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mirror of https://github.com/mt-mods/basic_materials.git synced 2025-06-29 14:40:41 +02:00

7 Commits

Author SHA1 Message Date
b85e99ded0 Add Ukrainian localization (#29) 2025-03-14 20:53:40 -04:00
800310c0fa nodes aren't ground content (#26) 2024-02-26 18:45:03 -05:00
35b9cc4dde add in xcompat for game agnostic handling dry (#25)
* add in xcompat for game agnostic handling dry

* udpate readme
2024-02-25 14:56:12 -05:00
b3484fd777 Fix silicon not appearing in recipe book (#24)
* Fix silicon not appearing in recipe book

* Remove silicon from crafting compat tables

* Revert newline
2024-02-16 16:41:12 -05:00
1009295ee6 Add mcl_copper support (#22)
* add mcl_core to optional dependencies

* add support for mcl_copper
2023-12-23 11:33:28 +01:00
e4a122dfdd add techage support (#20)
* add techage support

* remove techage op-depend
2023-03-20 17:13:38 -04:00
a9002d6dad add first class support for repixture (#19) 2023-01-28 21:45:13 +01:00
8 changed files with 61 additions and 148 deletions

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "sound_api_core"]
path = sound_api_core
url = https://github.com/mt-mods/sound_api_core.git

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@ -3,5 +3,5 @@ globals = {
}
read_globals = {
"default",
"default", "xcompat",
}

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@ -20,11 +20,4 @@ mod that adds basic material nodes and items
### Option 3: use git
* `git clone https://github.com/mt-mods/basic_materials.git`
* `cd basic_materials`
* `git submodule init`
* `git submodule update`
to update please use the following commands starting inside the mod directory
* `git submodule sync`
* `git submodule update`
* `cd basic_materials`

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@ -1,132 +1,4 @@
local materials = {
dirt = "default:dirt",
sand = "default:sand",
gravel = "default:gravel",
copper_ingot = "default:copper_ingot",
steel_ingot = "default:steel_ingot",
gold_ingot = "default:gold_ingot",
tin_ingot = "default:tin_ingot",
mese_crystal_fragment = "default:mese_crystal_fragment",
torch = "default:torch",
diamond = "default:diamond",
clay_lump = "default:clay_lump",
water_bucket = "bucket:bucket_water",
empty_bucket = "bucket:bucket_empty",
dye_dark_grey = "dye:dark_grey",
silicon = "mesecons_materials:silicon",
}
if minetest.get_modpath("moreores") then
materials.silver_ingot = "moreores:silver_ingot"
end
if minetest.get_modpath("technic") then
materials.lead_ingot = "technic:lead_ingot"
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
end
if minetest.get_modpath("aloz") then
materials["aluminum_ingot"] = "aloz:aluminum_ingot"
end
if minetest.get_modpath("mcl_core") then
materials = {
dirt = "mcl_core:dirt",
sand = "mcl_core:sand",
gravel = "mcl_core:gravel",
steel_ingot = "mcl_core:iron_ingot",
gold_ingot = "mcl_core:gold_ingot",
mese_crystal_fragment = "mesecons:redstone",
torch = "mcl_torches:torch",
diamond = "mcl_core:diamond",
clay_lump = "mcl_core:clay_lump",
water_bucket = "mcl_buckets:bucket_water",
empty_bucket = "mcl_buckets:bucket_empty",
dye_dark_grey = "mcl_dye:dark_grey",
-- Use iron where no equivalent
copper_ingot = "mcl_core:iron_ingot",
tin_ingot = "mcl_core:iron_ingot",
silver_ingot = "mcl_core:iron_ingot",
silicon = "mesecons_materials:silicon",
}
elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
materials = {
dirt = "fl_topsoil:dirt",
sand = "fl_stone:sand",
gravel = "fl_topsoil:gravel",
steel_ingot = "fl_ores:iron_ingot",
gold_ingot = "fl_ores:gold_ingot",
mese_crystal_fragment = "fl_ores:iron_ingot",
torch = "fl_light_sources:torch",
diamond = "fl_ores:diamond",
clay_lump = "fl_bricks:clay_lump",
water_bucket = "fl_bucket:bucket_water",
empty_bucket = "fl_bucket:bucket",
dye_dark_grey = "fl_dyes:dark_grey_dye",
copper_ingot = "fl_ores:copper_ingot",
tin_ingot = "fl_ores:tin_ingot",
silver_ingot = "fl_ores:iron_ingot",
silicon = "mesecons_materials:silicon",
}
elseif minetest.get_modpath("rp_default") then
materials = {
dirt = "rp_default:dirt",
sand = "rp_default:sand",
gravel = "rp_default:gravel",
steel_ingot = "rp_default:ingot_steel",
gold_ingot = "rp_default:ingot_gold",
mese_crystal_fragment = "rp_default:ingot_steel",
torch = "rp_default:torch",
diamond = "rp_default:pearl",
clay_lump = "rp_default:ingot_steel",
water_bucket = "rp_default:swamp_dirt",
empty_bucket = "rp_default:dirt",
dye_dark_grey = "rp_default:ingot_steel",
copper_ingot = "rp_default:ingot_copper",
tin_ingot = "rp_default:ingot_tin",
silver_ingot = "rp_default:ingot_steel",
silicon = "rp_default:ingot_steel",
}
elseif minetest.get_modpath("hades_core") then
materials = {
dirt = "hades_core:dirt",
sand = "hades_core:fertile_sand",
gravel = "hades_core:gravel",
steel_ingot = "hades_core:steel_ingot",
gold_ingot = "hades_core:gold_ingot",
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
torch = "hades_torches:torch",
diamond = "hades_core:diamond",
clay_lump = "hades_core:clay_lump",
dye_dark_grey = "hades_dye:dark_grey",
copper_ingot = "hades_core:copper_ingot",
tin_ingot = "hades_core:tin_ingot",
--[[
Since hades doesnt have buckets or water for the user,
using dirt from near water to pull the water out
]]
water_bucket = "hades_core:dirt",
empty_bucket = "hades_core:fertile_sand",
-- Set this to steel unless hadesextraores is present
silver_ingot = "hades_core:steel_ingot",
silicon = "hades_materials:silicon",
}
if minetest.get_modpath("hades_bucket") then
materials["water_bucket"] = "hades_bucket:bucket_water"
materials["empty_bucket"] = "hades_bucket:bucket_empty"
end
if minetest.get_modpath("hades_extraores") then
materials["silver_ingot"] = "hades_extraores:silver_ingot"
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
end
if minetest.get_modpath("hades_technic") then
materials.lead_ingot = "hades_technic:lead_ingot"
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
end
end
local materials = xcompat.materials
local have_hades_materials = minetest.get_modpath("hades_materials")
@ -520,7 +392,7 @@ register_craft({
if not have_hades_materials then
register_craft( {
output = materials.silicon.." 4",
output = "basic_materials:silicon 4",
recipe = {
{materials.sand, materials.sand},
{materials.sand, materials.steel_ingot},
@ -531,8 +403,8 @@ end
register_craft( {
output = "basic_materials:ic 4",
recipe = {
{materials.silicon, materials.silicon},
{materials.silicon, materials.copper_ingot},
{"basic_materials:silicon", "basic_materials:silicon"},
{"basic_materials:silicon", materials.copper_ingot},
},
})

