Minetest-WorldEdit/worldedit
Cy f5b67c5bc2 CPS-ifying stack
Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00
..
code.lua Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
compatibility.lua Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
init.lua Version information is now available via the API. 2013-12-10 01:47:32 -05:00
manipulations.lua CPS-ifying stack 2014-07-09 23:50:41 -07:00
primitives.lua Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
serialization.lua Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
visualization.lua Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00