add `template.txt` for locale translations

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Alexander Chibrikin 2023-10-17 00:20:03 +03:00
parent e2eb2d3018
commit 6cb72a8389
1 changed files with 91 additions and 0 deletions

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# textdomain: worldedit
### init.lua ###
Can use WorldEdit commands=
no region selected=
no position 1 selected=
invalid usage=
Could not open file "@1"=
Invalid file format!=
Get information about the WorldEdit mod=
WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=
Get help for WorldEdit commands=
You are not allowed to use any WorldEdit commands.=
Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=
Available commands:@n=
Command not available: =
Enable or disable node inspection=
inspector: inspection enabled for @1, currently facing the @2 axis=
inspector: inspection disabled=
inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=
Reset the region so that it is empty=
Show markers at the region positions=
Hide markers if currently shown=
Set WorldEdit region position @1 to the player's location=
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
unknown subcommand: =
select positions by punching two nodes=
select position @1 by punching a node=
position @1: @2=
position @1 not set=
Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
position @1 set to @2=
Display the volume of the current WorldEdit region=
Remove all MapBlocks (16x16x16) containing the selected area from the map=
Area deleted.=
There was an error during deletion of the area.=
Set the current WorldEdit region to <node>=
invalid node name: @1=
@1 nodes set=
Set param2 of all nodes in the current WorldEdit region to <param2>=
Param2 is out of range (must be between 0 and 255 inclusive!)=
@1 nodes altered=
Fill the current WorldEdit region with a random mix of <node1>, ...=
invalid search node name: @1=
invalid replace node name: @1=
Replace all instances of <search node> with <replace node> in the current WorldEdit region=
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
@1 nodes added=
Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
Copy the current WorldEdit region along the given axis by <amount> nodes=
Move the current WorldEdit region along the given axis by <amount> nodes=
Stack the current WorldEdit region along the given axis <count> times=
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
Transpose the current WorldEdit region along the given axes=
Flip the current WorldEdit region along the given axis=
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
Fix the lighting in the current WorldEdit region=
Remove any fluid node within the current WorldEdit region=
Remove any plant, tree or foliage-like nodes in the selected region=
Hide all nodes in the current WorldEdit region non-destructively=
Suppress all <node> in the current WorldEdit region non-destructively=
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
Restores nodes hidden with WorldEdit in the current WorldEdit region=
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
Executes <code> as a Lua chunk in the global namespace=
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
Clears all objects within the WorldEdit region=
### safe.lua ###
Confirm a pending operation=
Abort a pending operation=