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32 Commits

Author SHA1 Message Date
Olivier Dragon c4709de60f Escape icon text to allow for texture modifier 2024-04-03 13:46:44 +00:00
gabriel1379 1ef4a98247 Complete German and add Hungarian localization 2023-10-19 21:42:44 +02:00
Wuzzy 93b6da0edf Update German translation 2023-06-18 16:59:01 +00:00
rubenwardy 2b90b18fe9 Save data at a regular interval 2023-05-19 16:41:01 +01:00
rubenwardy b769e93412 Use GitLab CI instead of Travis 2023-05-19 16:35:07 +01:00
rubenwardy 5514c35409 Remove intllib from dependencies 2023-05-19 16:34:59 +01:00
Olivier Dragon 7bac284f80 Use client-side translation instead of intllib 2023-05-19 15:30:49 +00:00
jolesh 23c7ca57b7 Fix "On the Way" being added with no rails 2022-11-11 11:26:07 +00:00
jolesh eed3964d32 Fix lumberjack award only working for default tree 2022-10-21 08:00:51 +00:00
rubenwardy 37082d1186 Rename background to hud_background 2021-01-10 17:55:42 +00:00
rubenwardy 6dc91cf893 Fix error due to unchecked JSON parsing 2021-01-10 17:17:57 +00:00
rubenwardy 9c74a3f85a Update docs 2021-01-10 16:30:05 +00:00
rubenwardy b4a4a1fd74 Improve API: add awards.get_award_states() 2021-01-10 16:25:20 +00:00
Alexand(er|ra) Yst 4e8d175714 Fixed a couple typos.
- The Mesecons-related award claimed to be awarded when placing mesecon wires, but instead was coded to be awarded when placing pipes from Pipeworks. Fixed code to match description.
 - The Basic-Materials-related award claimed to require crafting flint and steel one hundred times, but instead was coded to require crafting oil extract five hundred times. Fixed description to match code.
2020-06-16 07:47:41 +00:00
Alexand(er|ra) Yst c7b60be880 player:getpos() is deprecated and calling it causes the game to halt if deprecated_lua_api_handling is set to "error" in minetest.conf. Call player:get_pos() instead to prevent the game from halting. 2020-04-19 19:05:06 +00:00
Beha ce58720493 Fix group total, fix item increment count argument, add player checks, resize award icon, fix log output 2020-04-05 16:00:33 +00:00
Beha d542042a50 Interpret group ratings of zero as not in group.
The MT API docs instruct to interpret `nil` and `0` as the same rating.
2020-04-04 17:40:48 -04:00
Beha 7e3064ef93 Check for valid players in default triggers instead of crashing. 2020-04-04 17:03:45 -04:00
Beha 9d98f950b8 Fix `eat` trigger to actually notify awards on item eat. 2020-04-04 15:35:14 -04:00
Beha 8a34ea8055 Add awards.add_defaults setting to control adding default awards.
Useful for games not based on MTG but using some of its mods.
2020-04-04 13:47:20 -04:00
rubenwardy da3d9b3980 Add awards for death, pipeworks, and mesecons 2019-09-15 18:14:58 +01:00
Sirrobzeroone 8f46d5b37d Add icons for awards 2019-08-20 11:28:15 +01:00
Max 1ffa8f10ac Add missing german translations 2019-01-26 15:26:53 +00:00
rubenwardy fb1670abc6
Fix typo in documentation for craft trigger 2018-09-14 10:59:59 +01:00
rubenwardy 38b7d9aa91
Fix progress exceeding target 2018-09-14 10:55:55 +01:00
rubenwardy 805720b4af
Fix sfinv page not updating on award unlock 2018-09-13 17:39:52 +01:00
rubenwardy 29a1b97b38
Improve code structure and awards formspec size 2018-09-13 17:33:04 +01:00
rubenwardy b856aea54d
Fix typo in custom trigger type example 2018-08-22 15:26:24 +01:00
rubenwardy 570fd3a206
Fix incorrect `description` documentation 2018-08-22 15:19:38 +01:00
CrazyDave 417ac0fe46 Fix mistakes in award definition documentation 2018-08-22 15:17:14 +01:00
BrunoMine 1ab08d68c9 Add portuguese translations 2018-08-03 12:35:18 +01:00
SmallJoker 32150bdd66 Fix crash for invalid award index selection 2018-07-15 13:17:06 +01:00
206 changed files with 3286 additions and 4210 deletions

8
.gitlab-c.yml Normal file
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@ -0,0 +1,8 @@
image: abaez/luarocks
test:
stage: test
before_script:
- luarocks install --local luacheck
script:
- $HOME/.luarocks/bin/luacheck .

View File

@ -1,12 +0,0 @@
language: generic
sudo: false
addons:
apt:
packages:
- luarocks
before_install:
- luarocks install --local luacheck
script:
- $HOME/.luarocks/bin/luacheck --no-color .
notifications:
email: false

View File

@ -7,25 +7,6 @@ With thanks to Wuzzy, kaeza, and MrIbby.
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
# Introduction
@ -56,10 +37,11 @@ awards.register_award("mymod:award", {
The above trigger type is an example of a counted_key trigger:
rather than a single counter there's a counter per key - in this
case the key is the value of the `node` field. If you leave out
the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've
placed 10 nodes of any type:
case the key is the value of the `node` field.
If you leave out the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've placed 10
nodes of any type:
```lua
awards.register_award("mymod:award", {
@ -141,9 +123,13 @@ Here's an example.
```lua
awards.register_trigger("foo", {
type = "counted",
type = "custom",
progress = "@1/@2 foos",
auto_description = { "Do a foo", "Foo @1 times" },
on_register = function(self, award)
print(award.name .. " was registered with foo trigger type")
end,
})
minetest.register_on_foo(function()
@ -187,34 +173,65 @@ end
# API
* awards.register_award(name, def), the def table has the following fields:
* `description` - the title of the award. Required.
## Awards
* `awards.register_award(name, def)`, the def table has the following fields:
* `title` - title of the award (defaults to name)
* `description` - longer description of the award, displayed in Awards tab
* `difficulty` - see [Award Difficulty](#award-difficulty).
* `requires` - list of awards that need to be unlocked before this one
is visible.
* `prizes` - list of items to give when you earn the award
* `secret` - boolean if this award is secret (i.e. showed on awards list)
* `sound` - `SimpleSoundSpec` table to play on unlock.
`false` to disable unlock sound.
* `image` - the icon image, use default otherwise.
* `background` - the background image, use default otherwise.
* `icon` - the icon image. Defaults to `awards_unknown.png`.
* `hud_background` - the background image used in the HUD to contain the text and icon.
Defaults to `awards_bg_default.png`.
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
* `on_unlock(name, def)` - callback on unlock.
* awards.register_trigger(name, def), the def table has the following fields:
* `type` - see [Trigger Types](#trigger-types).
* `awards.registered_awards` - table of award name to definition.
* `awards.register_on_unlock(func(name, def))`
* `name` is the player name
* `def` is the award def.
* return true to cancel HUD from appearing.
* `awards.unlock(player_name, award_name)`
* gives an award to a player
* `awards.get_award_states(player_name)`
* Returns list of tables, sorted by `score`, each having the fields:
```lua
{
name = "mymod:awardname",
def = {}, -- Award definition
unlocked = true, -- Whether award has been unlocked
started = true, -- Whether any progress has been made
score = 0, -- Score used in sorting
-- Either a table or nil
-- Will be nil if progress is indeterminable or
-- if the award is unlocked
progress = {
current = 5,
target = 10,
label = "label", -- Label to show over progress bar
}
}
```
## Triggers
* `awards.register_trigger(name, def)`, the def table has the following fields:
* `type` - see trigger type types in [Trigger Types](#trigger-types).
* `progress` - used to format progress, defaults to "%1/%2".
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
* `on_register(award_def)` - called when an award registers with this type.
* `on_register(self, award_def)` - called when an award registers with this type.
* "counted_key" only:
* `auto_description_total` - Used if the trigger is for the total.
* `get_key(self, def)` - get key for particular award, return nil for a total.
* `key_is_item` - true if the key is an item name. On notify(),
any watched groups will also be notified as `group:groupname` keys.
* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
* return true to cancel HUD
* awards.unlock(name, award)
* gives an award to a player
* name is the player name
* `awards.registered_triggers` - table of trigger name to definition.
## Builtin Trigger Types
@ -267,7 +284,7 @@ trigger = {
```lua
trigger = {
type = "craft",
node = "default:dirt", -- item, alias, or group
item = "default:dirt", -- item, alias, or group
target = 50,
}
```

529
api.lua
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@ -1,529 +0,0 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S, NS = awards.gettext, awards.ngettext
awards.registered_awards = {}
awards.on = {}
awards.on_unlock = {}
local storage = minetest.get_mod_storage()
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(awards.players))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = awards.players
awards.players = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
awards.players[name] = data
end
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
awards.players = table
convert_data()
else
awards.players = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
awards.players = minetest.parse_json(storage:get_string("player_data")) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = awards.players[name] or {}
awards.players[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return awards.players[name]
end
local default_def = {}
function default_def:run_callbacks(player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.register_trigger(tname, tdef)
assert(type(tdef) == "table",
"Passing a callback to register_trigger is not supported in 3.0")
tdef.name = tname
for key, value in pairs(default_def) do
tdef[key] = value
end
if tdef.type == "counted" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.getProgress(_, data)
local done = data[tname] or 0
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
local currentVal = (data[tname] or 0) + 1
data[tname] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
if tdef.key_is_item then
tdef.watched_groups = {}
end
-- On award register
local old_reg = tdef.on_register
function tdef:on_register(def)
-- Register trigger
local tmp = {
award = def.name,
key = tdef:get_key(def),
target = def.trigger.target,
}
tdef.register(tmp)
-- If group, add it to watch list
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
end
-- Called to get progress values and labels
function def.getProgress(_, data)
local done
data[tname] = data[tname] or {}
if tmp.key then
done = data[tname][tmp.key] or 0
else
done = data[tname].__total or 0
end
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
-- Build description if none is specificed by the award
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
local nname = tmp.key
return NS(tdef.auto_description[1],
tdef.auto_description[2], n, n, nname)
else
return NS(tdef.auto_description_total[1],
tdef.auto_description_total[2], n, n)
end
end
-- Call on_register in trigger type definition
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player, key, n)
n = n or 1
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
local itemdef = minetest.registered_items[key]
if itemdef then
for groupname, _ in pairs(itemdef.groups or {}) do
if tdef.watched_groups[groupname] then
tdef.notify(player, "group:" .. groupname, n)
end
end
end
end
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
if key:sub(1, 6) ~= "group:" then
data[tname].__total = (data[tname].__total or 0) + n
end
tdef:run_callbacks(player, data, function(entry)
local current
if entry.key == key then
current = currentVal
elseif entry.key == nil then
current = data[tname].__total
else
return
end
if current >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type and tdef.type ~= "custom" then
error("Unrecognised trigger type " .. tdef.type)
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + 1
end
function awards.get_item_count(data, field, itemname)
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
function awards.register_award(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local tdef = awards.registered_triggers[def.trigger.type]
assert(tdef, "Trigger not found: " .. def.trigger.type)
tdef:on_register(def)
end
function def:can_unlock(data)
if not self.requires then
return true
end
for i=1, #self.requires do
if not data.unlocked[self.requires[i]] then
return false
end
end
return true
end
-- Add Award
awards.registered_awards[name] = def
local tdef = awards.registered_awards[name]
if def.description == nil and tdef.getDefaultDescription then
def.description = tdef:getDefaultDescription()
end
end
function awards.enable(name)
local data = awards.player(name)
if data then
data.disabled = nil
end
end
function awards.disable(name)
local data = awards.player(name)
if data then
data.disabled = true
end
end
function awards.clear_player(name)
awards.players[name] = {}
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.unlock(name, award)
-- Access Player Data
local data = awards.player(name)
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to unlock an award which doesn't exist!")
if data.disabled or
(data.unlocked[award] and data.unlocked[award] == award) then
return
end
if not awdef:can_unlock(data) then
minetest.log("warning", "can_unlock returned false in unlock of " ..
award .. " for " .. name)
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..name)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
end
end
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "awards_bg_default.png"
local icon = awdef.icon or "awards_unknown.png"
local sound = awdef.sound
if sound == nil then
-- Explicit check for nil because sound could be `false` to disable it
sound = {name="awards_got_generic", gain=0.25}
end
-- Do Notification
if sound then
-- Enforce sound delay to prevent sound spamming
local lastsound = data.lastsound
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
minetest.sound_play(sound, {to_player=name})
data.lastsound = os.time()
end
end
if awards.show_mode == "chat" then
local chat_announce
if awdef.secret then
chat_announce = S("Secret Award Unlocked: %s")
else
chat_announce = S("Award Unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = background,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret then
hud_announce = S("Secret Award Unlocked!")
else
hud_announce = S("Award Unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 45},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
local player2 = minetest.get_player_by_name(name)
if player2 then
player2:hud_remove(one)
player2:hud_remove(two)
player2:hud_remove(three)
player2:hud_remove(four)
end
end)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.show_to(name, name, event.index, false)
end
end
return true
end)
awards.load()
minetest.register_on_shutdown(function()
awards.save()
end)

View File

@ -1,14 +0,0 @@
intllib?
sfinv?
unified_inventory?
default?
stairs?
farming?
dye?
beds?
wool?
vessels?
moreblocks?
fire?
flowers?
nyancat?

View File

@ -1,20 +1,40 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
-- Internationalization support.
local S = minetest.get_translator(minetest.get_current_modname())
-- The global award namespace
awards = {
show_mode = "hud",
registered_awards = {},
registered_triggers = {},
on_unlock = {},
translator = S,
}
-- Internationalization support.
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua")
-- Load files
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/gui.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/awards.lua")
local modpath = minetest.get_modpath(minetest.get_current_modname()).."/src"
dofile(modpath.."/data.lua")
dofile(modpath.."/api_awards.lua")
dofile(modpath.."/api_triggers.lua")
dofile(modpath.."/chat_commands.lua")
dofile(modpath.."/gui.lua")
dofile(modpath.."/triggers.lua")
-- Optionally add default awards.
if minetest.settings:get_bool("awards.add_defaults", true) then
dofile(modpath.."/awards.lua")
end
awards.load()
minetest.register_on_shutdown(awards.save)
local function check_save()
awards.save()
minetest.after(18, check_save)
end
minetest.after(8 * math.random() + 10, check_save)
-- Backwards compatibility
awards.give_achievement = awards.unlock

View File

@ -1,44 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

259
locale/awards.de.tr Normal file
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@ -0,0 +1,259 @@
# textdomain: awards
### api_awards.lua ###
Award Unlocked!=Auszeichnung freigeschaltet!
Award Unlocked: %s=Auszeichnung freigeschaltet: %s
Secret Award Unlocked!=Versteckte Auszeichnung freigeschaltet!
Secret Award Unlocked: %s=Versteckte Auszeichnung freigeschaltet: %s
### awards.lua ###
A Cat in a Pop-Tart?!=Eine Katze im Pop-Tart?!
Architect=Architekt
Aspiring Farmer=Aufstrebender Bauer
Backpacker=Rucksacktourist
Baker=Bäcker
Banker=Banker
Bricker=Ziegler
Build a Cave=Höhlenbauer
Builder=Bauarbeiter
Burn to death in a fire.=Verbrenne im Feuer.
Castorama=Gießmeister
Craft 10 furnaces.=Fertigen Sie 10 Öfen.
Craft 10 mese lamps.=Fertigen Sie 10 Meselampen.
Craft 100 obsidian bricks.=Fertigen Sie 100 Obsidianziegel.
Craft 100 sandstone bricks.=Fertigen Sie 100 Sandsteinziegel.
Craft 100 sticks.=Fertigen Sie 100 Stöcke.
Craft 100 white dyes.=Fertigen Sie 100 weiße Farbstoffe.
Craft 14 vessels shelves.=Fertigen Sie 14 Gefäßregale.
Craft 15 chests.=Fertigen Sie 15 Truhen.
Craft 15 fancy beds.=Fertigen Sie 15 schicke Betten.
Craft 200 brick blocks.=Fertigen Sie 200 Ziegelblöcke.
Craft 200 stone bricks.=Fertigen Sie 200 Steinziegel.
Craft 24 gold block stairs.=Fertigen Sie 24 Goldblockstufen.
Craft 250 white wool.=Fertigen Sie 250 weiße Wolle.
Craft 3,200 stone bricks.=Fertigen Sie 3200 Steinziegel.
Craft 30 locked chests.=Fertigen Sie 30 abgeschlossene Truhen.
Craft 4 large bags.=Fertigen Sie 4 große Taschen.
Craft 400 blue dyes.=Fertigen Sie 400 blaue Farbstoffe.
Craft 400 desert stone bricks.=Fertigen Sie 400 Wüstensteinziegel.
Craft 400 red dyes.=Fertigen Sie 400 rote Farbstoffe.
Craft 400 yellow dyes.=Fertigen Sie 400 gelbe Farbstoffe.
Craft 500 times oil extract.=Fertigen Sie 500 mal Ölextrakte.
Craft 7 bookshelves.=Fertigen Sie 7 Bücherregale.
Craft 8 times flint and steel.=Fertigen Sie 8 mal einen Feuerstein und Stahl an.
Craft 800 stone bricks.=Fertigen Sie 800 Steinziegel an.
Craft a diamond block.=Fertigen Sie einen Diamantblock an.
Crafter of Sticks=Stockmacher
Dandelions are Yellow=Löwenzahn ist gelb
Death in the Deeps=Tod in der Tiefe
Desert Discoverer=Wüstenerkunder
Desert Dweller=Wüstenbewohner
Die 100 times.=Sterben Sie 100 mal.
Die above 10000=Sterben Sie über 10.000 .
Die below -10000=Sterben Sie unter -10.000 .
Die in flowing lava.=Sterben Sie in fließender Lava.
Die near bones.=Sterben Sie in der Nähe von Knochen.
Die near diamond ore.=Sterben Sie in der Nähe von Diamantenadern.
Dig 1,000 copper ores.=Bauen Sie 1000 Kupfererze ab.
Dig 1,000 jungle tree blocks.=Bauen Sie 1000 Dschungelbaumblöcke ab.
Dig 1,000 sand.=Bauen Sie 1000 Sand ab.
Dig 1,000 stone blocks.=Bauen Sie 1000 Steine ab.
Dig 1,296 tree blocks.=Bauen Sie 1296 Baumblöcke ab.
Dig 10,000 stone blocks.=Bauen Sie 10000 Steine ab.
Dig 100 jungle tree blocks.=Bauen Sie 100 Dschungelbaumblöcke ab.
Dig 100 stone blocks.=Bauen Sie 100 Steinblöcke ab.
Dig 216 tree blocks.=Bauen Sie 216 Baumblöcke ab.
Dig 36 tree blocks.=Bauen Sie 36 Baumblöcke ab.
Dig 6 tree blocks.=Bauen Sie 6 Baumblöcke ab.
Eat 10 loaves of bread.=Essen Sie 10 Brote.
Eat 3 brown mushrooms.=Essen Sie 3 braune Pilze.
Eat 33 brown mushrooms.=Essen Sie 33 braune Pilze.
Eat 333 brown mushrooms.=Essen Sie 333 braune Pilze.
Eat 80 apples.=Essen Sie 80 Äpfel.
Electical Engineer=Elektroingeniuer
Engineer=Ingenieur
Factory=Fabrik
Far Lands=Ferne Lande
Farming Skills Acquired=Landwirtschaft erlernt
Field Worker=Feldarbeiter
Filthy Rich=Stinkreich
Firefighter=Feuerwehr
First Day in the Woods=Erster Tag im Wald
First Gold Find=Erster Goldfund
First Mese Find=Erster Mesefund
Fortress=Burg
Geraniums are Blue=Geranien sind blau
Girl's Best Friend=Bester Freund der Mädchen
Glacier Discoverer=Gletschererkunder
Glasser=Glasmacher
Gold Rush=Goldrausch
Grasslands Discoverer=Prärieerkunder
Graveyard=Friedhof
Hardened Miner=Abhehärteter Bergarbeiter
Hardest Block on Earth=Härtester Block der Welt
Harvest 125 fully grown wheat plants.=Ernten Sie 125 voll ausgewachsene Getreidepflanzen.
Harvest 25 fully grown wheat plants.=Ernten Sie 25 voll ausgewachsene Getreidepflanzen.
Harvest 625 fully grown wheat plants.=Ernten Sie 625 voll ausgewachsene Getreidepflanzen.
Harvest a fully grown wheat plant.=Ernten Sie eine voll ausgewachsene Getreidepflanze.
Hotelier=Hotelier
House of Obsidian=Haus aus Obsidian
In space, no one can hear you scream=Im Weltall hört niemand deine Schreie
In the Dungeon=Im Verlies
In the Flow=Flow-Erlebnis
Industrial Age=Industriezeitalter
Item transporter=Gegenstandtransporteur
Jungle Discoverer=Dschungelerkunder
Junglebaby=Dschungelbaby
Jungleman=Dschungelmann
Lava Miner=Lavagräber
Lava and Water=Lava und Wasser
Light It Up=Licht an!
Little Library=Kleine Bücherei
Long Ladder=Lange Leiter
Lumberjack=Holzfäller
Marchand De Sable=Sandmann
Master Architect=Meisterarchitekt
Master Miner=Profibergarbeiter
Mese Mastery=Mesemeister
Mine 18 diamond ores.=Bauen Sie 18 Diamanterze ab.
Mine 45 gold ores.=Bauen Sie 18 Diamanterze ab.
Mine 50 obsidian.=Bauen Sie 50 Obsidian ab.
Mine a mese block.=Bauen Sie einen Meseblock ab.
Mine a mossy cobblestone.=Bauen Sie ein bemoostes Kopfsteinpflaster ab.
Mine a nyan cat.=Bauen Sie eine Nyan Cat ab.
Mine any block while being very close to lava.=Bauen Sie einen beliebigen Block ab, während Sie sehr nahe an der Lava stehen.
Mine some dry grass.=Bauen Sie etwas trockenes Gras ab.
Mine some grass.=Bauen Sie etwas Gras ab.
Mine your first cactus.=Bauen Sie Ihren ersten Kaktus ab.
Mine your first diamond ore.=Bauen Sie Ihr erstes Diamanterz ab.
Mine your first dry shrub.=Bauen Sie Ihren ersten vertrockneten Strauch ab.
Mine your first gold ore.=Bauen Sie Ihr erstes Golderz ab.
Mine your first ice.=Bauen Sie Ihr erstes Eis ab.
Mine your first jungle grass.=Bauen Sie Ihr erstes Dschungelgras ab.
Mine your first mese ore.=Bauen Sie Ihr erstes Meseerz ab.
Mine your first obsidian.=Bauen Sie Ihr erstes Obsidian ab.
Mini Miner=Berganfänger
Mushroom Lover=Pilzfreund
Obsessed with Obsidian=Von Obsidian besessen
Oil Tycoon=Ölmagnat
On The Way=Auf dem Weg
Outpost=Außenposten
Pharaoh=Pharao
Place 1,000 torches.=Platzieren Sie 1000 Fackeln.
Place 100 rails.=Platzieren Sie 100 Gleise.
Place 100 stone.=Platzieren Sie 100 Steine.
Place 100 torches.=Platzieren Sie 100 Fackeln.
Place 10000 tubes.=Platzieren Sie 10.000 Rohre.
Place 2 trap stones.=Platzieren Sie 2 Fallensteine.
Place 20 coal checkers.=Platzieren Sie 20 Kohlenschachbrettmuster.
Place 20 iron checkers.=Platzieren Sie 20 Eisenschachbrettmuster.
Place 40 steel ladders.=Platzieren Sie 40 Stahlleitern.
Place 400 wooden ladders.=Platzieren Sie 400 Holzleitern.
Place 5 autocrafters.=Platzieren Sie 5 Autohersteller.
Place 500 mesecon wires.=Platzieren Sie 500 Mesecon Kabeln.
Place two snow blocks.=Platzieren Sie zwei Schneeblöcke.
Professional Lumberjack=Profiholzfäller
Put out 1000 fires.=Löschen Sie 1000 Flammen.
Pyromaniac=Pyromane
Really Well Lit=Sehr gute Beleuchtung
Roses Are Red=Rosen sind rot
Saint-Maclou=Saint-Maclou
Sam the Trapper=Sam der Fallensteller
Savannah Discoverer=Savannenerkunder
Semi-pro Lumberjack=Fortgeschrittener Holzfäller
Smelter=Schmelzer
Tasty Mushrooms=Leckere Pilze
This is Sad=Echt Schade
Treasurer=Schatzmeister
Underground Mushroom Farmer=Unterirdischer Pilzbauer
Very Simple Snow Man=Sehr simpler Schneemann
Watchtower=Wachturm
Well Lit=Gut ausgeleuchtet
Wheat Magnate=Getreidemagnat
White Color Stock=Weißer Farbstoffvorrat
Wool Over Your Eyes=Wollige Augen
Wow, I am Diamonds!=Wow, ich bin Diamanten!
You Suck!=Das geht dir nicht
You're a witch!=Du bist eine Hexe!
Youre a copper=Du Kupfer!
Yummy!=Lecker!
### chat_commands.lua ###
<award ID>=<Auszeichnungs-ID>
<name>=<Name>
All your awards and statistics have been cleared. You can now start again.=All Ihre Auszeichnugen und Statistiken wurden zurückgesetzt. Sie können nun von vorne anfangen.
Award not found.=Auszeichnung nicht gefunden.
Get the awards statistics for the given player or yourself=Auszeichnungsstatistiken für anderen oder für Sie selber abrufen.
Show details of an award=Details einer Auszeichnung anzeigen.
Show, clear, disable or enable your awards=Auszeichnungen zeigen, löschen, deaktivieren oder aktivieren.
You have disabled awards.=Sie haben die Auszeichnugen deaktiviert.
You have enabled awards.=Sie haben die Auszeichnugen aktiviert.
[c|clear|disable|enable]=[c|clear|disable|enable]
### gui.lua ###
%ss awards:=%ss Auszeichnungen:
(Secret Award)=(Geheime Auszeichnung)
@1 (unlocked)=@1 (freigeschaltet)
Awards=Auszeichnungen
Error: No achivements available.=Fehler: Keine Auszeichnungen verfügbar.
Error: No award available.=Fehler: Keine Auszeichnung verfügbar.
OK=OK
Unlock this award to find out what it is.=Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
You have not unlocked any awards.=Sie haben noch keine Auszeichnungen.
You've disabled awards. Type /awards enable to reenable.=Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
### triggers.lua ###
@1/@2 chat messages=@1/@2 Chatnachrichten
@1/@2 crafted=@1/@2 gefertigt
@1/@2 deaths=@1/@2 Tode
@1/@2 dug=@1/@2 abgebaut
@1/@2 eaten=@1/@2 gegessen
@1/@2 joins=@1/@2 beigetreten
@1/@2 placed=@1/@2 platziert
Chat @1 times=Chatten Sie @1 mal.
Craft @1 item=Stellen Sie @1 Gegenstand her.
Craft @1 items.=Stellen Sie @1 Gegenstände her.
Craft: @1×@2=Stellen Sie @1x@2 her.
Craft: @2=Stellen Sie @2 her.
Die @1 times of @2=Sterben Sie @1 mal von @2.
Die @1 times.=Sterben Sie @1 mal.
Die once of @2=Sterben Sie einmal von @2.
Eat @1 item=Essen Sie @1 Gegenstand.
Eat @1 items.=Essen Sie @1 Gegenstände.
Eat @1×@2=Essen Sie @1x@2.
Eat @2=Essen Sie @2.
Join @1 times=Treten Sie @1 mal bei.
Join once=Treten Sie einmal bei.
Mine @1 block.=Bauen Sie @1 Block.
Mine @1 blocks.=Bauen Sie @1 Blöcke.
Mine @1 times=Bauen Sie @1 mal ab.
Mine: @1×@2=Bauen Sie @1x@2 ab.
Mine: @2=Bauen Sie @2 ab.
Place @1 block.=Platzieren Sie @1 Block.
Place @1 blocks.=Platzieren Sie @1 Blöcke.
Place: @1×@2=Platzieren Sie: @1x@2
Place: @2=Platzieren Sie: @2
Send a chat message=Versenden Sie eine Chatnachricht
##### not used anymore #####
%s: %s=%s: %s
Secret Achievement Unlocked:=Geheime Auszeichnung erhalten:
Achievement Unlocked:=Auszeichnung erhalten:
Secret Achievement Unlocked: %s=Geheime Auszeichnung erhalten: %s
Achievement Unlocked: %s=Auszeichnung erhalten: %s
Secret Achievement Unlocked!=Geheime Auszeichnung erhalten!
Achievement Unlocked!=Auszeichnung erhalten:
Error: No awards available.=Fehler: Keine Auszeichnungen vorhanden.
%s (got)=%s (erhalten)
@1/@2 game joins=@1/@2 Spielen beigetreten
Bankier=Bankier
Constructor=Konstrukteur
Show, clear, disable or enable your achievements=Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen
You have disabled your achievements.=Sie haben Ihre Auszeichnungen deaktiviert.
You have enabled your achievements.=Sie haben Ihre Auszeichnungen aktiviert.
<achievement ID>=<Auszeichnungs-ID>
Show details of an achievement=Details einer Auszeichnung anzeigen
Achievement not found.=Auszeichnung nicht gefunden.
Get the achievements statistics for the given player or yourself=Die Statistik der Auszeichnungen eines Spielers zeigen

