Fix the //move command (WorldEdit API is unaffected).

This commit is contained in:
Anthony Zhang 2013-05-18 19:00:12 -04:00
parent 52c1379bce
commit d7ae19b7b8
2 changed files with 6 additions and 8 deletions

View File

@ -1,4 +1,4 @@
local path = minetest.get_modpath("worldedit")
local path = minetest.get_modpath(minetest.get_current_modname())
local loadmodule = function(path)
return pcall(function()

View File

@ -560,18 +560,16 @@ minetest.register_chatcommand("/move", {
amount = amount * sign
end
local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.quene_aliasenv
end
local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
pos1[axis] = pos1[axis] + amount
pos2[axis] = pos2[axis] + amount
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.quene_aliasenv
end
local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
worldedit.player_notify(name, count .. " nodes moved")
end,
})