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d98e90656e
Author | SHA1 | Date | |
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d98e90656e | |||
e55d4b8b62 | |||
c1a076ec8c | |||
f3f2cedd4b | |||
9ad6bac0cb | |||
fd51c65804 |
@ -21,5 +21,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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- 1.8 - Players can set induvidual volume for sound and music which is saved.
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- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
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Code license: MIT
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6
api.txt
6
api.txt
@ -27,6 +27,7 @@ ambience.add_set(set_name, def)
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'positions' position data for every node found
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'head_node' name of node at player head level
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'feet_node' nameof node at player foot level
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'biome' name of biome at current position
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This will let you add a set or sounds with the frequency it's used and check
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function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
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@ -80,7 +81,7 @@ Additional Commands
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Two volume commands have been added to set sound and music volume:
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/svol (0.1 to 1.0)
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/mvol (0.1 to 1.0) -- 0 can be used to stop music from playing when it begins
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/mvol (0.1 to 1.0) -- 0 can be used to stop music curently playing
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Music
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@ -88,4 +89,5 @@ Music
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Music can be stored in the sounds folder either on server or locally and so long
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as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
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a song randomly at midnight and play player.
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a song randomly to play every 20 minutes.
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149
init.lua
149
init.lua
@ -1,11 +1,14 @@
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-- global
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ambience = {}
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-- settings
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local SOUNDVOLUME = 1.0
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local MUSICVOLUME = 0.6
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local MUSICINTERVAL = 60 * 20
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local pplus = minetest.get_modpath("playerplus")
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local radius = 6
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local playing = {}
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local sound_sets = {} -- all the sounds and their settings
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@ -13,14 +16,14 @@ local sound_set_order = {} -- needed because pairs loops randomly through tables
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local set_nodes = {} -- all the nodes needed for sets
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-- translation
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local S = minetest.get_translator("ambience")
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-- add set to list
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ambience.add_set = function(set_name, def)
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if not set_name or not def then
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return
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end
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if not set_name or not def then return end
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sound_sets[set_name] = {
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frequency = def.frequency or 50,
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@ -34,14 +37,10 @@ ambience.add_set = function(set_name, def)
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for i = 1, #sound_set_order do
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if sound_set_order[i] == set_name then
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can_add = false
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end
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if sound_set_order[i] == set_name then can_add = false end
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end
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if can_add then
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table.insert(sound_set_order, set_name)
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end
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if can_add then table.insert(sound_set_order, set_name) end
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-- add any missing nodes to the set_nodes table
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if def.nodes then
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@ -52,26 +51,22 @@ ambience.add_set = function(set_name, def)
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for j = 1, #set_nodes do
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if def.nodes[i] == set_nodes[j] then
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can_add = false
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end
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if def.nodes[i] == set_nodes[j] then can_add = false end
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end
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if can_add then
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table.insert(set_nodes, can_add)
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end
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if can_add then table.insert(set_nodes, can_add) end
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end
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end
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end
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-- return set from list using name
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ambience.get_set = function(set_name)
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return sound_sets[set_name]
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end
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-- remove set from list
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ambience.del_set = function(set_name)
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sound_sets[set_name] = nil
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@ -80,79 +75,58 @@ ambience.del_set = function(set_name)
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for i = 1, #sound_set_order do
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if sound_set_order[i] == set_name then
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can_del = i
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end
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if sound_set_order[i] == set_name then can_del = i end
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end
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if can_del then
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table.remove(sound_set_order, can_del)
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end
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if can_del then table.remove(sound_set_order, can_del) end
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end
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-- setup table when player joins
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minetest.register_on_joinplayer(function(player)
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if player then
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local name = player:get_player_name()
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playing[name] = {music = -1}
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local mvol, svol
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local meta = player:get_meta()
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mvol = meta:get_string("ambience.mvol")
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svol = meta:get_string("ambience.svol")
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mvol = tonumber(mvol) or MUSICVOLUME
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svol = tonumber(svol) or SOUNDVOLUME
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playing[name].mvol = mvol