259
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View File

@ -0,0 +1,259 @@
# textdomain: awards
### api_awards.lua ###
Award Unlocked!=
Award Unlocked: %s=
Secret Award Unlocked!=
Secret Award Unlocked: %s=
### awards.lua ###
A Cat in a Pop-Tart?!=¡¿Un Gato en un Pop-Tart?!
Architect=Arquitecto
Aspiring Farmer=Aspirante a Granjero
Backpacker=Mochilero
Baker=Panadero
Banker=
Bricker=Ladrillero
Build a Cave=Construye Una Cueva
Builder=Hacedor
Burn to death in a fire.=
Castorama=Castorama
Craft 10 furnaces.=Elaborar 10 hornos.
Craft 10 mese lamps.=Elaborar 10 lámparas de MESE.
Craft 100 obsidian bricks.=Elaborar 100 ladrillos de obsidiana.
Craft 100 sandstone bricks.=Elaborar 200 ladrillos de arenisca.
Craft 100 sticks.=Elaborar 100 varitas.
Craft 100 white dyes.=Elabora 100 colorantes blancos.
Craft 14 vessels shelves.=Elabora 14 estanterías para botellas.
Craft 15 chests.=Elaborar 15 cofres.
Craft 15 fancy beds.=Elabora 15 camas de lujo.
Craft 200 brick blocks.=Elaborar 200 bloques de ladrillo.
Craft 200 stone bricks.=Elaborar 200 ladrillos de piedra.
Craft 24 gold block stairs.=Elabora 24 escaleras de bloque de oro.
Craft 250 white wool.=Elabora 250 bloques de lana blanca.
Craft 3,200 stone bricks.=Elaborar 3.200 ladrillos de piedra.
Craft 30 locked chests.=Elaborar 30 bloques cerrados.
Craft 4 large bags.=Elaborar 4 bolsas grandes.
Craft 400 blue dyes.=Elabora 400 colorantes azules.
Craft 400 desert stone bricks.=Elaborar 400 ladrillos de piedra desértica.
Craft 400 red dyes.=Elabora 400 colorantes rojos.
Craft 400 yellow dyes.=Elabora 400 colorantes amarillos.
Craft 500 times oil extract.=
Craft 7 bookshelves.=Elaborar 7 libreros.
Craft 8 times flint and steel.=Elaborar pedernal y hierro 8 veces.
Craft 800 stone bricks.=Elaborar 800 ladrillos de piedra.
Craft a diamond block.=Elaborar un bloque de diamante.
Crafter of Sticks=Elaborador de Varitas
Dandelions are Yellow=Los Dientes de León Son Amarillos
Death in the Deeps=
Desert Discoverer=Descubridor del Desierto
Desert Dweller=Morador Desértico
Die 100 times.=
Die above 10000=
Die below -10000=
Die in flowing lava.=
Die near bones.=
Die near diamond ore.=
Dig 1,000 copper ores.=Excavar 1.000 minerales de cobre
Dig 1,000 jungle tree blocks.=Cortar 1.000 árboles selváticos.
Dig 1,000 sand.=Cavar 1.000 bloques de arena.
Dig 1,000 stone blocks.=Excavar 1.000 bloques de piedra.
Dig 1,296 tree blocks.=Cortar 1.296 árboles.
Dig 10,000 stone blocks.=Excavar 10.000 bloques de piedra.
Dig 100 jungle tree blocks.=Cortar 100 árboles selváticos.
Dig 100 stone blocks.=Excavar 100 bloques de piedra.
Dig 216 tree blocks.=Cortar 216 árboles.
Dig 36 tree blocks.=Cortar 36 árboles.
Dig 6 tree blocks.=Cortar 6 árboles.
Eat 10 loaves of bread.=Come 10 rebanadas de pan.
Eat 3 brown mushrooms.=Come 3 hongos marrones.
Eat 33 brown mushrooms.=Come 33 hongos marrones.
Eat 333 brown mushrooms.=Come 333 hongos marrones.
Eat 80 apples.=Come 80 manzanas.
Electical Engineer=
Engineer=
Factory=
Far Lands=Tierras Lejanas
Farming Skills Acquired=Habilidades de Granja Adquiridas
Field Worker=Trabajador de Campo
Filthy Rich=Sucio Rico
Firefighter=Bombero
First Day in the Woods=Primer Día en el Bosque
First Gold Find=Primer Encuentro de Oro
First Mese Find=Primer Encuentro de MESE
Fortress=Fortaleza
Geraniums are Blue=Los Geranios Son Azules
Girl's Best Friend=El Mejor Amigo de Las Mujeres
Glacier Discoverer=Descubridor del Glaciar
Glasser=Vidriero
Gold Rush=Fiebre del Oro
Grasslands Discoverer=Descubridor de Praderas
Graveyard=
Hardened Miner=Minero Curtido
Hardest Block on Earth=El Bloque Más Duro Sobre La Tierra
Harvest 125 fully grown wheat plants.=Cosecha 125 plantas de trigo maduras.
Harvest 25 fully grown wheat plants.=Cosecha 25 plantas de trigo maduras.
Harvest 625 fully grown wheat plants.=Cosecha 625 plantas de trigo maduras.
Harvest a fully grown wheat plant.=Cosecha una plantas de trigo madura.
Hotelier=Hotelero
House of Obsidian=Casa de Obsidiana
In space, no one can hear you scream=
In the Dungeon=En Las Mazmorras
In the Flow=
Industrial Age=Era Industrial
Item transporter=
Jungle Discoverer=Descubridor de Selva
Junglebaby=Bebé de la Selva
Jungleman=Hombre de la Selva
Lava Miner=Minero de Lava
Lava and Water=Lava y Agua
Light It Up=Ilumínalo
Little Library=Pequeña Biblioteca
Long Ladder=Escalerilla Larga
Lumberjack=Leñador
Marchand De Sable=Marchand De Sable
Master Architect=Maestro Arquitecto
Master Miner=Minero Maestro
Mese Mastery=Maestría de MESE
Mine 18 diamond ores.=Excava 10 diamantes.
Mine 45 gold ores.=Excavar 45 pepitas de oro.
Mine 50 obsidian.=Excavar 50 obsidianas.
Mine a mese block.=Excava tu primer bloque de MESE.
Mine a mossy cobblestone.=Excavar unos adoquines musgosos.
Mine a nyan cat.=Excavar un Gato Nyan.
Mine any block while being very close to lava.=Excavar un bloque cerca de lava.
Mine some dry grass.=Cortar un poco de pasto seco.
Mine some grass.=Cortar un poco de pasto.
Mine your first cactus.=Cortar tu primer cácto.
Mine your first diamond ore.=Excava tu primer diamante.
Mine your first dry shrub.=Cortar tu primer arbusto seco
Mine your first gold ore.=Excavar tu primer pepita de oro.
Mine your first ice.=Romper tu primer bloque de hielo.
Mine your first jungle grass.=Cortar tu primer pasto de selva.
Mine your first mese ore.=Excava tu primer mineral de MESE.
Mine your first obsidian.=Excavar tu primera obsidiana.
Mini Miner=Mini Minero
Mushroom Lover=Amante de los Hongos
Obsessed with Obsidian=Obsesionado con la Obsidiana
Oil Tycoon=
On The Way=En Camino
Outpost=Puesto de avanzada
Pharaoh=Faraón
Place 1,000 torches.=Colocar 1.000 antorchas.
Place 100 rails.=Colocar 100 rieles.
Place 100 stone.=Coloca 100 piedras.
Place 100 torches.=Colocar 100 antorchas.
Place 10000 tubes.=
Place 2 trap stones.=Colocar 2 piedras trampa.
Place 20 coal checkers.=Colocar 20 baldosas de ajedrez de carbón.
Place 20 iron checkers.=Colocar 20 baldosas de ajedrez de hierro.
Place 40 steel ladders.=Coloca 40 escalerillas de acero.
Place 400 wooden ladders.=Coloca 400 escalerillas de madera.
Place 5 autocrafters.=
Place 500 mesecon wires.=
Place two snow blocks.=Colocar dos bloques de nieve.
Professional Lumberjack=Leñador profesional
Put out 1000 fires.=Apagar 1000 incendios.
Pyromaniac=Piromaníaco
Really Well Lit=Realmente Bien Iluminado
Roses Are Red=Las Rosas Son Rojas
Saint-Maclou=Saint-Maclou
Sam the Trapper=Sam el Atrapador
Savannah Discoverer=Descubridor de Savana
Semi-pro Lumberjack=Leñador semi-profesional
Smelter=Fundidor
Tasty Mushrooms=Ricos Hongos
This is Sad=
Treasurer=Tesorero
Underground Mushroom Farmer=Granjero de Hongos Subterráneo
Very Simple Snow Man=Muñeco de Nieve Muy Simple
Watchtower=Torre del vigía
Well Lit=Bien Iluminado
Wheat Magnate=Magnate del Maíz
White Color Stock=Reserva de Color Blanco
Wool Over Your Eyes=Lana Sobre Tus Ojos
Wow, I am Diamonds!=¡Guau, Soy Diamantes!
You Suck!=
You're a witch!=
Youre a copper=Eres un cobre
Yummy!=¡Qué Rico!
### chat_commands.lua ###
<award ID>=
<name>=<nombre>
All your awards and statistics have been cleared. You can now start again.=Todos tus logros y estadísticas han sido borrados. Puedes iniciar nuevamente.
Award not found.=
Get the awards statistics for the given player or yourself=
Show details of an award=
Show, clear, disable or enable your awards=
You have disabled awards.=
You have enabled awards.=
[c|clear|disable|enable]=[c|clear|disable|enable]
### gui.lua ###
%ss awards:=Logros de %s:
(Secret Award)=(Logro secreto)
@1 (unlocked)=
Awards=Logros
Error: No achivements available.=
Error: No award available.=
OK=Aceptar
Unlock this award to find out what it is.=Desbloquea éste logro para saber qué es.
You have not unlocked any awards.=No has desbloqueado ningún logro.
You've disabled awards. Type /awards enable to reenable.=Has deshabilitado los logros. Escribe "/awards enable" para reactivar.
### triggers.lua ###
@1/@2 chat messages=@1/@2 conversaciones
@1/@2 crafted=@1/@2 elaborado
@1/@2 deaths=@1/@2 muertes
@1/@2 dug=@1/@2 excavados
@1/@2 eaten=@1/@2 comidos
@1/@2 joins=
@1/@2 placed=@1/@2 colocados
Chat @1 times=
Craft @1 item=
Craft @1 items.=
Craft: @1×@2=
Craft: @2=
Die @1 times of @2=
Die @1 times.=
Die once of @2=
Eat @1 item=
Eat @1 items.=
Eat @1×@2=
Eat @2=
Join @1 times=
Join once=
Mine @1 block.=
Mine @1 blocks.=
Mine @1 times=
Mine: @1×@2=
Mine: @2=
Place @1 block.=
Place @1 blocks.=
Place: @1×@2=
Place: @2=
Send a chat message=
##### not used anymore #####
%s: %s=%s: %s
Secret Achievement Unlocked:=Logro secreto desbloqueado:
Achievement Unlocked:=Logro desbloqueado:
Secret Achievement Unlocked: %s=Logro secreto desbloqueado: %s
Achievement Unlocked: %s=Logro desbloqueado: %s
Secret Achievement Unlocked!=Logro secreto desbloqueado!
Achievement Unlocked!=Logro desbloqueado!
Error: No awards available.=Error: No hay logros disponibles.
%s (got)=%s (obtenido)
@1/@2 game joins=@1/@2 veces unido
Bankier=Banquero
Constructor=Constructor
Show, clear, disable or enable your achievements=Mostrar, limpiar, deshabilitar o habilitar tus logros
You have disabled your achievements.=Has deshabilitado tus logros.
You have enabled your achievements.=Has habilitado tus logros.
<achievement ID>=<ID logro>
Show details of an achievement=Muestra los detalles de un logro
Achievement not found.=Logro no encontrado.
Get the achievements statistics for the given player or yourself=Obtener las estadísticas y logros del jugador dado

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# textdomain: awards
### api_awards.lua ###
Award Unlocked!=Réussite atteinte !
Award Unlocked: %s=Réussite atteinte : %s
Secret Award Unlocked!=Réussite secrète atteinte !
Secret Award Unlocked: %s=Réussite secrète atteinte : %s
### awards.lua ###
A Cat in a Pop-Tart?!=Un chat dans un Pop-Tart ?!
Architect=Architecte
Aspiring Farmer=Apprenti·e Agricult.eur.rice
Backpacker=Randonneu·r·se
Baker=Boulang·er·ère
Banker=Banqui·er·ère
Bricker=Briqueu·r·se
Build a Cave=Construis une grotte
Builder=Bâtisseu·r·se
Burn to death in a fire.=Brûlé.e mort.
Castorama=Castorama
Craft 10 furnaces.=Construis 10 fours.
Craft 10 mese lamps.=Fabrique 10 lampes de mese.
Craft 100 obsidian bricks.=Confectionne 100 briques d'obsidienne.
Craft 100 sandstone bricks.=Confectionne 100 briques de roche de sable.
Craft 100 sticks.=Confectionne 100 bâtons.
Craft 100 white dyes.=Prépare 100 teintures blanches.
Craft 14 vessels shelves.=Fabrique 14 vaisseliers.
Craft 15 chests.=Fabrique 15 coffres.
Craft 15 fancy beds.=Construis 15 lits chics.
Craft 200 brick blocks.=Confectionne 200 blocs de brique.
Craft 200 stone bricks.=Confectionne 200 briques de pierre.
Craft 24 gold block stairs.=Construis 24 escaliers en or.
Craft 250 white wool.=Confectionne 250 blocs de laine blanche.
Craft 3,200 stone bricks.=Confectionne 3200 briques de pierre.
Craft 30 locked chests.=Fabrique 30 coffres verrouillés.
Craft 4 large bags.=Confectionne 4 grands sacs
Craft 400 blue dyes.=Prépare 400 teintures bleues.
Craft 400 desert stone bricks.=Confectionne 400 briques de pierre du désert.
Craft 400 red dyes.=Prépare 400 teintures rouges.
Craft 400 yellow dyes.=Prépare 400 teintures jaunes.
Craft 500 times oil extract.=Prépare 500 fois de l'extrait d'huile.
Craft 7 bookshelves.=Fabrique 7 bibliothèques.
Craft 8 times flint and steel.=Fabrique 8 briquets.
Craft 800 stone bricks.=Confectionne 800 briques de pierre.
Craft a diamond block.=Confectionne un bloc de diamant.
Crafter of Sticks=Fabriquant·e de bâtons.
Dandelions are Yellow=Les pissenlits sont jaunes.
Death in the Deeps=Mort.e dans les profondeurs.
Desert Discoverer=Expolrat·eur·rice du Désert.
Desert Dweller=Habitant·e du désert
Die 100 times.=Mort 100 fois.
Die above 10000=Mort.e au dessus de 10000 blocs d'altitude
Die below -10000=Mort.e plus profond que -10000 blocs.
Die in flowing lava.=Mort.e dans une coulée de lave.
Die near bones.=Mort.e près d'os.
Die near diamond ore.=Mort.e près de diamands.
Dig 1,000 copper ores.=Creuse 1000 minerais de cuivre.
Dig 1,000 jungle tree blocks.=Creuse 1000 blocs d'arbre de jungle.
Dig 1,000 sand.=Creuse 1000 blocs de sable.
Dig 1,000 stone blocks.=Creuse 1000 blocs de pierre.
Dig 1,296 tree blocks.=Creuse 1296 blocs d'arbre.
Dig 10,000 stone blocks.=Creuse 10000 blocs de pierre.
Dig 100 jungle tree blocks.=Creuse 100 blocs d'arbres de jungle.
Dig 100 stone blocks.=Creuse 100 blocs de pierre.
Dig 216 tree blocks.=Creuse 216 blocs d'arbre.
Dig 36 tree blocks.=Creuse 36 blocs d'arbre.
Dig 6 tree blocks.=Creuse 6 blocs d'arbre.
Eat 10 loaves of bread.=Mange 10 miches de pain.
Eat 3 brown mushrooms.=Mange 3 champignons marrons.
Eat 33 brown mushrooms.=Mange 33 champignons marrons.
Eat 333 brown mushrooms.=Mange 333 champignons marrons.
Eat 80 apples.=Mange 80 pommes.
Electical Engineer=Ingénieur.e électrique
Engineer=Ingénieur.e
Factory=Usine
Far Lands=Terres lointaines
Farming Skills Acquired=Compétences agricoles acquises
Field Worker=Travailleu·r·se agricole
Filthy Rich=Richissime
Firefighter=Pompier
First Day in the Woods=Premier jour dans les bois
First Gold Find=Première pépite d'or
First Mese Find=Première pépite de mese
Fortress=Forteresse
Geraniums are Blue=Les geraniums sont bleus
Girl's Best Friend=Girl's Best Friend
Glacier Discoverer=Découvreu·r·se de glacier
Glasser=Verri·er·ère
Gold Rush=Ruée vers l'or
Grasslands Discoverer=Découvreu·r·se de prairies
Graveyard=Cimetière
Hardened Miner=Mineu·r·se endurci·e
Hardest Block on Earth=Le bloc le plus dur du monde
Harvest 125 fully grown wheat plants.=Récolte 125 plants de blé à maturité.
Harvest 25 fully grown wheat plants.=Récolte 25 plants de blé à maturité.
Harvest 625 fully grown wheat plants.=Récolte 625 plants de blé à maturité.
Harvest a fully grown wheat plant.=Récolte un plant de blé à maturité.
Hotelier=Hoteli·er·ère
House of Obsidian=La Maison d'obsidienne
In space, no one can hear you scream=Personne ne t'entend dans l'espace
In the Dungeon=Dans le donjon
In the Flow=Dans la coulée
Industrial Age=Âge Industriel
Item transporter=Transport automatisé
Jungle Discoverer=Explorat·eur·rice de la jungle
Junglebaby=Enfant de la jungle
Jungleman=Personne de la jungle
Lava Miner=Mineu·r·se de lave
Lava and Water=La lave et l'eau
Light It Up=Eclairé·e
Little Library=Petite bibliothèque
Long Ladder=Longue Échelle
Lumberjack=Bûcheron·ne
Marchand De Sable=Marchand·e de sable
Master Architect=Maître·sse architecte
Master Miner=Maître·sse mineu·r·se
Mese Mastery=Maîtrise du mese
Mine 18 diamond ores.=Mine 18 diamants.
Mine 45 gold ores.=Mine 45 minerais d'or.
Mine 50 obsidian.=Mine 50 pierres d'obsidienne.
Mine a mese block.=Mine un bloc de mese.
Mine a mossy cobblestone.=Mine un bloc de pavés moussus.
Mine a nyan cat.=Mine un nyan cat.
Mine any block while being very close to lava.=Mine n'importe quel bloc à proximité de la lave.
Mine some dry grass.=Ramasse de l'herbe sèche.
Mine some grass.=Ramasse de l'herbe.
Mine your first cactus.=Mine ton premier catus.
Mine your first diamond ore.=Mine ton premier diamant.
Mine your first dry shrub.=Coupe ton premier arbuste sec.
Mine your first gold ore.=Mine ton premier minerai d'or.
Mine your first ice.=Creuse ton premier bloc de glace.
Mine your first jungle grass.=Ramasse ta première herbe de jungle.
Mine your first mese ore.=Mine ton premier minerai de mese.
Mine your first obsidian.=Mine ton premier bloc d'obsidienne.
Mini Miner=Mini Mineu·r·se
Mushroom Lover=Adorat·eur·rice de champignons
Obsessed with Obsidian=Obsédé·e par l'obsidienne
Oil Tycoon=Magnat.e de l'huile
On The Way=Sur la voie
Outpost=Poste avancé
Pharaoh=Pharaon
Place 1,000 torches.=Place 1000 torches.
Place 100 rails.=Place 100 rails.
Place 100 stone.=Place 100 pierres.
Place 100 torches.=Place 100 torches.
Place 10000 tubes.=Place 10000 tubes.
Place 2 trap stones.=Place 2 pièges de pierre.
Place 20 coal checkers.=Place 20 damiers de charbon.
Place 20 iron checkers.=Place 20 damiers de fer.
Place 40 steel ladders.=Place 40 échelles métalliques.
Place 400 wooden ladders.=Place 400 échelles en bois.
Place 5 autocrafters.=Place 5 auto-constructeurs.
Place 500 mesecon wires.=Place 500 fils de mesecon.
Place two snow blocks.=Place deux blocs de neige.
Professional Lumberjack=Bûcheron·ne professionnel·le
Put out 1000 fires.=Éteint 1000 feux.
Pyromaniac=Pyromane
Really Well Lit=Vraiment vien éclairé
Roses Are Red=Les roses sont rouges
Saint-Maclou=Saint-Maclou
Sam the Trapper=Sam le trappeur
Savannah Discoverer=Explorat·eur·rice de la savanne
Semi-pro Lumberjack=Bûcheron.ne semi-professionnel.le.
Smelter=Fondeu·r·se
Tasty Mushrooms=Délicieux champignons
This is Sad=Quel tristesse
Treasurer=Trésori·er·ère
Underground Mushroom Farmer=Agricult.eur.rice de champignons sous-terrain
Very Simple Snow Man=Bonhomme de neige rudimentaire
Watchtower=Tour de garde
Well Lit=Bien éclairé
Wheat Magnate=Magnat·e du blé
White Color Stock=Chaussettes blanches
Wool Over Your Eyes=De la laines dans tes yeux
Wow, I am Diamonds!=Wow, je suis diamants!
You Suck!=Tu es terrible !
You're a witch!=Tu es un.e sorci.er.ère
Youre a copper=Faîtes jouer les cuivres
Yummy!=Miam !
### chat_commands.lua ###
<award ID>=<Numéro de réussite>
<name>=<nom>
All your awards and statistics have been cleared. You can now start again.=Tous vos trophées et statistiques ont été réinitialisés. Vous pouvez recommencer à nouveau.
Award not found.=Réussite introuvable.
Get the awards statistics for the given player or yourself=Obtenir les statistiques de réussite pour un.e joueu.r.se donné.e ou vous même
Show details of an award=Montrer les détails d'une réussite
Show, clear, disable or enable your awards=Montrer, effacer, désactiver ou activer vos réussites
You have disabled awards.=Vous avez désactivé les réussites.
You have enabled awards.=Vous avez activé les réussites.
[c|clear|disable|enable]=[c|clear|disable|enable] (c|effacer|désactiver|activer)
### gui.lua ###
%ss awards:=Les trophées de %s :
(Secret Award)=(Trophée Secret)
@1 (unlocked)=@1 (acquise)
Awards=Trophées
Error: No achivements available.=Erreur : aucune réussite disponible.
Error: No award available.=Erreur : aucun trophée disponible.
OK=OK
Unlock this award to find out what it is.=Débloque ce trophée pour découvrir ce que c'est.
You have not unlocked any awards.=Vous n'avez encore débloqué aucun trophée.
You've disabled awards. Type /awards enable to reenable.=Vous avez désactivé les trophées. Tapez '/awards enable' pour les réactiver.
### triggers.lua ###
@1/@2 chat messages=@1/@2 messages
@1/@2 crafted=@1/@2 créé
@1/@2 deaths=@1/@2 morts
@1/@2 dug=@1/@2 creusés
@1/@2 eaten=@1/@2 mangés
@1/@2 joins=@1/@2 arrivées
@1/@2 placed=@1/@2 placés
Chat @1 times=@1 messages envoyés
Craft @1 item=Crée @1 item
Craft @1 items.=Crée @1 items.
Craft: @1×@2=Création : @1×@2
Craft: @2=Création : @2
Die @1 times of @2=Mort.e @1 de @2 fois
Die @1 times.=Mort.e @1 fois.
Die once of @2=Mort.e une de @2 fois
Eat @1 item=Mange @1 aliment
Eat @1 items.=Mange @1 aliments.
Eat @1×@2=Mange @1×@2
Eat @2=Mange @2
Join @1 times=Rejoindre @1 fois
Join once=Rejoindre une fois
Mine @1 block.=Mine @1 bloc.
Mine @1 blocks.=Mine @1 blocs.
Mine @1 times=Mine @1 fois
Mine: @1×@2=Mine: @1×@2
Mine: @2=Mine: @2
Place @1 block.=Place @1 bloc.
Place @1 blocks.=Place @1 blocs.
Place: @1×@2=Place: @1×@2
Place: @2=Place: @2
Send a chat message=Envoit un message
##### not used anymore #####
%s (unlocked)=%s (acquise)
%s: %s=%s : %s
Secret Achievement Unlocked:=Réussite Secrète Débloquée :
Achievement Unlocked:=Réussite Débloquée :
Secret Achievement Unlocked: %s=Réussite Secrète Débloquée : %s
Achievement Unlocked: %s=Réussite Débloquée : %s
Secret Achievement Unlocked!=Réussite Secrète Débloquée !
Achievement Unlocked!=Réussite Débloquée !
Error: No awards available.=Erreur : Aucun trophée disponible
%s (got)=%s (obtenu)
@1/@2 game joins=@1/@2 connexions
Bankier=Banqui·er·ère
Constructor=Construct·eur·rice
Show, clear, disable or enable your achievements=Affiche, réinitialise, désactive ou active vos réussites.
You have disabled your achievements.=Vous avez désactivé vos réussites.
You have enabled your achievements.=Vous avez activé vos réussites.
<achievement ID>=<réussite ID>
Show details of an achievement=Afficher les détails d'une réussite
Achievement not found.=Réussite non trouvée.
Get the achievements statistics for the given player or yourself=Obtenez les statistiques des réussites d'un joueur donné ou de vous-même

