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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-28 22:36:39 +02:00

62 Commits

Author SHA1 Message Date
76f61d6c4e update integration test to minetest 5.2.0 2020-05-14 21:35:43 +02:00
b4eebf604e fix ci badge urls 2020-05-01 16:33:46 +02:00
0da0088889 Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor 2020-05-01 16:30:35 +02:00
dbc6ccf089 Add missing fuel recipes for wood and cactus armor.
Fixes https://github.com/stujones11/minetest-3d_armor/issues/174
2020-04-30 08:18:29 +02:00
acd8b2647d Don't damage armor when drowning, eating or starving. 2020-04-30 08:15:37 +02:00
a6b89e7929 Fix count when armor is destroyed. 2020-04-29 11:10:11 +02:00
c3a755518e Silence png warnings.
Closes https://github.com/mt-mods/3d_armor/pull/1
2020-04-09 07:22:39 +02:00
4c99049600 Merge pull request #2 from mt-mods/code-quality
add luacheck and integration test workflows / fix luacheck errors
2020-02-17 17:36:52 +01:00
f81cb10f20 add luacheck and integration test workflows / fix luacheck errors
partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
f3ad7ec6f1 add armor breakage alerts
something I've wanted for a while...
2019-12-28 23:13:41 +11:00
fccd4d8b15 Merge branch 'preserve_immortal' of https://github.com/SmallJoker/minetest-3d_armor
PR: https://github.com/stujones11/minetest-3d_armor/pull/170
2019-12-17 14:36:05 +01:00
e5b2cf3a34 new armor and shield textures 2019-12-15 19:03:25 +01:00
d2608351f6 extend bone search radius
hopefully fixes https://github.com/pandorabox-io/pandorabox.io/issues/364
2019-12-09 11:04:11 +01:00
a05eae3782 Preserve immortal group for per-player damage 2019-10-07 20:12:58 +02:00
2ac90f8d19 drop invalid item instead of erase it 2019-07-16 09:40:28 +07:00
4adc602704 Update api.lua 2019-06-17 13:03:27 -05:00
e248752ee4 Use newer functions from MT/MTG 5.0.0+
These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
47ecef46f7 Update licenses 2019-05-27 20:30:03 +01:00
1d22612664 Bump version to 0.4.13 2019-03-05 20:01:01 +00:00
3fe7dd2249 Replace deprecated getpos call 2019-03-05 19:40:54 +00:00
be9579a365 Offset models for minetest 5.0.0 2019-03-05 19:30:38 +00:00
18320e96b9 Replace braces within replace to avoid invalid line error 2019-03-05 19:27:37 +00:00
99471d3aa0 Create settingtypes.txt file 2019-03-05 19:27:37 +00:00
b6283f3f0f Fix some default settings values in README 2019-03-05 19:27:37 +00:00
7e2d9426d1 fix formatting 2019-01-20 23:21:05 +00:00
813a88f3a1 Fixes Stand appending extra ".png" to texture when a "texture" attribute
is explicity set on the armor's definition.
2019-01-20 23:21:05 +00:00
4c032e8c7e Add Portuguese Translations 2018-11-09 17:50:10 +00:00
945e816b55 Locale es.po created 2018-10-23 18:02:46 +01:00
10ded06705 Create es.po 2018-10-23 18:02:46 +01:00
43a69ad853 Locale es.po created 2018-10-23 18:02:46 +01:00
13a8f0d019 Add new textures 2018-10-19 20:37:48 +01:00
70325158e6 Reverts 9ce0ed9f55 / #152
The preview method is skin preview only, without armor. That is wrong for showing on formspec

Sorry for inconveniences. I need to fix the preview handling in player_api_modpack-version in an other way
2018-08-24 18:58:32 +01:00
c96ba7ef34 Cleanup locales (#155)
* use localization function in formspecs

* remove unused translations

* remove F keyword from updatepo tool

* add tool readme
2018-07-26 20:05:50 +01:00
838867a6bc add russian locale 2018-07-22 20:53:38 +01:00
9ce0ed9f55 Use preview method for unified inventory
I found this during porting the 3d_armor to player_api ;-)
2018-07-22 20:51:07 +01:00
c0d45ceaa1 show fire: value
this fixes the Fire: value in formspec so it shows a number instead of "Fire: armor_fire".
2018-06-18 20:21:58 +01:00
656bcf30bc Bump version to 0.4.12 2018-06-10 19:39:38 +01:00
579e64a5e7 Code tidy 2018-06-02 22:13:41 +01:00
6f99803d2d Return invalid items in singleplayer mode 2018-06-02 20:46:44 +01:00
f960fc1a41 Only validate armor inventory after user changes 2018-06-02 18:59:32 +01:00
af4a381433 Update screenshot image 2018-05-24 19:25:34 +01:00
1f11a28ad4 More armor callback fixes 2018-05-24 19:06:27 +01:00
a5ddc3e60a Move comment :) 2018-05-23 21:40:06 +01:00
83f3e01efa Run callbacks based on validated inventory 2018-05-23 20:15:09 +01:00
7d30bc25a3 Allow replacing similar armor in the same slot 2018-05-22 18:40:24 +01:00
e4b12558d4 Ammendment to 21b5c68505 2018-05-19 21:35:15 +01:00
21b5c68505 Validate and clean armor inventory before saving 2018-05-19 20:25:27 +01:00
21716ffd31 Display correct heal attribute level, fixes #137 2018-05-13 16:52:29 +01:00
cc6fff2b04 Shields: Fix positional sound effects 2018-05-13 16:31:51 +01:00
4210cafff3 add POVA support (#138)
* add POVA support

