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add template.txt
for locale translations
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worldedit_commands/locale/template.txt
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91
worldedit_commands/locale/template.txt
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# textdomain: worldedit
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### init.lua ###
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Can use WorldEdit commands=
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no region selected=
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no position 1 selected=
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invalid usage=
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Could not open file "@1"=
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Invalid file format!=
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Get information about the WorldEdit mod=
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WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=
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Get help for WorldEdit commands=
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You are not allowed to use any WorldEdit commands.=
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Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=
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Available commands:@n=
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Command not available: =
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Enable or disable node inspection=
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inspector: inspection enabled for @1, currently facing the @2 axis=
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inspector: inspection disabled=
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inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=
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Reset the region so that it is empty=
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Show markers at the region positions=
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Hide markers if currently shown=
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Set WorldEdit region position @1 to the player's location=
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Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
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unknown subcommand: =
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select positions by punching two nodes=
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select position @1 by punching a node=
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position @1: @2=
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position @1 not set=
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Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
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position @1 set to @2=
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Display the volume of the current WorldEdit region=
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Remove all MapBlocks (16x16x16) containing the selected area from the map=
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Area deleted.=
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There was an error during deletion of the area.=
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Set the current WorldEdit region to <node>=
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invalid node name: @1=
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@1 nodes set=
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Set param2 of all nodes in the current WorldEdit region to <param2>=
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Param2 is out of range (must be between 0 and 255 inclusive!)=
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@1 nodes altered=
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Fill the current WorldEdit region with a random mix of <node1>, ...=
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invalid search node name: @1=
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invalid replace node name: @1=
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Replace all instances of <search node> with <replace node> in the current WorldEdit region=
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Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
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Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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@1 nodes added=
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Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
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Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
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Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
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Copy the current WorldEdit region along the given axis by <amount> nodes=
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Move the current WorldEdit region along the given axis by <amount> nodes=
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Stack the current WorldEdit region along the given axis <count> times=
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Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
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Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
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Transpose the current WorldEdit region along the given axes=
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Flip the current WorldEdit region along the given axis=
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Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
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Fix the lighting in the current WorldEdit region=
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Remove any fluid node within the current WorldEdit region=
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Remove any plant, tree or foliage-like nodes in the selected region=
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Hide all nodes in the current WorldEdit region non-destructively=
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Suppress all <node> in the current WorldEdit region non-destructively=
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Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
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Restores nodes hidden with WorldEdit in the current WorldEdit region=
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Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
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Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
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Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
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Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
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Executes <code> as a Lua chunk in the global namespace=
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
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Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
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Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
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Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
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Clears all objects within the WorldEdit region=
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### safe.lua ###
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Confirm a pending operation=
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Abort a pending operation=
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