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playing[name].svol = svol
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playing[name] = {
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mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
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svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
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music = 0,
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music_handler = nil
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}
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end
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end)
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-- remove table when player leaves
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minetest.register_on_leaveplayer(function(player)
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if player then
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playing[player:get_player_name()] = nil
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end
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if player then playing[player:get_player_name()] = nil end
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end)
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-- plays music and selects sound set
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local get_ambience = function(player, tod, name)
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-- play server or local music if music enabled and music not already playing
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if play_music
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and playing[name] and playing[name].music < 0
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and playing[name].mvol > 0 then
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-- if enabled and not already playing, play local/server music on interval check
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if play_music and playing[name] and playing[name].mvol > 0 then
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-- count backwards
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playing[name].music = playing[name].music -1
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-- increase music interval
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playing[name].music = playing[name].music + 1
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-- play music every 20 minutes
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if playing[name].music < -(60 * 20) then
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-- play music on interval check
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if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then
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playing[name].music = minetest.sound_play("ambience_music", {
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playing[name].music_handler = minetest.sound_play("ambience_music", {
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to_player = name,
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gain = playing[name].mvol
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})
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-- reset music timer after 10 minutes
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minetest.after(60 * 10, function(name)
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if playing[name] then
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playing[name].music = -1
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playing[name].music = 0 -- reset interval
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end
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end, name)
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end
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--print("-- music count", playing[name].music)
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--print("-- music timer", playing[name].music .. "/" .. MUSICINTERVAL)
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end
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-- get foot and head level nodes at player position
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@ -160,15 +134,13 @@ local get_ambience = function(player, tod, name)
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local prop = player:get_properties()
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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pos.y = pos.y + eyeh
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pos.y = pos.y + eyeh -- head level
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local nod_head = pplus and name and playerplus[name]
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and playerplus[name].nod_head or minetest.get_node(pos).name
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local nod_head = minetest.get_node(pos).name
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pos.y = (pos.y - eyeh) + 0.2 -- foot level
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local nod_feet = pplus and name and playerplus[name]
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and playerplus[name].nod_feet or minetest.get_node(pos).name
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local nod_feet = minetest.get_node(pos).name
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pos.y = pos.y - 0.2 -- reset pos
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@ -177,13 +149,17 @@ local get_ambience = function(player, tod, name)
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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-- loop through sets in order and choose first that meets it's conditions
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-- loop through sets in order and choose first that meets conditions set
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for n = 1, #sound_set_order do
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local set = sound_sets[ sound_set_order[n] ]
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if set and set.sound_check then
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-- get biome data
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local bdata = minetest.get_biome_data(pos)
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local biome = bdata and minetest.get_biome_name(bdata.biome) or ""
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-- pass settings to function for condition check
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local set_name, gain = set.sound_check({
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player = player,
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@ -192,17 +168,16 @@ local get_ambience = function(player, tod, name)
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totals = cn,
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positions = ps,
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head_node = nod_head,
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feet_node = nod_feet
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feet_node = nod_feet,
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biome = biome
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})
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-- if conditions met return set name and gain value
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if set_name then
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return set_name, gain
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end
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if set_name then return set_name, gain end
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end
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end
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return nil, nil -- ADDED
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return nil, nil
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end
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@ -210,6 +185,7 @@ local timer = 0
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local random = math.random
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-- players routine
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minetest.register_globalstep(function(dtime)
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-- one second timer
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@ -225,12 +201,8 @@ minetest.register_globalstep(function(dtime)
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player_name = player:get_player_name()
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--local t1 = os.clock()
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local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
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--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
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ok = playing[player_name] -- everything starts off ok if player found
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-- are we playing something already?
