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Code tidy and tweak
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parent
780b2915c6
commit
cd981adf28
44
init.lua
44
init.lua
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@ -19,18 +19,12 @@ local clay = {
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{"dark_green", "Dark Green"},
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}
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minetest.register_craft({
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type = "cooking",
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output = "bakedclay:white",
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recipe = "default:clay",
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})
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for _, row in pairs(clay) do
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for n = 1, #clay do
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-- node definition
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minetest.register_node("bakedclay:" .. row[1], {
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description = row[2] .. " Baked Clay",
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tiles = {"baked_clay_" .. row[1] ..".png"},
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minetest.register_node("bakedclay:" .. clay[n][1], {
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description = clay[n][2] .. " Baked Clay",
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tiles = {"baked_clay_" .. clay[n][1] ..".png"},
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groups = {cracky = 3, bakedclay = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -38,21 +32,29 @@ for _, row in pairs(clay) do
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-- craft from dye and any baked clay
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minetest.register_craft({
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type = "shapeless",
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output = "bakedclay:" .. row[1],
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recipe = {"dye:" .. row[1], "group:bakedclay"},
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output = "bakedclay:" .. clay[n][1],
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recipe = {"dye:" .. clay[n][1], "group:bakedclay"},
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})
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-- register stair and slab
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if stairs and not stairs.mod then
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stairs.register_stair_and_slab("bakedclay_".. row[1], "bakedclay:".. row[1],
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{cracky=3},
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{"baked_clay_" .. row[1] .. ".png"},
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"Baked Clay " .. row[2] .. " Stair",
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"Baked Clay " .. row[2] .. " Slab",
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stairs.register_stair_and_slab("bakedclay_".. clay[n][1], "bakedclay:".. clay[n][1],
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{cracky = 3},
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{"baked_clay_" .. clay[n][1] .. ".png"},
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clay[n][2] .. " Baked Clay Stair",
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clay[n][2] .. " Baked Clay Slab",
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default.node_sound_stone_defaults())
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end
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end
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-- cook clay block into white baked clay
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minetest.register_craft({
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type = "cooking",
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output = "bakedclay:white",
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recipe = "default:clay",
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})
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-- register a few extra dye colour options
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minetest.register_craft( {
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@ -86,3 +88,11 @@ minetest.register_craft( {
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"default:coal_lump",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:brown 4",
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recipe = {
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"default:dry_shrub",
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},
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})
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