1
0
mirror of https://gitlab.com/rubenwardy/awards.git synced 2025-06-28 14:16:12 +02:00

30 Commits

Author SHA1 Message Date
9c74a3f85a Update docs 2021-01-10 16:30:05 +00:00
b4a4a1fd74 Improve API: add awards.get_award_states() 2021-01-10 16:25:20 +00:00
4e8d175714 Fixed a couple typos.
- The Mesecons-related award claimed to be awarded when placing mesecon wires, but instead was coded to be awarded when placing pipes from Pipeworks. Fixed code to match description.
 - The Basic-Materials-related award claimed to require crafting flint and steel one hundred times, but instead was coded to require crafting oil extract five hundred times. Fixed description to match code.
2020-06-16 07:47:41 +00:00
c7b60be880 player:getpos() is deprecated and calling it causes the game to halt if deprecated_lua_api_handling is set to "error" in minetest.conf. Call player:get_pos() instead to prevent the game from halting. 2020-04-19 19:05:06 +00:00
ce58720493 Fix group total, fix item increment count argument, add player checks, resize award icon, fix log output 2020-04-05 16:00:33 +00:00
d542042a50 Interpret group ratings of zero as not in group.
The MT API docs instruct to interpret `nil` and `0` as the same rating.
2020-04-04 17:40:48 -04:00
7e3064ef93 Check for valid players in default triggers instead of crashing. 2020-04-04 17:03:45 -04:00
9d98f950b8 Fix eat trigger to actually notify awards on item eat. 2020-04-04 15:35:14 -04:00
8a34ea8055 Add awards.add_defaults setting to control adding default awards.
Useful for games not based on MTG but using some of its mods.
2020-04-04 13:47:20 -04:00
da3d9b3980 Add awards for death, pipeworks, and mesecons 2019-09-15 18:14:58 +01:00
8f46d5b37d Add icons for awards 2019-08-20 11:28:15 +01:00
Max
1ffa8f10ac Add missing german translations 2019-01-26 15:26:53 +00:00
fb1670abc6 Fix typo in documentation for craft trigger 2018-09-14 10:59:59 +01:00
38b7d9aa91 Fix progress exceeding target 2018-09-14 10:55:55 +01:00
805720b4af Fix sfinv page not updating on award unlock 2018-09-13 17:39:52 +01:00
29a1b97b38 Improve code structure and awards formspec size 2018-09-13 17:33:04 +01:00
b856aea54d Fix typo in custom trigger type example 2018-08-22 15:26:24 +01:00
570fd3a206 Fix incorrect description documentation 2018-08-22 15:19:38 +01:00
417ac0fe46 Fix mistakes in award definition documentation 2018-08-22 15:17:14 +01:00
1ab08d68c9 Add portuguese translations 2018-08-03 12:35:18 +01:00
32150bdd66 Fix crash for invalid award index selection 2018-07-15 13:17:06 +01:00
8c0bb00b1a Improve documentation 2018-06-14 00:20:30 +01:00
237525b518 Add support for groups in triggers 2018-06-13 22:52:55 +01:00
21e1ce6675 Fix convert_data crash when craft data is missing
Crash occurs when no data for "craft" is available in the old data, fixed with a additional check.
2018-05-31 15:06:56 +01:00
0ae58ad0c3 Fix locked awards not taking difficulty into account 2018-04-17 22:37:09 +01:00
7d462c6aa5 Add difficulty multiplers to default mod awards 2018-04-17 22:29:13 +01:00
f0052386c8 Add award difficulty multipler 2018-04-17 22:25:53 +01:00
08f654cf94 Remove debug prints
Fixes #57
2018-04-17 22:10:40 +01:00
3fc12eb689 Update README.md 2018-04-06 22:12:56 +01:00
98fca7914b Add on_unlock() documentation 2018-04-06 22:11:08 +01:00
192 changed files with 2491 additions and 826 deletions