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@ -258,9 +230,8 @@ minetest.register_globalstep(function(dtime)
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-- if chance is lower than set frequency then select set
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if ok and set_name and chance < sound_sets[set_name].frequency then
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-- choose random sound from set
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number = random(#sound_sets[set_name].sounds)
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ambience = sound_sets[set_name].sounds[number]
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number = random(#sound_sets[set_name].sounds) -- choose random sound from set
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ambience = sound_sets[set_name].sounds[number] -- grab sound information
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-- play sound
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handler = minetest.sound_play(ambience.name, {
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@ -286,9 +257,7 @@ minetest.register_globalstep(function(dtime)
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minetest.after(ambience.length, function(handler, player_name)
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--print("-- timed stop", set_name, handler)
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if handler then
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minetest.sound_stop(handler)
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end
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if handler then minetest.sound_stop(handler) end
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-- reset variables if handlers match
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if playing[player_name]
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@ -306,8 +275,8 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- sound volume command
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minetest.register_chatcommand("svol", {
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params = S("<svol>"),
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description = S("set sound volume (0.1 to 1.0)"),
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@ -331,8 +300,8 @@ minetest.register_chatcommand("svol", {
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end
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})
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-- music volume command (0 stops music)
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minetest.register_chatcommand("mvol", {
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params = S("<mvol>"),
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description = S("set music volume (0.1 to 1.0, 0 to stop music)"),
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@ -342,13 +311,14 @@ minetest.register_chatcommand("mvol", {
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local mvol = tonumber(param) or playing[name].mvol
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-- ability to stop music by setting volume to 0
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if mvol == 0 and playing[name].music
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and playing[name].music >= 0 then
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-- stop music currently playing by setting volume to 0
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if mvol == 0 and playing[name].music_handler then
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minetest.sound_stop(playing[name].music)
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minetest.sound_stop(playing[name].music_handler)
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playing[name].music = -1
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playing[name].music_handler = nil
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minetest.chat_send_player(name, S("Music stopped!"))
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end
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if mvol < 0 then mvol = 0 end
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@ -365,9 +335,10 @@ minetest.register_chatcommand("mvol", {
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end
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})
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-- load default sound sets
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dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
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print("[MOD] Ambience Lite loaded")
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|
7
locale/ambience.es.tr
Normal file
7
locale/ambience.es.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain: ambience
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<svol>=<volumen de sonido>
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set sound volume (0.1 to 1.0)=establecer volumen de sonido (0.1 a 1.0)
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Sound volume set to @1=Volumen de sonido establecido a @1
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<mvol>=<volumen de música>
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set music volume (0.1 to 1.0, 0 to stop music)=establecer volumen de música (0.1 a 1.0, 0 para detener la música)
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Music volume set to @1=Volumen de música establecido a @1
|
3
mod.conf
3
mod.conf
@ -1,5 +1,4 @@
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name = ambience
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description = Adds realistic sound effects into your world.
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depends = default
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optional_depends = fire, playerplus
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optional_depends = default, mcl_core, mclx_core
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min_minetest_version = 5.0
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|
Binary file not shown.
237
soundsets.lua
237
soundsets.lua
@ -2,10 +2,15 @@
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Default Sound Sets
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------------------
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Order is very important when adding a sound set so it will play a certain
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set of sounds before any another.
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Order is very important when adding a sound set so it will play
|
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certain sound sets before any another.