Add support for POVA player overrides.

* add POVA support

Add support for POVA player overrides.
2018-05-07 14:41:40 +01:00
579d245a00 Fix crash with UI but no technic 2018-02-23 18:00:43 +00:00
c812e0ac56 Shields: Add option to disable sound effects 2018-02-18 20:35:49 +00:00
4baed2ca22 Remove on_punch effects from admin armor, closes #131 2018-02-18 20:24:35 +00:00
b9c8681e14 Bump version to 0.4.11 2018-02-11 17:13:25 +00:00
2fc92880fd Move technic_armor and hazmat_suit to separate repos 2018-02-11 17:11:51 +00:00
b4cfdac6f5 Update licenses to current year 2018-02-11 16:57:27 +00:00
59b26b37f9 Fix item duplication vulnerability 2018-02-11 16:12:22 +00:00
7226dd6174 Add Malay translation 2018-02-07 17:39:38 +00:00
4fc51971d1 Fix registered group level display 2018-01-10 19:16:23 +00:00
291b34bfc6 Auto-refresh armor stands after clearobjects.
Currently armor stands appear empty after a clearobjects, in order to refresh them the armor must be removed and put back on again, this code automatically refreshes armor stands periodically to avoid these issues.
2017-12-05 18:28:27 +00:00
da7df11ce4 Change armor stand recipe to use any item from the fence group. 2017-11-10 17:41:59 +00:00
4ff61da39a Correct minetest version in README.md 2017-10-24 20:53:06 +01:00
323 changed files with 2263 additions and 727 deletions

14
.github/workflows/integration-test.yml vendored Normal file
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@ -0,0 +1,14 @@
name: integration-test
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: integration-test
run: ./integration-test.sh

17
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,17 @@
name: luacheck
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

34
.luacheckrc Normal file
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@ -0,0 +1,34 @@
unused_args = false
globals = {
"wieldview",
"armor",
"armor_i18n",
"inventory_plus"
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"vector", "ItemStack",
"dump", "VoxelArea",
-- deps
"default",
"minetest",
"unified_inventory",
"intllib",
"wardrobe",
"player_monoids",
"armor_monoid",
"sfinv",
"ARMOR_MATERIALS",
"ARMOR_FIRE_NODES",
"pova",
"skins",
"u_skins"
}

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@ -1,9 +1,26 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
License Source Code
-------------------
License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
https://github.com/daviddoesminetest/3d-armors-new-textures
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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@ -32,11 +32,11 @@ armor_material_mithril = true
armor_material_crystal = true
-- Increase this if you get initialization glitches when a player first joins.
armor_init_delay = 1
armor_init_delay = 2
-- Number of initialization attempts.
-- Use in conjunction with armor_init_delay if initialization problems persist.
armor_init_times = 1
armor_init_times = 10
-- Increase this if armor is not getting into bones due to server lag.
armor_bones_delay = 1
@ -68,6 +68,9 @@ armor_fire_protect = false
-- Enable punch damage effects.
armor_punch_damage = true
-- Enable migration of old armor inventories
armor_migrate_old_inventory = true
API
---
@ -108,7 +111,7 @@ armor:register_armor("mod_name:speed_boots", {
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
reciprocate_damage = true,
on_destroy = function(player, index, stack)
local pos = player:getpos()
local pos = player:get_pos()
if pos then
minetest.sound_play({
name = "mod_name_break_sound",