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# textdomain: awards
### api_awards.lua ###
Award Unlocked!=Elnyertél egy kitüntetést!
Award Unlocked: %s=Elnyert kitüntetés: %s
Secret Award Unlocked!=Elnyertél egy titkos kitüntetést!
Secret Award Unlocked: %s=Elnyert titkos kitüntetés: %s
### awards.lua ###
A Cat in a Pop-Tart?!=Egy macska Pop-Tartban?!
Architect=Építész
Aspiring Farmer=Feltörekvő földműves
Backpacker=Hátizsákos turista
Baker=Pék
Banker=Bankár
Bricker=Téglamester
Build a Cave=Barlangépítő
Builder=Építőmunkás
Burn to death in a fire.=Égj el tűzben.
Castorama=Öntőmester
Craft 10 furnaces.=Készíts 10 kohót.
Craft 10 mese lamps.=Készíts 10 mese-lámpát.
Craft 100 obsidian bricks.=Készíts 100 obszidiántéglát.
Craft 100 sandstone bricks.=Készíts 100 homokkő-téglát.
Craft 100 sticks.=Készíts 100 botot.
Craft 100 white dyes.=Készíts 100 fehér festéket.
Craft 14 vessels shelves.=Készíts 14 poharas polcot.
Craft 15 chests.=Készíts 15 ládát.
Craft 15 fancy beds.=Készíts 15 elegáns ágyat.
Craft 200 brick blocks.=Készíts 200 téglablokkot.
Craft 200 stone bricks.=Készíts 200 kőblokkot.
Craft 24 gold block stairs.=Készíts 24 aranyblokk-lépcsőt.
Craft 250 white wool.=Készíts 250 fehér gyapjút.
Craft 3,200 stone bricks.=Készíts 3.200 kőtéglát.
Craft 30 locked chests.=Készíts 30 zárt ládát.
Craft 4 large bags.=Készíts 4 nagy hátizsákot.
Craft 400 blue dyes.=Készíts 400 kék festékanyagot.
Craft 400 desert stone bricks.=Készíts 400 sivatagi kő-téglát.
Craft 400 red dyes.=Készíts 400 vörös festéket.
Craft 400 yellow dyes.=Készíts 400 sárga festéket.
Craft 500 times oil extract.=Készíts 500 olajkivonatot.
Craft 7 bookshelves.=Készíts 7 könyvespolcot.
Craft 8 times flint and steel.=Készíts 8 kovakövet acéllal.
Craft 800 stone bricks.=Készíts 800 kőtéglát.
Craft a diamond block.=Készíts egy gyémántblokkot.
Crafter of Sticks=Botcsinálta botcsináló
Dandelions are Yellow=A gyermekláncfű sárga
Death in the Deeps=Halál a mélyben
Desert Discoverer=Sivatagi nomád
Desert Dweller=Sivataglakó
Die 100 times.=Halj meg százszor.
Die above 10000=Halj meg 10.000 fölött.
Die below -10000=Halj meg -10.000 alatt.
Die in flowing lava.=Halj meg folyó lávában.
Die near bones.=Halj meg csontok közelében.
Die near diamond ore.=Halj meg gyémántérc közelében.
Dig 1,000 copper ores.=Bányássz ki 1.000 rézércet.
Dig 1,000 jungle tree blocks.=Vágj ki 1.000 dzsungelfa-blokkot.
Dig 1,000 sand.=Áss ki 1.000 homokblokkot.
Dig 1,000 stone blocks.=Áss ki 1.000 követ.
Dig 1,296 tree blocks.=Vágj ki 1.296 fablokkot.
Dig 10,000 stone blocks.=Bányássz ki 10.000 kőblokkot.
Dig 100 jungle tree blocks.=Vágj ki 100 dzsungelfa-blokkot.
Dig 100 stone blocks.=Fejts ki 100 kőblokkot.
Dig 216 tree blocks.=Vágj ki 216 fablokkot.
Dig 36 tree blocks.=Vágj ki 36 fablokkot.
Dig 6 tree blocks.=Vágj ki 6 fablokkot.
Eat 10 loaves of bread.=Egyél meg 10 kenyeret.
Eat 3 brown mushrooms.=Egyél meg 3 barna gombát.
Eat 33 brown mushrooms.=Egyél meg 33 barna gombát.
Eat 333 brown mushrooms.=Egyél meg 333 barna gombát.
Eat 80 apples.=Egyél meg 80 almát.
Electical Engineer=Elektromérnök
Engineer=Mérnök
Factory=Gyár
Far Lands=Messzi tájakon
Farming Skills Acquired=Földművestanonc
Field Worker=A kaszás
Filthy Rich=Kőgazdag
Firefighter=Tűzoltó
First Day in the Woods=Első nap az erdőben
First Gold Find=Első arany
First Mese Find=Első mese
Fortress=Végvár
Geraniums are Blue=A gólyaorr kék
Girl's Best Friend=Lányok legjobb barátja
Glacier Discoverer=Gleccserjáró
Glasser=Üveges
Gold Rush=Aranyláz
Grasslands Discoverer=Az alföldi rónaságon
Graveyard=Temető
Hardened Miner=Veterán bányász
Hardest Block on Earth=A legkeményebb blokk a Földön.
Harvest 125 fully grown wheat plants.=Arass le 125 teljesen érett búzát.
Harvest 25 fully grown wheat plants.=Arass le 25 teljesen érett búzát.
Harvest 625 fully grown wheat plants.=Arass le 625 teljesen érett búzát.
Harvest a fully grown wheat plant.=Arass le egy teljesen érett búzát.
Hotelier=Szállodatulajdonos
House of Obsidian=Obszidiánház
In space, no one can hear you scream=Az űrben senki nem hallja a sikolyodat
In the Dungeon=Tömlöcben
In the Flow=Flow-élmény
Industrial Age=Ipari forradalom
Item transporter=Tárgyszállító
Jungle Discoverer=Dzsungeljáró
Junglebaby=A dzsungel gyermeke
Jungleman=A dzsungel felnőttje
Lava Miner=Lávabányász
Lava and Water=Láva és víz
Light It Up=Legyen világosság!
Little Library=Kis könyvtár
Long Ladder=Hosszú létra
Lumberjack=Favágó
Marchand De Sable=Álommanó
Master Architect=Építészmester
Master Miner=Mesterbányász
Mese Mastery=Mese-mester
Mine 18 diamond ores.=Bányássz ki 18 gyémántot.
Mine 45 gold ores.=Bányássz ki 45 aranyrögöt.
Mine 50 obsidian.=Bányássz ki 50 obszidiánt.
Mine a mese block.=Bányássz ki egy mese-blokkot.
Mine a mossy cobblestone.=Gyűjts be egy mohos macskakő-blokkot.
Mine a nyan cat.=Gyűjtsd be egy Nyan macskát.
Mine any block while being very close to lava.=Bányássz ki egy blokkot úgy, hogy közben nagyon közel állsz lávához.
Mine some dry grass.=Gyűjts be némi száraz füvet.
Mine some grass.=Gyűjts be némi füvet.
Mine your first cactus.=Gyűjtsd be az első kaktuszodat.
Mine your first diamond ore.=Bányászd ki az első gyémántodat.
Mine your first dry shrub.=Gyűjtsd be az első elszáradt bozótodat.
Mine your first gold ore.=Bányászd ki az első aranyrögödet.
Mine your first ice.=Gyűjtsd be az első jégblokkodat.
Mine your first jungle grass.=Gyűjtsd be az első dzsungelfüvedet.
Mine your first mese ore.=Bányászd ki az első mese-ércedet.
Mine your first obsidian.=Bányászd ki az első obszidiánodat.
Mini Miner=Mini bányász
Mushroom Lover=Gombarát
Obsessed with Obsidian=Obszesszió
Oil Tycoon=Jockey Ewing
On The Way=Úton
Outpost=Helyőrség
Pharaoh=Fáraó
Place 1,000 torches.=Állíts 1.000 fáklyát.
Place 100 rails.=Fektess le 100 sínt.
Place 100 stone.=Helyezz el 100 követ.
Place 100 torches.=Állíts 100 fáklyát.
Place 10000 tubes.=Helyezz el 10.000 csövet.
Place 2 trap stones.=Helyezz el 2 zúzott követ.
Place 20 coal checkers.=Helyezz el 20 szén sakktábla-mintát.
Place 20 iron checkers.=Helyezz el 20 vas sakktábla-mintát.
Place 40 steel ladders.=Helyezz el 40 acéllétrát.
Place 400 wooden ladders.=Helyezz el 400 falépcsőt.
Place 5 autocrafters.=Telepíts 5 automata gyártót.
Place 500 mesecon wires.=Fektess le 500 mesecon kábelt.
Place two snow blocks.=Helyezz el két hóblokkot.
Professional Lumberjack=Profi favágó
Put out 1000 fires.=Olts el 1.000 tüzet.
Pyromaniac=Piromán
Really Well Lit=Megvilágosodás
Roses Are Red=A rózsa vörös
Saint-Maclou=Saint-Maclou
Sam the Trapper=Sam, a csapdaállító
Savannah Discoverer=Szavannai nomád
Semi-pro Lumberjack=Félprofi favágó
Smelter=Olvasztár
Tasty Mushrooms=Fincsi gombák
This is Sad=Ez bizony szomorú
Treasurer=Kincstárnok
Underground Mushroom Farmer=Földalatti gombatermesztő
Very Simple Snow Man=Minimalista hóember
Watchtower=Őrtorony
Well Lit=Fényáradat
Wheat Magnate=Búzamágnás
White Color Stock=Feneketlen fehérség
Wool Over Your Eyes=Gyapjútakaró
Wow, I am Diamonds!=Gyémánt fokozatú bányász
You Suck!=Ezt megszívtad!
You're a witch!=Boszorkány vagy!
Youre a copper=Üdv a rezesbandában!
Yummy!=Nyami!
### chat_commands.lua ###
<award ID>=<kitüntetés ID>
<name>=<név>
All your awards and statistics have been cleared. You can now start again.=Minden kitüntetésed és statisztikád törölve. Kezdheted elölről.
Award not found.=Kitüntetés nem található.
Get the awards statistics for the given player or yourself=Kitüntetés-statisztikák lekérdezése a megadott játékosról vagy önmagadról.
Show details of an award=Mutasd egy kitüntetés részleteit.
Show, clear, disable or enable your awards=Mutasd, töröld, tiltsd le vagy engedélyezd a kitüntetéseidet.
You have disabled awards.=Letiltottad a kitüntetéseket.
You have enabled awards.=Engedélyezted a kitüntetéseket.
[c|clear|disable|enable]=[c|clear|disable|enable]
### gui.lua ###
%ss awards:=%s kitüntetései:
(Secret Award)=(Titkos kitüntetés)
@1 (unlocked)=@1 (megszerezve)
Awards=Kitüntetések
Error: No achivements available.=Hiba: Nincsenek elérhető kitüntetések.
Error: No award available.=Hiba: Nincs elérhető kitüntetés.
OK=OK
Unlock this award to find out what it is.=Amint megszerzed ezt a kitüntetést, megtudod, hogy micsoda.
You have not unlocked any awards.=Még nincsenek kitüntetéseid.
You've disabled awards. Type /awards enable to reenable.=Deaktiváltad a kitüntetéseket. Az »/awards enable« paranccsal aktiválhatod őket újra.
### triggers.lua ###
@1/@2 chat messages=@1/@2 chat-üzenetek
@1/@2 crafted=@1/@2 elkészítve
@1/@2 deaths=@1/@2 halál
@1/@2 dug=@1/@2 kifejtve
@1/@2 eaten=@1/@2 elfogyasztva
@1/@2 joins=@1/@2 összeillesztve
@1/@2 placed=@1/@2 elhelyezve
Chat @1 times=Chatelj @1 alkalommal.
Craft @1 item=Készíts @1 tárgyat.
Craft @1 items.=Készíts @1 tárgyat.
Craft: @1×@2=Készíts @1 @2-*t.
Craft: @2=Készíts @2-*t.
Die @1 times of @2=Halj meg @2-ből @1 alkalommal.
Die @1 times.=Halj meg @1 alkalommal.
Die once of @2=Halj meg egyszer @2-tól.
Eat @1 item=Egyél @1 falatot.
Eat @1 items.=Egyél @1 falatot.
Eat @1×@2=Egyél @1 @2-*t.
Eat @2=Egyél @2-*t.
Join @1 times=Csatlakozz @1 alkalommal.
Join once=Csatlakozz egyszer.
Mine @1 block.=Bányássz @1 blokkot.
Mine @1 blocks.=Bányássz @1 blokkot.
Mine @1 times=Bányássz @1 alkalommal.
Mine: @1×@2=Bányássz @1 @2-*t.
Mine: @2=Bányássz @2-*t.
Place @1 block.=Helyezz el @1 blokkot.
Place @1 blocks.=Helyezz el @1 blokkot.
Place: @1×@2=Helyezz el @1 @2-*t.
Place: @2=Helyezz el @2-*t.
Send a chat message=Küldj egy chat-üzenetet.
##### not used anymore #####
%s: %s=%s: %s
Secret Achievement Unlocked:=Geheime Auszeichnung erhalten:
Achievement Unlocked:=Auszeichnung erhalten:
Secret Achievement Unlocked: %s=Geheime Auszeichnung erhalten: %s
Achievement Unlocked: %s=Auszeichnung erhalten: %s
Secret Achievement Unlocked!=Geheime Auszeichnung erhalten!
Achievement Unlocked!=Auszeichnung erhalten:
Error: No awards available.=Fehler: Keine Auszeichnungen vorhanden.
%s (got)=%s (erhalten)
@1/@2 game joins=@1/@2 Spielen beigetreten
Bankier=Bankier
Constructor=Konstrukteur
Show, clear, disable or enable your achievements=Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen
You have disabled your achievements.=Sie haben Ihre Auszeichnungen deaktiviert.
You have enabled your achievements.=Sie haben Ihre Auszeichnungen aktiviert.
<achievement ID>=<Auszeichnungs-ID>
Show details of an achievement=Details einer Auszeichnung anzeigen
Achievement not found.=Auszeichnung nicht gefunden.
Get the achievements statistics for the given player or yourself=Die Statistik der Auszeichnungen eines Spielers zeigen

259
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@ -0,0 +1,259 @@
# textdomain: awards
### api_awards.lua ###
Award Unlocked!=
Award Unlocked: %s=
Secret Award Unlocked!=
Secret Award Unlocked: %s=
### awards.lua ###
A Cat in a Pop-Tart?!=Kot w Pop-Tart?!
Architect=Architekt
Aspiring Farmer=Ambitny rolnik
Backpacker=Plecakowiec
Baker=Piekarz
Banker=
Bricker=Ceglarz
Build a Cave=Zbuduj jaskinię
Builder=Budowniczy
Burn to death in a fire.=
Castorama=Castorama
Craft 10 furnaces.=Stwórz 10 pieców.
Craft 10 mese lamps.=Stwórz 10 mese lamp.
Craft 100 obsidian bricks.=Stwórz 100 obsydianowych cegieł.
Craft 100 sandstone bricks.=Stwórz 100 cegieł z piaskowca.
Craft 100 sticks.=Stwórz 100 patyków.
Craft 100 white dyes.=Stwórz 100 białych barwników.
Craft 14 vessels shelves.=Stwórz 14 półek z naczyniami.
Craft 15 chests.=Stwórz 15 skrzyń.
Craft 15 fancy beds.=Stwórz 15 fantazyjnych łóżek.
Craft 200 brick blocks.=Stwórz 200 ceglanych bloków.
Craft 200 stone bricks.=Stwórz 200 kamiennych cegieł.
Craft 24 gold block stairs.=Stwórz 24 schody z bloków złota.
Craft 250 white wool.=Stwórz 250 białej wełny.
Craft 3,200 stone bricks.=Stwórz 3200 kamiennych cegieł.
Craft 30 locked chests.=Stwórz 30 zablokowanych skrzyń.
Craft 4 large bags.=Stwórz 4 duże plecaki.
Craft 400 blue dyes.=Stwórz 400 niebieskich barwników.
Craft 400 desert stone bricks.=Stwórz 400 cegieł z pustynnego kamienia.
Craft 400 red dyes.=Stwórz 400 czerwonych barwników.
Craft 400 yellow dyes.=Stwórz 400 żółtych barwników.
Craft 500 times oil extract.=
Craft 7 bookshelves.=Stwórz 7 półek na książki.
Craft 8 times flint and steel.=Stwórz krzesiwo 8 razy.
Craft 800 stone bricks.=Stwórz 800 kamiennych cegieł.
Craft a diamond block.=Stwórz diamentowy blok.
Crafter of Sticks=Twórca patyków
Dandelions are Yellow=Mlecze są żółte
Death in the Deeps=
Desert Discoverer=Odkrywca pustyni
Desert Dweller=Mieszkaniec pustyni
Die 100 times.=
Die above 10000=
Die below -10000=
Die in flowing lava.=
Die near bones.=
Die near diamond ore.=
Dig 1,000 copper ores.=Wykop 1000 rudy miedzi.
Dig 1,000 jungle tree blocks.=Wykop 1000 bloków drzewa dżunglowego.
Dig 1,000 sand.=Wykop 1000 piasku.
Dig 1,000 stone blocks.=Wykop 1000 kamiennych bloków.
Dig 1,296 tree blocks.=Wykop 1296 bloków.
Dig 10,000 stone blocks.=Wykop 10 000 kamiennych bloków.
Dig 100 jungle tree blocks.=Wykop 100 bloków drzewa dżunglowego.
Dig 100 stone blocks.=Wykop 100 kamiennych bloków.
Dig 216 tree blocks.=Wykop 216 bloków drzewa.
Dig 36 tree blocks.=Wykop 36 bloków drzewa.
Dig 6 tree blocks.=Wykop 6 bloków drewna.
Eat 10 loaves of bread.=Zjedz 10 bochenków chleba.
Eat 3 brown mushrooms.=Zjedz 3 brązowe grzyby.
Eat 33 brown mushrooms.=Zjedz 33 brązowe grzyby.
Eat 333 brown mushrooms.=Zjedz 333 brązowe grzyby.
Eat 80 apples.=Zjedz 80 jabłek.
Electical Engineer=
Engineer=
Factory=
Far Lands=Odległe lądy
Farming Skills Acquired=Nabyto umiejętności rolnicze
Field Worker=Pracownik na polu
Filthy Rich=Obrzydliwie bogaty
Firefighter=Strażak
First Day in the Woods=Pierwszy dzień w lesie
First Gold Find=Pierwsze znalezione złoto
First Mese Find=Pierwsze mese
Fortress=Forteca
Geraniums are Blue=Gerania są niebieskie
Girl's Best Friend=Najlepszy przyjaciel kobiety
Glacier Discoverer=Odkrywca lodowca
Glasser=Szklarz
Gold Rush=Gorączka złota
Grasslands Discoverer=Odkrywca terenów trawiastych
Graveyard=
Hardened Miner=Zatwardziały górnik
Hardest Block on Earth=Najtwardszy blok na ziemi
Harvest 125 fully grown wheat plants.=Zbierz 125 w pełni dojrzałej pszenicy.
Harvest 25 fully grown wheat plants.=Zbierz 25 w pełni dojrzałej pszenicy.
Harvest 625 fully grown wheat plants.=Zbierz 625 w pełni dojrzałej pszenicy.
Harvest a fully grown wheat plant.=Zbierz w pełni dojrzałą pszenicę.
Hotelier=Hotelarz
House of Obsidian=Dom z obsydianu
In space, no one can hear you scream=
In the Dungeon=W lochu
In the Flow=
Industrial Age=Era przemysłowa
Item transporter=
Jungle Discoverer=Odkrywca dżungli
Junglebaby=Dziecko dżungli
Jungleman=Człowiek dżungli
Lava Miner=Górnik lawy
Lava and Water=Lawa i woda
Light It Up=Roznieć to
Little Library=Mała biblioteka
Long Ladder=Długa drabina
Lumberjack=Drwal
Marchand De Sable=Piaskowy dziadek
Master Architect=Mistrz architekt
Master Miner=Mistrz górnik
Mese Mastery=Mistrzostwo mese
Mine 18 diamond ores.=Wykop 18 diamentów.
Mine 45 gold ores.=Wykop 45 rud złota.
Mine 50 obsidian.=Wykop 50 obsydianów.
Mine a mese block.=Wykop blok mese.
Mine a mossy cobblestone.=Wykop omszałą kostkę brukową.
Mine a nyan cat.=Wykop kota nyan.
Mine any block while being very close to lava.=Wykop jakikolwiek blok będąc bardzo blisko lawy.
Mine some dry grass.=Wykop trochę wysuszonej trawy.
Mine some grass.=Wykop trochę trawy.
Mine your first cactus.=Wykop pierwszego kaktusa.
Mine your first diamond ore.=Wykop pierwszy diament.
Mine your first dry shrub.=Wykop pierwszy wysuszony krzak.
Mine your first gold ore.=Wykop pierwszą rudę złota.
Mine your first ice.=Wykop pierwszy lód.
Mine your first jungle grass.=Wykop pierwszą trawę dżunglową.
Mine your first mese ore.=Wykop pierwszą rudę mese.
Mine your first obsidian.=Wykop pierwszy obsydian.
Mini Miner=Mini górnik
Mushroom Lover=Wielbiciel grzybów
Obsessed with Obsidian=Obsesja na punkcie obsydianu
Oil Tycoon=
On The Way=W drodze
Outpost=Posterunek
Pharaoh=Faraon
Place 1,000 torches.=Postaw 1000 pochodni.
Place 100 rails.=Połóż 100 torów.
Place 100 stone.=Postaw 100 kamieni.
Place 100 torches.=Postaw 100 pochodni.
Place 10000 tubes.=
Place 2 trap stones.=Postaw 2 kamienne pułapki.
Place 20 coal checkers.=Postaw 20 szachownic węglowych.
Place 20 iron checkers.=Postaw 20 szachownic żelaznych.
Place 40 steel ladders.=Postaw 40 stalowych drabin.
Place 400 wooden ladders.=Postaw 400 drewnianych drabin.
Place 5 autocrafters.=
Place 500 mesecon wires.=
Place two snow blocks.=Postaw dwa bloki śniegu.
Professional Lumberjack=Profesjonalny drwal
Put out 1000 fires.=Zgaś 1000 pożarów.
Pyromaniac=Piromaniak
Really Well Lit=Naprawdę dobrze oświetlone
Roses Are Red=Róże są czerwone
Saint-Maclou=Saint-Maclou
Sam the Trapper=Sam Myśliwy
Savannah Discoverer=Odkrywca sawanny
Semi-pro Lumberjack=Pół-profesjonalny drwal
Smelter=Przetapiacz
Tasty Mushrooms=Smaczne grzyby
This is Sad=
Treasurer=Podskarbi
Underground Mushroom Farmer=Hodowca podziemnych grzybów
Very Simple Snow Man=Bardzo prosty bałwan
Watchtower=Strażnica
Well Lit=Dobrze oświetlone
Wheat Magnate=Pszeniczny magnat
White Color Stock=Zapas białego koloru
Wool Over Your Eyes=Owijanie w bawełnę
Wow, I am Diamonds!=Wow, jestem diamentami!
You Suck!=
You're a witch!=
Youre a copper=Jesteś miedzią
Yummy!=Pychota
### chat_commands.lua ###
<award ID>=
<name>=<nazwa>
All your awards and statistics have been cleared. You can now start again.=Wszystkie nagrody i statystyki zostały usunięte. Możesz znów zacząć od nowa.
Award not found.=
Get the awards statistics for the given player or yourself=
Show details of an award=
Show, clear, disable or enable your awards=
You have disabled awards.=
You have enabled awards.=
[c|clear|disable|enable]=[c|clear|disable|enable]
### gui.lua ###
%ss awards:=%s's nagrody:
(Secret Award)=(Sekretna nagroda)
@1 (unlocked)=
Awards=Nagrody
Error: No achivements available.=
Error: No award available.=
OK=OK
Unlock this award to find out what it is.=Odblokuj tę nagrodę, aby dowiedzieć się czym jest.
You have not unlocked any awards.=Nie odblokowałeś żadnych nagród.
You've disabled awards. Type /awards enable to reenable.=Wyłączyłeś nagrody. Wpisz /awards enable, aby je ponownie włączyć.
### triggers.lua ###
@1/@2 chat messages=@1/@2 wiadomości na czacie
@1/@2 crafted=@1/@2 stworzono
@1/@2 deaths=@1/@2 śmierci
@1/@2 dug=@1/@2 wykopano
@1/@2 eaten=@1/@2 zjedzono
@1/@2 joins=
@1/@2 placed=@1/@2 postawiono
Chat @1 times=
Craft @1 item=
Craft @1 items.=
Craft: @1×@2=
Craft: @2=
Die @1 times of @2=
Die @1 times.=
Die once of @2=
Eat @1 item=
Eat @1 items.=
Eat @1×@2=
Eat @2=
Join @1 times=
Join once=
Mine @1 block.=
Mine @1 blocks.=
Mine @1 times=
Mine: @1×@2=
Mine: @2=
Place @1 block.=
Place @1 blocks.=
Place: @1×@2=
Place: @2=
Send a chat message=
##### not used anymore #####
%s: %s=%s: %s
Secret Achievement Unlocked:=Odblokowano sekretne osiągnięcie:
Achievement Unlocked:=Odblokowano osiągnięcie:
Secret Achievement Unlocked: %s=Odblokowano sekretne osiągnięcie: %s
Achievement Unlocked: %s=Odblokowano osiągnięcie: %s
Secret Achievement Unlocked!=Odblokowano sekretne osiągnięcie!
Achievement Unlocked!=Odblokowano osiągnięcie!
Error: No awards available.=Błąd: Brak dostępnych nagród.
%s (got)=%s (zdobyto)
@1/@2 game joins=@1/@2 dołączeń do gry
Bankier=Bankier
Constructor=Konstruktor
Show, clear, disable or enable your achievements=Pokaż, usuń, wyłącz lub włącz osiągnięcia
You have disabled your achievements.=Wyłączyłeś osiągnięcia.
You have enabled your achievements.=Włączyłeś osiągnięcia.
<achievement ID>=<ID osiągnięcia>
Show details of an achievement=Pokaż szczegóły osiągnięcia
Achievement not found.=Nie znaleziono osiągnięcia.
Get the achievements statistics for the given player or yourself=Pokaż swoje statystyki lub danego gracza

