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Author | SHA1 | Date | |
---|---|---|---|
9c4a1f1e28 | |||
adecc1b95c | |||
703f6c4370 | |||
db65aebead | |||
e392d8d769 | |||
1b428c5a2c |
@ -22,5 +22,7 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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- 1.8 - Players can set induvidual volume for sound and music which is saved.
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- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
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- 2.0 - Add Mineclone support, add ethereal leaf check, remove minetest.after for custom timer, add Polish translation, tweak & tidy code.
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- 2.1 - Add ambience.group_total() function for easy counting of group: nodes inside a set.
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Code license: MIT
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12
api.txt
12
api.txt
@ -43,14 +43,22 @@ ambience.add_set("windy", {
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{name = "crow", length = 3, ephemeral = true},
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},
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sound_check = function(def)
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local number = totals["default:sand"] or 0 -- yep, can also be nil
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local number = def.totals["default:sand"] or 0 -- yep, can also be nil
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if number > 20 then
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return "windy", 0.2 -- return set to play and optional gain volume
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end
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end,
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end
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})
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Counting group: nodes
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---------------------
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Instead of counting each node total for things like leaves within the sound_check function, you could use the following helper function to return their total instead e.g.
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local number = ambience.group_totals(def.totals, "leaves") -- count all group:leaves
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Getting Sound Set
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-----------------
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171
init.lua
171
init.lua
@ -8,20 +8,20 @@ ambience = {}
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local SOUNDVOLUME = 1.0
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local MUSICVOLUME = 0.6
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local MUSICINTERVAL = 60 * 20
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local play_music = core.settings:get_bool("ambience_music") ~= false
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local radius = 6
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local playing = {}
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local playing = {} -- user settings, timers and current set playing
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local sound_sets = {} -- all the sounds and their settings
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local sound_set_order = {} -- needed because pairs loops randomly through tables
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local set_nodes = {} -- all the nodes needed for sets
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-- translation
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local S = minetest.get_translator("ambience")
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local S = core.get_translator("ambience")
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-- add set to list
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ambience.add_set = function(set_name, def)
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function ambience.add_set(set_name, def)
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if not set_name or not def then return end
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@ -61,13 +61,13 @@ end
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-- return set from list using name
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ambience.get_set = function(set_name)
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function ambience.get_set(set_name)
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return sound_sets[set_name]
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end
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-- remove set from list
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ambience.del_set = function(set_name)
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function ambience.del_set(set_name)
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sound_sets[set_name] = nil
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@ -81,9 +81,29 @@ ambience.del_set = function(set_name)
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if can_del then table.remove(sound_set_order, can_del) end
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end
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-- return node total belonging to a specific group:
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function ambience.group_total(ntab, ngrp)
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local tot = 0
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local def, grp
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for _,n in pairs(ntab) do
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def = core.registered_nodes[_]
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grp = def and def.groups and def.groups[ngrp]
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if grp and grp > 0 then
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tot = tot + n
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end
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end
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return tot
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end
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-- setup table when player joins
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minetest.register_on_joinplayer(function(player)
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core.register_on_joinplayer(function(player)
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if player then
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@ -93,6 +113,7 @@ minetest.register_on_joinplayer(function(player)
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playing[name] = {
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mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
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svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
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timer = 0,
