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add biome name to sound_check, add additional sounds with pitch change
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api.txt
1
api.txt
@@ -27,6 +27,7 @@ ambience.add_set(set_name, def)
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'positions' position data for every node found
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'head_node' name of node at player head level
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'feet_node' nameof node at player foot level
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'biome' name of biome at current position
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This will let you add a set or sounds with the frequency it's used and check
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function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
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