Added a WorldEdit wand item that can be used to select areas with worldedit.

This commit is contained in:
Joseph Pickard 2016-01-17 13:27:33 -05:00
parent 2bd4d6fa8f
commit 94767e57ba
2 changed files with 65 additions and 0 deletions

View File

@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
load_module(path .. "/wand.lua")
if minetest.setting_getbool("log_mods") then

64
worldedit/wand.lua Normal file
View File

@ -0,0 +1,64 @@
-- TODO: Add inventory image
minetest.register_tool( "worldedit:wand",
{
description = "WorldEdit Wand. Left-click with it to set the first WorldEdit position, Right-click to set the second WorldEdit position.",
groups = {},
inventory_image = "default_book.png", -- TODO
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be owned as well
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
node_placement_prediction = nil,
on_use = function(itemstack, placer, pointed_thing)
if ( placer ~= nil and pointed_thing ~= nil) then
local name = placer:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
if( not( pos ) or not( pos.x )) then
return itemstack;
end
worldedit.pos1[name] = pos
worldedit.mark_pos1(name);
end
return itemstack; -- nothing consumed, nothing changed
end,
on_place = function(itemstack, placer, pointed_thing)
if( placer ~= nil and pointed_thing ~= nil) then
local name = placer:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
if( not( pos ) or not( pos.x )) then
return itemstack;
end
worldedit.pos2[name] = pos;
worldedit.mark_pos2(name);
end
return itemstack; -- nothing consumed, nothing changed
end,
})
-- minetest.register_craft({
-- output = "worldedit:wand",});
-- recipe = { { "markers:mark" },
-- { "markers:stone" },
-- { "default:book"}
-- } });