awards/triggers.lua

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-- AWARDS
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--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
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awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
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awards.notify_chat(player)
end)
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awards.register_trigger("join", {
type = "counted",
progress = "@1/@2 joins",
auto_description = { "Join once", "Join @1 times" },
})
minetest.register_on_joinplayer(awards.notify_join)
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awards.register_trigger("death", {
type = "counted_key",
progress = "@1/@2 deaths",
auto_description = { "Die once of @2", "Die @1 times of @2" },
auto_description_total = { "Die @1 times.", "Mine @1 times" },
get_key = function(self, def)
return def.trigger.reason
end,
})
minetest.register_on_dieplayer(function(player, reason)
if reason then
reason = reason.type
else
reason = "unknown"
end
awards.notify_death(player, reason)
end)
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awards.register_trigger("dig", {
type = "counted_key",
progress = "@1/@2 dug",
auto_description = { "Mine: @2", "Mine: @1×@2" },
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
})
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minetest.register_on_dignode(function(pos, node, player)
if not player or not pos or not node then
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return
end
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local node_name = node.name
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node_name = minetest.registered_aliases[node_name] or node_name
awards.notify_dig(player, node_name)
end)
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awards.register_trigger("place", {
type = "counted_key",
progress = "@1/@2 placed",
auto_description = { "Place: @2", "Place: @1×@2" },
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
})
minetest.register_on_placenode(function(pos, node, player)
if not player or not pos or not node then
return
end
local node_name = node.name
node_name = minetest.registered_aliases[node_name] or node_name
awards.notify_place(player, node_name)
end)
awards.register_trigger("craft", {
type = "counted_key",
progress = "@1/@2 crafted",
auto_description = { "Craft: @2", "Craft: @1×@2" },
auto_description_total = { "Craft @1 item", "Craft @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or itemstack:is_empty() then
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return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)
awards.register_trigger("eat", {
type = "counted_key",
progress = "@1/@2 eaten",
auto_description = { "Eat @2", "Eat @1×@2" },
auto_description_total = { "Eat @1 item", "Eat @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
})
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
if not player or itemstack:is_empty() then
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return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)
-- trigger for killing entities with more than 1 point of health
awards.register_trigger("kill_mob", {
type = "counted_key",
progress = "@1/@2 killed",
auto_description = { "Kill @2", "Kill @1×@2" },
auto_description_total = { "Kill @1 mob", "Kill @1 mobs." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
end
})
-- wait for all mobs to be registered
minetest.after(0, function()
local ents = minetest.registered_entities
local mobs = {}
for _, ent in pairs(ents) do
if ent.hp_max ~= nil and ent.hp_max > 0 then
table.insert(mobs,ent)
end
end
for _, mob in pairs(mobs) do
local old_func = mob.on_punch
mob.on_punch = function(self, player, a, b, c, d)
old_func(self, player, a, b, c, d)
if player and player:is_player() then
if self.health <= 0 then
awards.notify_kill_mob(player, self.name)
end
end
end
end
end)
-- trigger for killing an entity
awards.register_trigger("punch_entity", {
type = "counted_key",
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progress = "@1/@2 punched",
auto_description = { "Punch @2", "Punch @1×@2" },
auto_description_total = { "Punch @1 entity", "Punch @1 entities." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
end
})
-- wait for all entities to be registered
minetest.after(0, function()
local ents = minetest.registered_entities
for _, ent in pairs(ents) do
if ent.hp_max == nil then
local old_func = ent.on_punch
ent.on_punch = function(self, player, a, b, c, d)
old_func(self, player, a, b, c, d)
if player and player:is_player() then
awards.notify_punch_entity(player, self.name)
end
end
end
end
end)