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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-11-16 23:50:18 +01:00
Minetest-WorldEdit/worldedit
dgm3333 c1aadd078d Update serialization.lua
a worldedit.deserializeAligned - new function to enable loading a region with orientation based on player orientation - (and 2 helper functions for it)
2014-05-26 20:48:42 +01:00
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code.lua Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
compatibility.lua Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
init.lua Version information is now available via the API. 2013-12-10 01:47:32 -05:00
manipulations.lua Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
primitives.lua Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
serialization.lua Update serialization.lua 2014-05-26 20:48:42 +01:00
visualization.lua Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00