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Fix tab after space indentations
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@ -242,8 +242,8 @@ function worldedit.pyramid(pos, axis, height, node_name, hollow)
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for index3 = -size, size do
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local i = new_index2 + (index3 + offset[other2]) * stride[other2]
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if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then
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data[i] = node_id
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count = count + 1
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data[i] = node_id
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count = count + 1
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end
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end
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end
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@ -140,7 +140,7 @@ local function execute_worldedit_command(command_name, player_name, params)
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assert(chatcmd, "unknown command: " .. command_name)
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local _, msg = chatcmd.func(player_name, params)
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if msg then
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worldedit.player_notify(player_name, msg)
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worldedit.player_notify(player_name, msg)
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end
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end
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@ -4,10 +4,10 @@ worldedit = worldedit or {}
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Example:
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worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
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name = "Make Hollow Cylinder",
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privs = {worldedit=true},
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get_formspec = function(name) return "some formspec here" end,
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on_select = function(name) print(name .. " clicked the button!") end,
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name = "Make Hollow Cylinder",
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privs = {worldedit=true},
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get_formspec = function(name) return "some formspec here" end,
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on_select = function(name) print(name .. " clicked the button!") end,
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})
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Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
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@ -35,7 +35,7 @@ end
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Example:
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worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
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print(minetest.serialize(fields))
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print(minetest.serialize(fields))
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end)
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]]
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