366
README.md
View File

@ -7,96 +7,239 @@ With thanks to Wuzzy, kaeza, and MrIbby.
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
# API
## Registering Awards
# Introduction
## Awards and Triggers
An award is a single unlockable unit, registered like so:
```lua
awards.register_award("mymod:myaward", {
description = "The title of the award",
awards.register_award("mymod:award", {
description = "My Example Award",
})
```
-- Optional:
Awards are unlocked either using `awards.unlock()` or by a trigger being
fullfilled. A trigger is a condition which unlocks an award. Triggers are
registered at the same time as an award is registered:
requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked
-- until required awards are unlocked
sound = {}, -- SimpleSoundSpec or false to play no sound
-- if not provided, uses default sound
image = "icon_image.png", -- uses default icon otherwise
background = "background_image.png", -- uses default background otherwise
trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
type = "trigger_type",
-- see specific docs on the trigger to see what else goes here
```lua
awards.register_award("mymod:award", {
description = "My Example Award",
trigger = {
type = "dig",
node = "default:stone",
target = 10,
},
})
```
## Registering Trigger Types
The above trigger type is an example of a counted_key trigger:
rather than a single counter there's a counter per key - in this
case the key is the value of the `node` field.
If you leave out the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've placed 10
nodes of any type:
```lua
local trigger = awards.register_trigger(name, {
type = "", -- type of trigger, defaults to custom
progress = "%2/%2"
auto_description = { "Mine: @2", "Mine: @1×@2" },
on_register = function(self, def) end,
-- "counted_key" only, when no key is given (ie: a total)
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
-- "counted_key" only, get key for particular award - return nil for a total
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
awards.register_award("mymod:award", {
description = "Place 10 nodes!",
trigger = {
type = "place",
target = 10,
},
})
```
Types:
You can also register an *Unlock Function*, which can return the name of an
award to unlock it:
* "custom" requires you handle the calling of awards.unlock() yourself. You also
need to implement on_register() yourself.
* "counted" stores a single counter for each player which is incremented by calling
trigger:notify(player). Good for homogenous actions like number of chat messages,
```lua
awards.register_award("mymod:award", {
title = "Lava Miner",
description = "Mine any block while being very close to lava.",
})
awards.register_on_dig(function(player, data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
minetest.find_node_near(pos, 1, "default:lava_flowing")) then
return "mymod:award"
end
return nil
end)
```
The above is a bad example as you don't actually need the stats data given.
It would be better to register a `dignode` callback and call `awards.unlock()`
if the condition is met.
## Trigger Types
The trigger type is used to determine which event will cause the trigger will be
fulfilled. The awards mod comes with a number of predefined types, documented
in [Builtin Trigger Types](#builtin-trigger-types).
Trigger types are registered like so:
```lua
awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
```
A trigger type has a type as well, which determines how the data is stored and
also how the trigger is fulfilled.
**Trigger Type Types:**
* **custom** requires you handle the calling of awards.unlock() yourself. You also
need to implement on_register() yourself. You'll also probably want to implement
`on_register()` to catch awards registered with your trigger type.
* **counted** stores a single counter for each player which is incremented by calling
`trigger:notify(player)`. Good for homogenous actions like number of chat messages,
joins, and the like.
* "counted_key" stores a table of counters each indexed by a key. There is also
* **counted_key** stores a table of counters each indexed by a key. There is also
a total field (`__total`) which stores the sum of all counters. A counter is
incremented by calling trigger:notify(player, key). This is good for things like
incremented by calling `trigger:notify(player, key)`. This is good for things like
placing nodes or crafting items, where the key will be the item or node name.
If `key` is an item, then you should also add `key_is_item = true` to the
trigger type definition.
As said, you could use a custom trigger if none of the other ones match your needs.
Here's an example.
```lua
awards.register_trigger("foo", {
type = "custom",
progress = "@1/@2 foos",
auto_description = { "Do a foo", "Foo @1 times" },
on_register = function(self, award)
print(award.name .. " was registered with foo trigger type")
end,
})
minetest.register_on_foo(function()
for _, trigger in pairs(awards.on.foo) do
-- trigger is either a trigger tables or
-- or an unlock function.
-- some complex logic
if condition then
awards.unlock(trigger)
end
end
end)
```
## Award Difficulty
Difficulty is used to determine how awards are sorted in awards lists.
If the award trigger is counted, ie: the trigger requires a `target` property,
then the difficulty multipler is timesd by `target` to get the overall difficulty.
If the award isn't a counted type then the difficulty multiplier is used as the
overal difficulty. Award difficulty affects how awards are sorted in a list -
more difficult awards are further down the list.
In real terms, `difficulty` is a relative difficulty to do one unit of the trigger
if its counted, otherwise it's the relative difficulty of completely doing the
award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug.
## Helper Functions
Actual code used to calculate award difficulty:
* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
```lua
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
```
# API
## Awards
* `awards.register_award(name, def)`, the def table has the following fields:
* `title` - title of the award (defaults to name)
* `description` - longer description of the award, displayed in Awards tab
* `difficulty` - see [Award Difficulty](#award-difficulty).
* `requires` - list of awards that need to be unlocked before this one
is visible.
* `prizes` - list of items to give when you earn the award
* `secret` - boolean if this award is secret (i.e. showed on awards list)
* `sound` - `SimpleSoundSpec` table to play on unlock.
`false` to disable unlock sound.
* `icon` - the icon image, use default otherwise.
* `background` - the background image, use default otherwise.
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
* `on_unlock(name, def)` - callback on unlock.
* `awards.registered_awards` - table of award name to definition.
* `awards.register_on_unlock(func(name, def))`
* `name` is the player name
* `def` is the award def.
* return true to cancel HUD
* awards.unlock(name, award)
* `awards.unlock(player_name, award_name)`
* gives an award to a player
* name is the player name
* `awards.get_award_states(player_name)`
* Returns list of tables, sorted by `score`, each having the fields:
# Included in the Mod
```lua
{
name = "mymod:awardname",
def = {}, -- Award definition
unlocked = true, -- Whether award has been unlocked
started = true, -- Whether any progress has been made
score = 0, -- Score used in sorting
The API, above, allows you to register awards
and triggers (things that look for events and unlock awards, they need
to be registered in order to get details from award_def.trigger).
However, all awards and triggers are separate from the API.
They can be found in init.lua and triggers.lua
-- Either a table or nil
-- Will be nil if progress is indeterminable or
-- if the award is unlocked
progress = {
current = 5,
target = 10,
label = "label", -- Label to show over progress bar
}
}
```
## Triggers
* `awards.register_trigger(name, def)`, the def table has the following fields:
* `type` - see trigger type types in [Trigger Types](#trigger-types).
* `progress` - used to format progress, defaults to "%1/%2".
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
* `on_register(self, award_def)` - called when an award registers with this type.
* "counted_key" only:
* `auto_description_total` - Used if the trigger is for the total.
* `get_key(self, def)` - get key for particular award, return nil for a total.
* `key_is_item` - true if the key is an item name. On notify(),
any watched groups will also be notified as `group:groupname` keys.
* `awards.registered_triggers` - table of trigger name to definition.
## Builtin Trigger Types
Callbacks (register a function to be run)
"dig", "place", "craft", "death", "chat", "join" or "eat"
* dig type: Dig a node.
* node: the dug node type. If nil, all dug nodes are counted
* place type: Place a node.
* node: the placed node type. If nil, all placed nodes are counted
* eat type: Eat an item.
* item: the eaten item type. If nil, all eaten items are counted
* craft type: Craft something.
* item: the crafted item type. If nil, all crafted items are counted
* death type: Die.
@ -104,72 +247,81 @@ Callbacks (register a function to be run)
or nil for total deaths.
* chat type: Write a chat message.
* join type: Join the server.
* (for all types) target - how many times to dig/place/craft/etc.
* See Triggers
* eat type: Eat an item.
* item: the eaten item type. If nil, all eaten items are counted
(for all types) target - how many times to dig/place/craft/etc.
Each type has a register function like so:
* awards.register_on_TRIGGERTYPE(func(player, data))
* data is the player stats data
* return award name or null
### dig
trigger = {
type = "dig",
node = "default:dirt",
target = 50,
}
```lua
trigger = {
type = "dig",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### place
trigger = {
type = "place",
node = "default:dirt",
target = 50,
}
```lua
trigger = {
type = "place",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### craft
```lua
trigger = {
type = "craft",
item = "default:dirt", -- item, alias, or group
target = 50,
}
```
### death
trigger = {
type = "death",
reason = "fall",
target = 5,
}
```lua
trigger = {
type = "death",
reason = "fall",
target = 5,
}
```
### chat
trigger = {
type = "chat",
target = 100,
}
```lua
trigger = {
type = "chat",
target = 100,
}
```
### join
trigger = {
type = "join",
target = 100,
}
```lua
trigger = {
type = "join",
target = 100,
}
```
### eat
trigger = {
type = "eat",
item = "default:apple",
target = 100,
}
## Callbacks relating to triggers
* awards.register_on_dig(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_place(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_eat(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_death(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_chat(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_join(func(player, data)
* data is player data (see below)
* return award name or null
```lua
trigger = {
type = "eat",
item = "default:apple",
target = 100,
}
```

504
api.lua
View File

@ -1,504 +0,0 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S, NS = awards.gettext, awards.ngettext
awards.registered_awards = {}
awards.on = {}
awards.on_unlock = {}
local storage = minetest.get_mod_storage()
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(awards.players))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = awards.players
awards.players = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
awards.players[name] = data
end
print(dump(awards.players))
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
awards.players = table
convert_data()
else
awards.players = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
awards.players = minetest.parse_json(storage:get_string("player_data")) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = awards.players[name] or {}
awards.players[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return awards.players[name]
end
local default_def = {}
function default_def:run_callbacks(player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.register_trigger(tname, tdef)
assert(type(tdef) == "table",
"Passing a callback to register_trigger is not supported in 3.0")
tdef.name = tname
for key, value in pairs(default_def) do
tdef[key] = value
end
if tdef.type == "counted" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.getProgress(_, data)
local done = data[tname] or 0
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
print(dump(data))
-- Increment counter
local currentVal = (data[tname] or 0) + 1
data[tname] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
key = tdef:get_key(def),
target = def.trigger.target,
}
tdef.register(tmp)
function def.getProgress(_, data)
local done
data[tname] = data[tname] or {}
if tmp.key then
done = data[tname][tmp.key] or 0
else
done = data[tname].__total or 0
end
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
local nname = tmp.key
return NS(tdef.auto_description[1],
tdef.auto_description[2], n, n, nname)
else
return NS(tdef.auto_description_total[1],
tdef.auto_description_total[2], n, n)
end
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player, key, n)
n = n or 1
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
print(dump(data))
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
data[tname].__total = (data[tname].__total or 0) + n
tdef:run_callbacks(player, data, function(entry)
local current
if entry.key == key then
current = currentVal
elseif entry.key == nil then
current = data[tname].__total
else
return
end
if current >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type and tdef.type ~= "custom" then
error("Unrecognised trigger type " .. tdef.type)
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + 1
end
function awards.get_item_count(data, field, itemname)
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
function awards.register_award(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local tdef = awards.registered_triggers[def.trigger.type]
assert(tdef, "Trigger not found: " .. def.trigger.type)
tdef:on_register(def)
end
function def:can_unlock(data)
if not self.requires then
return true
end
for i=1, #self.requires do
if not data.unlocked[self.requires[i]] then
return false
end
end
return true
end
-- Add Award
awards.registered_awards[name] = def
local tdef = awards.registered_awards[name]
if def.description == nil and tdef.getDefaultDescription then
def.description = tdef:getDefaultDescription()
end
end
function awards.enable(name)
local data = awards.player(name)
if data then
data.disabled = nil
end
end
function awards.disable(name)
local data = awards.player(name)
if data then
data.disabled = true
end
end
function awards.clear_player(name)
awards.players[name] = {}
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.unlock(name, award)
-- Access Player Data
local data = awards.player(name)
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to unlock an award which doesn't exist!")
if data.disabled or
(data.unlocked[award] and data.unlocked[award] == award) then
return
end
if not awdef:can_unlock(data) then
minetest.log("warning", "can_unlock returned false in unlock of " ..
award .. " for " .. name)
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..name)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
end
end
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "awards_bg_default.png"
local icon = awdef.icon or "awards_unknown.png"
local sound = awdef.sound
if sound == nil then
-- Explicit check for nil because sound could be `false` to disable it
sound = {name="awards_got_generic", gain=0.25}
end
-- Do Notification
if sound then
-- Enforce sound delay to prevent sound spamming
local lastsound = data.lastsound
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
minetest.sound_play(sound, {to_player=name})
data.lastsound = os.time()
end
end
if awards.show_mode == "chat" then
local chat_announce
if awdef.secret then
chat_announce = S("Secret Award Unlocked: %s")
else
chat_announce = S("Award Unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = background,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret then
hud_announce = S("Secret Award Unlocked!")
else
hud_announce = S("Award Unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 45},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
local player2 = minetest.get_player_by_name(name)
if player2 then
player2:hud_remove(one)
player2:hud_remove(two)
player2:hud_remove(three)
player2:hud_remove(four)
end
end)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.show_to(name, name, event.index, false)
end
end
return true
end)
awards.load()
minetest.register_on_shutdown(function()
awards.save()
end)

