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version-0.
...
armorswap
Author | SHA1 | Date | |
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b2ae7f9c8b | |||
33738dcff8 |
14
.github/workflows/integration-test.yml
vendored
@ -1,14 +0,0 @@
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name: integration-test
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: integration-test
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run: ./integration-test.sh
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17
.github/workflows/luacheck.yml
vendored
@ -1,17 +0,0 @@
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name: luacheck
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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34
.luacheckrc
@ -1,34 +0,0 @@
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unused_args = false
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globals = {
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"wieldview",
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"armor",
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"armor_i18n",
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"inventory_plus"
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}
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read_globals = {
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-- Stdlib
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Minetest
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"vector", "ItemStack",
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"dump", "VoxelArea",
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-- deps
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"default",
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"minetest",
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"unified_inventory",
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"intllib",
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"wardrobe",
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"player_monoids",
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"armor_monoid",
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"sfinv",
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"ARMOR_MATERIALS",
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"ARMOR_FIRE_NODES",
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"pova",
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"skins",
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"u_skins"
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}
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@ -185,6 +185,7 @@ armor.set_player_armor = function(self, player)
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local material = {count=1}
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local textures = {}
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local physics = {}
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local attributes = {}
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local levels = {}
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@ -316,8 +317,6 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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if not name then
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return
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end
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local set_state
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local set_count
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local state = 0
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local count = 0
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local recip = true
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@ -325,8 +324,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local itemname = stack:get_name()
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local use = minetest.get_item_group(itemname, "armor_use") or 0
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local name = stack:get_name()
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local use = minetest.get_item_group(name, "armor_use") or 0
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local damage = use > 0
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local def = stack:get_definition() or {}
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if type(def.on_punched) == "function" then
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@ -374,21 +373,15 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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end
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end
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if damage == true and hitter == "fire" then
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damage = minetest.get_item_group(itemname, "flammable") > 0
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damage = minetest.get_item_group(name, "flammable") > 0
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end
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if damage == true then
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self:damage(player, i, stack, use)
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set_state = self.def[name].state
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set_count = self.def[name].count
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end
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state = state + stack:get_wear()
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count = count + 1
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end
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end
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if set_count and set_count ~= count then
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state = set_state or state
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count = set_count or count
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end
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self.def[name].state = state
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self.def[name].count = count
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end
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@ -478,8 +471,7 @@ end
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armor.load_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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if inv then
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local meta = player:get_meta()
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local armor_list_string = meta:get_string("3d_armor_inventory")
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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@ -491,8 +483,7 @@ end
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armor.save_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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if inv then
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local meta = player:get_meta()
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meta:set_string("3d_armor_inventory",
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player:set_attribute("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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end
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@ -533,7 +524,7 @@ armor.drop_armor = function(pos, stack)
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if node then
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local obj = minetest.add_item(pos, stack)
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if obj then
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obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
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end
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end
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@ -79,19 +79,6 @@ if armor.materials.wood then
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
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})
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local wood_armor_fuel = {
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helmet = 6,
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chestplate = 8,
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leggings = 7,
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boots = 5
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}
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for armor, burn in pairs(wood_armor_fuel) do
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minetest.register_craft({
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type = "fuel",
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recipe = "3d_armor:" .. armor .. "_wood",
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burntime = burn,
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})
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end
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end
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if armor.materials.cactus then
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@ -123,19 +110,6 @@ if armor.materials.cactus then
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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local cactus_armor_fuel = {
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helmet = 14,
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chestplate = 16,
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leggings = 15,
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boots = 13
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}
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for armor, burn in pairs(cactus_armor_fuel) do
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minetest.register_craft({
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type = "fuel",
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recipe = "3d_armor:" .. armor .. "_cactus",
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burntime = burn,
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})
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end
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end
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if armor.materials.steel then
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@ -15,23 +15,19 @@ local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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end
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-- Legacy Config Support
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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input = io.open(worldpath.."/armor.conf", "r")
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if input then
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dofile(worldpath.."/armor.conf")
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input:close()
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input = nil
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end
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for name, _ in pairs(armor.config) do
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local global = "ARMOR_"..name:upper()
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@ -128,8 +124,7 @@ local function validate_armor_inventory(player)
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return
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end
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local armor_prev = {}
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local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
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local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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local armor_list = armor:deserialize_inventory_list(armor_list_string)
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for i, stack in ipairs(armor_list) do
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@ -174,9 +169,9 @@ local function validate_armor_inventory(player)
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end
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end
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local function init_player_armor(initplayer)
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local name = initplayer:get_player_name()
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local pos = initplayer:get_pos()
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local function init_player_armor(player)
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local name = player:get_player_name()
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local pos = player:get_pos()
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if not name or not pos then
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return false
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end
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@ -219,20 +214,20 @@ local function init_player_armor(initplayer)
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end,
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}, name)
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armor_inv:set_size("armor", 6)
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if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
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local player_inv = initplayer:get_inventory()
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if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
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local player_inv = player:get_inventory()
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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armor:save_armor_inventory(initplayer)
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armor:save_armor_inventory(player)
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player_inv:set_size("armor", 0)
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end
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for i=1, 6 do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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armor:run_callbacks("on_equip", initplayer, i, stack)
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armor:run_callbacks("on_equip", player, i, stack)
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end
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end
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armor.def[name] = {
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@ -268,7 +263,7 @@ local function init_player_armor(initplayer)
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end
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end
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end
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armor:set_player_armor(initplayer)
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armor:set_player_armor(player)
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return true
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end
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@ -296,31 +291,24 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not name then
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return
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end
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local player_name = player:get_player_name()
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if player then
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
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armor:set_player_armor(pplayer)
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end
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end)
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minetest.after(0, function(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
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armor:set_player_armor(player)
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end, player)
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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local player_name = player:get_player_name()
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if pplayer and init_player_armor(pplayer) == false then
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pending_players[pplayer] = 0
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minetest.after(0, function(player)
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if init_player_armor(player) == false then
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pending_players[player] = 0
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end
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end)
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end, player)
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -393,9 +381,8 @@ if armor.config.punch_damage == true then
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end)
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end
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if player and reason.type ~= "drown" and reason.hunger == nil
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and hp_change < 0 then
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minetest.register_on_player_hpchange(function(player, hp_change)
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if player and hp_change < 0 then
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local name = player:get_player_name()
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if name then
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local heal = armor.def[name].heal
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@ -430,7 +417,7 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- Fire Protection and water breathing, added by TenPlus1.
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-- Fire Protection and water breating, added by TenPlus1
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if armor.config.fire_protect == true then
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-- override hot nodes so they do not hurt player anywhere but mod
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@ -1,25 +0,0 @@
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minetest.log("warning", "[TEST] integration-test enabled!")
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minetest.register_on_mods_loaded(function()
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minetest.after(1, function()
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local data = minetest.write_json({ success = true }, true);
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local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
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if file then
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file:write(data)
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file:close()
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end
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file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
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if file then
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for name in pairs(minetest.registered_nodes) do
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file:write(name .. '\n')
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end
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file:close()
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end
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minetest.log("warning", "[TEST] integration tests done!")
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minetest.request_shutdown("success")
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end)
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end)
|
@ -1,4 +0,0 @@
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name = 3d_armor
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depends = default
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
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description = Adds craftable armor that is visible to other players.
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Before Width: | Height: | Size: 202 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 252 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 183 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 189 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 217 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 250 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 211 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 298 B After Width: | Height: | Size: 2.9 KiB |