View File

@ -4,6 +4,7 @@ local S = armor_i18n.gettext
local skin_previews = {}
local use_player_monoids = minetest.global_exists("player_monoids")
local use_armor_monoid = minetest.global_exists("armor_monoid")
local use_pova_mod = minetest.get_modpath("pova")
local armor_def = setmetatable({}, {
__index = function()
return setmetatable({
@ -72,7 +73,8 @@ armor = {
on_damage = {},
on_destroy = {},
},
version = "0.4.10",
migrate_old_inventory = true,
version = "0.4.13",
}
armor.config = {
@ -174,7 +176,7 @@ armor.update_player_visuals = function(self, player)
end
armor.set_player_armor = function(self, player)
local name, player_inv = self:get_valid_player(player, "[set_player_armor]")
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
if not name then
return
end
@ -183,7 +185,6 @@ armor.set_player_armor = function(self, player)
local material = {count=1}
local preview = armor:get_preview(name)
local texture = "3d_armor_trans.png"
local textures = {}
local physics = {}
local attributes = {}
local levels = {}
@ -199,7 +200,7 @@ armor.set_player_armor = function(self, player)
change[group] = 1
levels[group] = 0
end
local list = player_inv:get_list("armor")
local list = armor_inv:get_list("armor")
if type(list) ~= "table" then
return
end
@ -218,6 +219,7 @@ armor.set_player_armor = function(self, player)
local level = def.groups["armor_"..element]
levels["fleshy"] = levels["fleshy"] + level
end
break
end
-- DEPRECATED, use armor_groups instead
if def.groups["armor_radiation"] and levels["radiation"] then
@ -267,7 +269,8 @@ armor.set_player_armor = function(self, player)
change[group] = groups[group] / base
end
for _, attr in pairs(self.attributes) do
self.def[name][attr] = attributes[attr]
local mult = attr == "heal" and self.config.heal_multiplier or 1
self.def[name][attr] = attributes[attr] * mult
end
for _, phys in pairs(self.physics) do
self.def[name][phys] = physics[phys]
@ -275,6 +278,11 @@ armor.set_player_armor = function(self, player)
if use_armor_monoid then
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
else
-- Preserve immortal group (damage disabled for player)
local immortal = player:get_armor_groups().immortal
if immortal and immortal ~= 0 then
groups.immortal = 1
end
player:set_armor_groups(groups)
end
if use_player_monoids then
@ -284,6 +292,14 @@ armor.set_player_armor = function(self, player)
"3d_armor:physics")
player_monoids.gravity:add_change(player, physics.gravity,
"3d_armor:physics")
elseif use_pova_mod then
-- only add the changes, not the default 1.0 for each physics setting
pova.add_override(name, "3d_armor", {
speed = physics.speed - 1,
jump = physics.jump - 1,
gravity = physics.gravity - 1,
})
pova.do_override(player)
else
player:set_physics_override(physics)
end
@ -296,19 +312,21 @@ armor.set_player_armor = function(self, player)
end
armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
local name, player_inv = self:get_valid_player(player, "[punch]")
local name, armor_inv = self:get_valid_player(player, "[punch]")
if not name then
return
end
local set_state
local set_count
local state = 0
local count = 0
local recip = true
local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
local list = player_inv:get_list("armor")
local list = armor_inv:get_list("armor")
for i, stack in pairs(list) do
if stack:get_count() == 1 then
local name = stack:get_name()
local use = minetest.get_item_group(name, "armor_use") or 0
local itemname = stack:get_name()
local use = minetest.get_item_group(itemname, "armor_use") or 0
local damage = use > 0
local def = stack:get_definition() or {}
if type(def.on_punched) == "function" then
@ -356,15 +374,21 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
end
end
if damage == true and hitter == "fire" then
damage = minetest.get_item_group(name, "flammable") > 0
damage = minetest.get_item_group(itemname, "flammable") > 0
end
if damage == true then
self:damage(player, i, stack, use)
set_state = self.def[name].state
set_count = self.def[name].count
end
state = state + stack:get_wear()
count = count + 1
end
end
if set_count and set_count ~= count then
state = set_state or state
count = set_count or count
end
self.def[name].state = state
self.def[name].count = count
end
@ -419,34 +443,70 @@ armor.get_armor_formspec = function(self, name, listring)
for _, attr in pairs(self.attributes) do
formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
end
for _, group in pairs(self.attributes) do
formspec = formspec:gsub("armor_group_"..group, armor.def[name][group])
for group, _ in pairs(self.registered_groups) do
formspec = formspec:gsub("armor_group_"..group,
armor.def[name].groups[group])
end
return formspec
end
armor.get_element = function(self, item_name)
for _, element in pairs(armor.elements) do
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
return element
end
end
end
armor.serialize_inventory_list = function(self, list)
local list_table = {}
for _, stack in ipairs(list) do
table.insert(list_table, stack:to_string())
end
return minetest.serialize(list_table)
end
armor.deserialize_inventory_list = function(self, list_string)
local list_table = minetest.deserialize(list_string)
local list = {}
for _, stack in ipairs(list_table or {}) do
table.insert(list, ItemStack(stack))
end
return list
end
armor.load_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
if inv then
local meta = player:get_meta()
local armor_list_string = meta:get_string("3d_armor_inventory")
if armor_list_string then
inv:set_list("armor",
self:deserialize_inventory_list(armor_list_string))
return true
end
end
end
armor.save_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
if inv then
local meta = player:get_meta()
meta:set_string("3d_armor_inventory",
self:serialize_inventory_list(inv:get_list("armor")))
end
end
armor.update_inventory = function(self, player)
-- DEPRECATED: Legacy inventory support
end
armor.set_inventory_stack = function(self, player, i, stack)
local msg = "[set_inventory_stack]"
local name = player:get_player_name()
if not name then
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
return
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
if inv then
inv:set_stack("armor", i, stack)
self:save_armor_inventory(player)
end
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not player_inv then
minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
return
elseif not armor_inv then
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
return
end
player_inv:set_stack("armor", i, stack)
armor_inv:set_stack("armor", i, stack)
end
armor.get_valid_player = function(self, player, msg)
@ -460,9 +520,9 @@ armor.get_valid_player = function(self, player, msg)
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
return
end
local inv = player:get_inventory()
local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not inv then
minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
return
end
return name, inv
@ -473,7 +533,7 @@ armor.drop_armor = function(pos, stack)
if node then
local obj = minetest.add_item(pos, stack)
if obj then
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
end
end
end

