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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-15 14:20:24 +02:00

Add missing translations in init.lua, translate safe.lua & cuboid.lua.

This commit is contained in:
Alexander Chibrikin
2023-10-18 05:45:43 +03:00
parent 6cb72a8389
commit c6ae70a96b
5 changed files with 207 additions and 84 deletions

View File

@ -8,6 +8,7 @@ no position 1 selected=
invalid usage=
Could not open file "@1"=
Invalid file format!=
Schematic was created with a newer version of WorldEdit.=
Get information about the WorldEdit mod=
WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=
@ -21,11 +22,14 @@ inspector: inspection enabled for @1, currently facing the @2 axis=
inspector: inspection disabled=
inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=
Reset the region so that it is empty=
region reset=
Show markers at the region positions=
region marked=
Hide markers if currently shown=
region unmarked=
Set WorldEdit region position @1 to the player's location=
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
unknown subcommand: =
unknown subcommand: @1=
select positions by punching two nodes=
select position @1 by punching a node=
position @1: @2=
@ -33,6 +37,7 @@ position @1 not set=
Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
position @1 set to @2=
Display the volume of the current WorldEdit region=
current region has a volume of @1 nodes (@2*@3*@4)=
Remove all MapBlocks (16x16x16) containing the selected area from the map=
Area deleted.=
There was an error during deletion of the area.=
@ -46,6 +51,7 @@ Fill the current WorldEdit region with a random mix of <node1>, ...=
invalid search node name: @1=
invalid replace node name: @1=
Replace all instances of <search node> with <replace node> in the current WorldEdit region=
@1 nodes replaced=
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
@1 nodes added=
@ -60,32 +66,86 @@ Add hollow pyramid centered at WorldEdit position 1 along the given axis with he
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
Copy the current WorldEdit region along the given axis by <amount> nodes=
@1 nodes copied=
Move the current WorldEdit region along the given axis by <amount> nodes=
@1 nodes moved=
Stack the current WorldEdit region along the given axis <count> times=
@1 nodes stacked=
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
invalid count: @1=
invalid increments: @1=
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
invalid scaling factors: @1=
@1 nodes stretched=
Transpose the current WorldEdit region along the given axes=
invalid usage: axes must be different=
@1 nodes transposed=
Flip the current WorldEdit region along the given axis=
@1 nodes flipped=
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
invalid usage: angle must be multiple of 90=
@1 nodes rotated=
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
@1 nodes oriented=
Fix the lighting in the current WorldEdit region=
@1 nodes updated=
Remove any fluid node within the current WorldEdit region=
Remove any plant, tree or foliage-like nodes in the selected region=
@1 nodes removed=
Hide all nodes in the current WorldEdit region non-destructively=
@1 nodes hidden=
Suppress all <node> in the current WorldEdit region non-destructively=
@1 nodes suppressed=
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
@1 nodes highlighted=
Restores nodes hidden with WorldEdit in the current WorldEdit region=
@1 nodes restored=
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
Disallowed file name: @1=
Could not save file to "@1"=
@1 nodes saved=
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
Schematic empty, nothing allocated=
@1 nodes allocated=
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
Loading failed!=
@1 nodes loaded=
Executes <code> as a Lua chunk in the global namespace=
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
Failed to create Minetest schematic=
Saved Minetest schematic to @1=
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
failed to place Minetest schematic=
placed Minetest schematic @1 at @2=
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
select Minetest schematic probability values by punching nodes=
finished Minetest schematic probability selection=
currently set node probabilities:=
invalid node probability given, not saved=
Clears all objects within the WorldEdit region=
@1 objects cleared=
### safe.lua ###
WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=
Confirm a pending operation=
no operation pending=
Abort a pending operation=
### cuboid.lua ###
Outset the selected region.=
Invalid direction: @1=
Invalid number of arguments=
Region outset by @1 blocks=
Inset the selected region.=
Region inset by @1 blocks=
Shifts the selection area without moving its contents=
Invalid if looking straight up or down=
Region shifted by @1 nodes=
Expands the selection in the selected absolute or relative axis=
Region expanded by @1 nodes=
Contracts the selection in the selected absolute or relative axis=
Region contracted by @1 nodes=
Select a cube with side length <size> around position 1 and run <command> on region=
Missing privileges: @1=