View File

@ -3,18 +3,30 @@
-- The global award namespace
awards = {
show_mode = "hud",
registered_awards = {},
registered_triggers = {},
on_unlock = {},
}
-- Internationalization support.
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua")
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/src/intllib.lua")
-- Load files
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/gui.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/awards.lua")
dofile(minetest.get_modpath("awards").."/src/data.lua")
dofile(minetest.get_modpath("awards").."/src/api_awards.lua")
dofile(minetest.get_modpath("awards").."/src/api_triggers.lua")
dofile(minetest.get_modpath("awards").."/src/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/src/gui.lua")
dofile(minetest.get_modpath("awards").."/src/triggers.lua")
-- Optionally add default awards.
if minetest.settings:get_bool("awards.add_defaults", true) then
dofile(minetest.get_modpath("awards").."/src/awards.lua")
end
awards.load()
minetest.register_on_shutdown(awards.save)
-- Backwards compatibility
awards.give_achievement = awards.unlock

View File

@ -102,8 +102,8 @@ msgstr[1] "Bauen Sie Blöcke ab: @1×@2"
#: triggers.lua
msgid "Mine @1 block."
msgid_plural "Mine @1 blocks."
msgstr[0] ""
msgstr[1] ""
msgstr[0] "Bauen Sie einen @1 Block ab."
msgstr[1] "Bauen Sie @1 Blöcke ab."
#: triggers.lua
msgid "@1/@2 placed"
@ -119,8 +119,8 @@ msgstr[1] "Platzieren Sie Blöcke: @1×@2"
#: triggers.lua
msgid "Place a block."
msgid_plural "Place @1 blocks."
msgstr[0] ""
msgstr[1] ""
msgstr[0] "Platzieren Sie einen Block."
msgstr[1] "Platzieren Sie @1 Blöcke."
#: triggers.lua
msgid "@1/@2 eaten"
@ -151,13 +151,13 @@ msgstr[1] "Sterben Sie @1 mal."
#: triggers.lua
msgid "@1/@2 chat messages"
msgstr ""
msgstr "@1/@2 Chatnachrichten"
#: triggers.lua
msgid "Write something in chat."
msgid_plural "Write @1 chat messages."
msgstr[0] ""
msgstr[1] ""
msgstr[0] "Schreiben Sie etwas im Chat."
msgstr[1] "Schreiben Sie @1 Chatnachrichten."
#: triggers.lua
msgid "@1/@2 game joins"