259
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@ -0,0 +1,259 @@
# textdomain: awards
### api_awards.lua ###
Award Unlocked!=
Award Unlocked: %s=
Secret Award Unlocked!=
Secret Award Unlocked: %s=
### awards.lua ###
A Cat in a Pop-Tart?!=Um Gato em um Pop-Tart?!
Architect=Arquiteto
Aspiring Farmer=Fazendeiro Aspirante
Backpacker=
Baker=Padeiro
Banker=
Bricker=Tijoleiro
Build a Cave=Montar uma Caverna
Builder=Construtor
Burn to death in a fire.=
Castorama=
Craft 10 furnaces.=Montar 10 fornos.
Craft 10 mese lamps.=Fazer 10 lâmpadas de mese.
Craft 100 obsidian bricks.=Montar 100 tijolos de obsidiana.
Craft 100 sandstone bricks.=Fazer 100 tijolos de arenito.
Craft 100 sticks.=Lenhar 100 gravetos.
Craft 100 white dyes.=Fazer 100 tintas brancas.
Craft 14 vessels shelves.=Montar 14 estantes de frascos.
Craft 15 chests.=Montar 10 baús.
Craft 15 fancy beds.=Montar 15 camas chiques.
Craft 200 brick blocks.=Fazer 200 blocos de tijolo.
Craft 200 stone bricks.=Fazer 200 tijolos de pedra.
Craft 24 gold block stairs.=Montar 24 escadas de bloco de ouro.
Craft 250 white wool.=Tecer 250 lãs branca.
Craft 3,200 stone bricks.=Fazer 3.200 tijolos de pedra.
Craft 30 locked chests.=Montar 30 baús trancados.
Craft 4 large bags.=
Craft 400 blue dyes.=Fazer 400 tintas azuis.
Craft 400 desert stone bricks.=Fazer 400 Tijolos de pedra do deserto.
Craft 400 red dyes.=Fazer 400 tintas vermelhas.
Craft 400 yellow dyes.=Fazer 400 tintas amarelas.
Craft 500 times oil extract.=
Craft 7 bookshelves.=Fazer 7 estantes de livros.
Craft 8 times flint and steel.=Montar acendedor de Ferro e Pederneira 8 vezes.
Craft 800 stone bricks.=Fazer 800 tijolos de pedra.
Craft a diamond block.=Montar um bloco de diamante.
Crafter of Sticks=Rachador de Lenha
Dandelions are Yellow=Dentes-de-Leões são Amarelos
Death in the Deeps=
Desert Discoverer=Descobridor do Deserto
Desert Dweller=Morador do Deserto
Die 100 times.=
Die above 10000=
Die below -10000=
Die in flowing lava.=
Die near bones.=
Die near diamond ore.=
Dig 1,000 copper ores.=Minerar 1.000 cobres.
Dig 1,000 jungle tree blocks.=Cortar 1.000 blocos de árvore selvagem.
Dig 1,000 sand.=Cavar 1.000 blocos de areia.
Dig 1,000 stone blocks.=Minerar 1.000 blocos de pedra.
Dig 1,296 tree blocks.=Cortar 1.296 blocos de árvore.
Dig 10,000 stone blocks.=Minerar 10.000 blocos de pedra.
Dig 100 jungle tree blocks.=Cortar 100 blocos de árvore selvagem.
Dig 100 stone blocks.=Minerar 100 blocos de pedra.
Dig 216 tree blocks.=Cortar 216 blocos de árvore.
Dig 36 tree blocks.=Cortar 36 blocos de árvore.
Dig 6 tree blocks.=Cortar 6 blocos de árvore.
Eat 10 loaves of bread.=Comer 10 pães.
Eat 3 brown mushrooms.=Comer 3 cogumelos marrons.
Eat 33 brown mushrooms.=Comer 33 cogumelos marrons.
Eat 333 brown mushrooms.=Comer 333 cogumelos marrons.
Eat 80 apples.=Comer 80 maçãs.
Electical Engineer=
Engineer=
Factory=
Far Lands=Terras Distantes
Farming Skills Acquired=Conhecimento de Cultivo Adquirido
Field Worker=Trabalhador do Campo
Filthy Rich=Muito Rico
Firefighter=Bombeiro
First Day in the Woods=Primeiro dia na Floresta
First Gold Find=Achei Ouro
First Mese Find=Primeiro Mese
Fortress=Fortaleza
Geraniums are Blue=Gerânios são Azuis
Girl's Best Friend=Melhor Amigo da Menina
Glacier Discoverer=Descobridor Glacial
Glasser=Vidraceiro
Gold Rush=Corriga do Ouro
Grasslands Discoverer=Descobridor do Gramado
Graveyard=
Hardened Miner=Minerador Avançado
Hardest Block on Earth=O Bloco mais Duro da Terra
Harvest 125 fully grown wheat plants.=Colher 125 plantas trigos totalmente crescidos.
Harvest 25 fully grown wheat plants.=Colher 25 plantas trigos totalmente crescidos.
Harvest 625 fully grown wheat plants.=Colher 625 plantas trigos totalmente crescidos.
Harvest a fully grown wheat plant.=Colher um trigo totalmente crescido.
Hotelier=Hoteleiro
House of Obsidian=Casa de Obsidiana
In space, no one can hear you scream=
In the Dungeon=Na Masmorra
In the Flow=
Industrial Age=Era Industrial
Item transporter=
Jungle Discoverer=Desbravador Selvagem
Junglebaby=Bebê Selvagem
Jungleman=Homem Selvagem
Lava Miner=Minerador de Lava
Lava and Water=Lava e Água
Light It Up=Ilumine Isso
Little Library=Pequena Biblioteca
Long Ladder=Longa Escadaria
Lumberjack=Lenhador
Marchand De Sable=Vendedor de Areia
Master Architect=Arquiteto Mestre
Master Miner=Minerador Mestre
Mese Mastery=Mestre do Mese
Mine 18 diamond ores.=Minere 18 diamantes.
Mine 45 gold ores.=Minerar 45 de ouro.
Mine 50 obsidian.=Minerar 50 obsidianas.
Mine a mese block.=Cavar um bloco de mese.
Mine a mossy cobblestone.=Minerar um pedregulho com musgo.
Mine a nyan cat.=Capturar um gato nyan.
Mine any block while being very close to lava.=Minerar qualquer bloco enquanto estiver mergulhado em lava.
Mine some dry grass.=Minerar algum mato seco.
Mine some grass.=Minerar algum mato
Mine your first cactus.=Cortar seu primeiro cacto.
Mine your first diamond ore.=Minerar seu primeiro diamante.
Mine your first dry shrub.=Minerar seu primeiro arbusto seco.
Mine your first gold ore.=Minerar sua primeira de ouro.
Mine your first ice.=Quebrar seu primeiro bloco de gelo.
Mine your first jungle grass.=Cortar seu primeiro mato selvagem.
Mine your first mese ore.=Cavar seu primeiro mese.
Mine your first obsidian.=Cavar sua primeira obsidiana.
Mini Miner=Mini Minerador
Mushroom Lover=Amante de Cogumelo
Obsessed with Obsidian=Obcecado por Obsidiana
Oil Tycoon=
On The Way=No Caminho
Outpost=Posto Avançado
Pharaoh=Faraó
Place 1,000 torches.=Colocar 1.000 tochas.
Place 100 rails.=Colocar 100 trilhos.
Place 100 stone.=Colocar 100 pedras.
Place 100 torches.=Colocar 100 tochas.
Place 10000 tubes.=
Place 2 trap stones.=
Place 20 coal checkers.=
Place 20 iron checkers.=
Place 40 steel ladders.=Colocar 40 escadas de ferro.
Place 400 wooden ladders.=Colocar 400 escadas de madeira.
Place 5 autocrafters.=
Place 500 mesecon wires.=
Place two snow blocks.=Colocar 2 blocos de neve.
Professional Lumberjack=Lenhador Profissional
Put out 1000 fires.=Apagar fogo 1000 vezes.
Pyromaniac=Piromaníaco
Really Well Lit=Realmente Bem Iluminado
Roses Are Red=Rosas São Vermelhas
Saint-Maclou=Saint-Maclou
Sam the Trapper=
Savannah Discoverer=Descobridor da Savana
Semi-pro Lumberjack=Lenhador Semi-Profissional
Smelter=Fundidor
Tasty Mushrooms=Cogumelos Deliciosos
This is Sad=
Treasurer=Tesoureiro
Underground Mushroom Farmer=Fazendeiro Subterrâneo de Cogumelos
Very Simple Snow Man=Homem de Neve Muito Simples
Watchtower=Sentinela
Well Lit=Bem Iluminado
Wheat Magnate=Magnata do Trigo
White Color Stock=Estoque de Cor Branca
Wool Over Your Eyes=Lã Sobre Meus Olhos
Wow, I am Diamonds!=Uau, Diamante!
You Suck!=
You're a witch!=
Youre a copper=Sou um Cobre
Yummy!=Humm!
### chat_commands.lua ###
<award ID>=
<name>=<jogador>
All your awards and statistics have been cleared. You can now start again.=Todas as suas conquistas e estatísticas foram limpas. Agora podes iniciar novamente.
Award not found.=
Get the awards statistics for the given player or yourself=
Show details of an award=
Show, clear, disable or enable your awards=
You have disabled awards.=
You have enabled awards.=
[c|clear|disable|enable]=[c|clear|disable|enable]
### gui.lua ###
%ss awards:=%s das conquistas:
(Secret Award)=(Conquista Secreta)
@1 (unlocked)=
Awards=Conquistas
Error: No achivements available.=
Error: No award available.=
OK=OK
Unlock this award to find out what it is.=Desbloqueie essa conquista para descobrir o que significa.
You have not unlocked any awards.=Nenhuma conquista desbloqueada ainda.
You've disabled awards. Type /awards enable to reenable.=Desabilitaste as conquistas. Digite /awards enable para reabilitar.
### triggers.lua ###
@1/@2 chat messages=@1 de @2
@1/@2 crafted=@1 de @2 feitos
@1/@2 deaths=@1 de @2 mortes
@1/@2 dug=@1 de @2 obtidos
@1/@2 eaten=@1 de @2 consumidos
@1/@2 joins=
@1/@2 placed=@1 de @2 colocados
Chat @1 times=
Craft @1 item=
Craft @1 items.=
Craft: @1×@2=
Craft: @2=
Die @1 times of @2=
Die @1 times.=
Die once of @2=
Eat @1 item=
Eat @1 items.=
Eat @1×@2=
Eat @2=
Join @1 times=
Join once=
Mine @1 block.=
Mine @1 blocks.=
Mine @1 times=
Mine: @1×@2=
Mine: @2=
Place @1 block.=
Place @1 blocks.=
Place: @1×@2=
Place: @2=
Send a chat message=
##### not used anymore #####
%s: %s=%s: %s
Secret Achievement Unlocked:=Conquista Secreta Desbloqueada:
Achievement Unlocked:=Conquista Desbloqueada:
Secret Achievement Unlocked: %s=Conquista Secreta Desbloqueada: %s
Achievement Unlocked: %s=Conquista Desbloqueada: %s
Secret Achievement Unlocked!=Conquista Secreta Desbloqueada!
Achievement Unlocked!=Conquista Desbloqueada!
Error: No awards available.=Erro: Nenhuma conquista encontrada.
%s (got)=%s (obtido)
@1/@2 game joins=@1 de @2
Bankier=Banqueiro
Constructor=Empreiteiro
Show, clear, disable or enable your achievements=Exibir, limpar, desabilitar ou habilitar suas conquistas
You have disabled your achievements.=Suas conquistas foram desabilitadas.
You have enabled your achievements.=Suas conquistas foram habilitadas.
<achievement ID>=<ID da conquista>
Show details of an achievement=Mostra detalhes de uma conquista
Achievement not found.=Conquista não encontrada.
Get the achievements statistics for the given player or yourself=Ver as estatísticas de conquistas de um jogador ou suas próprias