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music = 0,
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music_handler = nil
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}
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@ -101,25 +122,25 @@ end)
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-- remove table when player leaves
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minetest.register_on_leaveplayer(function(player)
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core.register_on_leaveplayer(function(player)
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if player then playing[player:get_player_name()] = nil end
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end)
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-- plays music and selects sound set
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local get_ambience = function(player, tod, name)
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local function get_ambience(player, tod, name)
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-- if enabled and not already playing, play local/server music on interval check
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if play_music and playing[name] and playing[name].mvol > 0 then
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-- increase music interval
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-- increase music time interval
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playing[name].music = playing[name].music + 1
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-- play music on interval check
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if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then
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playing[name].music_handler = minetest.sound_play("ambience_music", {
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playing[name].music_handler = core.sound_play("ambience_music", {
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to_player = name,
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gain = playing[name].mvol
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})
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@ -136,18 +157,18 @@ local get_ambience = function(player, tod, name)
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pos.y = pos.y + eyeh -- head level
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local nod_head = minetest.get_node(pos).name
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local nod_head = core.get_node(pos).name
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pos.y = (pos.y - eyeh) + 0.2 -- foot level
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local nod_feet = minetest.get_node(pos).name
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local nod_feet = core.get_node(pos).name
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pos.y = pos.y - 0.2 -- reset pos
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-- get all set nodes around player
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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local ps, cn = core.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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-- loop through sets in order and choose first that meets conditions set
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for n = 1, #sound_set_order do
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@ -157,10 +178,10 @@ local get_ambience = function(player, tod, name)
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if set and set.sound_check then
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-- get biome data
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local bdata = minetest.get_biome_data(pos)
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local biome = bdata and minetest.get_biome_name(bdata.biome) or ""
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local bdata = core.get_biome_data(pos)
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local biome = bdata and core.get_biome_name(bdata.biome) or ""
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-- pass settings to function for condition check
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-- pass settings to set function for condition check
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local set_name, gain = set.sound_check({
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player = player,
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pos = pos,
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@ -180,45 +201,68 @@ local get_ambience = function(player, tod, name)
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return nil, nil
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end
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-- players routine
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local timer = 0
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local random = math.random
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-- players routine
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core.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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local players = core.get_connected_players()
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local pname
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-- reduce sound timer for each player and stop/reset when needed
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for _, player in pairs(players) do
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pname = player:get_player_name()
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if playing[pname] and playing[pname].timer > 0 then
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playing[pname].timer = playing[pname].timer - dtime
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if playing[pname].timer <= 0 then
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if playing[pname].handler then
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core.sound_stop(playing[pname].handler)
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end
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playing[pname].set = nil
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playing[pname].gain = nil
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playing[pname].handler = nil
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end
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end
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end
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-- one second timer
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timer = timer + dtime
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if timer < 1 then return end
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timer = 0
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timer = timer + dtime ; if timer < 1 then return end ; timer = 0
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local player_name, number, chance, ambience, handler, ok
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local tod = minetest.get_timeofday()