View File

@ -79,6 +79,19 @@ if armor.materials.wood then
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
})
local wood_armor_fuel = {
helmet = 6,
chestplate = 8,
leggings = 7,
boots = 5
}
for armor, burn in pairs(wood_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_wood",
burntime = burn,
})
end
end
if armor.materials.cactus then
@ -110,6 +123,19 @@ if armor.materials.cactus then
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
local cactus_armor_fuel = {
helmet = 14,
chestplate = 16,
leggings = 15,
boots = 13
}
for armor, burn in pairs(cactus_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_cactus",
burntime = burn,
})
end
end
if armor.materials.steel then

View File

@ -1,6 +1,7 @@
default
player_monoids?
armor_monoid?
pova?
fire?
ethereal?
bakedclay?

View File

@ -1,13 +1,3 @@
-- support for i18n
armor_i18n = { }
local MP = minetest.get_modpath(minetest.get_current_modname())
armor_i18n.gettext, armor_i18n.ngettext = dofile(MP.."/intllib.lua")
-- escaping formspec
armor_i18n.fgettext = function(...) return minetest.formspec_escape(armor_i18n.gettext(...)) end
-- local functions
local S = armor_i18n.gettext
local F = armor_i18n.fgettext
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local worldpath = minetest.get_worldpath()
@ -15,21 +5,33 @@ local last_punch_time = {}
local pending_players = {}
local timer = 0
-- support for i18n
armor_i18n = { }
armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua")
-- local functions
local S = armor_i18n.gettext
local F = minetest.formspec_escape
dofile(modpath.."/api.lua")
-- integration test
if minetest.settings:get_bool("enable_3d_armor_integration_test") then
dofile(modpath.."/integration_test.lua")
end
-- Legacy Config Support
local input = io.open(modpath.."/armor.conf", "r")
if input then
dofile(modpath.."/armor.conf")
input:close()
input = nil
end
input = io.open(worldpath.."/armor.conf", "r")
if input then
dofile(worldpath.."/armor.conf")
input:close()
input = nil
end
for name, _ in pairs(armor.config) do
local global = "ARMOR_"..name:upper()
@ -68,7 +70,7 @@ end
if minetest.get_modpath("technic") then
armor.formspec = armor.formspec..
"label[5,2.5;"..F("Radiation")..": armor_group_radiation]"
"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
armor:register_armor_group("radiation")
end
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
@ -96,59 +98,118 @@ dofile(modpath.."/armor.lua")
-- Armor Initialization
armor.formspec = armor.formspec..
"label[5,1;"..F("Level")..": armor_level]"..
"label[5,1.5;"..F("Heal")..": armor_attr_heal]"
"label[5,1;"..F(S("Level"))..": armor_level]"..
"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
if armor.config.fire_protect then
armor.formspec = armor.formspec.."label[5,2;"..F("Fire")..": armor_fire]"
armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
end
armor:register_on_damage(function(player, index, stack)
local name = player:get_player_name()
local def = stack:get_definition()
if name and def and def.description and stack:get_wear() > 60100 then
minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end
end)
armor:register_on_destroy(function(player, index, stack)
local name = player:get_player_name()
local def = stack:get_definition()
if name and def and def.description then
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end
end)
local function init_player_armor(player)
local name = player:get_player_name()
local function validate_armor_inventory(player)
-- Workaround for detached inventory swap exploit
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
local pos = player:get_pos()
if not inv then
return
end
local armor_prev = {}
local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
if armor_list_string then
local armor_list = armor:deserialize_inventory_list(armor_list_string)
for i, stack in ipairs(armor_list) do
if stack:get_count() > 0 then
armor_prev[stack:get_name()] = i
end
end
end
local elements = {}
local player_inv = player:get_inventory()
local pos = player:getpos()
if not name or not player_inv or not pos then
for i = 1, 6 do
local stack = inv:get_stack("armor", i)
if stack:get_count() > 0 then
local item = stack:get_name()
local element = armor:get_element(item)
if element and not elements[element] then
if armor_prev[item] then
armor_prev[item] = nil
else
-- Item was not in previous inventory
armor:run_callbacks("on_equip", player, i, stack)
end
elements[element] = true;
else
inv:remove_item("armor", stack)
minetest.item_drop(stack, player, pos)
-- The following code returns invalid items to the player's main
-- inventory but could open up the possibity for a hacked client
-- to receive items back they never really had. I am not certain
-- so remove the is_singleplayer check at your own risk :]
if minetest.is_singleplayer() and player_inv and
player_inv:room_for_item("main", stack) then
player_inv:add_item("main", stack)
end
end
end
end
for item, i in pairs(armor_prev) do
local stack = ItemStack(item)
-- Previous item is not in current inventory
armor:run_callbacks("on_unequip", player, i, stack)
end
end
local function init_player_armor(initplayer)
