remove void set (no longer required)

This commit is contained in:
TenPlus1 2017-01-25 20:21:40 +00:00
parent bc88171858
commit 09ca2e2142
1 changed files with 4 additions and 16 deletions

View File

@ -113,11 +113,6 @@ local jungle_night = {
{name = "frog", length = 1},
}
local void = {
handler = {}, frequency = 1000,
{name = "fire_large", length = 8, gain = 0.8}
}
local radius = 6
local num_fire, num_lava, num_water_flowing, num_water_source, num_air,
num_desert, num_snow, num_jungletree, num_river, num_obsidian
@ -162,8 +157,7 @@ local get_ambience = function(player)
"default:lava_flowing", "default:lava_source", "default:jungletree",
"default:water_flowing", "default:water_source",
"default:river_water_flowing", "default:river_water_source",
"default:desert_sand", "default:desert_stone", "default:snowblock",
"default:obsidian", "air"
"default:desert_sand", "default:desert_stone", "default:snowblock"
})
num_fire = (cn["fire:basic_flame"] or 0) + (cn["fire:permanent_flame"] or 0)
@ -174,8 +168,7 @@ local get_ambience = function(player)
num_snow = (cn["default:snowblock"] or 0)
num_jungletree = (cn["default:jungletree"] or 0)
num_river = (cn["default:river_water_source"] or 0) + (cn["default:river_water_flowing"] or 0)
num_obsidian = (cn["default:obsidian"] or 0)
num_air = (cn["air"] or 0)
--[[
print (
"fr:" .. num_fire,
@ -216,10 +209,6 @@ print ("---", num_obsidian, num_air)
return {beach = beach}
end
if num_obsidian > 10 and num_air > 2000 then
return {void = void}
end
if num_desert > 150 then
return {desert = desert}
end
@ -315,7 +304,6 @@ local still_playing = function(still_playing, player_name)
if not still_playing.largefire then stop_sound(largefire, player_name) end
if not still_playing.jungle then stop_sound(jungle, player_name) end
if not still_playing.jungle_night then stop_sound(jungle_night, player_name) end
if not still_playing.void then stop_sound(void, player_name) end
end
-- player routine
@ -335,11 +323,11 @@ minetest.register_globalstep(function(dtime)
local player_name = players[n]:get_player_name()
local t1 = os.clock()
--local t1 = os.clock()
ambiences = get_ambience(players[n])
print(string.format("elapsed time: %.4f\n", os.clock() - t1))
--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
still_playing(ambiences, player_name)