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Tidied code, now using minecraft recipe to colour blocks
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@ -1,5 +1,6 @@
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Baked Clay
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This mod for minetest lets the player bake clay into hardened blocks and colour them with dye, stairs and slabs are also available.
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This mod lets the player bake clay into hardened blocks and colour them with
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dye (8x baked clay and 1x dye in centre), stairs and slabs are also available.
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https://forum.minetest.net/viewtopic.php?id=8890
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https://forum.minetest.net/viewtopic.php?id=8890
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37
init.lua
37
init.lua
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-- Baked Clay (0.4) by TenPlus1
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-- Baked Clay (0.5) by TenPlus1
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local clay = {
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{"white", "White"},
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@ -19,31 +19,38 @@ local clay = {
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{"dark_green", "Dark Green"},
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}
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for n = 1, #clay do
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for _, clay in pairs(clay) do
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-- node definition
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minetest.register_node("bakedclay:" .. clay[n][1], {
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description = clay[n][2] .. " Baked Clay",
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tiles = {"baked_clay_" .. clay[n][1] ..".png"},
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minetest.register_node("bakedclay:" .. clay[1], {
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description = clay[2] .. " Baked Clay",
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tiles = {"baked_clay_" .. clay[1] ..".png"},
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groups = {cracky = 3, bakedclay = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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-- craft from dye and any baked clay
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minetest.register_craft({
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type = "shapeless",
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output = "bakedclay:" .. clay[n][1],
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recipe = {"dye:" .. clay[n][1], "group:bakedclay"},
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output = "bakedclay:" .. clay[1] .. " 8",
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recipe = {
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{"group:bakedclay", "group:bakedclay", "group:bakedclay"},
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{"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"},
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{"group:bakedclay", "group:bakedclay", "group:bakedclay"}
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},
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})
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-- register stair and slab
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-- register stair and slab (unless stairs redo active)
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if stairs and not stairs.mod then
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stairs.register_stair_and_slab("bakedclay_".. clay[n][1], "bakedclay:".. clay[n][1],
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{cracky = 3},
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{"baked_clay_" .. clay[n][1] .. ".png"},
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clay[n][2] .. " Baked Clay Stair",
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clay[n][2] .. " Baked Clay Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1],
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{cracky = 3},
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{"baked_clay_" .. clay[1] .. ".png"},
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clay[2] .. " Baked Clay Stair",
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clay[2] .. " Baked Clay Slab",
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default.node_sound_stone_defaults())
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end
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end
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