819
locale/pt.po Normal file
View File

@ -0,0 +1,819 @@
# Portuguese translations for Awards package.
# Copyright (C) 2018
# This file is distributed under the same license as the Awards package.
# FIRST AUTHOR borgesdossantosbruno@gmail.com, 2018.
# BrunoMine, 2018
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-21 05:50-0300\n"
"PO-Revision-Date: 2018-08-01 16:16-0300\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: BrunoMine\n"
"Language: pt\n"
#: api.lua
msgid "Secret Achievement Unlocked:"
msgstr "Conquista Secreta Desbloqueada:"
#: api.lua
msgid "Achievement Unlocked:"
msgstr "Conquista Desbloqueada:"
#: api.lua
#, lua-format
msgid "Secret Achievement Unlocked: %s"
msgstr "Conquista Secreta Desbloqueada: %s"
#: api.lua
#, lua-format
msgid "Achievement Unlocked: %s"
msgstr "Conquista Desbloqueada: %s"
#: api.lua
msgid "Secret Achievement Unlocked!"
msgstr "Conquista Secreta Desbloqueada!"
#: api.lua
msgid "Achievement Unlocked!"
msgstr "Conquista Desbloqueada!"
#: api.lua
msgid "Error: No awards available."
msgstr "Erro: Nenhuma conquista encontrada."
#: api.lua
msgid "OK"
msgstr "OK"
#: api.lua
msgid "(Secret Award)"
msgstr "(Conquista Secreta)"
#: api.lua
msgid "Unlock this award to find out what it is."
msgstr "Desbloqueie essa conquista para descobrir o que significa."
#: api.lua
#, lua-format
msgid "%s (got)"
msgstr "%s (obtido)"
#: api.lua
msgid "You've disabled awards. Type /awards enable to reenable."
msgstr "Desabilitaste as conquistas. Digite /awards enable para reabilitar."
#: api.lua
msgid "You have not unlocked any awards."
msgstr "Nenhuma conquista desbloqueada ainda."
#: api.lua
#, lua-format
msgid "%ss awards:"
msgstr "%s das conquistas:"
#: api.lua chat_commands.lua
#, lua-format
msgid "%s: %s"
msgstr "%s: %s"
#: sfinv.lua unified_inventory.lua
msgid "Awards"
msgstr "Conquistas"
#: triggers.lua
msgid "@1/@2 dug"
msgstr "@1 de @2 obtidos"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Mine: @2"
msgid_plural "Mine: @1×@2"
msgstr[0] "Cavar: @2"
msgstr[1] "Minar: @1×@2"
#: triggers.lua
msgid "Mine @1 block."
msgid_plural "Mine @1 blocks."
msgstr[0] "Cavar um bloco."
msgstr[1] "Cavar @1 blocos."
#: triggers.lua
msgid "@1/@2 placed"
msgstr "@1 de @2 colocados"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Place: @2"
msgid_plural "Place: @1×@2"
msgstr[0] "Colocar: @2"
msgstr[1] "Place: @1×@2"
#: triggers.lua
msgid "Place a block."
msgid_plural "Place @1 blocks."
msgstr[0] "Colocar um bloco."
msgstr[1] "Colocar @1 blocos."
#: triggers.lua
msgid "@1/@2 eaten"
msgstr "@1 de @2 consumidos"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Eat: @2"
msgid_plural "Eat: @1×@2"
msgstr[0] "Consumir: @2"
msgstr[1] "Consumir: @1×@2"
#: triggers.lua
msgid "Eat an item."
msgid_plural "Eat @1 items."
msgstr[0] "Consumir um item."
msgstr[1] "Consumir @1 itens."
#: triggers.lua
msgid "@1/@2 deaths"
msgstr "@1 de @2 mortes"
#: triggers.lua
msgid "Die."
msgid_plural "Die @1 times."
msgstr[0] "Morrer."
msgstr[1] "Morrer @1 vezes."
#: triggers.lua
msgid "@1/@2 chat messages"
msgstr "@1 de @2"
#: triggers.lua
msgid "Write something in chat."
msgid_plural "Write @1 chat messages."
msgstr[0] "Escrever algo no bate papo."
msgstr[1] "Escrever @1 mensagens no bate papo."
#: triggers.lua
msgid "@1/@2 game joins"
msgstr "@1 de @2"
#: triggers.lua
msgid "Join the game."
msgid_plural "Join the game @1 times."
msgstr[0] "Entre no jogo."
msgstr[1] "Entre no jogo @1 vezes."
#: triggers.lua
msgid "@1/@2 crafted"
msgstr "@1 de @2 feitos"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Craft: @2"
msgid_plural "Craft: @1×@2"
msgstr[0] "Fazer @2"
msgstr[1] "Montar @2 @1 vezes"
#: triggers.lua
msgid "Craft an item."
msgid_plural "Craft @1 items."
msgstr[0] "Fazer um item."
msgstr[1] "Fazer @1 itens."
#: init.lua
msgid "Saint-Maclou"
msgstr "Saint-Maclou"
#: init.lua
msgid "Place 20 coal checkers."
msgstr ""
#: init.lua
msgid "Castorama"
msgstr ""
#: init.lua
msgid "Place 20 iron checkers."
msgstr ""
#: init.lua
msgid "Sam the Trapper"
msgstr ""
#: init.lua
msgid "Place 2 trap stones."
msgstr ""
#: init.lua
msgid "Backpacker"
msgstr ""
#: init.lua
msgid "Craft 4 large bags."
msgstr ""
#: init.lua
msgid "Pyromaniac"
msgstr "Piromaníaco"
#: init.lua
msgid "Craft 8 times flint and steel."
msgstr "Montar acendedor de Ferro e Pederneira 8 vezes."
#: init.lua
msgid "Firefighter"
msgstr "Bombeiro"
#: init.lua
msgid "Put out 1000 fires."
msgstr "Apagar fogo 1000 vezes."
#: init.lua
msgid "Light It Up"
msgstr "Ilumine Isso"
#: init.lua
msgid "Place 100 torches."
msgstr "Colocar 100 tochas."
#: init.lua
msgid "Well Lit"
msgstr "Bem Iluminado"
#: init.lua
msgid "Place 1,000 torches."
msgstr "Colocar 1.000 tochas."
#: init.lua
msgid "Really Well Lit"
msgstr "Realmente Bem Iluminado"
#: init.lua
msgid "Craft 10 mese lamps."
msgstr "Fazer 10 lâmpadas de mese."
#: init.lua
msgid "Outpost"
msgstr "Posto Avançado"
#: init.lua
msgid "Craft 200 stone bricks."
msgstr "Fazer 200 tijolos de pedra."
#: init.lua
msgid "Watchtower"
msgstr "Sentinela"
#: init.lua
msgid "Craft 800 stone bricks."
msgstr "Fazer 800 tijolos de pedra."
#: init.lua
msgid "Fortress"
msgstr "Fortaleza"
#: init.lua
msgid "Craft 3,200 stone bricks."
msgstr "Fazer 3.200 tijolos de pedra."
#: init.lua
msgid "Desert Dweller"
msgstr "Morador do Deserto"
#: init.lua
msgid "Craft 400 desert stone bricks."
msgstr "Fazer 400 Tijolos de pedra do deserto."
#: init.lua
msgid "Pharaoh"
msgstr "Faraó"
#: init.lua
msgid "Craft 100 sandstone bricks."
msgstr "Fazer 100 tijolos de arenito."
#: init.lua
msgid "Little Library"
msgstr "Pequena Biblioteca"
#: init.lua
msgid "Craft 7 bookshelves."
msgstr "Fazer 7 estantes de livros."
#: init.lua
msgid "Lava and Water"
msgstr "Lava e Água"
#: init.lua
msgid "Mine your first obsidian."
msgstr "Cavar sua primeira obsidiana."
#: init.lua
msgid "Obsessed with Obsidian"
msgstr "Obcecado por Obsidiana"
#: init.lua
msgid "Mine 50 obsidian."
msgstr "Minerar 50 obsidianas."
#: init.lua
msgid "Lava Miner"
msgstr "Minerador de Lava"
#: init.lua
msgid "Mine any block while being very close to lava."
msgstr "Minerar qualquer bloco enquanto estiver mergulhado em lava."
#: init.lua
msgid "On The Way"
msgstr "No Caminho"
#: init.lua
msgid "Place 100 rails."
msgstr "Colocar 100 trilhos."
#: init.lua
msgid "First Day in the Woods"
msgstr "Primeiro dia na Floresta"
#: init.lua
msgid "Dig 6 tree blocks."
msgstr "Cortar 6 blocos de árvore."
#: init.lua
msgid "Lumberjack"
msgstr "Lenhador"
#: init.lua
msgid "Dig 36 tree blocks."
msgstr "Cortar 36 blocos de árvore."
#: init.lua
msgid "Semi-pro Lumberjack"
msgstr "Lenhador Semi-Profissional"
#: init.lua
msgid "Dig 216 tree blocks."
msgstr "Cortar 216 blocos de árvore."
#: init.lua
msgid "Professional Lumberjack"
msgstr "Lenhador Profissional"
#: init.lua
msgid "Dig 1,296 tree blocks."
msgstr "Cortar 1.296 blocos de árvore."
#: init.lua
msgid "Junglebaby"
msgstr "Bebê Selvagem"
#: init.lua
msgid "Dig 100 jungle tree blocks."
msgstr "Cortar 100 blocos de árvore selvagem."
#: init.lua
msgid "Jungleman"
msgstr "Homem Selvagem"
#: init.lua
msgid "Dig 1,000 jungle tree blocks."
msgstr "Cortar 1.000 blocos de árvore selvagem."
#: init.lua
msgid "First Mese Find"
msgstr "Primeiro Mese"
#: init.lua
msgid "Mine your first mese ore."
msgstr "Cavar seu primeiro mese."
#: init.lua
msgid "Mese Mastery"
msgstr "Mestre do Mese"
#: init.lua
msgid "Mine a mese block."
msgstr "Cavar um bloco de mese."
#: init.lua
msgid "Youre a copper"
msgstr "Sou um Cobre"
#: init.lua
msgid "Dig 1,000 copper ores."
msgstr "Minerar 1.000 cobres."
#: init.lua
msgid "A Cat in a Pop-Tart?!"
msgstr "Um Gato em um Pop-Tart?!"