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@ -0,0 +1,48 @@
# textdomain: basic_materials
Basic Materials and items=Базові матеріали та предмети
Provides a small selection of "basic" materials and items that other mods should use when possible -- things like steel bars and chains, wire, plastic strips and sheets, and more.=Пропонує обмежений набір "основних" матеріалів та виробів, які іншим модам рекомендується використовувати, де це доречно — наприклад, сталеві бруски та ланцюги, дріт, пластикові стрічки та листи, тощо.
Silicon lump=Шмат Кремнію
Simple Integrated Circuit=Мікросхема
Simple Motor=Двигун
Heating element=Нагрівальний елемент
Simple energy crystal=Енергетичний кристал
Gold Strip=Золота смужка
Lead Strip=Свинцева смужка
Aluminum Strip=Алюмінієва смужка
Aluminum Bar=Алюмінієвий брусок
Spool of aluminum wire=Котушка алюмінієвого дроту
Carbon Steel Bar=Брусок вуглецевої сталі
Stainless Steel Bar=Брусок нержавіючої сталі
Spool of stainless steel wire=Котушка дроту з нержавіючої сталі
Stainless Steel Strip=Смужка з нержавіючої сталі
Spool of steel wire=Катушка сталевої проволки
Spool of copper wire=Катушка мідної проволки
Spool of silver wire=Катушка срібної проволки
Spool of gold wire=Катушка золотої проволки
Steel Strip=Сталева стрічка
Copper Strip=Мідна стрічка
Steel Bar=Сталевий Прут
Chainlinks (brass)=Латунний ланцюг
Chainlinks (steel)=Сталевий ланцюг
Brass Ingot=Латунний злиток
Steel gear=Сталева шестерня
Padlock=Навісний замок
Chain (steel, hanging)=Ланцюг (сталевий, підвісний)
Chain (brass, hanging)=Ланцюг (латунь, підвісна)
Brass Block=Латунний блок
Oil extract=Олійний екстракт
Unprocessed paraffin=Необроблений парафін
Uncooked Terracotta Base=Сира теракотова основа
Wet Cement=Мокрий цемент
Cement=Цемент
Concrete Block=Бетонний блок
Plastic sheet=Лист пластику
Plastic strips=Стрічка пластику
Empty wire spool=Порожня катушка

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@ -1,3 +1,4 @@
name = basic_materials
optional_depends = moreores, default, mesecons_materials, dye, bucket, fl_stone, fl_trees, mcl_sounds, hades_core, hades_sounds, hades_materials, hades_dye, hades_bucket, hades_extraores, hades_mesecons_materials, aloz, rp_crafting
depends = xcompat
optional_depends = moreores, default, mesecons_materials, dye, bucket, fl_stone, fl_trees, mcl_sounds, hades_core, hades_sounds, hades_materials, hades_dye, hades_bucket, hades_extraores, hades_mesecons_materials, aloz, rp_crafting, mcl_core, mcl_copper
min_minetest_version = 5.2.0

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@ -1,11 +1,11 @@
local S = minetest.get_translator("basic_materials")
local sound_api = dofile(basic_materials.modpath .. "/sound_api_core/init.lua")
local sound_api = xcompat.sounds
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = true,
is_ground_content = false,
groups = {cracky=2, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
@ -14,6 +14,7 @@ minetest.register_node("basic_materials:cement_block", {
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
is_ground_content = false,
groups = {cracky=1, concrete=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
@ -29,6 +30,7 @@ minetest.register_node("basic_materials:chain_steel", {
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
@ -44,6 +46,7 @@ minetest.register_node("basic_materials:chain_brass", {
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,

Submodule sound_api_core deleted from 6956e49e77