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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 10:10:41 +01:00

Fix chat commands display.

This commit is contained in:
Uberi 2014-01-28 14:14:36 -05:00
parent 82f39460cc
commit be913e6d8b

View File

@ -2,13 +2,13 @@ Chat Commands
-------------
For more information, see the [README](README.md).
### //about
### `//about`
Get information about the mod.
//about
### //inspect
### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
Enable or disable node inspection.
@ -24,37 +24,37 @@ Enable or disable node inspection.
//inspect disable
//inspect
### //reset
### `//reset`
Reset the region so that it is empty.
//reset
### //mark
### `//mark`
Show markers at the region positions.
//mark
### //unmark
### `//unmark`
Hide markers if currently shown.
//unmark
### //pos1
### `//pos1`
Set WorldEdit region position 1 to the player's location.
//pos1
### //pos2
### `//pos2`
Set WorldEdit region position 2 to the player's location.
//pos2
### //p set/set1/set2/get
### `//p set/set1/set2/get`
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
@ -63,150 +63,150 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching
//p set2
//p get
### //fixedpos set1 x y z
### `//fixedpos set1 x y z`
Set a WorldEdit region position to the position at (<x>, <y>, <z>).
Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
//fixedpos set1 0 0 0
//fixedpos set1 -30 5 28
//fixedpos set2 1004 -200 432
### //volume
### `//volume`
Display the volume of the current WorldEdit region.
//volume
### //set <node>
### `//set <node>`
Set the current WorldEdit region to <node>.
Set the current WorldEdit region to `<node>`.
//set air
//set cactus
//set Bronze Block
//set mesecons:wire_00000000_off
### //replace <search node> <replace node>
### `//replace <search node> <replace node>`
Replace all instances of <search node> with <replace node> in the current WorldEdit region.
Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
//replace Cobblestone air
//replace lightstone_blue glass
//replace dirt Bronze Block
//replace mesecons:wire_00000000_off flowers:flower_tulip
### //replaceinverse <search node> <replace node>
### `//replaceinverse <search node> <replace node>`
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
//replaceinverse Cobblestone air
//replaceinverse flowers:flower_waterlily glass
//replaceinverse dirt Bronze Block
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
### //hollowsphere <radius> <node>
### `//hollowsphere <radius> <node>`
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//hollowsphere 5 Diamond Block
//hollowsphere 12 glass
//hollowsphere 17 mesecons:wire_00000000_off
### //sphere <radius> <node>
### `//sphere <radius> <node>`
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//sphere 5 Diamond Block
//sphere 12 glass
//sphere 17 mesecons:wire_00000000_off
### //hollowdome <radius> <node>
### `//hollowdome <radius> <node>`
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//hollowdome 5 Diamond Block
//hollowdome -12 glass
//hollowdome 17 mesecons:wire_00000000_off
### //dome <radius> <node>
### `//dome <radius> <node>`
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//dome 5 Diamond Block
//dome -12 glass
//dome 17 mesecons:wire_00000000_off
### //hollowcylinder x/y/z/? <length> <radius> <node>
### `//hollowcylinder x/y/z/? <length> <radius> <node>`
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
//hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 default:stone
### //cylinder x/y/z/? <length> <radius> <node>
### `//cylinder x/y/z/? <length> <radius> <node>`
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
//cylinder x +5 8 Bronze Block
//cylinder y 28 10 glass
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone
### //pyramid x/y/z? <height> <node>
### `//pyramid x/y/z? <height> <node>`
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
//pyramid x 8 Diamond Block
//pyramid y -5 glass
//pyramid z 2 mesecons:wire_00000000_off
//pyramid ? 12 mesecons:wire_00000000_off
### //spiral <length> <height> <spacer> <node>
### `//spiral <length> <height> <spacer> <node>`
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.
Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
//spiral 20 5 3 Diamond Block
//spiral 5 2 1 glass
//spiral 7 1 5 mesecons:wire_00000000_off
### //copy x/y/z/? <amount>
### `//copy x/y/z/? <amount>`
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z/? <amount>
### `//move x/y/z/? <amount>`
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z/? <count>
### `//stack x/y/z/? <count>`
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //scale <factor>
### `//scale <factor>`
Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
//scale 2
//scale 1
//scale 10
### //transpose x/y/z/? x/y/z/?
### `//transpose x/y/z/? x/y/z/?`
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
@ -215,7 +215,7 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z
//transpose y z
//transpose ? y
### //flip x/y/z/?
### `//flip x/y/z/?`
Flip the current WorldEdit region along the x/y/z/? axis.
@ -224,37 +224,37 @@ Flip the current WorldEdit region along the x/y/z/? axis.
//flip z
//flip ?
### //rotate x/y/z/? <angle>
### `//rotate x/y/z/? <angle>`
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //orient <angle>
### `//orient <angle>`
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
//orient 90
//orient 180
//orient 270
//orient -90
### //fixlight
### `//fixlight`
Fixes the lighting in the current WorldEdit region.
//fixlight
### //hide
### `//hide`
Hide all nodes in the current WorldEdit region non-destructively.
//hide
### //suppress <node>
### `//suppress <node>`
Suppress all <node> in the current WorldEdit region non-destructively.
@ -262,7 +262,7 @@ Suppress all <node> in the current WorldEdit region non-destructively.
//suppress glass
//suppress mesecons:wire_00000000_off
### //highlight <node>
### `//highlight <node>`
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
@ -270,69 +270,69 @@ Highlight <node> in the current WorldEdit region by hiding everything else non-d
//highlight glass
//highlight mesecons:wire_00000000_off
### //restore
### `//restore`
Restores nodes hidden with WorldEdit in the current WorldEdit region.
//restore
### //save <file>
### `//save <file>`
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
//save some random filename
//save huge_base
### //allocate <file>
### `//allocate <file>`
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
//allocate some random filename
//allocate huge_base
### //load <file>
### `//load <file>`
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
### //lua <code>
### `//lua <code>`
Executes <code> as a Lua chunk in the global namespace.
Executes `<code>` as a Lua chunk in the global namespace.
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
### //luatransform <code>
### `//luatransform <code>`
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
//luatransform minetest.add_node(pos, {name="default:stone"})
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
### //mtschemcreate <file>
### `//mtschemcreate <file>`
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
//mtschemcreate some random filename
//mtschemcreate huge_base
### //mtschemplace <file>
### `//mtschemplace <file>`
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
//mtschemplace some random filename
//mtschemplace huge_base
### //mtschemprob start/finish/get
### `//mtschemprob start/finish/get`
After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
//mtschemprob get
### //clearobjects
### `//clearobjects`
Clears all objects within the WorldEdit region.