local name = initplayer:get_player_name()
local pos = initplayer:get_pos()
if not name or not pos then
return false
end
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor:run_callbacks("on_equip", player, index, stack)
validate_armor_inventory(player)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:run_callbacks("on_unequip", player, index, stack)
validate_armor_inventory(player)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil)
validate_armor_inventory(player)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
end,
allow_put = function(inv, listname, index, stack, player)
local def = stack:get_definition() or {}
local allowed = 0
for _, element in pairs(armor.elements) do
if def.groups["armor_"..element] then
allowed = 1
for i = 1, 6 do
local item = inv:get_stack("armor", i):get_name()
if minetest.get_item_group(item, "armor_"..element) > 0 then
return 0
end
end
allow_put = function(inv, listname, index, put_stack, player)
local element = armor:get_element(put_stack:get_name())
if not element then
return 0
end
for i = 1, 6 do
local stack = inv:get_stack("armor", i)
local def = stack:get_definition() or {}
if def.groups and def.groups["armor_"..element]
and i ~= index then
return 0
end
end
return allowed
return 1
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
@ -158,11 +219,21 @@ local function init_player_armor(player)
end,
}, name)
armor_inv:set_size("armor", 6)
player_inv:set_size("armor", 6)
if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
local player_inv = initplayer:get_inventory()
player_inv:set_size("armor", 6)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
armor:save_armor_inventory(initplayer)
player_inv:set_size("armor", 0)
end
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
armor:run_callbacks("on_equip", player, i, stack)
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
armor:run_callbacks("on_equip", initplayer, i, stack)
end
end
armor.def[name] = {
init_time = minetest.get_gametime(),
@ -197,7 +268,7 @@ local function init_player_armor(player)
end
end
end
armor:set_player_armor(player)
armor:set_player_armor(initplayer)
return true
end
@ -225,24 +296,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then
return
end
local player_name = player:get_player_name()
for field, _ in pairs(fields) do
if string.find(field, "skins_set") then
minetest.after(0, function(player)
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin
armor:set_player_armor(player)
end, player)
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if player then
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin
armor:set_player_armor(pplayer)
end
end)
end
end
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
minetest.after(0, function(player)
if init_player_armor(player) == false then
pending_players[player] = 0
local player_name = player:get_player_name()
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0
end
end, player)
end)
end)
minetest.register_on_leaveplayer(function(player)
@ -256,26 +334,27 @@ end)
if armor.config.drop == true or armor.config.destroy == true then
minetest.register_on_dieplayer(function(player)
local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]")
local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
if not name then
return
end
local drop = {}
for i=1, player_inv:get_size("armor") do
local stack = player_inv:get_stack("armor", i)
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
table.insert(drop, stack)
armor:set_inventory_stack(player, i, nil)
armor:run_callbacks("on_unequip", player, i, stack)
armor_inv:set_stack("armor", i, nil)
end
end
armor:save_armor_inventory(player)
armor:set_player_armor(player)
local pos = player:getpos()
local pos = player:get_pos()
if pos and armor.config.destroy == false then
minetest.after(armor.config.bones_delay, function()
local meta = nil
local maxp = vector.add(pos, 8)
local minp = vector.subtract(pos, 8)
local maxp = vector.add(pos, 16)
local minp = vector.subtract(pos, 16)
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
for _, p in pairs(bones) do
local m = minetest.get_meta(p)
@ -314,12 +393,12 @@ if armor.config.punch_damage == true then
end)
end
minetest.register_on_player_hpchange(function(player, hp_change)
if player and hp_change < 0 then
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if player and reason.type ~= "drown" and reason.hunger == nil
and hp_change < 0 then
local name = player:get_player_name()
if name then
local heal = armor.def[name].heal
heal = heal * armor.config.heal_multiplier
if heal >= math.random(100) then
hp_change = 0
end
@ -351,7 +430,7 @@ minetest.register_globalstep(function(dtime)
end
end)
-- Fire Protection and water breating, added by TenPlus1
-- Fire Protection and water breathing, added by TenPlus1.
if armor.config.fire_protect == true then
-- override hot nodes so they do not hurt player anywhere but mod
@ -372,7 +451,7 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then
end
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local pos = player:get_pos()
local hp = player:get_hp()
if not name or not pos or not hp then
return