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--]]
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-- mod support
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local mod_def = minetest.get_modpath("default")
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local mod_mcl = minetest.get_modpath("mcl_core")
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-- Underwater sounds play when player head is submerged
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ambience.add_set("underwater", {
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@ -18,8 +23,9 @@ ambience.add_set("underwater", {
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sound_check = function(def)
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|
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if minetest.registered_nodes[def.head_node]
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and minetest.registered_nodes[def.head_node].groups.water then
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local nodef = minetest.registered_nodes[def.head_node]
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|
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if nodef and nodef.groups and nodef.groups.water then
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return "underwater"
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end
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end
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@ -29,13 +35,21 @@ ambience.add_set("underwater", {
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if minetest.settings:get_bool("ambience_water_move") ~= false then
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-- override default water sounds
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minetest.override_item("default:water_source", { sounds = {} })
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minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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-- override default water sounds
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ambience.add_set("splash", {
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if mod_def then
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minetest.override_item("default:water_source", { sounds = {} })
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minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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elseif mod_mcl then
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minetest.override_item("mcl_core:water_source", { sounds = {} })
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minetest.override_item("mcl_core:water_flowing", { sounds = {} })
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minetest.override_item("mclx_core:river_water_source", { sounds = {} })
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minetest.override_item("mclx_core:river_water_flowing", { sounds = {} })
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end
|
||||
|
||||
ambience.add_set("splash", {
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|
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frequency = 1000,
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|
||||
@ -45,8 +59,9 @@ ambience.add_set("splash", {
|
||||
|
||||
sound_check = function(def)
|
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|
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if minetest.registered_nodes[def.feet_node]
|
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and minetest.registered_nodes[def.feet_node].groups.water then
|
||||
local nodef = minetest.registered_nodes[def.feet_node]
|
||||
|
||||
if nodef and nodef.groups and nodef.groups.water then
|
||||
|
||||
local control = def.player:get_player_control()
|
||||
|
||||
@ -55,8 +70,7 @@ ambience.add_set("splash", {
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
-- check for env_sounds mod, if not found enable water flowing and lava sounds
|
||||
@ -72,18 +86,16 @@ ambience.add_set("flowing_water", {
|
||||
{name = "waterfall", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"default:water_flowing"},
|
||||
nodes = {"group:water"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:water_flowing"] or 0)
|
||||
|
||||
if c > 40 then
|
||||
return "flowing_water", 0.5
|
||||
if c > 40 then return "flowing_water", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "flowing_water"
|
||||
end
|
||||
elseif c > 5 then return "flowing_water" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -97,18 +109,14 @@ ambience.add_set("river", {
|
||||
{name = "river", length = 4, gain = 0.1}
|
||||
},
|
||||
|
||||
nodes = {"default:river_water_flowing"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:river_water_flowing"] or 0)
|
||||
+ (def.totals["mclx_core:river_water_flowing"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "river", 0.5
|
||||
if c > 20 then return "river", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "river"
|
||||
end
|
||||
elseif c > 5 then return "river" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -122,88 +130,23 @@ ambience.add_set("lava", {
|
||||
{name = "lava", length = 7}
|
||||
},
|
||||
|
||||
nodes = {"default:lava_source", "default:lava_flowing"},
|
||||
nodes = {"group:lava"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:lava_source"] or 0)
|
||||
+ (def.totals["default:lava_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:lava_source"] or 0)
|
||||
+ (def.totals["mcl_core:lava_flowing"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "lava", 0.5
|
||||
if c > 20 then return "lava", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "lava"
|
||||
end
|
||||
elseif c > 5 then return "lava" end
|
||||
end
|
||||
})
|
||||
|
||||
else
|
||||
print ("[MOD] Ambience - found env_sounds, flowing water and lava sounds disabled.")
|
||||
end
|
||||
|
||||
-- Only add fire sounds set if flame_sound is disabled or fire redo active
|
||||
|
||||
local flame_sound = minetest.settings:get_bool("flame_sound", true)
|
||||
local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
|
||||
|
||||
if flame_sound and not fire_redo then
|
||||
|
||||
print ("[MOD] Ambience - fire sounds not enabled, already active in fire mod.")
