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https://github.com/Uberi/Minetest-WorldEdit.git
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add support for smart_inventory
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7b1deb1b61
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@ -4,3 +4,4 @@ unified_inventory?
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inventory_plus?
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sfinv?
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creative?
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smart_inventory?
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@ -134,8 +134,7 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed
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inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
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end
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end
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elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
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assert(sfinv.enabled)
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elseif rawget(_G, "sfinv") and sfinv.enabled then --sfinv installed (part of minetest_game since 0.4.15)
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local orig_get = sfinv.pages["sfinv:crafting"].get
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sfinv.override_page("sfinv:crafting", {
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get = function(self, player, context)
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@ -171,6 +170,52 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
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-- redefinition: Update the code element on inventory page to show the we-page
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function worldedit.show_page(name, page)
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local state = smart_inventory.get_page_state("worldedit_gui", name)
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if state then
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state:get("code"):set_we_formspec(page)
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state.location.rootState:show() -- update inventory page
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end
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end
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-- smart_inventory page callback. Contains just a "custom code" element
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function smart_worldedit_gui_callback(state)
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local codebox = state:element("code", { name = "code", code = "" })
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function codebox:set_we_formspec(we_page)
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local new_formspec = get_formspec(state.location.rootState.location.player, we_page)
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new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing
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self.data.code = "container[1,1]".. new_formspec .. "container_end[]"
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end
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codebox:set_we_formspec("worldedit_gui")
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-- process input (the back button)
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state:onInput(function(state, fields, player)
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if fields.worldedit_gui then --main page
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state:get("code"):set_we_formspec("worldedit_gui")
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end
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end)
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end
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-- all handler should return false to force inventory UI update
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local orig_register_gui_handler = worldedit.register_gui_handler
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worldedit.register_gui_handler = function(identifier, handler)
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local wrapper = function(...)
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handler(...)
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return false
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end
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orig_register_gui_handler(identifier, wrapper)
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end
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-- register the inventory button
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smart_inventory.register_page({
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name = "worldedit_gui",
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tooltip = "Edit your World!",
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icon = "inventory_plus_worldedit_gui.png",
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smartfs_callback = smart_worldedit_gui_callback,
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sequence = 99
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})
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else
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error(
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"worldedit_gui requires a supported \"gui management\" mod to be installed\n"..
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