#: init.lua
msgid "Mine a nyan cat."
msgstr "Capturar um gato nyan."
#: init.lua
msgid "Mini Miner"
msgstr "Mini Minerador"
#: init.lua
msgid "Dig 100 stone blocks."
msgstr "Minerar 100 blocos de pedra."
#: init.lua
msgid "Hardened Miner"
msgstr "Minerador Avançado"
#: init.lua
msgid "Dig 1,000 stone blocks."
msgstr "Minerar 1.000 blocos de pedra."
#: init.lua
msgid "Master Miner"
msgstr "Minerador Mestre"
#: init.lua
msgid "Dig 10,000 stone blocks."
msgstr "Minerar 10.000 blocos de pedra."
#: init.lua
msgid "Marchand De Sable"
msgstr "Vendedor de Areia"
#: init.lua
msgid "Dig 1,000 sand."
msgstr "Cavar 1.000 blocos de areia."
#: init.lua
msgid "Crafter of Sticks"
msgstr "Rachador de Lenha"
#: init.lua
msgid "Craft 100 sticks."
msgstr "Lenhar 100 gravetos."
#: init.lua
msgid "Jungle Discoverer"
msgstr "Desbravador Selvagem"
#: init.lua
msgid "Mine your first jungle grass."
msgstr "Cortar seu primeiro mato selvagem."
#: init.lua
msgid "Grasslands Discoverer"
msgstr "Descobridor do Gramado"
#: init.lua
msgid "Mine some grass."
msgstr "Minerar algum mato"
#: init.lua
msgid "Savannah Discoverer"
msgstr "Descobridor da Savana"
#: init.lua
msgid "Mine some dry grass."
msgstr "Minerar algum mato seco."
#: init.lua
msgid "Desert Discoverer"
msgstr "Descobridor do Deserto"
#: init.lua
msgid "Mine your first cactus."
msgstr "Cortar seu primeiro cacto."
#: init.lua
msgid "Far Lands"
msgstr "Terras Distantes"
#: init.lua
msgid "Mine your first dry shrub."
msgstr "Minerar seu primeiro arbusto seco."
#: init.lua
msgid "Glacier Discoverer"
msgstr "Descobridor Glacial"
#: init.lua
msgid "Mine your first ice."
msgstr "Quebrar seu primeiro bloco de gelo."
#: init.lua
msgid "Very Simple Snow Man"
msgstr "Homem de Neve Muito Simples"
#: init.lua
msgid "Place two snow blocks."
msgstr "Colocar 2 blocos de neve."
#: init.lua
msgid "First Gold Find"
msgstr "Achei Ouro"
#: init.lua
msgid "Mine your first gold ore."
msgstr "Minerar sua primeira de ouro."
#: init.lua
msgid "Gold Rush"
msgstr "Corriga do Ouro"
#: init.lua
msgid "Mine 45 gold ores."
msgstr "Minerar 45 de ouro."
#: init.lua
msgid "Wow, I am Diamonds!"
msgstr "Uau, Diamante!"
#: init.lua
msgid "Mine your first diamond ore."
msgstr "Minerar seu primeiro diamante."
#: init.lua
msgid "Girl's Best Friend"
msgstr "Melhor Amigo da Menina"
#: init.lua
msgid "Mine 18 diamond ores."
msgstr "Minere 18 diamantes."
#: init.lua
msgid "Hardest Block on Earth"
msgstr "O Bloco mais Duro da Terra"
#: init.lua
msgid "Craft a diamond block."
msgstr "Montar um bloco de diamante."
#: init.lua
msgid "In the Dungeon"
msgstr "Na Masmorra"
#: init.lua
msgid "Mine a mossy cobblestone."
msgstr "Minerar um pedregulho com musgo."
#: init.lua
msgid "Smelter"
msgstr "Fundidor"
#: init.lua
msgid "Craft 10 furnaces."
msgstr "Montar 10 fornos."
#: init.lua
msgid "Treasurer"
msgstr "Tesoureiro"
#: init.lua
msgid "Craft 15 chests."
msgstr "Montar 10 baús."
#: init.lua
msgid "Bankier"
msgstr "Banqueiro"
#: init.lua
msgid "Craft 30 locked chests."
msgstr "Montar 30 baús trancados."
#: init.lua
msgid "Bricker"
msgstr "Tijoleiro"
#: init.lua
msgid "Craft 200 brick blocks."
msgstr "Fazer 200 blocos de tijolo."
#: init.lua
msgid "House of Obsidian"
msgstr "Casa de Obsidiana"
#: init.lua
msgid "Craft 100 obsidian bricks."
msgstr "Montar 100 tijolos de obsidiana."
#: init.lua
msgid "Build a Cave"
msgstr "Montar uma Caverna"
#: init.lua
msgid "Place 100 stone."
msgstr "Colocar 100 pedras."
#: init.lua
msgid "Long Ladder"
msgstr "Longa Escadaria"
#: init.lua
msgid "Place 400 wooden ladders."
msgstr "Colocar 400 escadas de madeira."
#: init.lua
msgid "Industrial Age"
msgstr "Era Industrial"
#: init.lua
msgid "Place 40 steel ladders."
msgstr "Colocar 40 escadas de ferro."
#: init.lua
msgid "Yummy!"
msgstr "Humm!"
#: init.lua
msgid "Eat 80 apples."
msgstr "Comer 80 maçãs."
#: init.lua
msgid "Glasser"
msgstr "Vidraceiro"
#: init.lua
msgid "Craft 14 vessels shelves."
msgstr "Montar 14 estantes de frascos."
#: init.lua
msgid "Farming Skills Acquired"
msgstr "Conhecimento de Cultivo Adquirido"
#: init.lua
msgid "Harvest a fully grown wheat plant."
msgstr "Colher um trigo totalmente crescido."
#: init.lua
msgid "Field Worker"
msgstr "Trabalhador do Campo"
#: init.lua
msgid "Harvest 25 fully grown wheat plants."
msgstr "Colher 25 plantas trigos totalmente crescidos."
#: init.lua
msgid "Aspiring Farmer"
msgstr "Fazendeiro Aspirante"
#: init.lua
msgid "Harvest 125 fully grown wheat plants."
msgstr "Colher 125 plantas trigos totalmente crescidos."
#: init.lua
msgid "Wheat Magnate"
msgstr "Magnata do Trigo"
#: init.lua
msgid "Harvest 625 fully grown wheat plants."
msgstr "Colher 625 plantas trigos totalmente crescidos."
#: init.lua
msgid "Baker"
msgstr "Padeiro"
#: init.lua
msgid "Eat 10 loaves of bread."
msgstr "Comer 10 pães."
#: init.lua
msgid "Wool Over Your Eyes"
msgstr "Lã Sobre Meus Olhos"
#: init.lua
msgid "Craft 250 white wool."
msgstr "Tecer 250 lãs branca."
#: init.lua
msgid "Hotelier"
msgstr "Hoteleiro"
#: init.lua
msgid "Craft 15 fancy beds."
msgstr "Montar 15 camas chiques."
#: init.lua
msgid "Filthy Rich"
msgstr "Muito Rico"
#: init.lua
msgid "Craft 24 gold block stairs."
msgstr "Montar 24 escadas de bloco de ouro."
#: init.lua
msgid "Roses Are Red"
msgstr "Rosas São Vermelhas"
#: init.lua
msgid "Craft 400 red dyes."
msgstr "Fazer 400 tintas vermelhas."
#: init.lua
msgid "Dandelions are Yellow"
msgstr "Dentes-de-Leões são Amarelos"
#: init.lua
msgid "Craft 400 yellow dyes."
msgstr "Fazer 400 tintas amarelas."
#: init.lua
msgid "Geraniums are Blue"
msgstr "Gerânios são Azuis"
#: init.lua
msgid "Craft 400 blue dyes."
msgstr "Fazer 400 tintas azuis."
#: init.lua
msgid "White Color Stock"
msgstr "Estoque de Cor Branca"
#: init.lua
msgid "Craft 100 white dyes."
msgstr "Fazer 100 tintas brancas."
#: init.lua
msgid "Tasty Mushrooms"
msgstr "Cogumelos Deliciosos"
#: init.lua
msgid "Eat 3 brown mushrooms."
msgstr "Comer 3 cogumelos marrons."
#: init.lua
msgid "Mushroom Lover"
msgstr "Amante de Cogumelo"
#: init.lua
msgid "Eat 33 brown mushrooms."
msgstr "Comer 33 cogumelos marrons."
#: init.lua
msgid "Underground Mushroom Farmer"
msgstr "Fazendeiro Subterrâneo de Cogumelos"
#: init.lua
msgid "Eat 333 brown mushrooms."
msgstr "Comer 333 cogumelos marrons."
#: init.lua
msgid "Builder"
msgstr "Construtor"
#: init.lua
msgid "Constructor"
msgstr "Empreiteiro"
#: init.lua
msgid "Architect"
msgstr "Arquiteto"
#: init.lua
msgid "Master Architect"
msgstr "Arquiteto Mestre"
#: chat_commands.lua
msgid "[c|clear|disable|enable]"
msgstr "[c|clear|disable|enable]"
#: chat_commands.lua
msgid "Show, clear, disable or enable your achievements"
msgstr "Exibir, limpar, desabilitar ou habilitar suas conquistas"
#: chat_commands.lua
msgid "All your awards and statistics have been cleared. You can now start again."
msgstr "Todas as suas conquistas e estatísticas foram limpas. Agora podes iniciar novamente."
#: chat_commands.lua
msgid "You have disabled your achievements."
msgstr "Suas conquistas foram desabilitadas."
#: chat_commands.lua
msgid "You have enabled your achievements."
msgstr "Suas conquistas foram habilitadas."
#: chat_commands.lua
msgid "<achievement ID>"
msgstr "<ID da conquista>"
#: chat_commands.lua
msgid "Show details of an achievement"
msgstr "Mostra detalhes de uma conquista"
#: chat_commands.lua
msgid "Achievement not found."
msgstr "Conquista não encontrada."
#: chat_commands.lua
msgid "<name>"
msgstr "<jogador>"
#: chat_commands.lua
msgid "Get the achievements statistics for the given player or yourself"
msgstr "Ver as estatísticas de conquistas de um jogador ou suas próprias"