|
||||
|
||||
else
|
||||
|
||||
-- Small fire sound plays when near lower than 9 flames
|
||||
|
||||
ambience.add_set("smallfire", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "fire_small", length = 6, gain = 0.1}
|
||||
},
|
||||
|
||||
nodes = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["fire:basic_flame"] or 0)
|
||||
+ (def.totals["fire:permanent_flame"] or 0)
|
||||
|
||||
if c > 5 and c < 9 then
|
||||
return "smallfire", 0.5
|
||||
|
||||
elseif c > 0 and c < 9 then
|
||||
return "smallfire"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Large fire sound plays when near more than 9 flames
|
||||
|
||||
ambience.add_set("largefire", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "fire_large", length = 8, gain = 0.4}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- fire nodes were added in last set, so don't need to be added in this one
|
||||
local c = (def.totals["fire:basic_flame"] or 0)
|
||||
+ (def.totals["fire:permanent_flame"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "largefire", 0.5
|
||||
|
||||
elseif c > 8 then
|
||||
return "largefire"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
|
||||
end
|
||||
|
||||
-- Beach sounds play when below y-pos 6 and 150+ water source found
|
||||
@ -214,16 +157,16 @@ ambience.add_set("beach", {
|
||||
|
||||
sounds = {
|
||||
{name = "seagull", length = 4.5, ephemeral = true},
|
||||
{name = "seagull", length = 4.5, pitch = 1.2, ephemeral = true},
|
||||
{name = "beach", length = 13},
|
||||
{name = "gull", length = 1, ephemeral = true},
|
||||
{name = "beach_2", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"default:water_source"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_source"] or 0)
|
||||
+ (def.totals["mcl_core:water_source"] or 0)
|
||||
|
||||
if def.pos.y < 6 and def.pos.y > 0 and c > 150 then
|
||||
return "beach"
|
||||
@ -238,20 +181,20 @@ ambience.add_set("ice", {
|
||||
frequency = 250,
|
||||
|
||||
sounds = {
|
||||
{name = "icecrack", length = 5, gain = 0.7},
|
||||
{name = "icecrack", length = 5, gain = 1.1},
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
nodes = {"default:ice"},
|
||||
nodes = (mod_mcl and {"mcl_core:ice", "mcl_core:packed_ice"} or {"default:ice"}),
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:ice"] or 0)
|
||||
+(def.totals["mcl_core:ice"] or 0)
|
||||
+ (def.totals["mcl_core:packed_ice"] or 0)
|
||||
|
||||
if c > 100 then
|
||||
return "ice"
|
||||
end
|
||||
if c > 100 then return "ice" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -267,16 +210,19 @@ ambience.add_set("desert", {
|
||||
{name = "desertwind", length = 8}
|
||||
},
|
||||
|
||||
nodes = {"default:desert_sand", "default:sand"},
|
||||
nodes = {
|
||||
(mod_mcl and "mcl_core:redsand" or "default:desert_sand"),
|
||||
(mod_mcl and "mcl_core:sand" or "default:sand")
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:desert_sand"] or 0)
|
||||
+ (def.totals["default:sand"] or 0)
|
||||
+ (def.totals["mcl_core:sand"] or 0)
|
||||
+ (def.totals["mcl_core:redsand"] or 0)
|
||||
|
||||
if c > 150 and def.pos.y > 10 then
|
||||
return "desert"
|
||||
end
|
||||
if c > 150 and def.pos.y > 10 then return "desert" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -289,16 +235,17 @@ ambience.add_set("cave", {
|
||||
sounds = {
|
||||
{name = "drippingwater1", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, pitch = 1.2, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, pitch = 1.4, ephemeral = true},
|
||||
{name = "bats", length = 5, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_source"] or 0)
|
||||
+ (def.totals["mcl_core:water_source"] or 0)
|
||||
|
||||
if c > 0 and def.pos.y < -25 then
|
||||
return "cave"
|
||||
end
|
||||
if c > 0 and def.pos.y < -25 then return "cave" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -313,18 +260,18 @@ ambience.add_set("jungle", {
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "canadianloon2", length = 14},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "peacock", length = 2, ephemeral = true}
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true}
|
||||
},
|
||||
|
||||
