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add biome name to sound_check, add additional sounds with pitch change

This commit is contained in:
tenplus1
2024-07-11 14:31:00 +01:00
parent f3f2cedd4b
commit c1a076ec8c
4 changed files with 24 additions and 5 deletions

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@@ -27,6 +27,7 @@ ambience.add_set(set_name, def)
'positions' position data for every node found
'head_node' name of node at player head level
'feet_node' nameof node at player foot level
'biome' name of biome at current position
This will let you add a set or sounds with the frequency it's used and check
function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.