View File

@ -0,0 +1,25 @@
minetest.log("warning", "[TEST] integration-test enabled!")
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
if file then
for name in pairs(minetest.registered_nodes) do
file:write(name .. '\n')
end
file:close()
end
minetest.log("warning", "[TEST] integration tests done!")
minetest.request_shutdown("success")
end)
end)

384
3d_armor/locale/es.po Normal file
View File

@ -0,0 +1,384 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: El nombre del jugador es nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor: El inventario del jugador es nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: La armadura desconectada es nula @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: La referencia del jugador es nula @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Casco de admin"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Peto de admin"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Polainas de admin"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Botas de admin"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Casco de madera"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Peto de madera"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Polainas de madera"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Botas de madera"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Casco de cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Peto de cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Polainas de cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Botas de cactus"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Casco de acero"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Peto de acero"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Polainas de acero"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Botas de acero"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Casco de bronce"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Peto de bronce"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Polainas de bronce"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Botas de bronce"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Casco de diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Peto de diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Polainas de diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Botas de diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Casco de oro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Peto de oro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Polainas de oro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Botas de oro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Casco de mitrilo"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Peto de mitrilo"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Polainas de mitrilo"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Botas de mitrilo"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Casco de cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Peto de cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Polainas de cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Botas de cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiación"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Nivel"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Salud"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fuego"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "¡Tu @1 fue destruído!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Fallo en la inicialización del jugador"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nodos de fuego desabilitados"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mod cargado, pero sin ser usado."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Volver"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armadura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mod cargado, pero sin ser usado."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Parte arriba maniquí armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Maniquí para armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Maniquí para armadura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Maniquí para armadura (bloqueado)"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Maniquí para armadura (propiedad de @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mod cargado, pero sin ser usado."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "Armadura 3d"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "¡Armadura no inicializada!"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit: Mod cargado, pero sin ser usado."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "Casco de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Peto de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Manga de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "Polainas de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "Botas de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Traje de hazmat"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Escudo de admin"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Escudo de madera"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Escudo de madera mejorado"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Escudo de cactus"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Escudo de cactus mejorado"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Escudo de acero"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Escudo de bronce"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Escudo de diamante"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Escudo de oro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Escudo de mitrilo"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Escudo de cristal"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor: Mod cargado, pero no usado."
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "Plomo"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "Latón"
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr "Hierro fundido"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "Acero carbono"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "Acero inoxidable"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "Estaño"
#: ../technic_armor/init.lua
msgid "Silver"
msgstr "Plata"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "Casco"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Peto"
#: ../technic_armor/init.lua
msgid "Leggins"
msgstr "Polainas"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "Botas"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Escudo"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 de @1"

View File

@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
# French translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# fat115 <fat115@framasoft.org>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: 2017-08-06 18:20+0200\n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Language-Team: \n"
"Language: fr\n"
@ -18,22 +18,18 @@ msgstr ""
"X-Generator: Poedit 1.8.12\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor : Référence au joueur non trouvée @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor : Nom du joueur non trouvé @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor : Inventaire du joueur non trouvé @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor : Référence au joueur non trouvée @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Casque d'admin"
@ -254,34 +250,6 @@ msgstr "Armure 3d"
msgid "Armor not initialized!"
msgstr "Armure non initialisée !"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit : Mod chargé mais non utilisé."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "Casque 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Cuirasse 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Manches 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "Jambières 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "Bottes 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Combinaison 'Hazmat'"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Bouclier d'admin"
@ -325,60 +293,3 @@ msgstr "Bouclier en mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Bouclier en cristal"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor : Mod chargé mais non utilisé."
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "plomb"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "laiton"
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr "fonte"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "acier au carbone"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "acier inoxydable"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "étain"
#: ../technic_armor/init.lua
msgid "Silver"
msgstr "argent"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "Casque"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Cuirasse"
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr "Jambières"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "Bottes"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Bouclier"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 en @1"

