if armor.materials.wood then | ||||
| 		damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, | ||||
| 		groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, | ||||
| 	}) | ||||
| 	local wood_armor_fuel = { | ||||
| 		helmet = 6, | ||||
| 		chestplate = 8, | ||||
| 		leggings = 7, | ||||
| 		boots = 5 | ||||
| 	} | ||||
| 	for armor, burn in pairs(wood_armor_fuel) do | ||||
| 		minetest.register_craft({ | ||||
| 			type = "fuel", | ||||
| 			recipe = "3d_armor:" .. armor .. "_wood", | ||||
| 			burntime = burn, | ||||
| 		}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| if armor.materials.cactus then | ||||
| @@ -123,19 +110,6 @@ if armor.materials.cactus then | ||||
| 		armor_groups = {fleshy=5}, | ||||
| 		damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, | ||||
| 	}) | ||||
| 	local cactus_armor_fuel = { | ||||
| 		helmet = 14, | ||||
| 		chestplate = 16, | ||||
| 		leggings = 15, | ||||
| 		boots = 13 | ||||
| 	} | ||||
| 	for armor, burn in pairs(cactus_armor_fuel) do | ||||
| 		minetest.register_craft({ | ||||
| 			type = "fuel", | ||||
| 			recipe = "3d_armor:" .. armor .. "_cactus", | ||||
| 			burntime = burn, | ||||
| 		}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| if armor.materials.steel then | ||||
|   | ||||
| @@ -15,23 +15,19 @@ local F = minetest.formspec_escape | ||||
|  | ||||
| dofile(modpath.."/api.lua") | ||||
|  | ||||
| -- integration test | ||||
| if minetest.settings:get_bool("enable_3d_armor_integration_test") then | ||||
|         dofile(modpath.."/integration_test.lua") | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Legacy Config Support | ||||
|  | ||||
| local input = io.open(modpath.."/armor.conf", "r") | ||||
| if input then | ||||
| 	dofile(modpath.."/armor.conf") | ||||
| 	input:close() | ||||
| 	input = nil | ||||
| end | ||||
| input = io.open(worldpath.."/armor.conf", "r") | ||||
| if input then | ||||
| 	dofile(worldpath.."/armor.conf") | ||||
| 	input:close() | ||||
| 	input = nil | ||||
| end | ||||
| for name, _ in pairs(armor.config) do | ||||
| 	local global = "ARMOR_"..name:upper() | ||||
| @@ -128,8 +124,7 @@ local function validate_armor_inventory(player) | ||||
| 		return | ||||
| 	end | ||||
| 	local armor_prev = {} | ||||
| 	local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;) | ||||
| 	local armor_list_string = attribute_meta:get_string("3d_armor_inventory") | ||||
| 	local armor_list_string = player:get_attribute("3d_armor_inventory") | ||||
| 	if armor_list_string then | ||||
| 		local armor_list = armor:deserialize_inventory_list(armor_list_string) | ||||
| 		for i, stack in ipairs(armor_list) do | ||||
| @@ -174,9 +169,9 @@ local function validate_armor_inventory(player) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local function init_player_armor(initplayer) | ||||
| 	local name = initplayer:get_player_name() | ||||
| 	local pos = initplayer:get_pos() | ||||
| local function init_player_armor(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local pos = player:get_pos() | ||||
| 	if not name or not pos then | ||||
| 		return false | ||||
| 	end | ||||
| @@ -219,20 +214,20 @@ local function init_player_armor(initplayer) | ||||
| 		end, | ||||
| 	}, name) | ||||
| 	armor_inv:set_size("armor", 6) | ||||
| 	if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then | ||||
| 		local player_inv = initplayer:get_inventory() | ||||
| 	if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then | ||||
| 		local player_inv = player:get_inventory() | ||||
| 		player_inv:set_size("armor", 6) | ||||
| 		for i=1, 6 do | ||||
| 			local stack = player_inv:get_stack("armor", i) | ||||
| 			armor_inv:set_stack("armor", i, stack) | ||||
| 		end | ||||
| 		armor:save_armor_inventory(initplayer) | ||||
| 		armor:save_armor_inventory(player) | ||||
| 		player_inv:set_size("armor", 0) | ||||
| 	end | ||||
| 	for i=1, 6 do | ||||
| 		local stack = armor_inv:get_stack("armor", i) | ||||
| 		if stack:get_count() > 0 then | ||||
| 			armor:run_callbacks("on_equip", initplayer, i, stack) | ||||
| 			armor:run_callbacks("on_equip", player, i, stack) | ||||
| 		end | ||||
| 	end | ||||
| 	armor.def[name] = { | ||||
| @@ -268,7 +263,7 @@ local function init_player_armor(initplayer) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	armor:set_player_armor(initplayer) | ||||