nodes = {"default:jungletree"},
|
||||
nodes = {(mod_mcl and "mcl_trees:tree_jungle" or "default:jungletree")},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:jungletree"] or 0)
|
||||
+ (def.totals["mcl_trees:tree_jungle"] or 0)
|
||||
|
||||
if def.tod > 0.2 and def.tod < 0.8 and c > 90 then
|
||||
return "jungle"
|
||||
end
|
||||
if def.tod > 0.2 and def.tod < 0.8 and c > 79 then return "jungle" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -338,17 +285,17 @@ ambience.add_set("jungle_night", {
|
||||
{name = "jungle_night_1", length = 4, ephemeral = true},
|
||||
{name = "jungle_night_2", length = 4, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.3, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- jungle tree was added in last set, so doesnt need to be added in this one
|
||||
local c = (def.totals["default:jungletree"] or 0)
|
||||
+ (def.totals["mcl_trees:tree_jungle"] or 0)
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and c > 90 then
|
||||
return "jungle_night"
|
||||
end
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and c > 79 then return "jungle_night" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -363,10 +310,13 @@ ambience.add_set("day", {
|
||||
{name = "craw", length = 3, ephemeral = true},
|
||||
{name = "bluejay", length = 6, ephemeral = true},
|
||||
{name = "robin", length = 4, ephemeral = true},
|
||||
{name = "robin", length = 4, pitch = 1.2, ephemeral = true},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "bird2", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, pitch = 1.1, ephemeral = true},
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
@ -379,10 +329,19 @@ ambience.add_set("day", {
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_oak"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_birch"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
|
||||
+ (def.totals["ethereal:birch_leaves"] or 0)
|
||||
+ (def.totals["ethereal:lemon_leaves"] or 0)
|
||||
+ (def.totals["ethereal:olive_leaves"] or 0)
|
||||
+ (def.totals["ethereal:redwood_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves2"] or 0)
|
||||
|
||||
if (def.tod > 0.2 and def.tod < 0.8)
|
||||
and def.pos.y > -10
|
||||
and c > 5 then
|
||||
if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then
|
||||
return "day"
|
||||
end
|
||||
end
|
||||
@ -396,10 +355,12 @@ ambience.add_set("night", {
|
||||
|
||||
sounds = {
|
||||
{name = "hornedowl", length = 2, ephemeral = true},
|
||||
{name = "hornedowl", length = 2, pitch = 1.1, ephemeral = true},
|
||||
{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
|
||||
{name = "cricket", length = 6, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.2, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
@ -409,10 +370,19 @@ ambience.add_set("night", {
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_oak"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_birch"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
|
||||
+ (def.totals["ethereal:birch_leaves"] or 0)
|
||||
+ (def.totals["ethereal:lemon_leaves"] or 0)
|
||||
+ (def.totals["ethereal:olive_leaves"] or 0)
|
||||
+ (def.totals["ethereal:redwood_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves2"] or 0)
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8)
|
||||
and def.pos.y > -10
|
||||
and c > 5 then
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then
|
||||
return "night"
|
||||
end
|
||||
end
|
||||
@ -426,17 +396,18 @@ ambience.add_set("high_up", {
|
||||
|
||||
sounds = {
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
{name = "desertwind", length = 8, pitch = 1.3},
|
||||
{name = "wind", length = 9},
|
||||
{name = "wind", length = 9, pitch = 1.4}
|
||||
},
|
||||
|
||||
nodes = {"default:snowblock"},
|
||||
nodes = {(mod_mcl and "mcl_core:snowblock" or "default:snowblock")},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:snowblock"] or 0)
|
||||
+ (def.totals["mcl_core:snowblock"] or 0)
|
||||
|
||||
if def.pos.y > 50 or c > 150 then
|
||||
return "high_up"
|
||||
end
|
||||
if def.pos.y > 50 or c > 100 then return "high_up" end
|
||||
end
|
||||
})
|
||||
|
Reference in New Issue
Block a user