mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-25 10:10:41 +01:00
Improve worldedit_gui.
This commit is contained in:
parent
d4b39cba9b
commit
3fa9dfd19c
@ -1,6 +1,6 @@
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worldedit.register_gui_function("worldedit_gui_about", {
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name = "About",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/about"].privs,
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on_select = function(name)
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minetest.chatcommands["/about"].func(name, "")
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end,
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@ -8,7 +8,7 @@ worldedit.register_gui_function("worldedit_gui_about", {
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worldedit.register_gui_function("worldedit_gui_inspect", {
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name = "Toggle Inspection",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/inspect"].privs,
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on_select = function(name)
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minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
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end,
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@ -16,7 +16,7 @@ worldedit.register_gui_function("worldedit_gui_inspect", {
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worldedit.register_gui_function("worldedit_gui_reset", {
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name = "Reset Region",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/reset"].privs,
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on_select = function(name)
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minetest.chatcommands["/reset"].func(name, "")
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end,
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@ -24,7 +24,7 @@ worldedit.register_gui_function("worldedit_gui_reset", {
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worldedit.register_gui_function("worldedit_gui_mark", {
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name = "Mark Region",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/mark"].privs,
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on_select = function(name)
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minetest.chatcommands["/mark"].func(name, "")
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end,
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@ -32,7 +32,7 @@ worldedit.register_gui_function("worldedit_gui_mark", {
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worldedit.register_gui_function("worldedit_gui_unmark", {
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name = "Unmark Region",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/unmark"].privs,
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on_select = function(name)
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minetest.chatcommands["/unmark"].func(name, "")
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end,
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@ -40,7 +40,7 @@ worldedit.register_gui_function("worldedit_gui_unmark", {
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worldedit.register_gui_function("worldedit_gui_pos1", {
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name = "Position 1 Here",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/pos1"].privs,
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on_select = function(name)
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minetest.chatcommands["/pos1"].func(name, "")
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end,
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@ -48,7 +48,7 @@ worldedit.register_gui_function("worldedit_gui_pos1", {
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worldedit.register_gui_function("worldedit_gui_pos2", {
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name = "Position 2 Here",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/pos2"].privs,
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on_select = function(name)
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minetest.chatcommands["/pos2"].func(name, "")
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end,
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@ -56,7 +56,7 @@ worldedit.register_gui_function("worldedit_gui_pos2", {
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worldedit.register_gui_function("worldedit_gui_p", {
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name = "Get/Set Positions",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/p"].privs,
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get_formspec = function(name)
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return "size[12,2]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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@ -68,12 +68,7 @@ worldedit.register_gui_function("worldedit_gui_p", {
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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local name = player:get_player_name()
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worldedit.register_gui_handler("worldedit_gui_p", function(name, fields)
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if fields.worldedit_gui_p_get then
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minetest.chatcommands["/p"].func(name, "get")
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return true
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@ -92,7 +87,7 @@ end)
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worldedit.register_gui_function("worldedit_gui_fixedpos", {
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name = "Fixed Positions",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/fixedpos"].privs,
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get_formspec = function(name)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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return "size[6.5,4]" ..
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@ -110,18 +105,14 @@ worldedit.register_gui_function("worldedit_gui_fixedpos", {
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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worldedit.register_gui_handler("worldedit_gui_fixedpos", function(name, fields)
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if fields.worldedit_gui_fixedpos_submit then
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if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
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minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",
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minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d",
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tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
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end
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if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
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minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",
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minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d",
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tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
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end
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return true
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@ -131,48 +122,126 @@ end)
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worldedit.register_gui_function("worldedit_gui_volume", {
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name = "Region Volume",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/volume"].privs,
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on_select = function(name)
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minetest.chatcommands["/volume"].func(name, "")
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end,
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})
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local search_nodes = {}
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local gui_nodename_set = {}
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worldedit.register_gui_function("worldedit_gui_set", {
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name = "Set Nodes",
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privs = {worldedit=1},
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privs = minetest.chatcommands["/set"].privs,
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get_formspec = function(name)
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local value = search_nodes[name]
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local nodename
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if value then
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nodename = worldedit.normalize_nodename(value)
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if nodename then
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value = nodename
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end
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end
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return "size[6,3]" ..
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local value = gui_nodename_set[name] or "Cobblestone"
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local nodename = worldedit.normalize_nodename(value)
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value = nodename or value
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return "size[6.5,3]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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"label[2,0;WorldEdit GUI > Set Nodes]" ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..
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"button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..
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(nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(value)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
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(nodename and string.format("item_image[5.5,1.18;1,1;%s]", nodename)
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or "image[5.5,1.18;1,1;unknown_node.png]") ..
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"button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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local name = player:get_player_name()
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worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
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if fields.worldedit_gui_set_search then
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search_nodes[name] = fields.worldedit_gui_set_node
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gui_nodename_set[name] = fields.worldedit_gui_set_node
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worldedit.show_page(name, "worldedit_gui_set")
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return true
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elseif fields.worldedit_gui_set_submit then
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search_nodes[name] = fields.worldedit_gui_set_node
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minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)
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gui_nodename_set[name] = fields.worldedit_gui_set_node
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minetest.chatcommands["/set"].func(name, gui_nodename_set[name])
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return true
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end
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return false
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end)
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local gui_nodename_replace = {}
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worldedit.register_gui_function("worldedit_gui_replace", {
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name = "Replace Nodes",
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privs = minetest.chatcommands["/replace"].privs,
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get_formspec = function(name)
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local search_value = gui_nodename_set[name] or "Cobblestone"
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local search_nodename = worldedit.normalize_nodename(search_value)
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search_value = search_nodename or search_value
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local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"
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local replace_nodename = worldedit.normalize_nodename(replace_value)
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replace_value = replace_nodename or replace_value
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return "size[6,4]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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"label[2,0;WorldEdit GUI > Replace Nodes]" ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search_value)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
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(search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)
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or "image[5.5,1.18;1,1;unknown_node.png]") ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..