| 	armor:set_player_armor(player) | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| @@ -296,31 +291,24 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if not name then | ||||
| 		return | ||||
| 	end | ||||
|   local player_name = player:get_player_name() | ||||
| 	for field, _ in pairs(fields) do | ||||
| 		if string.find(field, "skins_set") then | ||||
| 			minetest.after(0, function() | ||||
|         local pplayer = minetest.get_player_by_name(player_name) | ||||
|         if player then | ||||
|           local skin = armor:get_player_skin(name) | ||||
|           armor.textures[name].skin = skin | ||||
|           armor:set_player_armor(pplayer) | ||||
|         end | ||||
| 			end) | ||||
| 			minetest.after(0, function(player) | ||||
| 				local skin = armor:get_player_skin(name) | ||||
| 				armor.textures[name].skin = skin | ||||
| 				armor:set_player_armor(player) | ||||
| 			end, player) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	default.player_set_model(player, "3d_armor_character.b3d") | ||||
|   local player_name = player:get_player_name() | ||||
|  | ||||
| 	minetest.after(0, function() | ||||
|     local pplayer = minetest.get_player_by_name(player_name) | ||||
| 		if pplayer and init_player_armor(pplayer) == false then | ||||
| 			pending_players[pplayer] = 0 | ||||
| 	minetest.after(0, function(player) | ||||
| 		if init_player_armor(player) == false then | ||||
| 			pending_players[player] = 0 | ||||
| 		end | ||||
| 	end) | ||||
| 	end, player) | ||||
| end) | ||||
|  | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| @@ -393,9 +381,8 @@ if armor.config.punch_damage == true then | ||||
| 	end) | ||||
| end | ||||
|  | ||||
| minetest.register_on_player_hpchange(function(player, hp_change, reason) | ||||
| 	if player and reason.type ~= "drown" and reason.hunger == nil | ||||
| 			and hp_change < 0 then | ||||
| minetest.register_on_player_hpchange(function(player, hp_change) | ||||
| 	if player and hp_change < 0 then | ||||
| 		local name = player:get_player_name() | ||||
| 		if name then | ||||
| 			local heal = armor.def[name].heal | ||||
| @@ -430,7 +417,7 @@ minetest.register_globalstep(function(dtime) | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| -- Fire Protection and water breathing, added by TenPlus1. | ||||
| -- Fire Protection and water breating, added by TenPlus1 | ||||
|  | ||||
| if armor.config.fire_protect == true then | ||||
| 	-- override hot nodes so they do not hurt player anywhere but mod | ||||
|   | ||||
| @@ -1,25 +0,0 @@ | ||||
|  | ||||
| minetest.log("warning", "[TEST] integration-test enabled!") | ||||
|  | ||||
| minetest.register_on_mods_loaded(function() | ||||
| 	minetest.after(1, function() | ||||
|  | ||||
| 		local data = minetest.write_json({ success = true }, true); | ||||
| 		local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" ); | ||||
| 		if file then | ||||
| 			file:write(data) | ||||
| 			file:close() | ||||
| 		end | ||||
|  | ||||
| 		file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" ); | ||||
| 		if file then | ||||
| 			for name in pairs(minetest.registered_nodes) do | ||||
| 				file:write(name .. '\n') | ||||
| 			end | ||||
| 			file:close() | ||||
| 		end | ||||
|  | ||||
| 		minetest.log("warning", "[TEST] integration tests done!") | ||||
| 		minetest.request_shutdown("success") | ||||
| 	end) | ||||
| end) | ||||
| @@ -1,4 +0,0 @@ | ||||
| name = 3d_armor | ||||
| depends = default | ||||
| optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib | ||||
| description = Adds craftable armor that is visible to other players. | ||||
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| Before Width: | Height: | Size: 252 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 3.1 KiB | 
| Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 183 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 189 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 2.8 KiB | 
| Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 217 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 250 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 2.9 KiB | 
| Before Width: | Height: | Size: 211 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 3.0 KiB | 
| Before Width: | Height: | Size: 298 B After Width: | Height: | Size: 2.9 KiB |