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local number, chance, ambience, handler, ok
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local tod = core.get_timeofday()
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-- loop through players
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(players) do
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player_name = player:get_player_name()
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pname = player:get_player_name()
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local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
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local set_name, MORE_GAIN = get_ambience(player, tod, pname)
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ok = playing[player_name] -- everything starts off ok if player found
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ok = playing[pname] -- everything starts off ok if player found
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-- are we playing something already?
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if ok and playing[player_name].handler then
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if ok and playing[pname].handler then
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-- stop current sound if another set active or gain changed
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if playing[player_name].set ~= set_name
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or playing[player_name].gain ~= MORE_GAIN then
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if playing[pname].set ~= set_name
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or playing[pname].gain ~= MORE_GAIN then
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--print ("-- change stop", set_name, playing[player_name].handler)
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--print ("-- change stop", set_name, playing[pname].handler)
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minetest.sound_stop(playing[player_name].handler)
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core.sound_stop(playing[pname].handler)
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playing[player_name].set = nil
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playing[player_name].gain = nil
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playing[player_name].handler = nil
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playing[pname].set = nil
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playing[pname].gain = nil
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playing[pname].handler = nil
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playing[pname].timer = 0
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else
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ok = false -- sound set still playing, skip new sound
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end
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@ -234,42 +278,22 @@ minetest.register_globalstep(function(dtime)
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ambience = sound_sets[set_name].sounds[number] -- grab sound information
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-- play sound
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handler = minetest.sound_play(ambience.name, {
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to_player = player_name,
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gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * playing[player_name].svol,
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handler = core.sound_play(ambience.name, {
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to_player = pname,
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gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * playing[pname].svol,
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pitch = ambience.pitch or 1.0
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}, ambience.ephemeral)
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--print ("playing... " .. ambience.name .. " (" .. chance .. " < "
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-- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler)
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-- only continue if sound playing returns handler
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if handler then
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--print("-- current handler", handler)
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-- set what player is currently listening to
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playing[player_name].set = set_name
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playing[player_name].gain = MORE_GAIN
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playing[player_name].handler = handler
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-- set timer to stop sound
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minetest.after(ambience.length, function(handler, player_name)
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--print("-- timed stop", set_name, handler)
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if handler then minetest.sound_stop(handler) end
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-- reset variables if handlers match
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if playing[player_name]
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and playing[player_name].handler == handler then
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--print("-- timed reset", handler, player_name)
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playing[player_name].set = nil
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playing[player_name].gain = nil
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playing[player_name].handler = nil
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end
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end, handler, player_name)
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-- set what player is currently listening to if handler found
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playing[pname].set = set_name
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playing[pname].gain = MORE_GAIN
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playing[pname].handler = handler
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playing[pname].timer = ambience.length
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end
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end
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end
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@ -277,7 +301,7 @@ end)
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-- sound volume command
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minetest.register_chatcommand("svol", {
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core.register_chatcommand("svol", {
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params = S("<svol>"),
