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Fix deserialization for real this time.
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@ -51,7 +51,7 @@ worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and wheth
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--convert metadata itemstacks to itemstrings
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for name, inventory in pairs(meta.inventory) do
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for index, stack in ipairs(inventory) do
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inventory[index] = stack:to_string()
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inventory[index] = stack.to_string and stack:to_string() or stack
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end
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end
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@ -228,13 +228,21 @@ worldedit.deserialize = function(originpos, value, env)
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table.insert(nodes, minetest.deserialize("return " .. current))
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startpos, startpos1 = endpos, endpos
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end
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table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
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--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
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--load the nodes
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count = #nodes
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for index = 1, count do
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local entry = nodes[index]
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entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
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env:add_node(entry, entry) --entry acts both as position and as node
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end
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--load the metadata
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for index = 1, count do
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local entry = nodes[index]
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env:get_meta(entry):from_table(entry.meta)
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end
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end
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