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add biome name to sound_check, add additional sounds with pitch change

This commit is contained in:
tenplus1
2024-07-11 14:31:00 +01:00
parent f3f2cedd4b
commit c1a076ec8c
4 changed files with 24 additions and 5 deletions

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@@ -21,5 +21,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
- 1.8 - Players can set induvidual volume for sound and music which is saved.
- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
Code license: MIT