Fix invalid node error message of //set and //mix

This commit is contained in:
sfan5 2017-09-12 14:52:04 +02:00
parent 35ad2f031d
commit 283f47f10d
1 changed files with 2 additions and 8 deletions

View File

@ -398,10 +398,7 @@ minetest.register_chatcommand("/set", {
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param) func = safe_region(function(name, param)
local node = get_node(name, param) local node = get_node(name, param)
if not node then if not node then return end
worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
return
end
local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
worldedit.player_notify(name, count .. " nodes set") worldedit.player_notify(name, count .. " nodes set")
@ -435,10 +432,7 @@ minetest.register_chatcommand("/mix", {
local nodes = {} local nodes = {}
for nodename in param:gmatch("[^%s]+") do for nodename in param:gmatch("[^%s]+") do
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
return
end
nodes[#nodes + 1] = node nodes[#nodes + 1] = node
end end