View File

@ -1,824 +0,0 @@
# German translations for PACKAGE package.
# Copyright (C) 2017 THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Wuzzy2, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-21 05:35-0300\n"
"PO-Revision-Date: 2017-02-21 04:19-0300\n"
"Last-Translator: Wuzzy2\n"
"Language-Team: German\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "Secret Achievement Unlocked:"
msgstr "Geheime Auszeichnung erhalten:"
#: api.lua
msgid "Achievement Unlocked:"
msgstr "Auszeichnung erhalten:"
#: api.lua
#, lua-format
msgid "Secret Achievement Unlocked: %s"
msgstr "Geheime Auszeichnung erhalten: %s"
#: api.lua
#, lua-format
msgid "Achievement Unlocked: %s"
msgstr "Auszeichnung erhalten: %s"
#: api.lua
msgid "Secret Achievement Unlocked!"
msgstr "Geheime Auszeichnung erhalten!"
#: api.lua
msgid "Achievement Unlocked!"
msgstr "Auszeichnung erhalten:"
#: api.lua
msgid "Error: No awards available."
msgstr "Fehler: Keine Auszeichnungen vorhanden."
#: api.lua
msgid "OK"
msgstr "OK"
#: api.lua
msgid "(Secret Award)"
msgstr "(Geheime Auszeichnung)"
#: api.lua
msgid "Unlock this award to find out what it is."
msgstr "Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist."
#: api.lua
#, lua-format
msgid "%s (got)"
msgstr "%s (erhalten)"
#: api.lua
msgid "You've disabled awards. Type /awards enable to reenable."
msgstr ""
"Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um "
"sie wieder zu aktivieren."
#: api.lua
msgid "You have not unlocked any awards."
msgstr "Sie haben noch keine Auszeichnungen."
#: api.lua
#, lua-format
msgid "%ss awards:"
msgstr "%ss Auszeichnungen:"
#: api.lua chat_commands.lua
#, lua-format
msgid "%s: %s"
msgstr "%s: %s"
#: sfinv.lua unified_inventory.lua
msgid "Awards"
msgstr "Auszeichnungen"
#: triggers.lua
msgid "@1/@2 dug"
msgstr "@1/@2 abgebaut"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Mine: @2"
msgid_plural "Mine: @1×@2"
msgstr[0] "Bauen Sie einen Block ab: @2"
msgstr[1] "Bauen Sie Blöcke ab: @1×@2"
#: triggers.lua
msgid "Mine @1 block."
msgid_plural "Mine @1 blocks."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 placed"
msgstr "@1/@2 platziert"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Place: @2"
msgid_plural "Place: @1×@2"
msgstr[0] "Platzieren Sie einen Block: @2"
msgstr[1] "Platzieren Sie Blöcke: @1×@2"
#: triggers.lua
msgid "Place a block."
msgid_plural "Place @1 blocks."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 eaten"
msgstr "@1/@2 gegessen"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Eat: @2"
msgid_plural "Eat: @1×@2"
msgstr[0] "Essen Sie: @2"
msgstr[1] "Essen Sie: @1×@2"
#: triggers.lua
msgid "Eat an item."
msgid_plural "Eat @1 items."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 deaths"
msgstr "@1/@2 Tode"
#: triggers.lua
msgid "Die."
msgid_plural "Die @1 times."
msgstr[0] "Sterben Sie."
msgstr[1] "Sterben Sie @1 mal."
#: triggers.lua
msgid "@1/@2 chat messages"
msgstr ""
#: triggers.lua
msgid "Write something in chat."
msgid_plural "Write @1 chat messages."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 game joins"
msgstr "@1/@2 Spielen beigetreten"
#: triggers.lua
msgid "Join the game."
msgid_plural "Join the game @1 times."
msgstr[0] "Treten Sie dem Spiel bei."
msgstr[1] "Treten Sie dem Spiel @1 mal bei."
#: triggers.lua
msgid "@1/@2 crafted"
msgstr "@1/@2 gefertigt"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Craft: @2"
msgid_plural "Craft: @1×@2"
msgstr[0] "Fertigen Sie an: @2"
msgstr[1] "Fertigen Sie an: @1×@2"
#: triggers.lua
msgid "Craft an item."
msgid_plural "Craft @1 items."
msgstr[0] ""
msgstr[1] ""
#: init.lua
msgid "Saint-Maclou"
msgstr "Saint-Maclou"
#: init.lua
msgid "Place 20 coal checkers."
msgstr "Platzieren Sie 20 Kohlenschachbrettmuster."
#: init.lua
msgid "Castorama"
msgstr "Gießmeister"
#: init.lua
msgid "Place 20 iron checkers."
msgstr "Platzieren Sie 20 Eisenschachbrettmuster."
#: init.lua
msgid "Sam the Trapper"
msgstr "Sam der Fallensteller"
#: init.lua
msgid "Place 2 trap stones."
msgstr "Platzieren Sie 2 Fallensteine."
#: init.lua
msgid "Backpacker"
msgstr "Rucksacktourist"
#: init.lua
msgid "Craft 4 large bags."
msgstr "Fertigen Sie 4 große Taschen."
#: init.lua
msgid "Pyromaniac"
msgstr "Pyromane"
#: init.lua
msgid "Craft 8 times flint and steel."
msgstr "Fertigen Sie 8 mal einen Feuerstein und Stahl an."
#: init.lua
msgid "Firefighter"
msgstr "Feuerwehr"
#: init.lua
msgid "Put out 1000 fires."
msgstr "Löschen Sie 1000 Flammen."
#: init.lua
msgid "Light It Up"
msgstr "Licht an!"
#: init.lua
msgid "Place 100 torches."
msgstr "Platzieren Sie 100 Fackeln."
#: init.lua
msgid "Well Lit"
msgstr "Gut ausgeleuchtet"
#: init.lua
msgid "Place 1,000 torches."
msgstr "Platzieren Sie 1000 Fackeln."
#: init.lua
msgid "Really Well Lit"
msgstr "Sehr gute Beleuchtung"
#: init.lua
msgid "Craft 10 mese lamps."
msgstr "Fertigen Sie 10 Meselampen."
#: init.lua
msgid "Outpost"
msgstr "Außenposten"
#: init.lua
msgid "Craft 200 stone bricks."
msgstr "Fertigen Sie 200 Steinziegel."
#: init.lua
msgid "Watchtower"
msgstr "Wachturm"
#: init.lua
msgid "Craft 800 stone bricks."
msgstr "Fertigen Sie 800 Steinziegel an."
#: init.lua
msgid "Fortress"
msgstr "Burg"
#: init.lua
msgid "Craft 3,200 stone bricks."
msgstr "Fertigen Sie 3200 Steinziegel."
#: init.lua
msgid "Desert Dweller"
msgstr "Wüstenbewohner"
#: init.lua
msgid "Craft 400 desert stone bricks."
msgstr "Fertigen Sie 400 Wüstensteinziegel."
#: init.lua
msgid "Pharaoh"
msgstr "Pharao"
#: init.lua
msgid "Craft 100 sandstone bricks."
msgstr "Fertigen Sie 100 Sandsteinziegel."
#: init.lua
msgid "Little Library"
msgstr "Kleine Bücherei"
#: init.lua
msgid "Craft 7 bookshelves."
msgstr "Fertigen Sie 7 Bücherregale."
#: init.lua
msgid "Lava and Water"
msgstr "Lava und Wasser"
#: init.lua
msgid "Mine your first obsidian."
msgstr "Bauen Sie Ihr erstes Obsidian ab."
#: init.lua
msgid "Obsessed with Obsidian"
msgstr "Von Obsidian besessen"
#: init.lua
msgid "Mine 50 obsidian."
msgstr "Bauen Sie 50 Obsidian ab."
#: init.lua
msgid "Lava Miner"
msgstr "Lavagräber"
#: init.lua
msgid "Mine any block while being very close to lava."
msgstr ""
"Bauen Sie einen beliebigen Block ab, während Sie sehr nahe an der Lava "
"stehen."
#: init.lua
msgid "On The Way"
msgstr "Auf dem Weg"
#: init.lua
msgid "Place 100 rails."
msgstr "Platzieren Sie 100 Gleise."
#: init.lua
msgid "First Day in the Woods"
msgstr "Erster Tag im Wald"
#: init.lua
msgid "Dig 6 tree blocks."
msgstr "Bauen Sie 6 Baumblöcke ab."
#: init.lua
msgid "Lumberjack"
msgstr "Holzfäller"
#: init.lua
msgid "Dig 36 tree blocks."
msgstr "Bauen Sie 36 Baumblöcke ab."
#: init.lua
msgid "Semi-pro Lumberjack"
msgstr "Fortgeschrittener Holzfäller"
#: init.lua
msgid "Dig 216 tree blocks."
msgstr "Bauen Sie 216 Baumblöcke ab."
#: init.lua
msgid "Professional Lumberjack"
msgstr "Profiholzfäller"
#: init.lua
msgid "Dig 1,296 tree blocks."
msgstr "Bauen Sie 1296 Baumblöcke ab."
#: init.lua
msgid "Junglebaby"
msgstr "Dschungelbaby"
#: init.lua
msgid "Dig 100 jungle tree blocks."
msgstr "Bauen Sie 100 Dschungelbaumblöcke ab."
#: init.lua
msgid "Jungleman"
msgstr "Dschungelmann"
#: init.lua
msgid "Dig 1,000 jungle tree blocks."
msgstr "Bauen Sie 1000 Dschungelbaumblöcke ab."
#: init.lua
msgid "First Mese Find"
msgstr "Erster Mesefund"
#: init.lua
msgid "Mine your first mese ore."
msgstr "Bauen Sie Ihr erstes Meseerz ab."
#: init.lua
msgid "Mese Mastery"
msgstr "Mesemeister"
#: init.lua
msgid "Mine a mese block."
msgstr "Bauen Sie einen Meseblock ab."
#: init.lua
msgid "Youre a copper"
msgstr "Du Kupfer!"
#: init.lua
msgid "Dig 1,000 copper ores."
msgstr "Bauen Sie 1000 Kupfererze ab."
#: init.lua
msgid "A Cat in a Pop-Tart?!"
msgstr "Eine Katze im Pop-Tart?!"
#: init.lua
msgid "Mine a nyan cat."
msgstr "Bauen Sie eine Nyan Cat ab."
#: init.lua
msgid "Mini Miner"
msgstr "Berganfänger"
#: init.lua
msgid "Dig 100 stone blocks."
msgstr "Bauen Sie 100 Steinblöcke ab."
#: init.lua
msgid "Hardened Miner"
msgstr "Abhehärteter Bergarbeiter"
#: init.lua
msgid "Dig 1,000 stone blocks."
msgstr "Bauen Sie 1000 Steine ab."
#: init.lua
msgid "Master Miner"
msgstr "Profibergarbeiter"
#: init.lua
msgid "Dig 10,000 stone blocks."
msgstr "Bauen Sie 10000 Steine ab."
#: init.lua
msgid "Marchand De Sable"
msgstr ""
#: init.lua
msgid "Dig 1,000 sand."
msgstr "Bauen Sie 1000 Sand ab."
#: init.lua
msgid "Crafter of Sticks"
msgstr "Stockmacher"
#: init.lua
msgid "Craft 100 sticks."
msgstr "Fertigen Sie 100 Stöcke."
#: init.lua
msgid "Jungle Discoverer"
msgstr "Dschungelerkunder"
#: init.lua
msgid "Mine your first jungle grass."
msgstr "Bauen Sie Ihr erstes Dschungelgras ab."
#: init.lua
msgid "Grasslands Discoverer"
msgstr "Prärieerkunder"
#: init.lua
msgid "Mine some grass."
msgstr "Bauen Sie etwas Gras ab."
#: init.lua
msgid "Savannah Discoverer"
msgstr "Savannenerkunder"
#: init.lua
msgid "Mine some dry grass."
msgstr "Bauen Sie etwas trockenes Gras ab."
#: init.lua
msgid "Desert Discoverer"
msgstr "Wüstenerkunder"
#: init.lua
msgid "Mine your first cactus."
msgstr "Bauen Sie Ihren ersten Kaktus ab."
#: init.lua
msgid "Far Lands"
msgstr "Ferne Lande"
#: init.lua
msgid "Mine your first dry shrub."
msgstr "Bauen Sie Ihren ersten vertrockneten Strauch ab."
#: init.lua
msgid "Glacier Discoverer"
msgstr "Gletschererkunder"
#: init.lua
msgid "Mine your first ice."
msgstr "Bauen Sie Ihr erstes Eis ab."
#: init.lua
msgid "Very Simple Snow Man"
msgstr "Sehr simpler Schneemann"
#: init.lua
msgid "Place two snow blocks."
msgstr "Platzieren Sie zwei Schneeblöcke."
#: init.lua
msgid "First Gold Find"
msgstr "Erster Goldfund"
#: init.lua
msgid "Mine your first gold ore."
msgstr "Bauen Sie Ihr erstes Golderz ab."
#: init.lua
msgid "Gold Rush"
msgstr "Goldrausch"
#: init.lua
msgid "Mine 45 gold ores."
msgstr "Bauen Sie 18 Diamanterze ab."
#: init.lua
msgid "Wow, I am Diamonds!"
msgstr "Wow, ich bin Diamanten!"
#: init.lua
msgid "Mine your first diamond ore."
msgstr "Bauen Sie Ihr erstes Diamanterz ab."
#: init.lua
msgid "Girl's Best Friend"
msgstr "Bester Freund der Mädchen"
#: init.lua
msgid "Mine 18 diamond ores."
msgstr "Bauen Sie 18 Diamanterze ab."
#: init.lua
msgid "Hardest Block on Earth"
msgstr "Härtester Block der Welt"
#: init.lua
msgid "Craft a diamond block."
msgstr "Fertigen Sie einen Diamantblock an."
#: init.lua
msgid "In the Dungeon"
msgstr "Im Verlies"
#: init.lua
msgid "Mine a mossy cobblestone."
msgstr "Bauen Sie ein bemoostes Kopfsteinpflaster ab."
#: init.lua
msgid "Smelter"
msgstr "Schmelzer"
#: init.lua
msgid "Craft 10 furnaces."
msgstr "Fertigen Sie 10 Öfen."
#: init.lua
msgid "Treasurer"
msgstr "Schatzmeister"
#: init.lua
msgid "Craft 15 chests."
msgstr "Fertigen Sie 15 Truhen."
#: init.lua
msgid "Bankier"
msgstr "Bankier"
#: init.lua
msgid "Craft 30 locked chests."
msgstr "Fertigen Sie 30 abgeschlossene Truhen."
#: init.lua
msgid "Bricker"
msgstr "Ziegler"
#: init.lua
msgid "Craft 200 brick blocks."
msgstr "Fertigen Sie 200 Ziegelblöcke."
#: init.lua
msgid "House of Obsidian"
msgstr "Haus aus Obsidian"
#: init.lua
msgid "Craft 100 obsidian bricks."
msgstr "Fertigen Sie 100 Obsidianziegel."
#: init.lua
msgid "Build a Cave"
msgstr "Höhlenbauer"
#: init.lua
msgid "Place 100 stone."
msgstr "Platzieren Sie 100 Steine."
#: init.lua
msgid "Long Ladder"
msgstr "Lange Leiter"
#: init.lua
msgid "Place 400 wooden ladders."
msgstr "Platzieren Sie 400 Holzleitern."
#: init.lua
msgid "Industrial Age"
msgstr "Industriezeitalter"
#: init.lua
msgid "Place 40 steel ladders."
msgstr "Platzieren Sie 40 Stahlleitern."
#: init.lua
msgid "Yummy!"
msgstr "Lecker!"
#: init.lua
msgid "Eat 80 apples."
msgstr "Essen Sie 80 Äpfel."
#: init.lua
msgid "Glasser"
msgstr "Glasmacher"
#: init.lua
msgid "Craft 14 vessels shelves."
msgstr "Fertigen Sie 14 Gefäßregale."
#: init.lua
msgid "Farming Skills Acquired"
msgstr "Landwirtschaft erlernt"
#: init.lua
msgid "Harvest a fully grown wheat plant."
msgstr "Ernten Sie eine voll ausgewachsene Getreidepflanze."
#: init.lua
msgid "Field Worker"
msgstr "Feldarbeiter"
#: init.lua
msgid "Harvest 25 fully grown wheat plants."
msgstr "Ernten Sie 25 voll ausgewachsene Getreidepflanzen."
#: init.lua
msgid "Aspiring Farmer"
msgstr "Aufstrebender Bauer"
#: init.lua
msgid "Harvest 125 fully grown wheat plants."
msgstr "Ernten Sie 125 voll ausgewachsene Getreidepflanzen."
#: init.lua
msgid "Wheat Magnate"
msgstr "Getreidemagnat"
#: init.lua
msgid "Harvest 625 fully grown wheat plants."
msgstr "Ernten Sie 625 voll ausgewachsene Getreidepflanzen."
#: init.lua
msgid "Baker"
msgstr "Bäcker"
#: init.lua
msgid "Eat 10 loaves of bread."
msgstr "Essen Sie 10 Brote."
#: init.lua
msgid "Wool Over Your Eyes"
msgstr "Wollige Augen"
#: init.lua
msgid "Craft 250 white wool."
msgstr "Fertigen Sie 250 weiße Wolle."
#: init.lua
msgid "Hotelier"
msgstr "Hotelier"
#: init.lua
msgid "Craft 15 fancy beds."
msgstr "Fertigen Sie 15 schicke Betten."
#: init.lua
msgid "Filthy Rich"
msgstr "Stinkreich"
#: init.lua
msgid "Craft 24 gold block stairs."
msgstr "Fertigen Sie 24 Goldblockstufen."
#: init.lua
msgid "Roses Are Red"
msgstr "Rosen sind rot"
#: init.lua
msgid "Craft 400 red dyes."
msgstr "Fertigen Sie 400 rote Farbstoffe."
#: init.lua
msgid "Dandelions are Yellow"
msgstr "Löwenzahn ist gelb"
#: init.lua
msgid "Craft 400 yellow dyes."
msgstr "Fertigen Sie 400 gelbe Farbstoffe."
#: init.lua
msgid "Geraniums are Blue"
msgstr "Geranien sind blau"
#: init.lua
msgid "Craft 400 blue dyes."
msgstr "Fertigen Sie 400 blaue Farbstoffe."
#: init.lua
msgid "White Color Stock"
msgstr "Weißer Farbstoffvorrat"
#: init.lua
msgid "Craft 100 white dyes."
msgstr "Fertigen Sie 100 weiße Farbstoffe."
#: init.lua
msgid "Tasty Mushrooms"
msgstr "Leckere Pilze"
#: init.lua
msgid "Eat 3 brown mushrooms."
msgstr "Essen Sie 3 braune Pilze."
#: init.lua
msgid "Mushroom Lover"
msgstr "Pilzfreund"
#: init.lua
msgid "Eat 33 brown mushrooms."
msgstr "Essen Sie 33 braune Pilze."
#: init.lua
msgid "Underground Mushroom Farmer"
msgstr "Unterirdischer Pilzbauer"
#: init.lua
msgid "Eat 333 brown mushrooms."
msgstr "Essen Sie 333 braune Pilze."
#: init.lua
msgid "Builder"
msgstr "Bauarbeiter"
#: init.lua
msgid "Constructor"
msgstr "Konstrukteur"
#: init.lua
msgid "Architect"
msgstr "Architekt"
#: init.lua
msgid "Master Architect"
msgstr "Meisterarchitekt"
#: chat_commands.lua
msgid "[c|clear|disable|enable]"
msgstr "[c|clear|disable|enable]"
#: chat_commands.lua
msgid "Show, clear, disable or enable your achievements"
msgstr "Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen"
#: chat_commands.lua
msgid ""
"All your awards and statistics have been cleared. You can now start again."
msgstr ""
"All Ihre Auszeichnugen und Statistiken wurden zurückgesetzt. Sie können nun "
"von vorne anfangen."
#: chat_commands.lua
msgid "You have disabled your achievements."
msgstr "Sie haben Ihre Auszeichnungen deaktiviert."
#: chat_commands.lua
msgid "You have enabled your achievements."
msgstr "Sie haben Ihre Auszeichnungen aktiviert."
#: chat_commands.lua
msgid "<achievement ID>"
msgstr "<Auszeichnungs-ID>"
#: chat_commands.lua
msgid "Show details of an achievement"
msgstr "Details einer Auszeichnung anzeigen"
#: chat_commands.lua
msgid "Achievement not found."
msgstr "Auszeichnung nicht gefunden."
#: chat_commands.lua
msgid "<name>"
msgstr "<Name>"
#: chat_commands.lua
msgid "Get the achievements statistics for the given player or yourself"
msgstr "Die Statistik der Auszeichnungen eines Spielers zeigen"

View File

@ -1,825 +0,0 @@
# Spanish translations for PACKAGE package
# Traducciones al español para el paquete PACKAGE.
# Copyright (C) 2017 THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Diego Martínez <kaeza@users.noreply.github.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-21 05:35-0300\n"
"PO-Revision-Date: 2017-02-20 22:17-0300\n"
"Last-Translator: Diego Martínez <kaeza@users.noreply.github.com>\n"
"Language-Team: Spanish\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "Secret Achievement Unlocked:"
msgstr "Logro secreto desbloqueado:"
#: api.lua
msgid "Achievement Unlocked:"
msgstr "Logro desbloqueado:"
#: api.lua
#, lua-format
msgid "Secret Achievement Unlocked: %s"
msgstr "Logro secreto desbloqueado: %s"
#: api.lua
#, lua-format
msgid "Achievement Unlocked: %s"
msgstr "Logro desbloqueado: %s"
#: api.lua
msgid "Secret Achievement Unlocked!"
msgstr "Logro secreto desbloqueado!"
#: api.lua
msgid "Achievement Unlocked!"
msgstr "Logro desbloqueado!"
#: api.lua
msgid "Error: No awards available."
msgstr "Error: No hay logros disponibles."
#: api.lua
msgid "OK"
msgstr "Aceptar"
#: api.lua
msgid "(Secret Award)"
msgstr "(Logro secreto)"
#: api.lua
msgid "Unlock this award to find out what it is."
msgstr "Desbloquea éste logro para saber qué es."
#: api.lua
#, lua-format
msgid "%s (got)"
msgstr "%s (obtenido)"
#: api.lua
msgid "You've disabled awards. Type /awards enable to reenable."
msgstr ""
"Has deshabilitado los logros. Escribe \"/awards enable\" para reactivar."
#: api.lua
msgid "You have not unlocked any awards."
msgstr "No has desbloqueado ningún logro."
#: api.lua
#, lua-format
msgid "%ss awards:"
msgstr "Logros de %s:"
#: api.lua chat_commands.lua
#, lua-format
msgid "%s: %s"
msgstr "%s: %s"
#: sfinv.lua unified_inventory.lua
msgid "Awards"
msgstr "Logros"
#: triggers.lua
msgid "@1/@2 dug"
msgstr "@1/@2 excavados"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Mine: @2"
msgid_plural "Mine: @1×@2"
msgstr[0] "Excavar: @2"
msgstr[1] "Excavar: @1×@2"
#: triggers.lua
msgid "Mine @1 block."
msgid_plural "Mine @1 blocks."
msgstr[0] "Excavar un bloque."
msgstr[1] "Excavar @1 bloques."
#: triggers.lua
msgid "@1/@2 placed"
msgstr "@1/@2 colocados"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Place: @2"
msgid_plural "Place: @1×@2"
msgstr[0] "Colocar: @2"
msgstr[1] "Colocar: @1×@2"
#: triggers.lua
msgid "Place a block."
msgid_plural "Place @1 blocks."
msgstr[0] "Colocar un bloque."
msgstr[1] "Colocar @1 bloques."
#: triggers.lua
msgid "@1/@2 eaten"
msgstr "@1/@2 comidos"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Eat: @2"
msgid_plural "Eat: @1×@2"
msgstr[0] "Comer: @2"
msgstr[1] "Comer: @1×@2"
#: triggers.lua
msgid "Eat an item."
msgid_plural "Eat @1 items."
msgstr[0] "Comer un objeto."
msgstr[1] "Comer @1 objetos."
#: triggers.lua
msgid "@1/@2 deaths"
msgstr "@1/@2 muertes"
#: triggers.lua
msgid "Die."
msgid_plural "Die @1 times."
msgstr[0] "Morir."
msgstr[1] "Morir @1 veces."
#: triggers.lua
msgid "@1/@2 chat messages"
msgstr "@1/@2 conversaciones"
#: triggers.lua
msgid "Write something in chat."
msgid_plural "Write @1 chat messages."
msgstr[0] "Escribir algo."
msgstr[1] "Escribir @1 mensajes."
#: triggers.lua
msgid "@1/@2 game joins"
msgstr "@1/@2 veces unido"
#: triggers.lua
msgid "Join the game."
msgid_plural "Join the game @1 times."
msgstr[0] "Unirse al juego."
msgstr[1] "Unirse al juego @1 veces."
#: triggers.lua
msgid "@1/@2 crafted"
msgstr "@1/@2 elaborado"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Craft: @2"
msgid_plural "Craft: @1×@2"
msgstr[0] "Elaborar: @2"
msgstr[1] "Elaborar: %1×@2"
#: triggers.lua
msgid "Craft an item."
msgid_plural "Craft @1 items."
msgstr[0] "Elaborar un objeto."
msgstr[1] "Elaborar @1 objetos."
#: init.lua
msgid "Saint-Maclou"
msgstr "Saint-Maclou"
#: init.lua
msgid "Place 20 coal checkers."
msgstr "Colocar 20 baldosas de ajedrez de carbón."
#: init.lua
msgid "Castorama"
msgstr "Castorama"
#: init.lua
msgid "Place 20 iron checkers."
msgstr "Colocar 20 baldosas de ajedrez de hierro."
#: init.lua
msgid "Sam the Trapper"
msgstr "Sam el Atrapador"
#: init.lua
msgid "Place 2 trap stones."
msgstr "Colocar 2 piedras trampa."
#: init.lua
msgid "Backpacker"
msgstr "Mochilero"
#: init.lua
msgid "Craft 4 large bags."
msgstr "Elaborar 4 bolsas grandes."
#: init.lua
msgid "Pyromaniac"
msgstr "Piromaníaco"
#: init.lua
msgid "Craft 8 times flint and steel."
msgstr "Elaborar pedernal y hierro 8 veces."
#: init.lua
msgid "Firefighter"
msgstr "Bombero"
#: init.lua
msgid "Put out 1000 fires."
msgstr "Apagar 1000 incendios."
#: init.lua
msgid "Light It Up"
msgstr "Ilumínalo"
#: init.lua
msgid "Place 100 torches."
msgstr "Colocar 100 antorchas."
#: init.lua
msgid "Well Lit"
msgstr "Bien Iluminado"
#: init.lua
msgid "Place 1,000 torches."
msgstr "Colocar 1.000 antorchas."
#: init.lua
msgid "Really Well Lit"
msgstr "Realmente Bien Iluminado"
#: init.lua
msgid "Craft 10 mese lamps."
msgstr "Elaborar 10 lámparas de MESE."
#: init.lua
msgid "Outpost"
msgstr "Puesto de avanzada"
#: init.lua
msgid "Craft 200 stone bricks."
msgstr "Elaborar 200 ladrillos de piedra."
#: init.lua
msgid "Watchtower"
msgstr "Torre del vigía"
#: init.lua
msgid "Craft 800 stone bricks."
msgstr "Elaborar 800 ladrillos de piedra."
#: init.lua
msgid "Fortress"
msgstr "Fortaleza"
#: init.lua
msgid "Craft 3,200 stone bricks."
msgstr "Elaborar 3.200 ladrillos de piedra."
#: init.lua
msgid "Desert Dweller"
msgstr "Morador Desértico"
#: init.lua
msgid "Craft 400 desert stone bricks."
msgstr "Elaborar 400 ladrillos de piedra desértica."
#: init.lua
msgid "Pharaoh"
msgstr "Faraón"
#: init.lua
msgid "Craft 100 sandstone bricks."
msgstr "Elaborar 200 ladrillos de arenisca."
#: init.lua
msgid "Little Library"
msgstr "Pequeña Biblioteca"
#: init.lua
msgid "Craft 7 bookshelves."
msgstr "Elaborar 7 libreros."
#: init.lua
msgid "Lava and Water"
msgstr "Lava y Agua"
#: init.lua
msgid "Mine your first obsidian."
msgstr "Excavar tu primera obsidiana."
#: init.lua
msgid "Obsessed with Obsidian"
msgstr "Obsesionado con la Obsidiana"
#: init.lua
msgid "Mine 50 obsidian."
msgstr "Excavar 50 obsidianas."
#: init.lua
msgid "Lava Miner"
msgstr "Minero de Lava"
#: init.lua
msgid "Mine any block while being very close to lava."
msgstr "Excavar un bloque cerca de lava."
#: init.lua
msgid "On The Way"
msgstr "En Camino"
#: init.lua
msgid "Place 100 rails."
msgstr "Colocar 100 rieles."
#: init.lua
msgid "First Day in the Woods"
msgstr "Primer Día en el Bosque"
#: init.lua
msgid "Dig 6 tree blocks."
msgstr "Cortar 6 árboles."
#: init.lua
msgid "Lumberjack"
msgstr "Leñador"
#: init.lua
msgid "Dig 36 tree blocks."
msgstr "Cortar 36 árboles."
#: init.lua
msgid "Semi-pro Lumberjack"
msgstr "Leñador semi-profesional"
#: init.lua
msgid "Dig 216 tree blocks."
msgstr "Cortar 216 árboles."
#: init.lua
msgid "Professional Lumberjack"
msgstr "Leñador profesional"
#: init.lua
msgid "Dig 1,296 tree blocks."
msgstr "Cortar 1.296 árboles."
#: init.lua
msgid "Junglebaby"
msgstr "Bebé de la Selva"
#: init.lua
msgid "Dig 100 jungle tree blocks."
msgstr "Cortar 100 árboles selváticos."
#: init.lua
msgid "Jungleman"
msgstr "Hombre de la Selva"
#: init.lua
msgid "Dig 1,000 jungle tree blocks."
msgstr "Cortar 1.000 árboles selváticos."
#: init.lua
msgid "First Mese Find"
msgstr "Primer Encuentro de MESE"
#: init.lua
msgid "Mine your first mese ore."
msgstr "Excava tu primer mineral de MESE."
#: init.lua
msgid "Mese Mastery"
msgstr "Maestría de MESE"
#: init.lua
msgid "Mine a mese block."
msgstr "Excava tu primer bloque de MESE."
#: init.lua
msgid "Youre a copper"
msgstr "Eres un cobre"
#: init.lua
msgid "Dig 1,000 copper ores."
msgstr "Excavar 1.000 minerales de cobre"
#: init.lua
msgid "A Cat in a Pop-Tart?!"
msgstr "¡¿Un Gato en un Pop-Tart?!"
#: init.lua
msgid "Mine a nyan cat."
msgstr "Excavar un Gato Nyan."
#: init.lua
msgid "Mini Miner"
msgstr "Mini Minero"
#: init.lua
msgid "Dig 100 stone blocks."
msgstr "Excavar 100 bloques de piedra."
#: init.lua
msgid "Hardened Miner"
msgstr "Minero Curtido"
#: init.lua
msgid "Dig 1,000 stone blocks."
msgstr "Excavar 1.000 bloques de piedra."
#: init.lua
msgid "Master Miner"
msgstr "Minero Maestro"
#: init.lua
msgid "Dig 10,000 stone blocks."
msgstr "Excavar 10.000 bloques de piedra."
#: init.lua
msgid "Marchand De Sable"
msgstr "Marchand De Sable"
#: init.lua
msgid "Dig 1,000 sand."
msgstr "Cavar 1.000 bloques de arena."
#: init.lua
msgid "Crafter of Sticks"
msgstr "Elaborador de Varitas"
#: init.lua
msgid "Craft 100 sticks."
msgstr "Elaborar 100 varitas."
#: init.lua
msgid "Jungle Discoverer"
msgstr "Descubridor de Selva"
#: init.lua
msgid "Mine your first jungle grass."
msgstr "Cortar tu primer pasto de selva."
#: init.lua
msgid "Grasslands Discoverer"
msgstr "Descubridor de Praderas"
#: init.lua
msgid "Mine some grass."
msgstr "Cortar un poco de pasto."
#: init.lua
msgid "Savannah Discoverer"
msgstr "Descubridor de Savana"
#: init.lua
msgid "Mine some dry grass."
msgstr "Cortar un poco de pasto seco."
#: init.lua
msgid "Desert Discoverer"
msgstr "Descubridor del Desierto"
#: init.lua
msgid "Mine your first cactus."
msgstr "Cortar tu primer cácto."
#: init.lua
msgid "Far Lands"
msgstr "Tierras Lejanas"
#: init.lua
msgid "Mine your first dry shrub."
msgstr "Cortar tu primer arbusto seco"
#: init.lua
msgid "Glacier Discoverer"
msgstr "Descubridor del Glaciar"
#: init.lua
msgid "Mine your first ice."
msgstr "Romper tu primer bloque de hielo."
#: init.lua
msgid "Very Simple Snow Man"
msgstr "Muñeco de Nieve Muy Simple"
#: init.lua
msgid "Place two snow blocks."
msgstr "Colocar dos bloques de nieve."
#: init.lua
msgid "First Gold Find"
msgstr "Primer Encuentro de Oro"
#: init.lua
msgid "Mine your first gold ore."
msgstr "Excavar tu primer pepita de oro."
#: init.lua
msgid "Gold Rush"
msgstr "Fiebre del Oro"
#: init.lua
msgid "Mine 45 gold ores."
msgstr "Excavar 45 pepitas de oro."
#: init.lua
msgid "Wow, I am Diamonds!"
msgstr "¡Guau, Soy Diamantes!"
#: init.lua
msgid "Mine your first diamond ore."
msgstr "Excava tu primer diamante."
#: init.lua
msgid "Girl's Best Friend"
msgstr "El Mejor Amigo de Las Mujeres"
#: init.lua
msgid "Mine 18 diamond ores."
msgstr "Excava 10 diamantes."
#: init.lua
msgid "Hardest Block on Earth"
msgstr "El Bloque Más Duro Sobre La Tierra"
#: init.lua
msgid "Craft a diamond block."
msgstr "Elaborar un bloque de diamante."
#: init.lua
msgid "In the Dungeon"
msgstr "En Las Mazmorras"
#: init.lua
msgid "Mine a mossy cobblestone."
msgstr "Excavar unos adoquines musgosos."
#: init.lua
msgid "Smelter"
msgstr "Fundidor"
#: init.lua
msgid "Craft 10 furnaces."
msgstr "Elaborar 10 hornos."
#: init.lua
msgid "Treasurer"
msgstr "Tesorero"
#: init.lua
msgid "Craft 15 chests."
msgstr "Elaborar 15 cofres."
#: init.lua
msgid "Bankier"
msgstr "Banquero"
#: init.lua
msgid "Craft 30 locked chests."
msgstr "Elaborar 30 bloques cerrados."
#: init.lua
msgid "Bricker"
msgstr "Ladrillero"
#: init.lua
msgid "Craft 200 brick blocks."
msgstr "Elaborar 200 bloques de ladrillo."
#: init.lua
msgid "House of Obsidian"
msgstr "Casa de Obsidiana"
#: init.lua
msgid "Craft 100 obsidian bricks."
msgstr "Elaborar 100 ladrillos de obsidiana."
#: init.lua
msgid "Build a Cave"
msgstr "Construye Una Cueva"
#: init.lua
msgid "Place 100 stone."
msgstr "Coloca 100 piedras."
#: init.lua
msgid "Long Ladder"
msgstr "Escalerilla Larga"
#: init.lua
msgid "Place 400 wooden ladders."
msgstr "Coloca 400 escalerillas de madera."
#: init.lua
msgid "Industrial Age"
msgstr "Era Industrial"
#: init.lua
msgid "Place 40 steel ladders."
msgstr "Coloca 40 escalerillas de acero."
#: init.lua
msgid "Yummy!"
msgstr "¡Qué Rico!"
#: init.lua
msgid "Eat 80 apples."
msgstr "Come 80 manzanas."
# Intentionally marked as fuzzy.
#: init.lua
#, fuzzy
msgid "Glasser"
msgstr "Vidriero"
#: init.lua
msgid "Craft 14 vessels shelves."
msgstr "Elabora 14 estanterías para botellas."
#: init.lua
msgid "Farming Skills Acquired"
msgstr "Habilidades de Granja Adquiridas"
#: init.lua
msgid "Harvest a fully grown wheat plant."
msgstr "Cosecha una plantas de trigo madura."
#: init.lua
msgid "Field Worker"
msgstr "Trabajador de Campo"
#: init.lua
msgid "Harvest 25 fully grown wheat plants."
msgstr "Cosecha 25 plantas de trigo maduras."
#: init.lua
msgid "Aspiring Farmer"
msgstr "Aspirante a Granjero"
#: init.lua
msgid "Harvest 125 fully grown wheat plants."
msgstr "Cosecha 125 plantas de trigo maduras."
#: init.lua
msgid "Wheat Magnate"
msgstr "Magnate del Maíz"
#: init.lua
msgid "Harvest 625 fully grown wheat plants."
msgstr "Cosecha 625 plantas de trigo maduras."
#: init.lua
msgid "Baker"
msgstr "Panadero"
#: init.lua
msgid "Eat 10 loaves of bread."
msgstr "Come 10 rebanadas de pan."
#: init.lua
msgid "Wool Over Your Eyes"
msgstr "Lana Sobre Tus Ojos"
#: init.lua
msgid "Craft 250 white wool."
msgstr "Elabora 250 bloques de lana blanca."
#: init.lua
msgid "Hotelier"
msgstr "Hotelero"
#: init.lua
msgid "Craft 15 fancy beds."
msgstr "Elabora 15 camas de lujo."
#: init.lua
msgid "Filthy Rich"
msgstr "Sucio Rico"
#: init.lua
msgid "Craft 24 gold block stairs."
msgstr "Elabora 24 escaleras de bloque de oro."
#: init.lua
msgid "Roses Are Red"
msgstr "Las Rosas Son Rojas"
#: init.lua
msgid "Craft 400 red dyes."
msgstr "Elabora 400 colorantes rojos."
#: init.lua
msgid "Dandelions are Yellow"
msgstr "Los Dientes de León Son Amarillos"
#: init.lua
msgid "Craft 400 yellow dyes."
msgstr "Elabora 400 colorantes amarillos."
#: init.lua
msgid "Geraniums are Blue"
msgstr "Los Geranios Son Azules"
#: init.lua
msgid "Craft 400 blue dyes."
msgstr "Elabora 400 colorantes azules."
#: init.lua
msgid "White Color Stock"
msgstr "Reserva de Color Blanco"
#: init.lua
msgid "Craft 100 white dyes."
msgstr "Elabora 100 colorantes blancos."
#: init.lua
msgid "Tasty Mushrooms"
msgstr "Ricos Hongos"
#: init.lua
msgid "Eat 3 brown mushrooms."
msgstr "Come 3 hongos marrones."
#: init.lua
msgid "Mushroom Lover"
msgstr "Amante de los Hongos"
#: init.lua
msgid "Eat 33 brown mushrooms."
msgstr "Come 33 hongos marrones."
#: init.lua
msgid "Underground Mushroom Farmer"
msgstr "Granjero de Hongos Subterráneo"
#: init.lua
msgid "Eat 333 brown mushrooms."
msgstr "Come 333 hongos marrones."
# Nota: "Builder" y "Constructor" se traducen a "Constructor",
# así que lo traduje de ésta manera para diferenciar.
#: init.lua
msgid "Builder"
msgstr "Hacedor"
#: init.lua
msgid "Constructor"
msgstr "Constructor"
#: init.lua
msgid "Architect"
msgstr "Arquitecto"
#: init.lua
msgid "Master Architect"
msgstr "Maestro Arquitecto"
#: chat_commands.lua
msgid "[c|clear|disable|enable]"
msgstr "[c|clear|disable|enable]"
#: chat_commands.lua
msgid "Show, clear, disable or enable your achievements"
msgstr "Mostrar, limpiar, deshabilitar o habilitar tus logros"
#: chat_commands.lua
msgid ""
"All your awards and statistics have been cleared. You can now start again."
msgstr ""
"Todos tus logros y estadísticas han sido borrados. Puedes iniciar nuevamente."
#: chat_commands.lua
msgid "You have disabled your achievements."
msgstr "Has deshabilitado tus logros."
#: chat_commands.lua
msgid "You have enabled your achievements."
msgstr "Has habilitado tus logros."
#: chat_commands.lua
msgid "<achievement ID>"
msgstr "<ID logro>"
#: chat_commands.lua
msgid "Show details of an achievement"
msgstr "Muestra los detalles de un logro"
#: chat_commands.lua
msgid "Achievement not found."
msgstr "Logro no encontrado."
#: chat_commands.lua
msgid "<name>"
msgstr "<nombre>"
#: chat_commands.lua
msgid "Get the achievements statistics for the given player or yourself"
msgstr "Obtener las estadísticas y logros del jugador dado"