2
settingtypes.txt Normal file
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@ -0,0 +1,2 @@
# Add default achievements from the awards mod
awards.add_defaults (Add Default Achievements) bool true

252
src/api_awards.lua Normal file
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@ -0,0 +1,252 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.gettext
function awards.register_award(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local tdef = awards.registered_triggers[def.trigger.type]
assert(tdef, "Trigger not found: " .. def.trigger.type)
tdef:on_register(def)
end
function def:can_unlock(data)
if not self.requires then
return true
end
for i=1, #self.requires do
if not data.unlocked[self.requires[i]] then
return false
end
end
return true
end
-- Add Award
awards.registered_awards[name] = def
local tdef = awards.registered_awards[name]
if def.description == nil and tdef.getDefaultDescription then
def.description = tdef:getDefaultDescription()
end
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.unlock(name, award)
-- Ensure the player is online.
if not minetest.get_player_by_name(name) then
return
end
-- Access Player Data
local data = awards.player(name)
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to unlock an award which doesn't exist!")
if data.disabled or
(data.unlocked[award] and data.unlocked[award] == award) then
return
end
if not awdef:can_unlock(data) then
minetest.log("warning", "can_unlock returned false in unlock of " ..
award .. " for " .. name)
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..award)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
end
end
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "awards_bg_default.png"
local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
local sound = awdef.sound
if sound == nil then
-- Explicit check for nil because sound could be `false` to disable it
sound = {name="awards_got_generic", gain=0.25}
end
-- Do Notification
if sound then
-- Enforce sound delay to prevent sound spamming
local lastsound = data.lastsound
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
minetest.sound_play(sound, {to_player=name})
data.lastsound = os.time()
end
end
if awards.show_mode == "chat" then
local chat_announce
if awdef.secret then
chat_announce = S("Secret Award Unlocked: %s")
else
chat_announce = S("Award Unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = background,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret then
hud_announce = S("Secret Award Unlocked!")
else
hud_announce = S("Award Unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 45},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 2, y = 2}, -- adjusted for 32x32 from x/y = 4
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
local player2 = minetest.get_player_by_name(name)
if player2 then
player2:hud_remove(one)
player2:hud_remove(two)
player2:hud_remove(three)
player2:hud_remove(four)
end
end)
end
end
function awards.get_award_states(name)
local hash_is_unlocked = {}
local retval = {}
-- Add all unlocked awards
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
progress = nil,
}
end
end
end
-- Add all locked awards
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local progress = def.get_progress and def:get_progress(data)
local started = false
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and progress then
local perc = progress.current / progress.target
score = score * (1 - perc) * def.trigger.target
if perc < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
progress = progress,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end

218
src/api_triggers.lua Normal file
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@ -0,0 +1,218 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S, NS = awards.gettext, awards.ngettext
awards.on = {}
local default_def = {}
function default_def:run_callbacks(player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.register_trigger(tname, tdef)
assert(type(tdef) == "table",
"Passing a callback to register_trigger is not supported in 3.0")
tdef.name = tname
for key, value in pairs(default_def) do
tdef[key] = value
end
if tdef.type == "counted" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.get_progress(_, data)
local current = math.min(data[tname] or 0, tmp.target)
return {
current = current,
target = tmp.target,
label = S(tdef.progress, current, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
local currentVal = (data[tname] or 0) + 1
data[tname] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
if tdef.key_is_item then
tdef.watched_groups = {}
end
-- On award register
local old_reg = tdef.on_register
function tdef:on_register(def)
-- Register trigger
local tmp = {
award = def.name,
key = tdef:get_key(def),
target = def.trigger.target,
}
tdef.register(tmp)
-- If group, add it to watch list
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
end
-- Called to get progress values and labels
function def.get_progress(_, data)
data[tname] = data[tname] or {}
local done
if tmp.key then
done = data[tname][tmp.key] or 0
else
done = data[tname].__total or 0
end
done = math.min(done, tmp.target)
return {
current = done,
target = tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
-- Build description if none is specificed by the award
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
local nname = tmp.key
return NS(tdef.auto_description[1],
tdef.auto_description[2], n, n, nname)
else
return NS(tdef.auto_description_total[1],
tdef.auto_description_total[2], n, n)
end
end
-- Call on_register in trigger type definition
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player, key, n)
n = n or 1
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
local itemdef = minetest.registered_items[key]
if itemdef then
for groupname,rating in pairs(itemdef.groups or {}) do
if rating ~= 0 and tdef.watched_groups[groupname] then
tdef.notify(player, "group:" .. groupname, n)
end
end
end
end
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
data[tname].__total = (data[tname].__total or 0)
if key:sub(1, 6) ~= "group:" then
data[tname].__total = data[tname].__total + n
end
tdef:run_callbacks(player, data, function(entry)
local current
if entry.key == key then
current = currentVal
elseif entry.key == nil then
current = data[tname].__total
else
return
end
if current >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type and tdef.type ~= "custom" then
error("Unrecognised trigger type " .. tdef.type)
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + (count or 1)
end
function awards.get_item_count(data, field, itemname)
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end