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"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
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(replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)
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or "image[5.5,2.18;1,1;unknown_node.png]") ..
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"button_exit[0,3.5;4,0.8;worldedit_gui_replace_submit;Replace Nodes]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
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if fields.worldedit_gui_replace_search_search then
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gui_nodename_set[name] = fields.worldedit_gui_replace_search
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worldedit.show_page(name, "worldedit_gui_replace")
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return true
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elseif fields.worldedit_gui_replace_replace_search then
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gui_nodename_replace[name] = fields.worldedit_gui_replace_replace
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worldedit.show_page(name, "worldedit_gui_replace")
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return true
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elseif fields.worldedit_gui_replace_submit then
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gui_nodename_set[name] = fields.worldedit_gui_replace_search
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gui_nodename_replace[name] = fields.worldedit_gui_replace_replace
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minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_replaceinverse", {
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name = "Replace Inverse",
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privs = minetest.chatcommands["/replaceinverse"].privs,
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get_formspec = function(name)
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local search_value = gui_nodename_set[name] or "Cobblestone"
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local search_nodename = worldedit.normalize_nodename(search_value)
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search_value = search_nodename or search_value
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local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"
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local replace_nodename = worldedit.normalize_nodename(replace_value)
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replace_value = replace_nodename or replace_value
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return "size[6,4]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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"label[2,0;WorldEdit GUI > Replace Inverse]" ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_replaceinverse_search;Name;%s]", minetest.formspec_escape(search_value)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_replaceinverse_search_search;Search]" ..
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(search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)
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or "image[5.5,1.18;1,1;unknown_node.png]") ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_replaceinverse_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..
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"button[4,2.18;1.5,0.8;worldedit_gui_replaceinverse_replace_search;Search]" ..
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(replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)
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or "image[5.5,2.18;1,1;unknown_node.png]") ..
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"button_exit[0,3.5;4,0.8;worldedit_gui_replaceinverse_submit;Replace Inverse]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_replaceinverse", function(name, fields)
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if fields.worldedit_gui_replaceinverse_search_search then
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gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search
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worldedit.show_page(name, "worldedit_gui_replaceinverse")
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return true
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elseif fields.worldedit_gui_replaceinverse_replace_search then
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gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace
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worldedit.show_page(name, "worldedit_gui_replaceinverse")
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return true
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elseif fields.worldedit_gui_replaceinverse_submit then
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gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search
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gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace
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minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))
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return true
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end
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return false
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@ -22,18 +22,44 @@ Use `nil` for the `privs` field to denote that no special privileges are require
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If the identifier is already registered to another function, it will be replaced by the new one.
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]]
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local pages = {} --mapping of identifiers to options
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worldedit.pages = {} --mapping of identifiers to options
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local identifiers = {} --ordered list of identifiers
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worldedit.register_gui_function = function(identifier, options)
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pages[identifier] = options
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worldedit.pages[identifier] = options
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table.insert(identifiers, identifier)
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end
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--[[
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Example:
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worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
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print(minetest.serialize(fields))
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end)
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]]
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worldedit.register_gui_handler = function(identifier, handler)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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--ensure the form is not being exited since this is a duplicate message
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if fields.quit then
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return false
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end
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local name = player:get_player_name()
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--ensure the player has permission to perform the action
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local entry = worldedit.pages[identifier]
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if entry and minetest.check_player_privs(name, entry.privs or {}) then
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return handler(name, fields)
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end
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return false
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end)
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end
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local get_formspec = function(name, identifier)
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if pages[identifier] then
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return pages[identifier].get_formspec(name)
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if worldedit.pages[identifier] then
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return worldedit.pages[identifier].get_formspec(name)
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end
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return pages["worldedit_gui"].get_formspec(name)
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return worldedit.pages["worldedit_gui"].get_formspec(name)
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end
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worldedit.show_page = function(name, page)
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@ -73,42 +99,16 @@ if inventory_plus then
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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--check for WorldEdit GUI main formspec button selection
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for identifier, entry in pairs(pages) do
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if fields[identifier] then
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local name = player:get_player_name()
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--ensure player has permission to perform action
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if entry.privs and not minetest.check_player_privs(name, entry.privs) then
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return false
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end
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if entry.on_select then
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entry.on_select(name)
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end
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if entry.get_formspec then
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worldedit.show_page(name, identifier)
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end
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return true
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end
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui", {
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name = "WorldEdit GUI",
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get_formspec = function(name)
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--create a form with all the buttons arranged in a grid
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--create a form with all the buttons arranged in a grid --wip: show only buttons that the player has privs for
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local buttons, x, y, index = {}, 0, 1, 0
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local width, height = 3, 0.8
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local columns = 5
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for i, identifier in pairs(identifiers) do
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if identifier ~= "worldedit_gui" then
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local entry = pages[identifier]
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local entry = worldedit.pages[identifier]
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table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
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"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
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@ -126,4 +126,24 @@ worldedit.register_gui_function("worldedit_gui", {
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end,
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})
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worldedit.register_gui_handler("worldedit_gui", function(name, fields)
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--check for WorldEdit GUI main formspec button selection
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for identifier, entry in pairs(worldedit.pages) do
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if fields[identifier] then
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--ensure player has permission to perform action
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if not minetest.check_player_privs(name, entry.privs or {}) then
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return false
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end
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if entry.on_select then
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entry.on_select(name)
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end
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if entry.get_formspec then
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worldedit.show_page(name, identifier)
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end
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return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
|
Loading…
Reference in New Issue
Block a user