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description = S("set sound volume (0.1 to 1.0)"),
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privs = {},
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@ -289,7 +313,7 @@ minetest.register_chatcommand("svol", {
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if svol < 0.1 then svol = 0.1 end
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if svol > 1.0 then svol = 1.0 end
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local player = minetest.get_player_by_name(name)
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local player = core.get_player_by_name(name)
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local meta = player:get_meta()
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meta:set_string("ambience.svol", svol)
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@ -302,7 +326,7 @@ minetest.register_chatcommand("svol", {
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-- music volume command (0 stops music)
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minetest.register_chatcommand("mvol", {
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core.register_chatcommand("mvol", {
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params = S("<mvol>"),
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description = S("set music volume (0.1 to 1.0, 0 to stop music)"),
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privs = {},
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@ -314,17 +338,17 @@ minetest.register_chatcommand("mvol", {
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-- stop music currently playing by setting volume to 0
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if mvol == 0 and playing[name].music_handler then
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minetest.sound_stop(playing[name].music_handler)
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core.sound_stop(playing[name].music_handler)
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playing[name].music_handler = nil
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minetest.chat_send_player(name, S("Music stopped!"))
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core.chat_send_player(name, S("Music stopped!"))
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end
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if mvol < 0 then mvol = 0 end
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if mvol > 1.0 then mvol = 1.0 end
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local player = minetest.get_player_by_name(name)
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local player = core.get_player_by_name(name)
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local meta = player:get_meta()
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meta:set_string("ambience.mvol", mvol)
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@ -337,8 +361,7 @@ minetest.register_chatcommand("mvol", {
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-- load default sound sets
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dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
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dofile(core.get_modpath("ambience") .. "/soundsets.lua")
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print("[MOD] Ambience Lite loaded")
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|
7
locale/ambience.pl.tr
Normal file
7
locale/ambience.pl.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain: ambience
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<svol>=<sgłośność>
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set sound volume (0.1 to 1.0)=ustaw głośność dźwięku (0.1 do 1.0)
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Sound volume set to @1=Głośność dźwięku ustawiona na @1
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<mvol>=<mgłośność>
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set music volume (0.1 to 1.0, 0 to stop music)=ustaw głośność muzyki (0.1 do 1.0, 0 aby zatrzymać muzykę)
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Music volume set to @1=Głośność muzyki ustawiona na @1
|
162
soundsets.lua
162
soundsets.lua
@ -8,8 +8,8 @@
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|
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-- mod support
|
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|
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local mod_def = minetest.get_modpath("default")
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local mod_mcl = minetest.get_modpath("mcl_core")
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local mod_def = core.get_modpath("default")
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local mod_mcl = core.get_modpath("mcl_core")
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-- Underwater sounds play when player head is submerged
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@ -23,7 +23,7 @@ ambience.add_set("underwater", {
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sound_check = function(def)
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local nodef = minetest.registered_nodes[def.head_node]
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local nodef = core.registered_nodes[def.head_node]
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if nodef and nodef.groups and nodef.groups.water then
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return "underwater"
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@ -33,20 +33,20 @@ ambience.add_set("underwater", {
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-- Splashing sound plays when player walks inside water nodes (if enabled)
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|
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if minetest.settings:get_bool("ambience_water_move") ~= false then
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if core.settings:get_bool("ambience_water_move") ~= false then
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-- override default water sounds
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|
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if mod_def then
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minetest.override_item("default:water_source", { sounds = {} })
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minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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core.override_item("default:water_source", { sounds = {} })
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core.override_item("default:water_flowing", { sounds = {} })
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core.override_item("default:river_water_source", { sounds = {} })
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core.override_item("default:river_water_flowing", { sounds = {} })
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elseif mod_mcl then
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minetest.override_item("mcl_core:water_source", { sounds = {} })
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minetest.override_item("mcl_core:water_flowing", { sounds = {} })
