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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 10:10:41 +01:00

Improve worldedit_gui.

This commit is contained in:
Uberi 2013-12-10 17:07:10 -05:00
parent d4b39cba9b
commit 3fa9dfd19c
2 changed files with 168 additions and 79 deletions

View File

@ -1,6 +1,6 @@
worldedit.register_gui_function("worldedit_gui_about", {
name = "About",
privs = {worldedit=1},
privs = minetest.chatcommands["/about"].privs,
on_select = function(name)
minetest.chatcommands["/about"].func(name, "")
end,
@ -8,7 +8,7 @@ worldedit.register_gui_function("worldedit_gui_about", {
worldedit.register_gui_function("worldedit_gui_inspect", {
name = "Toggle Inspection",
privs = {worldedit=1},
privs = minetest.chatcommands["/inspect"].privs,
on_select = function(name)
minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
end,
@ -16,7 +16,7 @@ worldedit.register_gui_function("worldedit_gui_inspect", {
worldedit.register_gui_function("worldedit_gui_reset", {
name = "Reset Region",
privs = {worldedit=1},
privs = minetest.chatcommands["/reset"].privs,
on_select = function(name)
minetest.chatcommands["/reset"].func(name, "")
end,
@ -24,7 +24,7 @@ worldedit.register_gui_function("worldedit_gui_reset", {
worldedit.register_gui_function("worldedit_gui_mark", {
name = "Mark Region",
privs = {worldedit=1},
privs = minetest.chatcommands["/mark"].privs,
on_select = function(name)
minetest.chatcommands["/mark"].func(name, "")
end,
@ -32,7 +32,7 @@ worldedit.register_gui_function("worldedit_gui_mark", {
worldedit.register_gui_function("worldedit_gui_unmark", {
name = "Unmark Region",
privs = {worldedit=1},
privs = minetest.chatcommands["/unmark"].privs,
on_select = function(name)
minetest.chatcommands["/unmark"].func(name, "")
end,
@ -40,7 +40,7 @@ worldedit.register_gui_function("worldedit_gui_unmark", {
worldedit.register_gui_function("worldedit_gui_pos1", {
name = "Position 1 Here",
privs = {worldedit=1},
privs = minetest.chatcommands["/pos1"].privs,
on_select = function(name)
minetest.chatcommands["/pos1"].func(name, "")
end,
@ -48,7 +48,7 @@ worldedit.register_gui_function("worldedit_gui_pos1", {
worldedit.register_gui_function("worldedit_gui_pos2", {
name = "Position 2 Here",
privs = {worldedit=1},
privs = minetest.chatcommands["/pos2"].privs,
on_select = function(name)
minetest.chatcommands["/pos2"].func(name, "")
end,
@ -56,7 +56,7 @@ worldedit.register_gui_function("worldedit_gui_pos2", {
worldedit.register_gui_function("worldedit_gui_p", {
name = "Get/Set Positions",
privs = {worldedit=1},
privs = minetest.chatcommands["/p"].privs,
get_formspec = function(name)
return "size[12,2]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
@ -68,12 +68,7 @@ worldedit.register_gui_function("worldedit_gui_p", {
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
local name = player:get_player_name()
worldedit.register_gui_handler("worldedit_gui_p", function(name, fields)
if fields.worldedit_gui_p_get then
minetest.chatcommands["/p"].func(name, "get")
return true
@ -92,7 +87,7 @@ end)
worldedit.register_gui_function("worldedit_gui_fixedpos", {
name = "Fixed Positions",
privs = {worldedit=1},
privs = minetest.chatcommands["/fixedpos"].privs,
get_formspec = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
return "size[6.5,4]" ..
@ -110,18 +105,14 @@ worldedit.register_gui_function("worldedit_gui_fixedpos", {
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
worldedit.register_gui_handler("worldedit_gui_fixedpos", function(name, fields)
if fields.worldedit_gui_fixedpos_submit then
if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",
minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d",
tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
end
if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",
minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d",
tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
end
return true
@ -131,48 +122,126 @@ end)
worldedit.register_gui_function("worldedit_gui_volume", {
name = "Region Volume",
privs = {worldedit=1},
privs = minetest.chatcommands["/volume"].privs,
on_select = function(name)
minetest.chatcommands["/volume"].func(name, "")
end,
})
local search_nodes = {}
local gui_nodename_set = {}
worldedit.register_gui_function("worldedit_gui_set", {
name = "Set Nodes",
privs = {worldedit=1},
privs = minetest.chatcommands["/set"].privs,
get_formspec = function(name)
local value = search_nodes[name]
local nodename
if value then
nodename = worldedit.normalize_nodename(value)
if nodename then
value = nodename
end
end
return "size[6,3]" ..
local value = gui_nodename_set[name] or "Cobblestone"
local nodename = worldedit.normalize_nodename(value)
value = nodename or value
return "size[6.5,3]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
"label[2,0;WorldEdit GUI > Set Nodes]" ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..
"button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..
(nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(value)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
(nodename and string.format("item_image[5.5,1.18;1,1;%s]", nodename)
or "image[5.5,1.18;1,1;unknown_node.png]") ..
"button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
local name = player:get_player_name()
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
if fields.worldedit_gui_set_search then
search_nodes[name] = fields.worldedit_gui_set_node
gui_nodename_set[name] = fields.worldedit_gui_set_node
worldedit.show_page(name, "worldedit_gui_set")
return true
elseif fields.worldedit_gui_set_submit then
search_nodes[name] = fields.worldedit_gui_set_node
minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)
gui_nodename_set[name] = fields.worldedit_gui_set_node
minetest.chatcommands["/set"].func(name, gui_nodename_set[name])
return true
end
return false
end)
local gui_nodename_replace = {}
worldedit.register_gui_function("worldedit_gui_replace", {
name = "Replace Nodes",
privs = minetest.chatcommands["/replace"].privs,
get_formspec = function(name)
local search_value = gui_nodename_set[name] or "Cobblestone"
local search_nodename = worldedit.normalize_nodename(search_value)
search_value = search_nodename or search_value
local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"
local replace_nodename = worldedit.normalize_nodename(replace_value)
replace_value = replace_nodename or replace_value
return "size[6,4]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
"label[2,0;WorldEdit GUI > Replace Nodes]" ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search_value)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
(search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)
or "image[5.5,1.18;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..
"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
(replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)
or "image[5.5,2.18;1,1;unknown_node.png]") ..
"button_exit[0,3.5;4,0.8;worldedit_gui_replace_submit;Replace Nodes]"
end,
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
if fields.worldedit_gui_replace_search_search then
gui_nodename_set[name] = fields.worldedit_gui_replace_search
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_replace_search then
gui_nodename_replace[name] = fields.worldedit_gui_replace_replace
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_submit then
gui_nodename_set[name] = fields.worldedit_gui_replace_search
gui_nodename_replace[name] = fields.worldedit_gui_replace_replace
minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_replaceinverse", {
name = "Replace Inverse",
privs = minetest.chatcommands["/replaceinverse"].privs,
get_formspec = function(name)
local search_value = gui_nodename_set[name] or "Cobblestone"
local search_nodename = worldedit.normalize_nodename(search_value)
search_value = search_nodename or search_value
local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"
local replace_nodename = worldedit.normalize_nodename(replace_value)
replace_value = replace_nodename or replace_value
return "size[6,4]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
"label[2,0;WorldEdit GUI > Replace Inverse]" ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replaceinverse_search;Name;%s]", minetest.formspec_escape(search_value)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replaceinverse_search_search;Search]" ..
(search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)
or "image[5.5,1.18;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_replaceinverse_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..
"button[4,2.18;1.5,0.8;worldedit_gui_replaceinverse_replace_search;Search]" ..
(replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)
or "image[5.5,2.18;1,1;unknown_node.png]") ..
"button_exit[0,3.5;4,0.8;worldedit_gui_replaceinverse_submit;Replace Inverse]"
end,
})
worldedit.register_gui_handler("worldedit_gui_replaceinverse", function(name, fields)
if fields.worldedit_gui_replaceinverse_search_search then
gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search
worldedit.show_page(name, "worldedit_gui_replaceinverse")
return true
elseif fields.worldedit_gui_replaceinverse_replace_search then
gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace
worldedit.show_page(name, "worldedit_gui_replaceinverse")
return true
elseif fields.worldedit_gui_replaceinverse_submit then
gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search
gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace
minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))
return true
end
return false

