Anthony Zhang
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8ebf9d3c2a
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Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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2013-07-21 16:54:25 -04:00 |
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Anthony Zhang
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d7ae19b7b8
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Fix the //move command (WorldEdit API is unaffected).
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2013-05-18 19:00:12 -04:00 |
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Sfan5
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5e5c1dc6c3
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Add Block Queue
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2013-04-28 19:08:09 +02:00 |
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Anthony Zhang
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65c218c3e2
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Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
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2013-03-20 17:31:00 -04:00 |
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Anthony Zhang
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d1828affff
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Oops, forgot to load the compatibility module.
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2013-03-20 17:18:21 -04:00 |
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Anthony Zhang
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e2f1c4ef17
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Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
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2013-01-12 18:20:41 -05:00 |
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Anthony Zhang
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1c31bd7f0d
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Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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2012-10-13 21:45:50 -04:00 |
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Anthony Zhang
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12dfbd198d
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Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files.
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2012-10-01 16:20:20 -04:00 |
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