View File

@ -2,12 +2,13 @@
local S = awards.gettext
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_award("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_novicebuilder.png",
icon = "awards_saint_maclou.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
@ -19,7 +20,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_award("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
icon = "awards_castorama.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
@ -31,7 +32,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_award("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
icon = "awards_sam_the_trapper.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
@ -46,7 +47,7 @@ if minetest.get_modpath("unified_inventory") then
awards.register_award("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
icon = "awards_backpacker.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
@ -60,7 +61,7 @@ if minetest.get_modpath("fire") then
awards.register_award("awards_pyro", {
title = S("Pyromaniac"),
description = S("Craft 8 times flint and steel."),
icon = "fire_flint_steel.png",
icon = "awards_pyromaniac.png",
trigger = {
type = "craft",
item = "fire:flint_and_steel",
@ -79,14 +80,69 @@ if minetest.get_modpath("fire") then
}
})
end
-- Burned to death
awards.register_award("award_burn", {
title = S("You're a witch!"),
description = S("Burn to death in a fire."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
end
-- You Suck!
awards.register_award("award_you_suck", {
title = S("You Suck!"),
description = S("Die 100 times."),
trigger = {
type = "death",
target = 100
},
secret = true,
})
-- Die hi
awards.register_award("award_deep_down", {
title = S("Death in the Deeps"),
description = S("Die below -10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)
if minetest.get_modpath("default") then
-- Light it up
awards.register_award("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
icon = "awards_light_it_up.png^awards_level1.png",
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
@ -97,8 +153,9 @@ if minetest.get_modpath("default") then
-- Light ALL the things!
awards.register_award("award_well_lit",{
title = S("Well Lit"),
icon = "awards_well_lit.png^awards_level2.png",
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
@ -109,7 +166,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_meselamp",{
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
icon = "awards_really_well_lit.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:meselamp",
@ -120,7 +178,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick", {
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
icon = "awards_outpost.png^awards_level1.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -131,7 +190,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick2", {
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
icon = "awards_watchtower.png^awards_level2.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -142,7 +202,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick3", {
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
icon = "awards_fortress.png^awards_level3.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -153,7 +214,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
icon = "awards_desert_dweller.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:desert_stonebrick",
@ -164,7 +226,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
icon = "awards_pharaoh.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:sandstonebrick",
@ -175,7 +238,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
icon = "awards_little_library.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:bookshelf",
@ -186,8 +250,9 @@ if minetest.get_modpath("default") then
awards.register_award("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
icon = "awards_lava_and_water.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
@ -199,8 +264,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
icon = "awards_obsessed_with_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
@ -212,8 +278,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_lavaminer",{
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
icon = "awards_lava_miner.png",
background = "awards_bg_mining.png",
icon = "default_lava.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
local pos = player:get_pos()
@ -228,7 +295,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
icon = "awards_on_the_way.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:rail",
@ -239,7 +307,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
icon = "awards_first_day_in_the_woods.png^awards_level1.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -251,7 +320,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
icon = "awards_lumberjack.png^awards_level2.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -263,7 +333,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
icon = "awards_semi_pro_lumberjack.png^awards_level3.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -275,7 +346,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
icon = "awards_professional_lumberjack.png^awards_level4.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -287,7 +359,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
icon = "awards_junglebaby.png^awards_level1.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
@ -299,7 +372,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
icon = "awards_jungleman.png^awards_level2.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
@ -311,8 +385,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
icon = "awards_first_mese_find.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_mese",
@ -325,8 +400,9 @@ if minetest.get_modpath("default") then
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
icon = "awards_mese_mastery.png",
background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
type = "dig",
node = "default:mese",
@ -338,8 +414,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_youre_a_copper", {
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
icon = "awards_youre_a_copper.png",
background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
type = "dig",
node = "default:stone_with_copper",
@ -351,8 +428,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
icon = "awards_mini_miner.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -364,8 +442,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
icon = "awards_hardened_miner.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -377,8 +456,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
icon = "awards_master_miner.png^awards_level3.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -390,8 +470,9 @@ if minetest.get_modpath("default") then
awards.register_award("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
icon = "awards_marchand_de_sable.png",
background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:sand",
@ -402,7 +483,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
icon = "awards_crafter_of_sticks.png",
difficulty = 0.01,
trigger = {
type = "craft",
item = "default:stick",
@ -413,7 +495,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
icon = "awards_jungle_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:junglegrass",
@ -424,7 +507,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
icon = "awards_grasslands_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:grass_1",
@ -435,7 +519,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
icon = "awards_savannah_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_grass_3",
@ -446,7 +531,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
icon = "awards_desert_discoverer.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:cactus",
@ -457,7 +543,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
icon = "awards_far_lands.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_shrub",
@ -468,7 +555,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
icon = "awards_glacier_discoverer.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:ice",
@ -480,7 +568,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_snowblock", {
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
icon = "awards_very_simple_snow_man.png",
difficulty = 0.02,
trigger = {
type = "place",
node = "default:snowblock",
@ -491,8 +580,9 @@ if minetest.get_modpath("default") then
awards.register_award("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
icon = "awards_first_gold_find.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
@ -503,8 +593,9 @@ if minetest.get_modpath("default") then
awards.register_award("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
icon = "awards_gold_rush.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
@ -515,7 +606,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
icon = "awards_wow_i_am_diamonds.png^awards_level1.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
@ -526,8 +618,9 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
icon = "awards_girls_best_friend.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
@ -538,7 +631,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
icon = "awards_hardest_block_on_earth.png",
difficulty = 1.1,
trigger = {
type = "craft",
item = "default:diamondblock",
@ -549,7 +643,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
icon = "awards_in_the_dungeon.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:mossycobble",
@ -560,7 +655,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
icon = "awards_smelter.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:furnace",
@ -571,7 +667,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
icon = "awards_treasurer.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest",
@ -580,9 +677,10 @@ if minetest.get_modpath("default") then
})
awards.register_award("award_chest2", {
title = S("Bankier"),
title = S("Banker"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
icon = "awards_banker.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest_locked",
@ -593,7 +691,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
icon = "awards_bricker.png",
difficulty = 0.03,
trigger = {
type = "craft",
item= "default:brick",
@ -604,7 +703,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
icon = "awards_house_of_obsidian.png",
difficulty = 0.4,
trigger = {
type = "craft",
item= "default:obsidianbrick",
@ -615,7 +715,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
icon = "awards_build_a_cave.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:stone",
@ -626,7 +727,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
icon = "awards_long_ladder.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:ladder_wood",
@ -637,7 +739,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
icon = "awards_industrial_age.png",
difficulty = 1,
trigger = {
type = "place",
node = "default:ladder_steel",
@ -648,19 +751,65 @@ if minetest.get_modpath("default") then
awards.register_award("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
icon = "awards_yummy.png",
difficulty = 0.1,
trigger = {
type = "eat",
item = "default:apple",
target = 80
}
})
-- Died in flowing lava
awards.register_award("award_in_the_flow", {
title = S("In the Flow"),
description = S("Die in flowing lava."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil or
minetest.find_node_near(pos, 2, "default:lava_source") ~= nil) then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_this_is_sad", {
title = S("This is Sad"),
description = S("Die near diamond ore."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
end
if minetest.get_modpath("bones") then
-- Die near bones
awards.register_award("award_the_stack", {
title = S("Graveyard"),
description = S("Die near bones."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)
end
if minetest.get_modpath("vessels") then
awards.register_award("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
icon = "awards_glasser.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
@ -674,7 +823,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer", {
title = S("Farming Skills Acquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
icon = "awards_farming_skills_acquired.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -684,7 +833,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
icon = "awards_field_worker.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -695,7 +844,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
icon = "awards_aspiring_farmer.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -706,7 +855,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
icon = "awards_wheat_magnate.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -717,7 +866,7 @@ if minetest.get_modpath("farming") then
awards.register_award("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "farming_bread.png",
icon = "awards_baker.png",
trigger = {
type = "eat",
item = "farming:bread",
@ -731,7 +880,7 @@ if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
awards.register_award("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
icon = "awards_wool_over_your_eyes.png",
trigger = {
type = "craft",
item = "wool:white",
@ -744,7 +893,7 @@ if minetest.get_modpath("beds") then
awards.register_award("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
icon = "awards_hotelier.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
@ -757,7 +906,7 @@ if minetest.get_modpath("stairs") then
awards.register_award("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
icon = "awards_filthy_rich.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
@ -770,7 +919,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
icon = "awards_roses_are_red.png",
trigger = {
type = "craft",
item = "dye:red",
@ -781,7 +930,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
icon = "awards_dandelions_are_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
@ -792,7 +941,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
icon = "awards_geraniums_are_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
@ -803,7 +952,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
icon = "awards_white_color_stock.png",
trigger = {
type = "craft",
item= "dye:white",
@ -816,7 +965,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level1.png",
icon = "awards_tasty_mushrooms.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -826,7 +975,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level2.png",
icon = "awards_mushroom_lover.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -836,7 +985,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level3.png",
icon = "awards_underground_mushroom_farmer.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -863,15 +1012,15 @@ minetest.after(0, function()
awards.register_award("awards_builder1", {
title = S("Builder"),
icon = "awards_house.png^awards_level1.png",
icon = "awards_builder.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_award("awards_builder2", {
title = S("Constructor"),
icon = "awards_house.png^awards_level2.png",
title = S("Engineer"),
icon = "awards_engineer.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
@ -879,7 +1028,7 @@ minetest.after(0, function()
})
awards.register_award("awards_builder3", {
title = S("Architect"),
icon = "awards_house.png^awards_level3.png",
icon = "awards_architect.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
@ -887,7 +1036,7 @@ minetest.after(0, function()
})
awards.register_award("awards_builder4", {
title = S("Master Architect"),
icon = "awards_house.png^awards_level4.png",
icon = "awards_master_architect.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
@ -901,7 +1050,7 @@ if minetest.get_modpath("nyancat") then
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
icon = "awards_a_cat_in_a_pop_tart.png",
trigger = {
type = "dig",
node = "nyancat:nyancat",
@ -909,3 +1058,53 @@ if minetest.get_modpath("nyancat") then
}
})
end
if minetest.get_modpath("pipeworks") then
awards.register_award("award_pipeworks_transporter", {
title = S("Item transporter"),
description = S("Place 10000 tubes."),
difficulty = 0.05,
trigger = {
type = "place",
node = "pipeworks:tube_1",
target = 2000,
}
})
awards.register_award("award_pipeworks_automator", {
title = S("Factory"),
description = S("Place 5 autocrafters."),
difficulty = 3,
trigger = {
type = "place",
node = "pipeworks:autocrafter",
target = 5,
}
})
end
if minetest.get_modpath("mesecons") then
awards.register_award("awards_mesecons", {
title = S("Electical Engineer"),
description = S("Place 500 mesecon wires."),
difficulty = 0.2,
trigger = {
type = "place",
node = "mesecons:wire_00000000_off",
target = 500,
}
})
end
if minetest.get_modpath("basic_materials") then
awards.register_award("awards_oil", {
title = S("Oil Typhoon"),
description = S("Craft 500 times oil extract."),
trigger = {
type = "craft",
item = "basic_materials:oil_extract",
target = 500,
}
})
end