|
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minetest.override_item("mclx_core:river_water_source", { sounds = {} })
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minetest.override_item("mclx_core:river_water_flowing", { sounds = {} })
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core.override_item("mcl_core:water_source", { sounds = {} })
|
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core.override_item("mcl_core:water_flowing", { sounds = {} })
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core.override_item("mclx_core:river_water_source", { sounds = {} })
|
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core.override_item("mclx_core:river_water_flowing", { sounds = {} })
|
||||
end
|
||||
|
||||
ambience.add_set("splash", {
|
||||
@ -59,7 +59,7 @@ if minetest.settings:get_bool("ambience_water_move") ~= false then
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local nodef = minetest.registered_nodes[def.feet_node]
|
||||
local nodef = core.registered_nodes[def.feet_node]
|
||||
|
||||
if nodef and nodef.groups and nodef.groups.water then
|
||||
|
||||
@ -74,77 +74,76 @@ if minetest.settings:get_bool("ambience_water_move") ~= false then
|
||||
end
|
||||
|
||||
-- check for env_sounds mod, if not found enable water flowing and lava sounds
|
||||
if not minetest.get_modpath("env_sounds") then
|
||||
if not core.get_modpath("env_sounds") then
|
||||
|
||||
-- Water sound plays when near flowing water
|
||||
-- Water sound plays when near flowing water
|
||||
|
||||
ambience.add_set("flowing_water", {
|
||||
ambience.add_set("flowing_water", {
|
||||
|
||||
frequency = 1000,
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "waterfall", length = 6}
|
||||
},
|
||||
sounds = {
|
||||
{name = "waterfall", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"group:water"},
|
||||
nodes = {"group:water"},
|
||||
|
||||
sound_check = function(def)
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:water_flowing"] or 0)
|
||||
local c = (def.totals["default:water_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:water_flowing"] or 0)
|
||||
|
||||
if c > 40 then return "flowing_water", 0.5
|
||||
if c > 40 then return "flowing_water", 0.5
|
||||
|
||||
elseif c > 5 then return "flowing_water" end
|
||||
end
|
||||
})
|
||||
elseif c > 5 then return "flowing_water" end
|
||||
end
|
||||
})
|
||||
|
||||
-- River sound plays when near flowing river
|
||||
-- River sound plays when near flowing river
|
||||
|
||||
ambience.add_set("river", {
|
||||
ambience.add_set("river", {
|
||||
|
||||
frequency = 1000,
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "river", length = 4, gain = 0.1}
|
||||
},
|
||||
sounds = {
|
||||
{name = "river", length = 4, gain = 0.1}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:river_water_flowing"] or 0)
|
||||
+ (def.totals["mclx_core:river_water_flowing"] or 0)
|
||||
local c = (def.totals["default:river_water_flowing"] or 0)
|
||||
+ (def.totals["mclx_core:river_water_flowing"] or 0)
|
||||
|
||||
if c > 20 then return "river", 0.5
|
||||
if c > 20 then return "river", 0.5
|
||||
|
||||
elseif c > 5 then return "river" end
|
||||
end
|
||||
})
|
||||
elseif c > 5 then return "river" end
|
||||
end
|
||||
})
|
||||
|
||||
-- Lava sound plays when near lava
|
||||
-- Lava sound plays when near lava
|
||||
|
||||
ambience.add_set("lava", {
|
||||
ambience.add_set("lava", {
|
||||
|
||||
frequency = 1000,
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "lava", length = 7}
|
||||
},
|
||||
sounds = {
|
||||
{name = "lava", length = 7}
|
||||
},
|
||||
|
||||
nodes = {"group:lava"},
|
||||
nodes = {"group:lava"},
|
||||
|
||||
sound_check = function(def)
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:lava_source"] or 0)
|
||||
+ (def.totals["default:lava_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:lava_source"] or 0)
|
||||
+ (def.totals["mcl_core:lava_flowing"] or 0)
|
||||
local c = (def.totals["default:lava_source"] or 0)
|
||||
+ (def.totals["default:lava_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:lava_source"] or 0)
|
||||
+ (def.totals["mcl_core:lava_flowing"] or 0)
|
||||
|
||||
if c > 20 then return "lava", 0.5
|
||||
|
||||
elseif c > 5 then return "lava" end
|
||||
end
|
||||
})
|
||||
if c > 20 then return "lava", 0.5
|
||||
|
||||
elseif c > 5 then return "lava" end
|
||||
end
|
||||
})
|
||||
else
|
||||
print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
|
||||
end
|
||||
@ -178,7 +177,7 @@ ambience.add_set("beach", {
|
||||
|
||||
ambience.add_set("ice", {
|
||||
|
||||
frequency = 250,
|
||||
frequency = 80,
|
||||
|
||||
sounds = {
|
||||
{name = "icecrack", length = 5, gain = 1.1},
|
||||
@ -194,7 +193,7 @@ ambience.add_set("ice", {
|
||||
+(def.totals["mcl_core:ice"] or 0)
|
||||
+ (def.totals["mcl_core:packed_ice"] or 0)
|
||||
|
||||
if c > 100 then return "ice" end
|
||||
if c > 400 then return "ice" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -324,24 +323,10 @@ ambience.add_set("day", {
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- we used group:leaves but still need to specify actual nodes for total
|
||||
local c = (def.totals["default:leaves"] or 0)
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_oak"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_birch"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
|
||||
+ (def.totals["ethereal:birch_leaves"] or 0)
|
||||
+ (def.totals["ethereal:lemon_leaves"] or 0)
|
||||
+ (def.totals["ethereal:olive_leaves"] or 0)
|
||||
+ (def.totals["ethereal:redwood_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves2"] or 0)
|
||||
-- use handy function to count all nodes in group:leaves
|
||||
local c = ambience.group_total(def.totals, "leaves")
|
||||
|
||||
if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then
|
||||
if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > 0 and c > 50 then
|
||||
return "day"
|
||||
end
|
||||
end
|
||||
@ -360,29 +345,16 @@ ambience.add_set("night", {
|
||||
{name = "cricket", length = 6, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.2, ephemeral = true}
|
||||
{name = "frog", length = 1, pitch = 1.2, ephemeral = true},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- leaves were added in last set, so don't need to be added to this one
|
||||
local c = (def.totals["default:leaves"] or 0)
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_oak"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_birch"] or 0)
|
||||
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
|
||||
+ (def.totals["ethereal:birch_leaves"] or 0)
|
||||
+ (def.totals["ethereal:lemon_leaves"] or 0)
|
||||
+ (def.totals["ethereal:olive_leaves"] or 0)
|
||||
+ (def.totals["ethereal:redwood_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves"] or 0)
|
||||
+ (def.totals["ethereal:sakura_leaves2"] or 0)
|
||||
-- use handy function to count all nodes in group:leaves
|
||||
local c = ambience.group_total(def.totals, "leaves")
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > 0 and c > 50 then
|
||||
return "night"
|
||||
end
|
||||
end
|
||||
|
Reference in New Issue
Block a user