View File

@ -22,18 +22,44 @@ Use `nil` for the `privs` field to denote that no special privileges are require
If the identifier is already registered to another function, it will be replaced by the new one.
]]
local pages = {} --mapping of identifiers to options
worldedit.pages = {} --mapping of identifiers to options
local identifiers = {} --ordered list of identifiers
worldedit.register_gui_function = function(identifier, options)
pages[identifier] = options
worldedit.pages[identifier] = options
table.insert(identifiers, identifier)
end
--[[
Example:
worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
print(minetest.serialize(fields))
end)
]]
worldedit.register_gui_handler = function(identifier, handler)
minetest.register_on_player_receive_fields(function(player, formname, fields)
--ensure the form is not being exited since this is a duplicate message
if fields.quit then
return false
end
local name = player:get_player_name()
--ensure the player has permission to perform the action
local entry = worldedit.pages[identifier]
if entry and minetest.check_player_privs(name, entry.privs or {}) then
return handler(name, fields)
end
return false
end)
end
local get_formspec = function(name, identifier)
if pages[identifier] then
return pages[identifier].get_formspec(name)
if worldedit.pages[identifier] then
return worldedit.pages[identifier].get_formspec(name)
end
return pages["worldedit_gui"].get_formspec(name)
return worldedit.pages["worldedit_gui"].get_formspec(name)
end
worldedit.show_page = function(name, page)
@ -73,42 +99,16 @@ if inventory_plus then
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
--check for WorldEdit GUI main formspec button selection
for identifier, entry in pairs(pages) do
if fields[identifier] then
local name = player:get_player_name()
--ensure player has permission to perform action
if entry.privs and not minetest.check_player_privs(name, entry.privs) then
return false
end
if entry.on_select then
entry.on_select(name)
end
if entry.get_formspec then
worldedit.show_page(name, identifier)
end
return true
end
end
return false
end)
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
get_formspec = function(name)
--create a form with all the buttons arranged in a grid
--create a form with all the buttons arranged in a grid --wip: show only buttons that the player has privs for
local buttons, x, y, index = {}, 0, 1, 0
local width, height = 3, 0.8
local columns = 5
for i, identifier in pairs(identifiers) do
if identifier ~= "worldedit_gui" then
local entry = pages[identifier]
local entry = worldedit.pages[identifier]
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
@ -126,4 +126,24 @@ worldedit.register_gui_function("worldedit_gui", {
end,
})
worldedit.register_gui_handler("worldedit_gui", function(name, fields)
--check for WorldEdit GUI main formspec button selection
for identifier, entry in pairs(worldedit.pages) do
if fields[identifier] then
--ensure player has permission to perform action
if not minetest.check_player_privs(name, entry.privs or {}) then
return false
end
if entry.on_select then
entry.on_select(name)
end
if entry.get_formspec then
worldedit.show_page(name, identifier)
end
return true
end
end
return false
end)
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")