View File

@ -1,818 +0,0 @@
# French translations for PACKAGE package.
# Copyright (C) 2017 THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# xisd, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-21 05:50-0300\n"
"PO-Revision-Date: 2017-02-21 05:50-0300\n"
"Last-Translator: xisd\n"
"Language-Team: French\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: api.lua
msgid "Secret Achievement Unlocked:"
msgstr "Réussite Secrète Débloquée :"
#: api.lua
msgid "Achievement Unlocked:"
msgstr "Réussite Débloquée :"
#: api.lua
#, lua-format
msgid "Secret Achievement Unlocked: %s"
msgstr "Réussite Secrète Débloquée : %s"
#: api.lua
#, lua-format
msgid "Achievement Unlocked: %s"
msgstr "Réussite Débloquée : %s"
#: api.lua
msgid "Secret Achievement Unlocked!"
msgstr "Réussite Secrète Débloquée !"
#: api.lua
msgid "Achievement Unlocked!"
msgstr "Réussite Débloquée !"
#: api.lua
msgid "Error: No awards available."
msgstr "Erreur : Aucun trophée disponible"
#: api.lua
msgid "OK"
msgstr "OK"
#: api.lua
msgid "(Secret Award)"
msgstr "(Trophée Secret)"
#: api.lua
msgid "Unlock this award to find out what it is."
msgstr "Débloque ce trophée pour découvrir ce que c'est."
#: api.lua
#, lua-format
msgid "%s (got)"
msgstr "%s (obtenu)"
#: api.lua
msgid "You've disabled awards. Type /awards enable to reenable."
msgstr "Vous avez désactivé les trophées. Tapez '/awards enable' pour les réactiver."
#: api.lua
msgid "You have not unlocked any awards."
msgstr "Vous n'avez encore débloqué aucun trophée."
#: api.lua
#, lua-format
msgid "%ss awards:"
msgstr "Les trophées de %s :"
#: api.lua chat_commands.lua
#, lua-format
msgid "%s: %s"
msgstr "%s : %s"
#: sfinv.lua unified_inventory.lua
msgid "Awards"
msgstr "Trophées"
#: triggers.lua
msgid "@1/@2 dug"
msgstr "@1/@2 creusés"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Mine: @2"
msgid_plural "Mine: @1×@2"
msgstr[0] "Mine : @2"
msgstr[1] "Mine : @1×@2"
#: triggers.lua
msgid "Mine @1 block."
msgid_plural "Mine @1 blocks."
msgstr[0] "Creuse @1 bloc."
msgstr[1] "Creuse @1 blocs."
#: triggers.lua
msgid "@1/@2 placed"
msgstr "@1/@2 placés"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Place: @2"
msgid_plural "Place: @1×@2"
msgstr[0] "Place : @2"
msgstr[1] "Place : @1×@2"
#: triggers.lua
msgid "Place a block."
msgid_plural "Place @1 blocks."
msgstr[0] "Place un bloc."
msgstr[1] "Place @1 blocs."
#: triggers.lua
msgid "@1/@2 eaten"
msgstr "@1/@2 Mangés"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Eat: @2"
msgid_plural "Eat: @1×@2"
msgstr[0] "Mange : @2"
msgstr[1] "Mange : @1×@2"
#: triggers.lua
msgid "Eat an item."
msgid_plural "Eat @1 items."
msgstr[0] "Mange quelque chose."
msgstr[1] "Mange @1 aliments."
#: triggers.lua
msgid "@1/@2 deaths"
msgstr "@1/@2 morts"
#: triggers.lua
msgid "Die."
msgid_plural "Die @1 times."
msgstr[0] "Mort·e."
msgstr[1] "Mort·e %d fois."
#: triggers.lua
msgid "@1/@2 chat messages"
msgstr "@1/@2 messages du chat"
#: triggers.lua
msgid "Write something in chat."
msgid_plural "Write @1 chat messages."
msgstr[0] "Écrit quelque chose dans le chat."
msgstr[1] "Écrit @1 messages dans le chat."
#: triggers.lua
msgid "@1/@2 game joins"
msgstr "@1/@2 connexions"
#: triggers.lua
msgid "Join the game."
msgid_plural "Join the game @1 times."
msgstr[0] "Connecte toi au jeu."
msgstr[1] "Connecte toi au jeu @1 fois."
#: triggers.lua
msgid "@1/@2 crafted"
msgstr "@1/@2 craftés"
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Craft: @2"
msgid_plural "Craft: @1×@2"
msgstr[0] "Fabrique : @2"
msgstr[1] "Fabrique : @1×@2"
#: triggers.lua
msgid "Craft an item."
msgid_plural "Craft @1 items."
msgstr[0] "Confectionne un objet."
msgstr[1] "Confectionne @1 objets."
#: init.lua
msgid "Saint-Maclou"
msgstr "Saint-Maclou"
#: init.lua
msgid "Place 20 coal checkers."
msgstr "Place 20 damiers de charbon."
#: init.lua
msgid "Castorama"
msgstr "Castorama"
#: init.lua
msgid "Place 20 iron checkers."
msgstr "Place 20 damiers de fer."
#: init.lua
msgid "Sam the Trapper"
msgstr "Sam le Trappeur"
#: init.lua
msgid "Place 2 trap stones."
msgstr "Place 2 pièges de pierre."
#: init.lua
msgid "Backpacker"
msgstr "Randonneu·r·se"
#: init.lua
msgid "Craft 4 large bags."
msgstr "Confectionne 4 grands sacs"
#: init.lua
msgid "Pyromaniac"
msgstr "Pyromane"
#: init.lua
msgid "Craft 8 times flint and steel."
msgstr "Fabrique 8 silex et aciers."
#: init.lua
msgid "Firefighter"
msgstr "Pompier"
#: init.lua
msgid "Put out 1000 fires."
msgstr "Éteint 1000 feux."
#: init.lua
msgid "Light It Up"
msgstr "Eclairé·e"
#: init.lua
msgid "Place 100 torches."
msgstr "Place 100 torches."
#: init.lua
msgid "Well Lit"
msgstr "Bien Éclairé"
#: init.lua
msgid "Place 1,000 torches."
msgstr "Place 1000 torches."
#: init.lua
msgid "Really Well Lit"
msgstr "Vraiment Bien Éclairé"
#: init.lua
msgid "Craft 10 mese lamps."
msgstr "Fabrique 10 lampes de mese."
#: init.lua
msgid "Outpost"
msgstr "Poste Avancé"
#: init.lua
msgid "Craft 200 stone bricks."
msgstr "Confectionne 200 briques de pierre."
#: init.lua
msgid "Watchtower"
msgstr "Tour de Garde"
#: init.lua
msgid "Craft 800 stone bricks."
msgstr "Confectionne 800 briques de pierre."
#: init.lua
msgid "Fortress"
msgstr "Forteresse"
#: init.lua
msgid "Craft 3,200 stone bricks."
msgstr "Confectionne 3200 briques de pierre."
#: init.lua
msgid "Desert Dweller"
msgstr "Habitant·e du Désert"
#: init.lua
msgid "Craft 400 desert stone bricks."
msgstr "Confectionne 400 briques de pierre du désert."
#: init.lua
msgid "Pharaoh"
msgstr "Pharaon"
#: init.lua
msgid "Craft 100 sandstone bricks."
msgstr "Confectionne 100 briques de roche de sable."
#: init.lua
msgid "Little Library"
msgstr "Petite Bibliothèque"
#: init.lua
msgid "Craft 7 bookshelves."
msgstr "Fabrique 7 bibliothèques."
#: init.lua
msgid "Lava and Water"
msgstr "La Lave et l'Eau"
#: init.lua
msgid "Mine your first obsidian."
msgstr "Mine ton premier bloc d'obsidienne."
#: init.lua
msgid "Obsessed with Obsidian"
msgstr "Obsédé·e par l'obsidienne"
#: init.lua
msgid "Mine 50 obsidian."
msgstr "Mine 50 pierres d'obsidienne."
#: init.lua
msgid "Lava Miner"
msgstr "Mineu·r·se de lave"
#: init.lua
msgid "Mine any block while being very close to lava."
msgstr "Mine n'importe quel bloc à proximité de la lave."
#: init.lua
msgid "On The Way"
msgstr "Sur La Voie"
#: init.lua
msgid "Place 100 rails."
msgstr "Place 100 rails."
#: init.lua
msgid "First Day in the Woods"
msgstr "Premier Jour dans les Bois"
#: init.lua
msgid "Dig 6 tree blocks."
msgstr "Creuse 6 blocs d'arbre."
#: init.lua
msgid "Lumberjack"
msgstr "Bûcheron·ne"
#: init.lua
msgid "Dig 36 tree blocks."
msgstr "Creuse 36 blocs d'arbre."
#: init.lua
msgid "Semi-pro Lumberjack"
msgstr "Bûcheron.ne. Semi-Professionnel.le."
#: init.lua
msgid "Dig 216 tree blocks."
msgstr "Creuse 216 blocs d'arbre."
#: init.lua
msgid "Professional Lumberjack"
msgstr "Bûcheron·ne Professionnel·le"
#: init.lua
msgid "Dig 1,296 tree blocks."
msgstr "Creuse 1296 blocs d'arbre."
#: init.lua
msgid "Junglebaby"
msgstr "Enfant de la Jungle"
#: init.lua
msgid "Dig 100 jungle tree blocks."
msgstr "Creuse 100 blocs d'arbres de jungle."
#: init.lua
msgid "Jungleman"
msgstr "Personne de la Jungle"
#: init.lua
msgid "Dig 1,000 jungle tree blocks."
msgstr "Creuse 1000 blocs d'arbre de jungle."
#: init.lua
msgid "First Mese Find"
msgstr "Première Pépite : Mese"
#: init.lua
msgid "Mine your first mese ore."
msgstr "Mine ton premier minerai de mese."
#: init.lua
msgid "Mese Mastery"
msgstr "Maîtrise de Mese"
#: init.lua
msgid "Mine a mese block."
msgstr "Mine un bloc de mese."
#: init.lua
msgid "Youre a copper"
msgstr "Faîtes Jouer les Cuivres"
#: init.lua
msgid "Dig 1,000 copper ores."
msgstr "Creuse 1000 minerais de cuivre."
#: init.lua
msgid "A Cat in a Pop-Tart?!"
msgstr "Un Chat dans un Pop-Tart ?!"
#: init.lua
msgid "Mine a nyan cat."
msgstr "Mine un nyan cat."
#: init.lua
msgid "Mini Miner"
msgstr "Mini Mineu·r·se"
#: init.lua
msgid "Dig 100 stone blocks."
msgstr "Creuse 100 blocs de pierre."
#: init.lua
msgid "Hardened Miner"
msgstr "Mineu·r·se Endurci·e"
#: init.lua
msgid "Dig 1,000 stone blocks."
msgstr "Creuse 1000 blocs de pierre."
#: init.lua
msgid "Master Miner"
msgstr "Maître·sse Mineu·r·se"
#: init.lua
msgid "Dig 10,000 stone blocks."
msgstr "Creuse 10000 blocs de pierre."
#: init.lua
msgid "Marchand De Sable"
msgstr "Marchand·e De Sable"
#: init.lua
msgid "Dig 1,000 sand."
msgstr "Creuse 1000 blocs de sable."
#: init.lua
msgid "Crafter of Sticks"
msgstr "Fabriquant·e de Bâtons."
#: init.lua
msgid "Craft 100 sticks."
msgstr "Confectionne 100 bâtons."
#: init.lua
msgid "Jungle Discoverer"
msgstr "Explorat·eur·rice de la Jungle"
#: init.lua
msgid "Mine your first jungle grass."
msgstr "Ramasse ta première herbe de jungle."
#: init.lua
msgid "Grasslands Discoverer"
msgstr "Découvreu·r·se de prairies"
#: init.lua
msgid "Mine some grass."
msgstr "Ramasse de l'herbe."
#: init.lua
msgid "Savannah Discoverer"
msgstr "Explorat·eur·rice de la Savanne"
#: init.lua
msgid "Mine some dry grass."
msgstr "Ramasse de l'herbe sèche."
#: init.lua
msgid "Desert Discoverer"
msgstr "Expolrat·eur·rice du Désert."
#: init.lua
msgid "Mine your first cactus."
msgstr "Mine ton premier catus."
#: init.lua
msgid "Far Lands"
msgstr "Terres Lointaines"
#: init.lua
msgid "Mine your first dry shrub."
msgstr "Coupe ton premier arbuste sec."
#: init.lua
msgid "Glacier Discoverer"
msgstr "Découvreu·r·se de glacier"
#: init.lua
msgid "Mine your first ice."
msgstr "Creuse ton premier bloc de glace."
#: init.lua
msgid "Very Simple Snow Man"
msgstr "Bonhomme de Neige Rudimentaire"
#: init.lua
msgid "Place two snow blocks."
msgstr "Place deux blocs de neige."
#: init.lua
msgid "First Gold Find"
msgstr "Première Pépite : Or"
#: init.lua
msgid "Mine your first gold ore."
msgstr "Mine ton premier minerai d'or."
#: init.lua
msgid "Gold Rush"
msgstr "Ruée vers l'Or"
#: init.lua
msgid "Mine 45 gold ores."
msgstr "Mine 45 minerais d'or."
#: init.lua
msgid "Wow, I am Diamonds!"
msgstr "Wow, Je suis Diamants!"
#: init.lua
msgid "Mine your first diamond ore."
msgstr "Mine ton premier diamant."
#: init.lua
#, fuzzy
msgid "Girl's Best Friend"
msgstr "Girl's Best Friend"
#: init.lua
msgid "Mine 18 diamond ores."
msgstr "Mine 18 diamants."
#: init.lua
msgid "Hardest Block on Earth"
msgstr "Le Bloc le Plus Dur du Monde"
#: init.lua
msgid "Craft a diamond block."
msgstr "Confectionne un bloc de diamant."
#: init.lua
msgid "In the Dungeon"
msgstr "Dans le Donjon"
#: init.lua
msgid "Mine a mossy cobblestone."
msgstr "Mine un bloc de pavés moussus."
#: init.lua
msgid "Smelter"
msgstr "Fondeu·r·se"
#: init.lua
msgid "Craft 10 furnaces."
msgstr "Construis 10 fours."
#: init.lua
msgid "Treasurer"
msgstr "Trésori·er·ère"
#: init.lua
msgid "Craft 15 chests."
msgstr "Fabrique 15 coffres."
#: init.lua
msgid "Bankier"
msgstr "Banqui·er·ère"
#: init.lua
msgid "Craft 30 locked chests."
msgstr "Fabrique 30 coffres Verrouillés."
#: init.lua
msgid "Bricker"
msgstr "Briqueu·r·se"
#: init.lua
msgid "Craft 200 brick blocks."
msgstr "Confectionne 200 blocs de brique."
#: init.lua
msgid "House of Obsidian"
msgstr "La Maison de L'Obsidienne"
#: init.lua
msgid "Craft 100 obsidian bricks."
msgstr "Confectionne 100 briques d'obsidienne."
#: init.lua
msgid "Build a Cave"
msgstr "Construis une grotte"
#: init.lua
msgid "Place 100 stone."
msgstr "Place 100 pierres."
#: init.lua
msgid "Long Ladder"
msgstr "Longue Echelle"
#: init.lua
msgid "Place 400 wooden ladders."
msgstr "Place 400 échelles en bois."
#: init.lua
msgid "Industrial Age"
msgstr "Âge Industriel"
#: init.lua
msgid "Place 40 steel ladders."
msgstr "Place 40 échelles métalliques."
#: init.lua
msgid "Yummy!"
msgstr "Miam !"
#: init.lua
msgid "Eat 80 apples."
msgstr "Mange 80 pommes."
#: init.lua
msgid "Glasser"
msgstr "Verri·er·ère"
#: init.lua
msgid "Craft 14 vessels shelves."
msgstr "Fabrique 14 vaisseliers."
#: init.lua
msgid "Farming Skills Acquired"
msgstr "Compétences Paysannes Acquises"
#: init.lua
msgid "Harvest a fully grown wheat plant."
msgstr "Récolte un plant de blé à maturité."
#: init.lua
msgid "Field Worker"
msgstr "Travailleu·r·se Agricole"
#: init.lua
msgid "Harvest 25 fully grown wheat plants."
msgstr "Récolte 25 plants de blé à maturité."
#: init.lua
msgid "Aspiring Farmer"
msgstr "Apprenti·e Fermi·er·ère"
#: init.lua
msgid "Harvest 125 fully grown wheat plants."
msgstr "Récolte 125 plants de blé à maturité."
#: init.lua
msgid "Wheat Magnate"
msgstr "Magnat·e du Blé"
#: init.lua
msgid "Harvest 625 fully grown wheat plants."
msgstr "Récolte 625 plants de blé à maturité."
#: init.lua
msgid "Baker"
msgstr "Boulang·er·ère"
#: init.lua
msgid "Eat 10 loaves of bread."
msgstr "Mange 10 miches de pain."
#: init.lua
msgid "Wool Over Your Eyes"
msgstr "De la Laines dans Tes Yeux"
#: init.lua
msgid "Craft 250 white wool."
msgstr "Confectionne 250 blocs de laine blanche."
#: init.lua
msgid "Hotelier"
msgstr "Hoteli·er·ère"
#: init.lua
msgid "Craft 15 fancy beds."
msgstr "Construis 15 lits chics."
#: init.lua
msgid "Filthy Rich"
msgstr "Richissime"
#: init.lua
msgid "Craft 24 gold block stairs."
msgstr "Construis 24 escaliers en or."
#: init.lua
msgid "Roses Are Red"
msgstr "Les Roses Sont Rouges"
#: init.lua
msgid "Craft 400 red dyes."
msgstr "Prépare 400 teintures rouges."
#: init.lua
msgid "Dandelions are Yellow"
msgstr "Les Pissenlits sont Jaunes."
#: init.lua
msgid "Craft 400 yellow dyes."
msgstr "Prépare 400 teintures jaunes."
#: init.lua
msgid "Geraniums are Blue"
msgstr "Les Geraniums Sont Bleus"
#: init.lua
msgid "Craft 400 blue dyes."
msgstr "Prépare 400 teintures bleues."
#: init.lua
msgid "White Color Stock"
msgstr "Chaussettes Blanches"
#: init.lua
msgid "Craft 100 white dyes."
msgstr "Prépare 100 teintures blanches."
#: init.lua
msgid "Tasty Mushrooms"
msgstr "Délicieux Champignons"
#: init.lua
msgid "Eat 3 brown mushrooms."
msgstr "Mange 3 champignons marrons."
#: init.lua
msgid "Mushroom Lover"
msgstr "Adorat·eur·rice de Champignons"
#: init.lua
msgid "Eat 33 brown mushrooms."
msgstr "Mange 33 champignons marrons."
#: init.lua
msgid "Underground Mushroom Farmer"
msgstr "Culture de Champignons en Cave"
#: init.lua
msgid "Eat 333 brown mushrooms."
msgstr "Mange 333 champignons marrons."
#: init.lua
msgid "Builder"
msgstr "Bâtisseu·r·se"
#: init.lua
msgid "Constructor"
msgstr "Construct·eur·rice"
#: init.lua
msgid "Architect"
msgstr "Architecte"
#: init.lua
msgid "Master Architect"
msgstr "Maître·sse Architecte"
#: chat_commands.lua
msgid "[c|clear|disable|enable]"
msgstr "[c|clear|disable|enable]"
#: chat_commands.lua
msgid "Show, clear, disable or enable your achievements"
msgstr "Affiche, réinitialise, désactive ou active vos réussites."
#: chat_commands.lua
msgid "All your awards and statistics have been cleared. You can now start again."
msgstr "Tous vos trophées et statistiques ont été réinitialisés. Vous pouvez recommencer à nouveau."
#: chat_commands.lua
msgid "You have disabled your achievements."
msgstr "Vous avez désactivé vos réussites."
#: chat_commands.lua
msgid "You have enabled your achievements."
msgstr "Vous avez activé vos réussites."
#: chat_commands.lua
msgid "<achievement ID>"
msgstr "<réussite ID>"
#: chat_commands.lua
msgid "Show details of an achievement"
msgstr "Afficher les détails d'une réussite"
#: chat_commands.lua
msgid "Achievement not found."
msgstr "Réussite non trouvée."
#: chat_commands.lua
msgid "<name>"
msgstr "<nom>"
#: chat_commands.lua
msgid "Get the achievements statistics for the given player or yourself"
msgstr "Obtenez les statistiques des réussites d'un joueur donné ou de vous-même"

