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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00
Commit Graph

21 Commits

Author SHA1 Message Date
Sfan5
a1dcc43210 Fix //move again 2013-05-20 20:48:12 +02:00
Anthony Zhang
d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). 2013-05-18 19:00:12 -04:00
Anthony Zhang
52c1379bce Make chat messages consistent. 2013-05-15 17:52:12 -04:00
Anthony Zhang
d52f3d649e Add //unmark chat command, fix position setting not being reset by //reset. 2013-05-15 17:03:26 -04:00
Sfan5
5e5c1dc6c3 Add Block Queue 2013-04-28 19:08:09 +02:00
Anthony Zhang
71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 2013-04-27 18:28:20 -04:00
Anthony Zhang
20722389bd Avoid prepending "Server -!- " to WorldEdit messages. 2013-04-27 16:42:51 -04:00
Anthony Zhang
9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. 2013-03-20 17:12:48 -04:00
Anthony Zhang
4a98773025 Use rounding rather than flooring for more intuitive player position setting. 2013-02-16 21:14:44 -05:00
Anthony Zhang
cfaed1781a Require server priv for Lua commands. 2013-01-14 16:14:54 -05:00
Anthony Zhang
7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00
Anthony Zhang
e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. 2013-01-12 18:20:41 -05:00
Anthony Zhang
c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. 2013-01-12 16:46:40 -05:00
Anthony Zhang
7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. 2013-01-12 16:02:23 -05:00
sfan5
6fb039fb9d Finally fix anything 2013-01-12 08:24:04 +01:00
sfan5
5f1fb56b8b Rename //dig to //fixlight 2013-01-12 08:10:19 +01:00
Anthony Zhang
e5331d39ae Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
Anthony Zhang
fdca506505 Fix //load and //allocate for old WorldEdit files. 2012-10-22 23:17:37 -04:00
Anthony Zhang
aa4a70d237 Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. 2012-10-21 17:49:43 -04:00
Anthony Zhang
5f598db3e6 Implement and document the new //p set1 and //p set2 functionality. 2012-10-18 21:28:58 -04:00
Anthony Zhang
1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 2012-10-13 21:45:50 -04:00