View File

@ -1,14 +1,14 @@
# ITALIAN LOCALE FILE FOR THE 3D ARMOR MODULE
# Copyright (C) 2012-2017 Stuart Jones
# This file is distributed under the same license as the 3D ARMOR package.
# Italian translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian localization file for the 3D Armor module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: 2017-08-18 00:36+0100\n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: ITALIANO\n"
"Language: it\n"
@ -18,22 +18,18 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor: L'inventario della/del giocatrice/tore è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Elmo dell'amministratrice/tore"
@ -254,34 +250,6 @@ msgstr "Armatura 3D"
msgid "Armor not initialized!"
msgstr "Armatura non inizializzata!"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit: Mod caricato ma inutilizzato."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "Elmo hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Corazza hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Manica hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "Gambali hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "Stivali hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Completo hazmat"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Scudo dell'amministratrice/tore"
@ -325,60 +293,3 @@ msgstr "Scudo di mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Scudo di cristallo"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor: Mod caricato ma inutilizzato."
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "Piombo"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "Ottone"
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr "Ghisa"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "Acciaio al carbonio"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "Acciaio inossidabile"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "Stagno"
#: ../technic_armor/init.lua
msgid "Silver"
msgstr "Argento"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "Elmo"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Corazza"
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr "Gambali"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "Stivali"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Scudo"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 di @1"

296
3d_armor/locale/ms.po Normal file
View File

@ -0,0 +1,296 @@
# Malay translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Language-Team: \n"
"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Rujukan pemain tiada nilai @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Nama pemain tiada nilai @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Helmet Pentadbir"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Perisai Dada Pentadbir"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Perisai Kaki Pentadbir"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "But Pentadbir"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Helmet Kayu"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Perisai Dada Kayu"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Perisai Kaki Kayu"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "But Kayu"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Helmet Kaktus"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Perisai Dada Kaktus"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Perisai Kaki Kaktus"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "But Kaktus"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Helmet Keluli"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Perisai Dada Keluli"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Perisai Kaki Keluli"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "But Keluli"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Helmet Gangsa"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Perisai Dada Gangsa"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Perisai Kaki Gangsa"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "But Gangsa"
# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond.
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Helmet Intan"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Perisai Dada Intan"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Perisai Kaki Intan"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "But Intan"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Helmet Emas"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Perisai Dada Emas"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Perisai Kaki Emas"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "But Emas"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Helmet Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Perisai Dada Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Perisai Kaki Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "But Mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Helmet Kristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Perisai Dada Kristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Perisai Kaki Kristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "But Kristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiasi"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Tahap"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Pulih"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Api"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "@1 anda telah musnah!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Gagal mengasalkan pemain"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nod-nod Api dilumpuhkan"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Kembali"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Perisai"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Bhg atas dirian perisai"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Dirian perisai"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Dirian Perisai"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Dirian perisai Berkunci"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Dirian Perisai (milik @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "Perisai 3d"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Perisai tidak diasalkan!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Perisai Pegang Pentadbir"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Perisai Pegang Kayu"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Perisai Pegang Kayu Kukuh"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Perisai Pegang Kaktus"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Perisai Pegang Kaktus Kukuh"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Perisai Pegang Keluli"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Perisai Pegang Gangsa"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Perisai Pegang Intan"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Perisai Pegang Emas"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Perisai Pegang Mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Perisai Pegang Kristal"

295
3d_armor/locale/pt.po Normal file
View File

@ -0,0 +1,295 @@
# LANGUAGE translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# BrunoMine <borgesdossantosbruno@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: 3d_armor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: 2018-11-08 13:12-0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: BrunoMine <borgesdossantosbruno@gmail.com>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: pt\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Referência Jogador é nula @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Nome de jogador é nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Inventario avulso de armadura é nulo @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Capacete de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Peitoral de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Calças de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Botas de Administrador"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Capacete de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Peitoral de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Calças de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Capacete de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Peitoral de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Calças de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Capacete de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Peitoral de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Calças de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Botas de Aço"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Capacete de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Peitoral de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Calças de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Botas de Bronze"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Capacete de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Peitoral de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Calças de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Botas de Diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Capacete de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Peitoral de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Calças de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Botas de Ouro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Capacete de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Peitoral de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Calças de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Botas de Mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Capacete de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Peitoral de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Calças de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Botas de Cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiação"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Nível"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Saúde"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fogo"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "@1 foi destruído(a)!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Falha ao inicializar jogador"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nodes de gofo desabilitados"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mod carregado mas inoperante."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Voltar"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armadura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mod carregado mas inoperante."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Topo de estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Estande de Armadura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Estande de Armadura Trancada"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Estande de Armadura (pertente a @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mod carregado mas inoperante."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "3d Armor"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armadura não inicializada!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Escudo de Administrador"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Escudo de Madeira"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Escudo de Madeira Melhorado"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Escudo de Cacto"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Escudo de Cacto Melhorado"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Escudo de Aço"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Escudo de Bronze"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Escudo de Diamante"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Escudo de Ouro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Escudo de Mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Escudo de Cristal"

