mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-19 08:50:17 +01:00
302 lines
7.7 KiB
Markdown
302 lines
7.7 KiB
Markdown
Chat Commands
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For more information, see the [README](README.md).
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### //reset
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Reset the region so that it is empty.
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//reset
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### //mark
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Show markers at the region positions.
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//mark
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### //unmark
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Hide markers if currently shown.
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//unmark
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### //pos1
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Set WorldEdit region position 1 to the player's location.
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//pos1
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### //pos2
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Set WorldEdit region position 2 to the player's location.
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//pos2
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### //p set/set1/set2/get
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Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
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//p set
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//p set1
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//p set2
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//p get
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### //volume
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Display the volume of the current WorldEdit region.
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//volume
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### //set <node>
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Set the current WorldEdit region to <node>.
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//set cactus
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//set Bronze Block
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//set mesecons:wire_00000000_off
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### //replace <search node> <replace node>
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Replace all instances of <search node> with <replace node> in the current WorldEdit region.
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//replace Cobblestone cactus
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//replace lightstone_blue glass
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//replace dirt Bronze Block
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//replace mesecons:wire_00000000_off flowers:flower_tulip
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### //replaceinverse <search node> <replace node>
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Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
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//replaceinverse Cobblestone cactus
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//replaceinverse flowers:flower_waterlily glass
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//replaceinverse dirt Bronze Block
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
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### //hollowsphere <radius> <node>
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Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowsphere 5 Diamond Block
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//hollowsphere 12 glass
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//hollowsphere 17 mesecons:wire_00000000_off
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### //sphere <radius> <node>
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Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//sphere 5 Diamond Block
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//sphere 12 glass
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//sphere 17 mesecons:wire_00000000_off
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### //hollowdome <radius> <node>
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowdome 5 Diamond Block
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//hollowdome 12 glass
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//hollowdome 17 mesecons:wire_00000000_off
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### //dome <radius> <node>
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//dome 5 Diamond Block
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//dome 12 glass
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//dome 17 mesecons:wire_00000000_off
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//hollowcylinder x +5 8 Bronze Block
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//hollowcylinder y 28 10 glass
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//hollowcylinder z -12 3 mesecons:wire_00000000_off
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//hollowcylinder ? 2 4 default:stone
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### //cylinder x/y/z/? <length> <radius> <node>
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//cylinder x +5 8 Bronze Block
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//cylinder y 28 10 glass
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
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### //pyramid <height> <node>
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Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.
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//pyramid 8 Diamond Block
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//pyramid 5 glass
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//pyramid 2 mesecons:wire_00000000_off
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### //spiral <width> <height> <spacer> <node>
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Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
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//spiral 20 5 3 Diamond Block
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//spiral 5 2 1 glass
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//spiral 7 1 5 mesecons:wire_00000000_off
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### //copy x/y/z/? <amount>
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Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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//copy x 15
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//copy y -7
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//copy z +4
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//copy ? 8
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### //move x/y/z/? <amount>
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Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
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//move x 15
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//move y -7
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//move z +4
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//move ? -1
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### //stack x/y/z/? <count>
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Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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//stack x 3
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//stack y -1
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//stack z +5
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//stack ? 12
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### //scale <factor>
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Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
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//scale 2
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//scale 1
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//scale 10
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
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//transpose x y
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//transpose x z
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//transpose y z
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//transpose ? y
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### //flip x/y/z/?
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Flip the current WorldEdit region along the x/y/z/? axis.
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//flip x
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//flip y
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//flip z
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//flip ?
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate y 180
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//rotate z 270
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//rotate ? -90
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### //orient <angle>
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
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//orient 90
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//orient 180
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//orient 270
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//orient -90
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### //fixlight
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Fixes the lighting in the current WorldEdit region.
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//fixlight
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### //hide
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Hide all nodes in the current WorldEdit region non-destructively.
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//hide
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### //suppress <node>
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Suppress all <node> in the current WorldEdit region non-destructively.
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//suppress Diamond Block
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//suppress glass
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//suppress mesecons:wire_00000000_off
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### //highlight <node>
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Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
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//highlight Diamond Block
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//highlight glass
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//highlight mesecons:wire_00000000_off
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### //restore
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Restores nodes hidden with WorldEdit in the current WorldEdit region.
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//restore
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### //save <file>
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Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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//save some random filename
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//save huge_base
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### //allocate <file>
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Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
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//allocate some random filename
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//allocate huge_base
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### //load <file>
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Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
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//load some random filename
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//load huge_base
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### //lua <code>
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Executes <code> as a Lua chunk in the global namespace.
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//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
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//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
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### //luatransform <code>
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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//luatransform minetest.add_node(pos, {name="default:stone"})
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//luatransform if minetest.get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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### //mtschemcreate <file>
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Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
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//mtschemcreate some random filename
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//mtschemcreate huge_base
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### //mtschemplace <file>
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Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
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//mtschemplace some random filename
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//mtschemplace huge_base
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### //mtschemprob start/finish/get
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After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
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This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
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//mtschemprob get
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