Added a WorldEdit wand item that can be used to select areas with worldedit.
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@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
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load_module(path .. "/serialization.lua")
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load_module(path .. "/code.lua")
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load_module(path .. "/compatibility.lua")
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load_module(path .. "/wand.lua")
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if minetest.setting_getbool("log_mods") then
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@ -0,0 +1,64 @@
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-- TODO: Add inventory image
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minetest.register_tool( "worldedit:wand",
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{
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description = "WorldEdit Wand. Left-click with it to set the first WorldEdit position, Right-click to set the second WorldEdit position.",
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groups = {},
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inventory_image = "default_book.png", -- TODO
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- there is no need to have more than one
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liquids_pointable = true, -- ground with only water on can be owned as well
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-- the tool_capabilities are completely irrelevant here - no need to dig
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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node_placement_prediction = nil,
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on_use = function(itemstack, placer, pointed_thing)
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if ( placer ~= nil and pointed_thing ~= nil) then
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local name = placer:get_player_name();
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
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if( not( pos ) or not( pos.x )) then
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return itemstack;
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end
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name);
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end
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return itemstack; -- nothing consumed, nothing changed
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if( placer ~= nil and pointed_thing ~= nil) then
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local name = placer:get_player_name();
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
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if( not( pos ) or not( pos.x )) then
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return itemstack;
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end
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worldedit.pos2[name] = pos;
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worldedit.mark_pos2(name);
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end
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return itemstack; -- nothing consumed, nothing changed
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end,
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})
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-- minetest.register_craft({
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-- output = "worldedit:wand",});
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-- recipe = { { "markers:mark" },
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-- { "markers:stone" },
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-- { "default:book"}
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-- } });
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