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remove void set (no longer required)
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bc88171858
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20
init.lua
20
init.lua
@ -113,11 +113,6 @@ local jungle_night = {
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{name = "frog", length = 1},
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}
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local void = {
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handler = {}, frequency = 1000,
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{name = "fire_large", length = 8, gain = 0.8}
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}
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local radius = 6
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local num_fire, num_lava, num_water_flowing, num_water_source, num_air,
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num_desert, num_snow, num_jungletree, num_river, num_obsidian
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@ -162,8 +157,7 @@ local get_ambience = function(player)
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"default:lava_flowing", "default:lava_source", "default:jungletree",
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"default:water_flowing", "default:water_source",
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"default:river_water_flowing", "default:river_water_source",
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"default:desert_sand", "default:desert_stone", "default:snowblock",
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"default:obsidian", "air"
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"default:desert_sand", "default:desert_stone", "default:snowblock"
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})
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num_fire = (cn["fire:basic_flame"] or 0) + (cn["fire:permanent_flame"] or 0)
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@ -174,8 +168,7 @@ local get_ambience = function(player)
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num_snow = (cn["default:snowblock"] or 0)
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num_jungletree = (cn["default:jungletree"] or 0)
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num_river = (cn["default:river_water_source"] or 0) + (cn["default:river_water_flowing"] or 0)
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num_obsidian = (cn["default:obsidian"] or 0)
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num_air = (cn["air"] or 0)
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--[[
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print (
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"fr:" .. num_fire,
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@ -216,10 +209,6 @@ print ("---", num_obsidian, num_air)
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return {beach = beach}
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end
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if num_obsidian > 10 and num_air > 2000 then
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return {void = void}
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end
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if num_desert > 150 then
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return {desert = desert}
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end
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@ -315,7 +304,6 @@ local still_playing = function(still_playing, player_name)
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if not still_playing.largefire then stop_sound(largefire, player_name) end
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if not still_playing.jungle then stop_sound(jungle, player_name) end
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if not still_playing.jungle_night then stop_sound(jungle_night, player_name) end
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if not still_playing.void then stop_sound(void, player_name) end
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end
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-- player routine
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@ -335,11 +323,11 @@ minetest.register_globalstep(function(dtime)
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local player_name = players[n]:get_player_name()
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local t1 = os.clock()
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--local t1 = os.clock()
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ambiences = get_ambience(players[n])
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print(string.format("elapsed time: %.4f\n", os.clock() - t1))
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--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
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still_playing(ambiences, player_name)
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