View File

@ -1,819 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-21 05:50-0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n"
#: api.lua
msgid "Secret Achievement Unlocked:"
msgstr ""
#: api.lua
msgid "Achievement Unlocked:"
msgstr ""
#: api.lua
#, lua-format
msgid "Secret Achievement Unlocked: %s"
msgstr ""
#: api.lua
#, lua-format
msgid "Achievement Unlocked: %s"
msgstr ""
#: api.lua
msgid "Secret Achievement Unlocked!"
msgstr ""
#: api.lua
msgid "Achievement Unlocked!"
msgstr ""
#: api.lua
msgid "Error: No awards available."
msgstr ""
#: api.lua
msgid "OK"
msgstr ""
#: api.lua
msgid "(Secret Award)"
msgstr ""
#: api.lua
msgid "Unlock this award to find out what it is."
msgstr ""
#: api.lua
#, lua-format
msgid "%s (got)"
msgstr ""
#: api.lua
msgid "You've disabled awards. Type /awards enable to reenable."
msgstr ""
#: api.lua
msgid "You have not unlocked any awards."
msgstr ""
#: api.lua
#, lua-format
msgid "%ss awards:"
msgstr ""
#: api.lua chat_commands.lua
#, lua-format
msgid "%s: %s"
msgstr ""
#: sfinv.lua unified_inventory.lua
msgid "Awards"
msgstr ""
#: triggers.lua
msgid "@1/@2 dug"
msgstr ""
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Mine: @2"
msgid_plural "Mine: @1×@2"
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "Mine @1 block."
msgid_plural "Mine @1 blocks."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 placed"
msgstr ""
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Place: @2"
msgid_plural "Place: @1×@2"
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "Place a block."
msgid_plural "Place @1 blocks."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 eaten"
msgstr ""
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Eat: @2"
msgid_plural "Eat: @1×@2"
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "Eat an item."
msgid_plural "Eat @1 items."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 deaths"
msgstr ""
#: triggers.lua
msgid "Die."
msgid_plural "Die @1 times."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 chat messages"
msgstr ""
#: triggers.lua
msgid "Write something in chat."
msgid_plural "Write @1 chat messages."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 game joins"
msgstr ""
#: triggers.lua
msgid "Join the game."
msgid_plural "Join the game @1 times."
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "@1/@2 crafted"
msgstr ""
#. Translators: @1 is count, @2 is description.
#: triggers.lua
msgid "Craft: @2"
msgid_plural "Craft: @1×@2"
msgstr[0] ""
msgstr[1] ""
#: triggers.lua
msgid "Craft an item."
msgid_plural "Craft @1 items."
msgstr[0] ""
msgstr[1] ""
#: init.lua
msgid "Saint-Maclou"
msgstr ""
#: init.lua
msgid "Place 20 coal checkers."
msgstr ""
#: init.lua
msgid "Castorama"
msgstr ""
#: init.lua
msgid "Place 20 iron checkers."
msgstr ""
#: init.lua
msgid "Sam the Trapper"
msgstr ""
#: init.lua
msgid "Place 2 trap stones."
msgstr ""
#: init.lua
msgid "Backpacker"
msgstr ""
#: init.lua
msgid "Craft 4 large bags."
msgstr ""
#: init.lua
msgid "Pyromaniac"
msgstr ""
#: init.lua
msgid "Craft 8 times flint and steel."
msgstr ""
#: init.lua
msgid "Firefighter"
msgstr ""
#: init.lua
msgid "Put out 1000 fires."
msgstr ""
#: init.lua
msgid "Light It Up"
msgstr ""
#: init.lua
msgid "Place 100 torches."
msgstr ""
#: init.lua
msgid "Well Lit"
msgstr ""
#: init.lua
msgid "Place 1,000 torches."
msgstr ""
#: init.lua
msgid "Really Well Lit"
msgstr ""
#: init.lua
msgid "Craft 10 mese lamps."
msgstr ""
#: init.lua
msgid "Outpost"
msgstr ""
#: init.lua
msgid "Craft 200 stone bricks."
msgstr ""
#: init.lua
msgid "Watchtower"
msgstr ""
#: init.lua
msgid "Craft 800 stone bricks."
msgstr ""
#: init.lua
msgid "Fortress"
msgstr ""
#: init.lua
msgid "Craft 3,200 stone bricks."
msgstr ""
#: init.lua
msgid "Desert Dweller"
msgstr ""
#: init.lua
msgid "Craft 400 desert stone bricks."
msgstr ""
#: init.lua
msgid "Pharaoh"
msgstr ""
#: init.lua
msgid "Craft 100 sandstone bricks."
msgstr ""
#: init.lua
msgid "Little Library"
msgstr ""
#: init.lua
msgid "Craft 7 bookshelves."
msgstr ""
#: init.lua
msgid "Lava and Water"
msgstr ""
#: init.lua
msgid "Mine your first obsidian."
msgstr ""
#: init.lua
msgid "Obsessed with Obsidian"
msgstr ""
#: init.lua
msgid "Mine 50 obsidian."
msgstr ""
#: init.lua
msgid "Lava Miner"
msgstr ""
#: init.lua
msgid "Mine any block while being very close to lava."
msgstr ""
#: init.lua
msgid "On The Way"
msgstr ""
#: init.lua
msgid "Place 100 rails."
msgstr ""
#: init.lua
msgid "First Day in the Woods"
msgstr ""
#: init.lua
msgid "Dig 6 tree blocks."
msgstr ""
#: init.lua
msgid "Lumberjack"
msgstr ""
#: init.lua
msgid "Dig 36 tree blocks."
msgstr ""
#: init.lua
msgid "Semi-pro Lumberjack"
msgstr ""
#: init.lua
msgid "Dig 216 tree blocks."
msgstr ""
#: init.lua
msgid "Professional Lumberjack"
msgstr ""
#: init.lua
msgid "Dig 1,296 tree blocks."
msgstr ""
#: init.lua
msgid "Junglebaby"
msgstr ""
#: init.lua
msgid "Dig 100 jungle tree blocks."
msgstr ""
#: init.lua
msgid "Jungleman"
msgstr ""
#: init.lua
msgid "Dig 1,000 jungle tree blocks."
msgstr ""
#: init.lua
msgid "First Mese Find"
msgstr ""
#: init.lua
msgid "Mine your first mese ore."
msgstr ""
#: init.lua
msgid "Mese Mastery"
msgstr ""
#: init.lua
msgid "Mine a mese block."
msgstr ""
#: init.lua
msgid "Youre a copper"
msgstr ""
#: init.lua
msgid "Dig 1,000 copper ores."
msgstr ""
#: init.lua
msgid "A Cat in a Pop-Tart?!"
msgstr ""
#: init.lua
msgid "Mine a nyan cat."
msgstr ""
#: init.lua
msgid "Mini Miner"
msgstr ""
#: init.lua
msgid "Dig 100 stone blocks."
msgstr ""
#: init.lua
msgid "Hardened Miner"
msgstr ""
#: init.lua
msgid "Dig 1,000 stone blocks."
msgstr ""
#: init.lua
msgid "Master Miner"
msgstr ""
#: init.lua
msgid "Dig 10,000 stone blocks."
msgstr ""
#: init.lua
msgid "Marchand De Sable"
msgstr ""
#: init.lua
msgid "Dig 1,000 sand."
msgstr ""
#: init.lua
msgid "Crafter of Sticks"
msgstr ""
#: init.lua
msgid "Craft 100 sticks."
msgstr ""
#: init.lua
msgid "Jungle Discoverer"
msgstr ""
#: init.lua
msgid "Mine your first jungle grass."
msgstr ""
#: init.lua
msgid "Grasslands Discoverer"
msgstr ""
#: init.lua
msgid "Mine some grass."
msgstr ""
#: init.lua
msgid "Savannah Discoverer"
msgstr ""
#: init.lua
msgid "Mine some dry grass."
msgstr ""
#: init.lua
msgid "Desert Discoverer"
msgstr ""
#: init.lua
msgid "Mine your first cactus."
msgstr ""
#: init.lua
msgid "Far Lands"
msgstr ""
#: init.lua
msgid "Mine your first dry shrub."
msgstr ""
#: init.lua
msgid "Glacier Discoverer"
msgstr ""
#: init.lua
msgid "Mine your first ice."
msgstr ""
#: init.lua
msgid "Very Simple Snow Man"
msgstr ""
#: init.lua
msgid "Place two snow blocks."
msgstr ""
#: init.lua
msgid "First Gold Find"
msgstr ""
#: init.lua
msgid "Mine your first gold ore."
msgstr ""
#: init.lua
msgid "Gold Rush"
msgstr ""
#: init.lua
msgid "Mine 45 gold ores."
msgstr ""
#: init.lua
msgid "Wow, I am Diamonds!"
msgstr ""
#: init.lua
msgid "Mine your first diamond ore."
msgstr ""
#: init.lua
msgid "Girl's Best Friend"
msgstr ""
#: init.lua
msgid "Mine 18 diamond ores."
msgstr ""
#: init.lua
msgid "Hardest Block on Earth"
msgstr ""
#: init.lua
msgid "Craft a diamond block."
msgstr ""
#: init.lua
msgid "In the Dungeon"
msgstr ""
#: init.lua
msgid "Mine a mossy cobblestone."
msgstr ""
#: init.lua
msgid "Smelter"
msgstr ""
#: init.lua
msgid "Craft 10 furnaces."
msgstr ""
#: init.lua
msgid "Treasurer"
msgstr ""
#: init.lua
msgid "Craft 15 chests."
msgstr ""
#: init.lua
msgid "Bankier"
msgstr ""
#: init.lua
msgid "Craft 30 locked chests."
msgstr ""
#: init.lua
msgid "Bricker"
msgstr ""
#: init.lua
msgid "Craft 200 brick blocks."
msgstr ""
#: init.lua
msgid "House of Obsidian"
msgstr ""
#: init.lua
msgid "Craft 100 obsidian bricks."
msgstr ""
#: init.lua
msgid "Build a Cave"
msgstr ""
#: init.lua
msgid "Place 100 stone."
msgstr ""
#: init.lua
msgid "Long Ladder"
msgstr ""
#: init.lua
msgid "Place 400 wooden ladders."
msgstr ""
#: init.lua
msgid "Industrial Age"
msgstr ""
#: init.lua
msgid "Place 40 steel ladders."
msgstr ""
#: init.lua
msgid "Yummy!"
msgstr ""
#: init.lua
msgid "Eat 80 apples."
msgstr ""
#: init.lua
msgid "Glasser"
msgstr ""
#: init.lua
msgid "Craft 14 vessels shelves."
msgstr ""
#: init.lua
msgid "Farming Skills Acquired"
msgstr ""
#: init.lua
msgid "Harvest a fully grown wheat plant."
msgstr ""
#: init.lua
msgid "Field Worker"
msgstr ""
#: init.lua
msgid "Harvest 25 fully grown wheat plants."
msgstr ""
#: init.lua
msgid "Aspiring Farmer"
msgstr ""
#: init.lua
msgid "Harvest 125 fully grown wheat plants."
msgstr ""
#: init.lua
msgid "Wheat Magnate"
msgstr ""
#: init.lua
msgid "Harvest 625 fully grown wheat plants."
msgstr ""
#: init.lua
msgid "Baker"
msgstr ""
#: init.lua
msgid "Eat 10 loaves of bread."
msgstr ""
#: init.lua
msgid "Wool Over Your Eyes"
msgstr ""
#: init.lua
msgid "Craft 250 white wool."
msgstr ""
#: init.lua
msgid "Hotelier"
msgstr ""
#: init.lua
msgid "Craft 15 fancy beds."
msgstr ""
#: init.lua
msgid "Filthy Rich"
msgstr ""
#: init.lua
msgid "Craft 24 gold block stairs."
msgstr ""
#: init.lua
msgid "Roses Are Red"
msgstr ""
#: init.lua
msgid "Craft 400 red dyes."
msgstr ""
#: init.lua
msgid "Dandelions are Yellow"
msgstr ""
#: init.lua
msgid "Craft 400 yellow dyes."
msgstr ""
#: init.lua
msgid "Geraniums are Blue"
msgstr ""
#: init.lua
msgid "Craft 400 blue dyes."
msgstr ""
#: init.lua
msgid "White Color Stock"
msgstr ""
#: init.lua
msgid "Craft 100 white dyes."
msgstr ""
#: init.lua
msgid "Tasty Mushrooms"
msgstr ""
#: init.lua
msgid "Eat 3 brown mushrooms."
msgstr ""
#: init.lua
msgid "Mushroom Lover"
msgstr ""
#: init.lua
msgid "Eat 33 brown mushrooms."
msgstr ""
#: init.lua
msgid "Underground Mushroom Farmer"
msgstr ""
#: init.lua
msgid "Eat 333 brown mushrooms."
msgstr ""
#: init.lua
msgid "Builder"
msgstr ""
#: init.lua
msgid "Constructor"
msgstr ""
#: init.lua
msgid "Architect"
msgstr ""
#: init.lua
msgid "Master Architect"
msgstr ""
#: chat_commands.lua
msgid "[c|clear|disable|enable]"
msgstr ""
#: chat_commands.lua
msgid "Show, clear, disable or enable your achievements"
msgstr ""
#: chat_commands.lua
msgid ""
"All your awards and statistics have been cleared. You can now start again."
msgstr ""
#: chat_commands.lua
msgid "You have disabled your achievements."
msgstr ""
#: chat_commands.lua
msgid "You have enabled your achievements."
msgstr ""
#: chat_commands.lua
msgid "<achievement ID>"
msgstr ""
#: chat_commands.lua
msgid "Show details of an achievement"
msgstr ""
#: chat_commands.lua
msgid "Achievement not found."
msgstr ""
#: chat_commands.lua
msgid "<name>"
msgstr ""
#: chat_commands.lua
msgid "Get the achievements statistics for the given player or yourself"
msgstr ""

236
locale/template.txt Normal file
View File

@ -0,0 +1,236 @@
# textdomain: awards
### api_awards.lua ###
Award Unlocked!=
Award Unlocked: %s=
Secret Award Unlocked!=
Secret Award Unlocked: %s=
### awards.lua ###
A Cat in a Pop-Tart?!=
Architect=
Aspiring Farmer=
Backpacker=
Baker=
Banker=
Bricker=
Build a Cave=
Builder=
Burn to death in a fire.=
Castorama=
Craft 10 furnaces.=
Craft 10 mese lamps.=
Craft 100 obsidian bricks.=
Craft 100 sandstone bricks.=
Craft 100 sticks.=
Craft 100 white dyes.=
Craft 14 vessels shelves.=
Craft 15 chests.=
Craft 15 fancy beds.=
Craft 200 brick blocks.=
Craft 200 stone bricks.=
Craft 24 gold block stairs.=
Craft 250 white wool.=
Craft 3,200 stone bricks.=
Craft 30 locked chests.=
Craft 4 large bags.=
Craft 400 blue dyes.=
Craft 400 desert stone bricks.=
Craft 400 red dyes.=
Craft 400 yellow dyes.=
Craft 500 times oil extract.=
Craft 7 bookshelves.=
Craft 8 times flint and steel.=
Craft 800 stone bricks.=
Craft a diamond block.=
Crafter of Sticks=
Dandelions are Yellow=
Death in the Deeps=
Desert Discoverer=
Desert Dweller=
Die 100 times.=
Die above 10000=
Die below -10000=
Die in flowing lava.=
Die near bones.=
Die near diamond ore.=
Dig 1,000 copper ores.=
Dig 1,000 jungle tree blocks.=
Dig 1,000 sand.=
Dig 1,000 stone blocks.=
Dig 1,296 tree blocks.=
Dig 10,000 stone blocks.=
Dig 100 jungle tree blocks.=
Dig 100 stone blocks.=
Dig 216 tree blocks.=
Dig 36 tree blocks.=
Dig 6 tree blocks.=
Eat 10 loaves of bread.=
Eat 3 brown mushrooms.=
Eat 33 brown mushrooms.=
Eat 333 brown mushrooms.=
Eat 80 apples.=
Electical Engineer=
Engineer=
Factory=
Far Lands=
Farming Skills Acquired=
Field Worker=
Filthy Rich=
Firefighter=
First Day in the Woods=
First Gold Find=
First Mese Find=
Fortress=
Geraniums are Blue=
Girl's Best Friend=
Glacier Discoverer=
Glasser=
Gold Rush=
Grasslands Discoverer=
Graveyard=
Hardened Miner=
Hardest Block on Earth=
Harvest 125 fully grown wheat plants.=
Harvest 25 fully grown wheat plants.=
Harvest 625 fully grown wheat plants.=
Harvest a fully grown wheat plant.=
Hotelier=
House of Obsidian=
In space, no one can hear you scream=
In the Dungeon=
In the Flow=
Industrial Age=
Item transporter=
Jungle Discoverer=
Junglebaby=
Jungleman=
Lava Miner=
Lava and Water=
Light It Up=
Little Library=
Long Ladder=
Lumberjack=
Marchand De Sable=
Master Architect=
Master Miner=
Mese Mastery=
Mine 18 diamond ores.=
Mine 45 gold ores.=
Mine 50 obsidian.=
Mine a mese block.=
Mine a mossy cobblestone.=
Mine a nyan cat.=
Mine any block while being very close to lava.=
Mine some dry grass.=
Mine some grass.=
Mine your first cactus.=
Mine your first diamond ore.=
Mine your first dry shrub.=
Mine your first gold ore.=
Mine your first ice.=
Mine your first jungle grass.=
Mine your first mese ore.=
Mine your first obsidian.=
Mini Miner=
Mushroom Lover=
Obsessed with Obsidian=
Oil Tycoon=
On The Way=
Outpost=
Pharaoh=
Place 1,000 torches.=
Place 100 rails.=
Place 100 stone.=
Place 100 torches.=
Place 10000 tubes.=
Place 2 trap stones.=
Place 20 coal checkers.=
Place 20 iron checkers.=
Place 40 steel ladders.=
Place 400 wooden ladders.=
Place 5 autocrafters.=
Place 500 mesecon wires.=
Place two snow blocks.=
Professional Lumberjack=
Put out 1000 fires.=
Pyromaniac=
Really Well Lit=
Roses Are Red=
Saint-Maclou=
Sam the Trapper=
Savannah Discoverer=
Semi-pro Lumberjack=
Smelter=
Tasty Mushrooms=
This is Sad=
Treasurer=
Underground Mushroom Farmer=
Very Simple Snow Man=
Watchtower=
Well Lit=
Wheat Magnate=
White Color Stock=
Wool Over Your Eyes=
Wow, I am Diamonds!=
You Suck!=
You're a witch!=
Youre a copper=
Yummy!=
### chat_commands.lua ###
<award ID>=
<name>=
All your awards and statistics have been cleared. You can now start again.=
Award not found.=
Get the awards statistics for the given player or yourself=
Show details of an award=
Show, clear, disable or enable your awards=
You have disabled awards.=
You have enabled awards.=
[c|clear|disable|enable]=
### gui.lua ###
%ss awards:=
(Secret Award)=
@1 (unlocked)=
Awards=
Error: No achivements available.=
Error: No award available.=
OK=
Unlock this award to find out what it is.=
You have not unlocked any awards.=
You've disabled awards. Type /awards enable to reenable.=
### triggers.lua ###
@1/@2 chat messages=
@1/@2 crafted=
@1/@2 deaths=
@1/@2 dug=
@1/@2 eaten=
@1/@2 joins=
@1/@2 placed=
Chat @1 times=
Craft @1 item=
Craft @1 items.=
Craft: @1×@2=
Craft: @2=
Die @1 times of @2=
Die @1 times.=
Die once of @2=
Eat @1 item=
Eat @1 items.=
Eat @1×@2=
Eat @2=
Join @1 times=
Join once=
Mine @1 block.=
Mine @1 blocks.=
Mine @1 times=
Mine: @1×@2=
Mine: @2=
Place @1 block.=
Place @1 blocks.=
Place: @1×@2=
Place: @2=
Send a chat message=

View File

@ -2,7 +2,7 @@ name = awards
title = Awards
author = rubenwardy
description = Adds awards to Minetest, and an API to register new ones.
optional_depends = intllib,sfinv,unified_inventory,default,stairs,farming,dye,beds,wool,vessels,moreblocks,fire,flowers,nyancat
optional_depends = sfinv,unified_inventory,default,stairs,farming,dye,beds,wool,vessels,moreblocks,fire,flowers,nyancat
license = MIT
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 3.0.0

2
settingtypes.txt Normal file
View File

@ -0,0 +1,2 @@
# Add default achievements from the awards mod
awards.add_defaults (Add Default Achievements) bool true

252
src/api_awards.lua Normal file
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@ -0,0 +1,252 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.translator
function awards.register_award(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local tdef = awards.registered_triggers[def.trigger.type]
assert(tdef, "Trigger not found: " .. def.trigger.type)
tdef:on_register(def)
end
function def:can_unlock(data)
if not self.requires then
return true
end
for i=1, #self.requires do
if not data.unlocked[self.requires[i]] then
return false
end
end
return true
end
-- Add Award
awards.registered_awards[name] = def
local tdef = awards.registered_awards[name]
if def.description == nil and tdef.getDefaultDescription then
def.description = tdef:getDefaultDescription()
end
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.unlock(name, award)
-- Ensure the player is online.
if not minetest.get_player_by_name(name) then
return
end
-- Access Player Data
local data = awards.player(name)
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to unlock an award which doesn't exist!")
if data.disabled or
(data.unlocked[award] and data.unlocked[award] == award) then
return
end
if not awdef:can_unlock(data) then
minetest.log("warning", "can_unlock returned false in unlock of " ..
award .. " for " .. name)
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..award)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
end
end
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.hud_background or awdef.background or "awards_bg_default.png"
local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
local sound = awdef.sound
if sound == nil then
-- Explicit check for nil because sound could be `false` to disable it
sound = {name="awards_got_generic", gain=0.25}
end
-- Do Notification
if sound then
-- Enforce sound delay to prevent sound spamming
local lastsound = data.lastsound
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
minetest.sound_play(sound, {to_player=name})
data.lastsound = os.time()
end
end
if awards.show_mode == "chat" then
local chat_announce
if awdef.secret then
chat_announce = S("Secret Award Unlocked: %s")
else
chat_announce = S("Award Unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = background,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret then
hud_announce = S("Secret Award Unlocked!")
else
hud_announce = S("Award Unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 45},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 2, y = 2}, -- adjusted for 32x32 from x/y = 4
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
local player2 = minetest.get_player_by_name(name)
if player2 then
player2:hud_remove(one)
player2:hud_remove(two)
player2:hud_remove(three)
player2:hud_remove(four)
end
end)
end
end
function awards.get_award_states(name)
local hash_is_unlocked = {}
local retval = {}
-- Add all unlocked awards
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
progress = nil,
}
end
end
end
-- Add all locked awards
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local progress = def.get_progress and def:get_progress(data)
local started = false
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and progress then
local perc = progress.current / progress.target
score = score * (1 - perc) * def.trigger.target
if perc < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
progress = progress,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end