295
3d_armor/locale/pt_BR.po Normal file
View File

@ -0,0 +1,295 @@
# LANGUAGE translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# BrunoMine <borgesdossantosbruno@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: 3d_armor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: 2018-11-08 13:12-0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: BrunoMine <borgesdossantosbruno@gmail.com>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: pt_BR\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Referência Jogador é nula @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Nome de jogador é nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Inventario avulso de armadura é nulo @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Capacete de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Peitoral de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Calças de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Botas de Administrador"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Capacete de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Peitoral de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Calças de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Capacete de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Peitoral de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Calças de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Capacete de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Peitoral de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Calças de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Botas de Aço"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Capacete de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Peitoral de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Calças de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Botas de Bronze"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Capacete de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Peitoral de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Calças de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Botas de Diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Capacete de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Peitoral de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Calças de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Botas de Ouro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Capacete de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Peitoral de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Calças de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Botas de Mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Capacete de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Peitoral de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Calças de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Botas de Cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiação"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Nível"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Saúde"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fogo"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "@1 foi destruído(a)!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Falha ao inicializar jogador"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nodes de gofo desabilitados"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mod carregado mas inoperante."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Voltar"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armadura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mod carregado mas inoperante."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Topo de estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Estande de Armadura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Estande de Armadura Trancada"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Estande de Armadura (pertente a @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mod carregado mas inoperante."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "3d Armor"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armadura não inicializada!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Escudo de Administrador"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Escudo de Madeira"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Escudo de Madeira Melhorado"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Escudo de Cacto"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Escudo de Cacto Melhorado"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Escudo de Aço"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Escudo de Bronze"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Escudo de Diamante"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Escudo de Ouro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Escudo de Mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Escudo de Cristal"

294
3d_armor/locale/ru.po Normal file
View File

@ -0,0 +1,294 @@
# Russian translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: 3d_armor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Ссылка игрока является nil @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Имя игрока является nil @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Отдельный инвентарь брони является nil @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "шлем админа"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "бронежилет админа"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "гамаши админа"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "ботинки админа"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "деревянный шлем"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "деревянный бронежилет"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "деревянные гамаши"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "деревянные ботинки"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "кактусовый шлем"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "кактусовый бронежилет"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "кактусовые гамаши"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "кактусовые ботинки"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "стальной шлем"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "стальной бронежилет"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "стальные гамаши"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "стальные ботинки"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "бронзовый шлем"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "бронзовый бронежилет"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "бронзовые гамаши"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "бронзовые ботинки"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "алмазный шлем"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "алмазный бронежилет"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "алмазные гамаши"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "алмазные ботинки"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "золотой шлем"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "золотой бронежилет"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "золотые гамаши"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "золотые ботинки"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "мифриловый шлем"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "мифриловый бронежилет"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "мифриловые гамаши"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "мифриловые ботинки"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "кристалловый шлем"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "кристалловый бронежилет"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "кристалловые гамаши"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "кристалловые ботинки"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "излучение"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "уровень"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "исцеление"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "огонь"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "твой(и) @1 был(и) разрушен(ы)!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: не смог подготовить игрока"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] блоки огня отключены"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: мод загружен но не используется."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "назад"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "бронь"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: мод загружен но не используется."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "стойка для брони (верх)"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "стойка для брони"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "стойка для брони"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "защищенная стойка для брони"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "стойка для брони (принадлежит @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: мод загружен но не используется."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "3D бронь"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "бронь не подготовлена!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "щит админа"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "деревянный щит"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "улучшенный деревянный щит"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "кактусный щит"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "улучшенный кактусный щит"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "стальной щит"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "бронзовый щит"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "алмазный щит"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "золотой щит"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "мифриловый щит"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "кристалловый щит"

View File

@ -1,6 +1,6 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# LANGUAGE translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -17,22 +17,18 @@ msgstr ""
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr ""
@ -253,34 +249,6 @@ msgstr ""
msgid "Armor not initialized!"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr ""
#: ../shields/init.lua
msgid "Admin Shield"
msgstr ""
@ -324,60 +292,3 @@ msgstr ""
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr ""
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr ""
#: ../technic_armor/init.lua
msgid "Lead"
msgstr ""
#: ../technic_armor/init.lua
msgid "Brass"
msgstr ""
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr ""
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr ""
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr ""
#: ../technic_armor/init.lua
msgid "Tin"
msgstr ""
#: ../technic_armor/init.lua
msgid "Silver"
msgstr ""
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr ""
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr ""
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr ""
#: ../technic_armor/init.lua
msgid "Boots"
msgstr ""
#: ../technic_armor/init.lua
msgid "Shield"
msgstr ""
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr ""

4
3d_armor/mod.conf Normal file
View File

@ -0,0 +1,4 @@
name = 3d_armor
depends = default
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
description = Adds craftable armor that is visible to other players.

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