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Minetest-WorldEdit/Chat Commands.md

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Chat Commands
-------------
For more information, see the [README](README.md).
### //reset
Reset the region so that it is empty.
//reset
### //mark
Show markers at the region positions.
//mark
### //unmark
Hide markers if currently shown.
//unmark
### //pos1
Set WorldEdit region position 1 to the player's location.
//pos1
### //pos2
Set WorldEdit region position 2 to the player's location.
//pos2
### //p set/set1/set2/get
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
//p set
//p set1
//p set2
//p get
### //volume
Display the volume of the current WorldEdit region.
//volume
### //set <node>
Set the current WorldEdit region to <node>.
//set cactus
//set Bronze Block
//set mesecons:wire_00000000_off
### //replace <search node> <replace node>
Replace all instances of <search node> with <replace node> in the current WorldEdit region.
//replace Cobblestone cactus
//replace lightstone_blue glass
//replace dirt Bronze Block
//replace mesecons:wire_00000000_off flowers:flower_tulip
### //replaceinverse <search node> <replace node>
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
//replaceinverse Cobblestone cactus
//replaceinverse flowers:flower_waterlily glass
//replaceinverse dirt Bronze Block
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
### //hollowsphere <radius> <node>
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowsphere 5 Diamond Block
//hollowsphere 12 glass
//hollowsphere 17 mesecons:wire_00000000_off
### //sphere <radius> <node>
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
//sphere 5 Diamond Block
//sphere 12 glass
//sphere 17 mesecons:wire_00000000_off
### //hollowdome <radius> <node>
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowdome 5 Diamond Block
//hollowdome 12 glass
//hollowdome 17 mesecons:wire_00000000_off
### //dome <radius> <node>
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
//dome 5 Diamond Block
//dome 12 glass
//dome 17 mesecons:wire_00000000_off
### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 default:stone
### //cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 Bronze Block
//cylinder y 28 10 glass
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone
### //pyramid <height> <node>
Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.
//pyramid 8 Diamond Block
//pyramid 5 glass
//pyramid 2 mesecons:wire_00000000_off
### //spiral <width> <height> <spacer> <node>
Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
//spiral 20 5 3 Diamond Block
//spiral 5 2 1 glass
//spiral 7 1 5 mesecons:wire_00000000_off
### //copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z/? <amount>
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //scale <factor>
Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
//scale 2
//scale 1
//scale 10
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### //flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
### //rotate x/y/z/? <angle>
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //orient <angle>
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
//orient 90
//orient 180
//orient 270
//orient -90
### //fixlight
Fixes the lighting in the current WorldEdit region.
//fixlight
### //hide
Hide all nodes in the current WorldEdit region non-destructively.
//hide
### //suppress <node>
Suppress all <node> in the current WorldEdit region non-destructively.
//suppress Diamond Block
//suppress glass
//suppress mesecons:wire_00000000_off
### //highlight <node>
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
//highlight Diamond Block
//highlight glass
//highlight mesecons:wire_00000000_off
### //restore
Restores nodes hidden with WorldEdit in the current WorldEdit region.
//restore
### //save <file>
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
//save some random filename
//save huge_base
### //allocate <file>
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
//allocate some random filename
//allocate huge_base
### //load <file>
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
### //lua <code>
Executes <code> as a Lua chunk in the global namespace.
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
### //luatransform <code>
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
//luatransform minetest.add_node(pos, {name="default:stone"})
//luatransform if minetest.get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
### //mtschemcreate <file>
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
//mtschemcreate some random filename
//mtschemcreate huge_base
### //mtschemplace <file>
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
//mtschemplace some random filename
//mtschemplace huge_base
### //mtschemprob start/finish/get
After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
//mtschemprob get