111
src/data.lua Normal file
View File

@ -0,0 +1,111 @@
local storage = minetest.get_mod_storage()
local __player_data
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(__player_data))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = __player_data
__player_data = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
__player_data[name] = data
end
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
__player_data = table
convert_data()
else
__player_data = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
__player_data = minetest.parse_json(storage:get_string("player_data")) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = __player_data[name] or {}
__player_data[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return __player_data[name]
end
function awards.enable(name)
awards.player(name).disabled = nil
end
function awards.disable(name)
awards.player(name).disabled = true
end
function awards.clear_player(name)
__player_data[name] = {}
end

View File

@ -2,133 +2,70 @@
local S = awards.gettext
local function order_awards(name)
local hash_is_unlocked = {}
local retval = {}
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
if def.trigger and def.trigger.target then
score = score + def.trigger.target
end
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
}
end
end
end
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local started = false
local score
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and def.getProgress then
local progress = def:getProgress(data).perc
score = (1 - progress) * def.trigger.target
if progress < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end
function awards.get_formspec(name, to, sid)
local formspec = ""
local awards_list = order_awards(name)
local data = awards.player(name)
local awards_list = awards.get_award_states(name)
if #awards_list == 0 then
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
return formspec
end
sid = awards_list[sid] and sid or 1
-- Sidebar
if sid then
local item = awards_list[sid+0]
local def = item.def
local sitem = awards_list[sid]
local sdef = sitem.def
if sdef and sdef.secret and not sitem.unlocked then
formspec = formspec .. "label[1,2.75;"..
minetest.formspec_escape(S("(Secret Award)")).."]"..
"image[1,0;3,3;awards_unknown.png]"
if sdef and sdef.description then
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
minetest.formspec_escape(
S("Unlock this award to find out what it is."))..";]"
end
else
local title = sitem.name
if sdef and sdef.title then
title = sdef.title
end
local status = "%s"
if sitem.unlocked then
status = S("%s (unlocked)")
end
if def and def.secret and not item.unlocked then
formspec = formspec .. "label[1,2.75;"..
minetest.formspec_escape(S("(Secret Award)")).."]"..
"image[1,0;3,3;awards_unknown.png]"
if def and def.description then
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
minetest.formspec_escape(
S("Unlock this award to find out what it is."))..";]"
end
else
local title = item.name
if def and def.title then
title = def.title
end
local status = "%s"
if item.unlocked then
status = S("%s (unlocked)")
end
formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
string.format(status, minetest.formspec_escape(title)) ..
";]"
formspec = formspec .. "textarea[0.5,2.7;4.8,1.45;;" ..
string.format(status, minetest.formspec_escape(title)) ..
";]"
if sdef and sdef.icon then
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. sdef.icon .. "]" -- adjusted values from 0.6,0;3,3
end
if def and def.icon then
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
if sitem.progress then
local barwidth = 3.95
local perc = sitem.progress.current / sitem.progress.target
local label = sitem.progress.label
if perc > 1 then
perc = 1
end
local barwidth = 4.6
local perc = nil
local label = nil
if def.getProgress and data then
local res = def:getProgress(data)
perc = res.perc
label = res.label
end
if perc then
if perc > 1 then
perc = 1
end
formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
if label then
formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
end
end
if def and def.description then
formspec = formspec .. "textarea[0.25,3.75;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
formspec = formspec .. "background[0,8.24;" .. barwidth ..",0.4;awards_progress_gray.png;false]"
formspec = formspec .. "background[0,8.24;" .. (barwidth * perc) ..",0.4;awards_progress_green.png;false]"
if label then
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
end
end
if sdef and sdef.description then
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
minetest.formspec_escape(sdef.description) .. ";]"
end
end
-- Create list box
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
formspec = formspec .. "textlist[4,0;3.8,8.6;awards;"
local first = true
for _, award in pairs(awards_list) do
local def = award.def
@ -170,7 +107,7 @@ function awards.show_to(name, to, sid, text)
return
end
if text then
local awards_list = order_awards(name)
local awards_list = awards.get_award_states(name)
if #awards_list == 0 then
minetest.chat_send_player(to, S("Error: No award available."))
return
@ -195,20 +132,35 @@ function awards.show_to(name, to, sid, text)
end
end
else
if sid == nil or sid < 1 then
sid = 1
end
local deco = ""
if minetest.global_exists("default") then
deco = default.gui_bg .. default.gui_bg_img
end
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",
"size[11,5]" .. deco ..
"size[8,8.6]" .. deco ..
awards.get_formspec(name, to, sid))
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.show_to(name, name, event.index, false)
end
end
return true
end)
if minetest.get_modpath("sfinv") then
sfinv.register_page("awards:awards", {
title = S("Awards"),
@ -222,8 +174,8 @@ if minetest.get_modpath("sfinv") then
get = function(self, player, context)
local name = player:get_player_name()
return sfinv.make_formspec(player, context,
awards.get_formspec(name, name, context.awards_idx or 1),
false, "size[11,5]")
awards.get_formspec(name, name, context.awards_idx),
false)
end,
on_player_receive_fields = function(self, player, context, fields)
if fields.awards then
@ -235,6 +187,22 @@ if minetest.get_modpath("sfinv") then
end
end
})
local function check_and_reshow(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local context = sfinv.get_or_create_context(player)
if context.page ~= "awards:awards" then
return
end
sfinv.set_player_inventory_formspec(player, context)
end
awards.register_on_unlock(check_and_reshow)
end
if minetest.get_modpath("unified_inventory") ~= nil then

View File

@ -14,6 +14,10 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- Check if a player object is valid for awards.
local function player_ok(player)
return player and player.is_player and player:is_player() and not player.is_fake_player
end
awards.register_trigger("chat", {
type = "counted",
@ -22,7 +26,7 @@ awards.register_trigger("chat", {
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
if not player_ok(player) or string.find(message, "/") then
return
end
@ -64,10 +68,11 @@ awards.register_trigger("dig", {
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
end,
key_is_item = true,
})
minetest.register_on_dignode(function(pos, node, player)
if not player or not pos or not node then
if not player_ok(player) or not pos or not node then
return
end
@ -84,10 +89,11 @@ awards.register_trigger("place", {
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
end,
key_is_item = true,
})
minetest.register_on_placenode(function(pos, node, player)
if not player or not pos or not node then
if not player_ok(player) or not pos or not node then
return
end
@ -104,10 +110,11 @@ awards.register_trigger("craft", {
auto_description_total = { "Craft @1 item", "Craft @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or itemstack:is_empty() then
if not player_ok(player) or itemstack:is_empty() then
return
end
@ -124,14 +131,15 @@ awards.register_trigger("eat", {
auto_description_total = { "Eat @1 item", "Eat @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
end,
key_is_item = true,
})
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
if not player or itemstack:is_empty() then
if not player_ok(player) or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
awards.notify_eat(player, itemname)
end)

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