222
src/api_triggers.lua Normal file
View File

@ -0,0 +1,222 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local function ngettext(msgid, msgid_plural, n, ...)
return awards.translator(n==1 and msgid or msgid_plural, ...)
end
local S, NS = awards.translator, ngettext
awards.on = {}
local default_def = {}
function default_def:run_callbacks(player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.register_trigger(tname, tdef)
assert(type(tdef) == "table",
"Passing a callback to register_trigger is not supported in 3.0")
tdef.name = tname
for key, value in pairs(default_def) do
tdef[key] = value
end
if tdef.type == "counted" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.get_progress(_, data)
local current = math.min(data[tname] or 0, tmp.target)
return {
current = current,
target = tmp.target,
label = S(tdef.progress, current, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
local currentVal = (data[tname] or 0) + 1
data[tname] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
if tdef.key_is_item then
tdef.watched_groups = {}
end
-- On award register
local old_reg = tdef.on_register
function tdef:on_register(def)
-- Register trigger
local tmp = {
award = def.name,
key = tdef:get_key(def),
target = def.trigger.target,
}
tdef.register(tmp)
-- If group, add it to watch list
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
end
-- Called to get progress values and labels
function def.get_progress(_, data)
data[tname] = data[tname] or {}
local done
if tmp.key then
done = data[tname][tmp.key] or 0
else
done = data[tname].__total or 0
end
done = math.min(done, tmp.target)
return {
current = done,
target = tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
-- Build description if none is specificed by the award
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
local nname = tmp.key
return NS(tdef.auto_description[1],
tdef.auto_description[2], n, n, nname)
else
return NS(tdef.auto_description_total[1],
tdef.auto_description_total[2], n, n)
end
end
-- Call on_register in trigger type definition
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player, key, n)
n = n or 1
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
local itemdef = minetest.registered_items[key]
if itemdef then
for groupname,rating in pairs(itemdef.groups or {}) do
if rating ~= 0 and tdef.watched_groups[groupname] then
tdef.notify(player, "group:" .. groupname, n)
end
end
end
end
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
data[tname].__total = (data[tname].__total or 0)
if key:sub(1, 6) ~= "group:" then
data[tname].__total = data[tname].__total + n
end
tdef:run_callbacks(player, data, function(entry)
local current
if entry.key == key then
current = currentVal
elseif entry.key == nil then
current = data[tname].__total
else
return
end
if current >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type and tdef.type ~= "custom" then
error("Unrecognised trigger type " .. tdef.type)
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + (count or 1)
end
function awards.get_item_count(data, field, itemname)
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end

View File

@ -1,13 +1,14 @@
-- Copyright (c) 2013-18 rubenwardy and Wuzzy. MIT.
local S = awards.gettext
local S = awards.translator
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_award("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_novicebuilder.png",
icon = "awards_saint_maclou.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
@ -19,7 +20,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_award("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
icon = "awards_castorama.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
@ -31,7 +32,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_award("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
icon = "awards_sam_the_trapper.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
@ -46,7 +47,7 @@ if minetest.get_modpath("unified_inventory") then
awards.register_award("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
icon = "awards_backpacker.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
@ -60,7 +61,7 @@ if minetest.get_modpath("fire") then
awards.register_award("awards_pyro", {
title = S("Pyromaniac"),
description = S("Craft 8 times flint and steel."),
icon = "fire_flint_steel.png",
icon = "awards_pyromaniac.png",
trigger = {
type = "craft",
item = "fire:flint_and_steel",
@ -79,14 +80,68 @@ if minetest.get_modpath("fire") then
}
})
end
-- Burned to death
awards.register_award("award_burn", {
title = S("You're a witch!"),
description = S("Burn to death in a fire."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
end
-- You Suck!
awards.register_award("award_you_suck", {
title = S("You Suck!"),
description = S("Die 100 times."),
trigger = {
type = "death",
target = 100
},
secret = true,
})
-- Die hi
awards.register_award("award_deep_down", {
title = S("Death in the Deeps"),
description = S("Die below -10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)
if minetest.get_modpath("default") then
-- Light it up
awards.register_award("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
icon = "awards_light_it_up.png^awards_level1.png",
difficulty = 0.01,
trigger = {
type = "place",
@ -98,7 +153,7 @@ if minetest.get_modpath("default") then
-- Light ALL the things!
awards.register_award("award_well_lit",{
title = S("Well Lit"),
icon = "awards_novicebuilder.png^awards_level2.png",
icon = "awards_well_lit.png^awards_level2.png",
description = S("Place 1,000 torches."),
difficulty = 0.01,
trigger = {
@ -111,7 +166,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_meselamp",{
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
icon = "awards_really_well_lit.png",
difficulty = 0.2,
trigger = {
type = "craft",
@ -123,7 +178,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick", {
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
icon = "awards_outpost.png^awards_level1.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -135,7 +190,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick2", {
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
icon = "awards_watchtower.png^awards_level2.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -147,7 +202,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick3", {
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
icon = "awards_fortress.png^awards_level3.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -159,7 +214,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
icon = "awards_desert_dweller.png",
difficulty = 0.09,
trigger = {
type = "craft",
@ -171,7 +226,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
icon = "awards_pharaoh.png",
difficulty = 0.09,
trigger = {
type = "craft",
@ -183,7 +238,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
icon = "awards_little_library.png",
difficulty = 0.2,
trigger = {
type = "craft",
@ -195,8 +250,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
background = "awards_bg_mining.png",
icon = "awards_lava_and_water.png^awards_level1.png",
hud_background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
@ -209,8 +264,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
icon = "awards_obsessed_with_obsidian.png^awards_level2.png",
hud_background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
@ -223,8 +278,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_lavaminer",{
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
background = "awards_bg_mining.png",
icon = "default_lava.png",
icon = "awards_lava_miner.png",
hud_background = "awards_bg_mining.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
@ -236,27 +291,14 @@ if minetest.get_modpath("default") then
return nil
end)
-- On the way
awards.register_award("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
awards.register_award("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
icon = "awards_first_day_in_the_woods.png^awards_level1.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
node = "group:tree",
target = 6
}
})
@ -265,11 +307,11 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
icon = "awards_lumberjack.png^awards_level2.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
node = "group:tree",
target = 36
}
})
@ -278,11 +320,11 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
icon = "awards_semi_pro_lumberjack.png^awards_level3.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
node = "group:tree",
target = 216
}
})
@ -291,11 +333,11 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
icon = "awards_professional_lumberjack.png^awards_level4.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
node = "group:tree",
target = 1296
}
})
@ -304,7 +346,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
icon = "awards_junglebaby.png^awards_level1.png",
difficulty = 0.05,
trigger = {
type = "dig",
@ -317,7 +359,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
icon = "awards_jungleman.png^awards_level2.png",
difficulty = 0.05,
trigger = {
type = "dig",
@ -330,8 +372,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
icon = "awards_first_mese_find.png",
hud_background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
@ -345,8 +387,8 @@ if minetest.get_modpath("default") then
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "awards_bg_mining.png",
icon = "awards_mese_mastery.png",
hud_background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
type = "dig",
@ -359,8 +401,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_youre_a_copper", {
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
icon = "awards_youre_a_copper.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
type = "dig",
@ -373,8 +415,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
icon = "awards_mini_miner.png^awards_level1.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -387,8 +429,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
icon = "awards_hardened_miner.png^awards_level2.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -401,8 +443,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png",
icon = "awards_master_miner.png^awards_level3.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -415,8 +457,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
background = "awards_bg_mining.png",
icon = "awards_marchand_de_sable.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
type = "dig",
@ -428,7 +470,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
icon = "awards_crafter_of_sticks.png",
difficulty = 0.01,
trigger = {
type = "craft",
@ -440,7 +482,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
icon = "awards_jungle_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -452,7 +494,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
icon = "awards_grasslands_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -464,7 +506,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
icon = "awards_savannah_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -476,7 +518,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
icon = "awards_desert_discoverer.png",
difficulty = 0.03,
trigger = {
type = "dig",
@ -488,7 +530,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
icon = "awards_far_lands.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -500,7 +542,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
icon = "awards_glacier_discoverer.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -513,7 +555,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_snowblock", {
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
icon = "awards_very_simple_snow_man.png",
difficulty = 0.02,
trigger = {
type = "place",
@ -525,8 +567,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
background = "awards_bg_mining.png",
icon = "awards_first_gold_find.png^awards_level1.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
@ -538,8 +580,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
background = "awards_bg_mining.png",
icon = "awards_gold_rush.png^awards_level2.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
@ -551,7 +593,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
icon = "awards_wow_i_am_diamonds.png^awards_level1.png",
difficulty = 1,
trigger = {
type = "dig",
@ -563,8 +605,8 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
background = "awards_bg_mining.png",
icon = "awards_girls_best_friend.png^awards_level2.png",
hud_background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
@ -576,7 +618,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
icon = "awards_hardest_block_on_earth.png",
difficulty = 1.1,
trigger = {
type = "craft",
@ -588,7 +630,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
icon = "awards_in_the_dungeon.png",
difficulty = 0.9,
trigger = {
type = "dig",
@ -600,7 +642,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
icon = "awards_smelter.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -612,7 +654,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
icon = "awards_treasurer.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -622,9 +664,9 @@ if minetest.get_modpath("default") then
})
awards.register_award("award_chest2", {
title = S("Bankier"),
title = S("Banker"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
icon = "awards_banker.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -636,7 +678,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
icon = "awards_bricker.png",
difficulty = 0.03,
trigger = {
type = "craft",
@ -648,7 +690,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
icon = "awards_house_of_obsidian.png",
difficulty = 0.4,
trigger = {
type = "craft",
@ -660,7 +702,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
icon = "awards_build_a_cave.png",
difficulty = 0.1,
trigger = {
type = "place",
@ -672,7 +714,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
icon = "awards_long_ladder.png",
difficulty = 0.1,
trigger = {
type = "place",
@ -684,7 +726,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
icon = "awards_industrial_age.png",
difficulty = 1,
trigger = {
type = "place",
@ -696,7 +738,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
icon = "awards_yummy.png",
difficulty = 0.1,
trigger = {
type = "eat",
@ -704,12 +746,72 @@ if minetest.get_modpath("default") then
target = 80
}
})
-- Died in flowing lava
awards.register_award("award_in_the_flow", {
title = S("In the Flow"),
description = S("Die in flowing lava."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil or
minetest.find_node_near(pos, 2, "default:lava_source") ~= nil) then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_this_is_sad", {
title = S("This is Sad"),
description = S("Die near diamond ore."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
end
if minetest.get_modpath("carts") then
-- On the way
awards.register_award("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "awards_on_the_way.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "group:rail",
target = 100
}
})
end
if minetest.get_modpath("bones") then
-- Die near bones
awards.register_award("award_the_stack", {
title = S("Graveyard"),
description = S("Die near bones."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)
end
if minetest.get_modpath("vessels") then
awards.register_award("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
icon = "awards_glasser.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
@ -723,7 +825,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer", {
title = S("Farming Skills Acquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
icon = "awards_farming_skills_acquired.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -733,7 +835,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
icon = "awards_field_worker.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -744,7 +846,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
icon = "awards_aspiring_farmer.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -755,7 +857,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
icon = "awards_wheat_magnate.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -766,7 +868,7 @@ if minetest.get_modpath("farming") then
awards.register_award("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "farming_bread.png",
icon = "awards_baker.png",
trigger = {
type = "eat",
item = "farming:bread",
@ -780,7 +882,7 @@ if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
awards.register_award("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
icon = "awards_wool_over_your_eyes.png",
trigger = {
type = "craft",
item = "wool:white",
@ -793,7 +895,7 @@ if minetest.get_modpath("beds") then
awards.register_award("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
icon = "awards_hotelier.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
@ -806,7 +908,7 @@ if minetest.get_modpath("stairs") then
awards.register_award("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
icon = "awards_filthy_rich.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
@ -819,7 +921,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
icon = "awards_roses_are_red.png",
trigger = {
type = "craft",
item = "dye:red",
@ -830,7 +932,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
icon = "awards_dandelions_are_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
@ -841,7 +943,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
icon = "awards_geraniums_are_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
@ -852,7 +954,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
icon = "awards_white_color_stock.png",
trigger = {
type = "craft",
item= "dye:white",
@ -865,7 +967,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level1.png",
icon = "awards_tasty_mushrooms.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -875,7 +977,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level2.png",
icon = "awards_mushroom_lover.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -885,7 +987,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level3.png",
icon = "awards_underground_mushroom_farmer.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -912,15 +1014,15 @@ minetest.after(0, function()
awards.register_award("awards_builder1", {
title = S("Builder"),
icon = "awards_house.png^awards_level1.png",
icon = "awards_builder.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_award("awards_builder2", {
title = S("Constructor"),
icon = "awards_house.png^awards_level2.png",
title = S("Engineer"),
icon = "awards_engineer.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
@ -928,7 +1030,7 @@ minetest.after(0, function()
})
awards.register_award("awards_builder3", {
title = S("Architect"),
icon = "awards_house.png^awards_level3.png",
icon = "awards_architect.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
@ -936,7 +1038,7 @@ minetest.after(0, function()
})
awards.register_award("awards_builder4", {
title = S("Master Architect"),
icon = "awards_house.png^awards_level4.png",
icon = "awards_master_architect.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
@ -950,7 +1052,7 @@ if minetest.get_modpath("nyancat") then
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
icon = "awards_a_cat_in_a_pop_tart.png",
trigger = {
type = "dig",
node = "nyancat:nyancat",
@ -958,3 +1060,53 @@ if minetest.get_modpath("nyancat") then
}
})
end
if minetest.get_modpath("pipeworks") then
awards.register_award("award_pipeworks_transporter", {
title = S("Item transporter"),
description = S("Place 10000 tubes."),
difficulty = 0.05,
trigger = {
type = "place",
node = "pipeworks:tube_1",
target = 2000,
}
})
awards.register_award("award_pipeworks_automator", {
title = S("Factory"),
description = S("Place 5 autocrafters."),
difficulty = 3,
trigger = {
type = "place",
node = "pipeworks:autocrafter",
target = 5,
}
})
end
if minetest.get_modpath("mesecons") then
awards.register_award("awards_mesecons", {
title = S("Electical Engineer"),
description = S("Place 500 mesecon wires."),
difficulty = 0.2,
trigger = {
type = "place",
node = "mesecons:wire_00000000_off",
target = 500,
}
})
end
if minetest.get_modpath("basic_materials") then
awards.register_award("awards_oil", {
title = S("Oil Tycoon"),
description = S("Craft 500 times oil extract."),
trigger = {
type = "craft",
item = "basic_materials:oil_extract",
target = 500,
}
})
end

View File

@ -1,6 +1,6 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.gettext
local S = awards.translator
minetest.register_chatcommand("awards", {
params = S("[c|clear|disable|enable]"),
@ -37,7 +37,7 @@ minetest.register_chatcommand("awd", {
func = function(name, param)
local def = awards.registered_awards[param]
if def then
minetest.chat_send_player(name, string.format(S("%s: %s"), def.title, def.description))
minetest.chat_send_player(name, string.format("%s: %s", def.title, def.description))
else
minetest.chat_send_player(name, S("Award not found."))
end

112
src/data.lua Normal file
View File

@ -0,0 +1,112 @@
local storage = minetest.get_mod_storage()
local __player_data
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(__player_data))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = __player_data
__player_data = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
__player_data[name] = data
end
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
__player_data = table
convert_data()
else
__player_data = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
local json = storage:get("player_data")
__player_data = json and minetest.parse_json(json) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = __player_data[name] or {}
__player_data[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return __player_data[name]
end
function awards.enable(name)
awards.player(name).disabled = nil
end
function awards.disable(name)
awards.player(name).disabled = true
end
function awards.clear_player(name)
__player_data[name] = {}
end

View File

@ -1,138 +1,76 @@
-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.gettext
local function order_awards(name)
local hash_is_unlocked = {}
local retval = {}
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
}
end
end
end
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local started = false
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and def.getProgress then
local progress = def:getProgress(data).perc
score = score * (1 - progress) * def.trigger.target
if progress < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end
local S = awards.translator
function awards.get_formspec(name, to, sid)
local formspec = ""
local awards_list = order_awards(name)
local data = awards.player(name)
local awards_list = awards.get_award_states(name)
if #awards_list == 0 then
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
return formspec
end
sid = awards_list[sid] and sid or 1
-- Sidebar
if sid then
local item = awards_list[sid+0]
local def = item.def
local sitem = awards_list[sid]
local sdef = sitem.def
if sdef and sdef.secret and not sitem.unlocked then
formspec = formspec .. "label[1,2.75;"..
minetest.formspec_escape(S("(Secret Award)")).."]"..
"image[1,0;3,3;awards_unknown.png]"
if sdef and sdef.description then
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
minetest.formspec_escape(
S("Unlock this award to find out what it is."))..";]"
end
else
local title = sitem.name
if sdef and sdef.title then
title = sdef.title
end
local status = "@1"
if sitem.unlocked then
-- Don't actually use translator here. We define empty S() to fool the update_translations script
-- into extracting that string for the templates.
local function S(str)
return str
end
status = S("@1 (unlocked)")
end
if def and def.secret and not item.unlocked then
formspec = formspec .. "label[1,2.75;"..
minetest.formspec_escape(S("(Secret Award)")).."]"..
"image[1,0;3,3;awards_unknown.png]"
if def and def.description then
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
minetest.formspec_escape(
S("Unlock this award to find out what it is."))..";]"
end
else
local title = item.name
if def and def.title then
title = def.title
end
local status = "%s"
if item.unlocked then
status = S("%s (unlocked)")
end
formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
S(status, minetest.formspec_escape(title)) ..
";]"
formspec = formspec .. "textarea[0.5,2.7;4.8,1.45;;" ..
string.format(status, minetest.formspec_escape(title)) ..
";]"
if sdef and sdef.icon then
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. minetest.formspec_escape(sdef.icon) .. "]" -- adjusted values from 0.6,0;3,3
end
if def and def.icon then
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
if sitem.progress then
local barwidth = 3.95
local perc = sitem.progress.current / sitem.progress.target
local label = sitem.progress.label
if perc > 1 then
perc = 1
end
local barwidth = 4.6
local perc = nil
local label = nil
if def.getProgress and data then
local res = def:getProgress(data)
perc = res.perc
label = res.label
end
if perc then
if perc > 1 then
perc = 1
end
formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
if label then
formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
end
end
if def and def.description then
formspec = formspec .. "textarea[0.25,3.75;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
formspec = formspec .. "background[0,8.24;" .. barwidth ..",0.4;awards_progress_gray.png;false]"
formspec = formspec .. "background[0,8.24;" .. (barwidth * perc) ..",0.4;awards_progress_green.png;false]"
if label then
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
end
end
if sdef and sdef.description then
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
minetest.formspec_escape(sdef.description) .. ";]"
end
end
-- Create list box
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
formspec = formspec .. "textlist[4,0;3.8,8.6;awards;"
local first = true
for _, award in pairs(awards_list) do
local def = award.def
@ -174,7 +112,7 @@ function awards.show_to(name, to, sid, text)
return
end
if text then
local awards_list = order_awards(name)
local awards_list = awards.get_award_states(name)
if #awards_list == 0 then
minetest.chat_send_player(to, S("Error: No award available."))
return
@ -189,7 +127,7 @@ function awards.show_to(name, to, sid, text)
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
minetest.chat_send_player(to, string.format("%s: %s", def.title, def.description))
else
minetest.chat_send_player(to, def.title)
end
@ -199,20 +137,35 @@ function awards.show_to(name, to, sid, text)
end
end
else
if sid == nil or sid < 1 then
sid = 1
end
local deco = ""
if minetest.global_exists("default") then
deco = default.gui_bg .. default.gui_bg_img
end
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",
"size[11,5]" .. deco ..
"size[8,8.6]" .. deco ..
awards.get_formspec(name, to, sid))
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.show_to(name, name, event.index, false)
end
end
return true
end)
if minetest.get_modpath("sfinv") then
sfinv.register_page("awards:awards", {
title = S("Awards"),
@ -226,8 +179,8 @@ if minetest.get_modpath("sfinv") then
get = function(self, player, context)
local name = player:get_player_name()
return sfinv.make_formspec(player, context,
awards.get_formspec(name, name, context.awards_idx or 1),
false, "size[11,5]")
awards.get_formspec(name, name, context.awards_idx),
false)
end,
on_player_receive_fields = function(self, player, context, fields)
if fields.awards then
@ -239,6 +192,22 @@ if minetest.get_modpath("sfinv") then
end
end
})
local function check_and_reshow(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local context = sfinv.get_or_create_context(player)
if context.page ~= "awards:awards" then
return
end
sfinv.set_player_inventory_formspec(player, context)
end
awards.register_on_unlock(check_and_reshow)
end
if minetest.get_modpath("unified_inventory") ~= nil then

View File

@ -14,15 +14,25 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- Don't actually use translator here. We define empty S() to fool the update_translations script
-- into extracting those strings for the templates. Actual translation is done in api_triggers.lua.
local S = function (str)
return str
end
-- Check if a player object is valid for awards.
local function player_ok(player)
return player and player.is_player and player:is_player() and not player.is_fake_player
end
awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
progress = S("@1/@2 chat messages"),
auto_description = { S("Send a chat message"), S("Chat @1 times") },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
if not player_ok(player) or string.find(message, "/") then
return
end
@ -32,17 +42,17 @@ end)
awards.register_trigger("join", {
type = "counted",
progress = "@1/@2 joins",
auto_description = { "Join once", "Join @1 times" },
progress = S("@1/@2 joins"),
auto_description = { S("Join once"), S("Join @1 times") },
})
minetest.register_on_joinplayer(awards.notify_join)
awards.register_trigger("death", {
type = "counted_key",
progress = "@1/@2 deaths",
auto_description = { "Die once of @2", "Die @1 times of @2" },
auto_description_total = { "Die @1 times.", "Mine @1 times" },
progress = S("@1/@2 deaths"),
auto_description = { S("Die once of @2"), S("Die @1 times of @2") },
auto_description_total = { S("Die @1 times."), S("Mine @1 times") },
get_key = function(self, def)
return def.trigger.reason
end,
@ -59,16 +69,16 @@ end)
awards.register_trigger("dig", {
type = "counted_key",
progress = "@1/@2 dug",
auto_description = { "Mine: @2", "Mine: @1×@2" },
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
progress = S("@1/@2 dug"),
auto_description = { S("Mine: @2"), S("Mine: @1×@2") },
auto_description_total = { S("Mine @1 block."), S("Mine @1 blocks.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
key_is_item = true,
})
minetest.register_on_dignode(function(pos, node, player)
if not player or not pos or not node then
if not player_ok(player) or not pos or not node then
return
end
@ -80,16 +90,16 @@ end)
awards.register_trigger("place", {
type = "counted_key",
progress = "@1/@2 placed",
auto_description = { "Place: @2", "Place: @1×@2" },
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
progress = S("@1/@2 placed"),
auto_description = { S("Place: @2"), S("Place: @1×@2") },
auto_description_total = { S("Place @1 block."), S("Place @1 blocks.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
key_is_item = true,
})
minetest.register_on_placenode(function(pos, node, player)
if not player or not pos or not node then
if not player_ok(player) or not pos or not node then
return
end
@ -101,16 +111,16 @@ end)
awards.register_trigger("craft", {
type = "counted_key",
progress = "@1/@2 crafted",
auto_description = { "Craft: @2", "Craft: @1×@2" },
auto_description_total = { "Craft @1 item", "Craft @1 items." },
progress = S("@1/@2 crafted"),
auto_description = { S("Craft: @2"), S("Craft: @1×@2") },
auto_description_total = { S("Craft @1 item"), S("Craft @1 items.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or itemstack:is_empty() then
if not player_ok(player) or itemstack:is_empty() then
return
end
@ -122,20 +132,20 @@ end)
awards.register_trigger("eat", {
type = "counted_key",
progress = "@1/@2 eaten",
auto_description = { "Eat @2", "Eat @1×@2" },
auto_description_total = { "Eat @1 item", "Eat @1 items." },
progress = S("@1/@2 eaten"),
auto_description = { S("Eat @2"), S("Eat @1×@2") },
auto_description_total = { S("Eat @1 item"), S("Eat @1 items.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end,
key_is_item = true,
})
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
if not player or itemstack:is_empty() then
if not player_ok(player) or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
awards.notify_eat(player, itemname)
end)

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