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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-11-16 15:40:16 +01:00
Commit Graph

10 Commits

Author SHA1 Message Date
sfan5
372847e774 Add tests for worldedit.lua/luatransform 2024-04-20 20:39:34 +02:00
imre84
883caff58d
Make //lua work with expressions as well (#243) 2024-04-20 20:00:41 +02:00
sfan5
7f7e928dd9 Switch bare vectors to vector.new() 2023-06-09 14:49:58 +02:00
ShadowNinja
bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
ShadowNinja
1f277147ca Fix Lua function 2014-12-30 00:11:49 -05:00
ShadowNinja
e383e8ce00 Fix runtime error checking with lua* commands 2014-07-23 18:21:21 -04:00
Uberi
82ef580fae Add sort_pos to make code module independent. 2014-07-22 18:42:15 -04:00
Anthony Zhang
8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
Anthony Zhang
ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
Anthony Zhang
e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. 2013-01-12 18:20:41 -05:00