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Oops, fix //set
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@ -50,14 +50,10 @@ worldedit.set = function(pos1, pos2, nodenames)
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end
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end
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if #node_ids == 1 then --only one type of node
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if #node_ids == 1 then --only one type of node
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local id = node_ids[1]
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local id = node_ids[1]
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for i in area:iterp(pos1, pos2) do
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for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node
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nodes[i] = node_ids[id]
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else --several tpyes of nodes specified
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end
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else --fill randomly with all types of specified nodes
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local id_count, rand = #node_ids, math.random
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local id_count, rand = #node_ids, math.random
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for i in area:iterp(pos1, pos2) do
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for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes
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nodes[i] = node_ids[rand(id_count)]
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end
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end
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end
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--update map nodes
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--update map nodes
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