Commit Graph

84 Commits

Author SHA1 Message Date
Daniel Sosa e18525d8c9 Modify outset and inset to accept both hv and vh combinations. Update documentation accordingly. 2016-07-03 21:44:02 -05:00
Daniel Sosa 48f3f59fc3 Implement some safety mechanisms 2016-07-03 21:44:02 -05:00
Daniel Sosa f8f1f3b9cc Reimplement /expand and /contract to conform to WE standards 2016-07-03 21:44:02 -05:00
Daniel Sosa d5e004be67 Fix /outset and /inset to conform to WE standards 2016-07-03 21:44:02 -05:00
Daniel Sosa fad021d0ba Remove some debug code 2016-07-03 21:44:02 -05:00
Daniel Sosa f1fe0c6bba Fix /shift command to conform to worldedit command standard 2016-07-03 21:44:02 -05:00
Daniel Sosa 40cee99700 Fix a crash that happened when trying to shift the cuboid using relative direction while looking straight up or down 2016-07-03 21:44:02 -05:00
Daniel Sosa 04d20de4cd Fix several typos 2016-07-03 21:44:02 -05:00
Daniel Sosa 859c6bd12a Implement /expand and /contract 2016-07-03 21:44:02 -05:00
Daniel Sosa 240380ff16 Implement /inset and /shift 2016-07-03 21:44:02 -05:00
Daniel Sosa 8d213d32a0 refactor code for mantainability and reusability. Start of chat command refactor. Implement /outset. 2016-07-03 21:44:02 -05:00
Daniel Sosa ae29a9f064 Reimplement inset/outset to make use of new marker functions 2016-07-03 21:44:02 -05:00
Daniel Sosa 6cf8b92434 Reimplement /shift to make use of new marker functions 2016-07-03 21:44:02 -05:00
Daniel Sosa 0b97a7c740 Finish /expand implementation. Add /contract command. 2016-07-03 21:44:02 -05:00
Daniel Sosa 900b2f25aa Fix faulty regex in expand. Add relative direction decoding. 2016-07-03 21:44:02 -05:00
Daniel Sosa f49663902c Major progress and simplification in /expand function 2016-07-03 21:44:02 -05:00
Daniel Sosa d475682d8f Add common functions to move and update the markers 2016-07-03 21:44:02 -05:00
Daniel Sosa 9e087ff995 Add outset, inset, shift and initial draft of expand 2016-07-03 21:44:02 -05:00
sfan5 61ab240cea Add //drain 2016-03-23 22:09:55 +01:00
ShadowNinja 90d6b3d237 Allow more characters in file names 2015-06-01 17:08:43 -04:00
ShadowNinja 4bd5d56909 Localize mkdir helper 2015-06-01 16:53:03 -04:00
ShadowNinja 163dffccb3 Fix leaking {safe,check}_region 2015-05-16 19:52:48 -04:00
ShadowNinja 6b2fe397e6 Use minetest.mkdir when available 2015-05-16 19:46:33 -04:00
est31 bea38a116a Add //deleteblocks command 2015-02-20 22:30:34 +01:00
ShadowNinja bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
Anthony Zhang 7f580611f5 Fix some warnings. 2014-12-29 18:16:36 -05:00
KodexKy 5b03c83f6b Fix stack2 param
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5 fb49cc4bcc Revert "Use "we-" prefix for commands"
This is currently being discussed, see #62.
This reverts commit 1024eace6f.
2014-10-25 07:53:20 +02:00
Anthony Zhang eb88bf6ade Merge pull request #61 from ShadowNinja/cleanup-serialization
Clean up serialization
2014-10-24 22:03:31 -04:00
ShadowNinja 796aa3870d Clean up serialization
* Adds a header to serialized data (to make version checking sane).
  * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
  * Optimizes `worldedit.deserialize` by only deserializing the data once.
  * Makes some fields optional.
  * Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja 1024eace6f Use "we-" prefix for commands 2014-10-24 16:09:51 -04:00
Uberi 70c24c9501 Fix #57 (thanks Zeno-!). 2014-08-15 19:23:23 -04:00
Uberi 38fbc0a046 Fix //mix and improve normalize_nodename. 2014-07-18 16:09:57 -04:00
Uberi 4b178bf709 Rename the randomized //set to //mix, style update, document changes. 2014-07-18 15:51:09 -04:00
Uberi 175ac211ca Documentation for `//stack2`, code style fixes, add author section to README. 2014-07-06 19:42:02 -04:00
Cy c22b556511 Improved stacking
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy 174416b010 Randomized set
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi 4660927ca0 Fix safe region functionality (thanks ChaosWormz). 2014-04-19 23:33:20 -04:00
Uberi 2784a25561 Fix region checking (thanks PenguinDad). 2014-03-15 14:28:47 -04:00
Uberi b29523db4d Implement full size checking for every possible command. 2014-03-12 16:11:00 -04:00
Uberi 0dddffa544 Add warning for really huge regions. 2014-03-10 17:58:15 -04:00
ShadowNinja f8d3614a32 Make /lua and /luatransform administrator-only 2014-01-21 11:14:24 -05:00
Uberi 2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
Uberi 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi 3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. 2013-12-18 15:56:50 -05:00
Uberi 6c03ab9c4a Refine GUI. 2013-12-12 15:34:05 -05:00
Uberi ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
Uberi 203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Anthony Zhang 8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00