2016-06-06 11:49:50 +02:00
|
|
|
Ambience Redo mod for Minetest
|
2018-03-24 10:43:55 +01:00
|
|
|
by TenPlus1
|
2015-02-16 16:46:59 +01:00
|
|
|
|
2015-03-06 10:24:33 +01:00
|
|
|
Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
|
|
|
|
|
2016-06-06 11:49:50 +02:00
|
|
|
- 0.1 - Initial release
|
|
|
|
- 0.2 - Code change and new water sounds added
|
|
|
|
- 0.3 - Works with Fire Redo mod to provide fire sounds
|
|
|
|
- 0.4 - Code optimized
|
|
|
|
- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
|
|
|
|
- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
|
|
|
|
- 0.7 - Code tweaks and added Jungle sounds for day and night time
|
2017-07-06 13:29:23 +02:00
|
|
|
- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
|
|
|
|
- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
|
2017-08-23 11:15:53 +02:00
|
|
|
- 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
|
2017-10-09 13:19:58 +02:00
|
|
|
- 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
|
2018-03-24 11:36:25 +01:00
|
|
|
- 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
|
2018-08-30 16:09:48 +02:00
|
|
|
- 1.3 - Added API for use with other mods, code rewrite
|
2018-11-03 09:55:41 +01:00
|
|
|
- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
|
2020-06-10 17:37:30 +02:00
|
|
|
- 1.5 - Added 'flame_sound' and fire redo check, code tidy
|
2016-06-29 14:28:34 +02:00
|
|
|
|
2016-12-23 20:35:59 +01:00
|
|
|
Code license: MIT
|