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mirror of https://github.com/mt-mods/biome_lib.git synced 2025-06-28 22:36:44 +02:00

20 Commits

Author SHA1 Message Date
53f55cdb4d make sure a listed block is indeed loaded before writing to it
(in case the mapgen takes long enough on a server that players
have wandered off and the server has unloaded blocks)

for each block queued, make sure it and all 6 of its neighbors are
actually loaded before populating, else move the block to the end of the
queue.
2021-04-05 12:46:06 -04:00
8ecb401309 fix a couple of missing = signs 2021-04-05 12:44:21 -04:00
9ed4858518 take the integer of that last division I added
always round up.  otherwise it'll break the `for` loop
if a mod supplies a value not divisible by 25 :-)
2021-04-01 09:02:41 -04:00
26dbbb5a67 since we split to mapblocks now,
biome.max_count as received from mods has to be scaled appropriately
as mods expect this value to be relative to the usual
chunk size of 80x80 = 6400 nodes' horizontal area.
2021-04-01 08:32:45 -04:00
ec0a0f0c3b add some debugging messages 2021-04-01 07:18:28 -04:00
e92361675f remove the old-plantslib-api compat thing 2021-04-01 06:24:09 -04:00
7f1fec6ae0 add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
f569bb1fbd fix outdated "plantlife" message
and some redundancy
2021-04-01 05:03:29 -04:00
f2a807b814 make debug mode a proper minetest.conf setting 2021-04-01 05:02:07 -04:00
9b7705c380 move the "registered N actions on M surfaces" message to debug 2021-04-01 04:59:57 -04:00
c9f6235815 Add a function to print active/pending block counts to debug 2021-04-01 04:50:03 -04:00
ddd88613e0 trim some blank lines 2021-04-01 04:34:07 -04:00
27cd07cb36 Fix overlap in the split-to-blocks feature 2021-04-01 04:33:53 -04:00
ac8738d837 use mod.conf instead of depends.txt 2021-03-29 19:56:09 -04:00
0005af6022 fix my name 2021-03-29 19:53:26 -04:00
228296411e split generated map chunks into mapblock-sized pieces as they're logged
to reduce lag/latency at a tiny cost of overall throughput.
2021-03-29 05:19:52 -04:00
353ca0cbd4 optimize some blocklist/actionlist checks 2021-03-28 23:10:31 -04:00
d65c72d48b don't need the old non-air-above find nodes call anymore
only very old minetest engine lacks the air-above api call
2021-03-25 19:27:38 -04:00
10a1089767 add minimum minetest version key for contentdb 2020-06-03 13:00:01 -04:00
5a910875af fix deprecated function call 2020-04-15 16:59:40 -04:00
7 changed files with 182 additions and 75 deletions

40
API.txt
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@ -588,3 +588,43 @@ And this particular one is mapped slightly differently from the others:
(Note the +150 and +50 offsets)
==================
Default game nodes
==================
Although this project was intended to be used with minetest_game, it can be
configured to work with something else instead. All you need to do is provide
the names of the nodes in your game you want biome_lib's internals to use.
Put these settings in your game's minetest.conf (or your client's own config,
if desired). You'll need to set all of them.
biome_lib_default_grow_through_nodes
Comma-separated list of things that a spawned node is allowed to grow
through. Air is always added to whatever you specify.
Default: air, default:snow
biome_lib_default_water_nodes
Comma-separated list of nodes that should be treated as water for the sake
of looking for neighboring "wet" ground.
Default: default:water_source, default:water_flowing,
default:river_water_source, default:river_water_flowing
biome_lib_default_wet_surfaces
Comma-separated list of nodes that should be considered "wet" if one of
the aforementioned water nodes is nearby.
Default: default:dirt, default:dirt_with_grass, default:sand
biome_lib_default_grow_nodes
Comma-separated list of nodes that something must be sitting on to be
able to actively change from one thing to another (such as a sapling
growing into a tree), to be used for ALL growable nodes, if the calling
mod doesn't provide its own lists.
Default: "default:dirt_with_grass"
biome_lib_default_ground_nodes
Comma-separated list of nodes to use as the "root" of something that can
gradually climb up a wall, to be used for ALL such nodes, if the calling
mod doesn't provide its own lists.
Default: "default:dirt_with_grass"

View File

@ -12,7 +12,7 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
**Dependencies**: default from minetest_game
**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),
[More Trees](https://github.com/minetest-mods/moretrees)

View File

@ -1,3 +0,0 @@
default
intllib?

View File

@ -20,8 +20,8 @@ function biome_lib:grow_plants(opts)
local options = opts
options.height_limit = options.height_limit or 5
options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
options.seed_diff = options.seed_diff or 0
local n
@ -55,7 +55,7 @@ function biome_lib:grow_plants(opts)
if options.need_wall and options.verticals_list then
walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
end
if (n_top.name == "air" or n_top.name == "default:snow")
if biome_lib.default_grow_through_nodes[n_top.name]
and (not options.need_wall or (options.need_wall and walldir)) then
if options.grow_vertically and walldir then
if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then

184
init.lua
View File

@ -1,4 +1,4 @@
-- Biome library mod by Vanessa Ezekowitz
-- Biome library mod by VanessaE
--
-- I got the temperature map idea from "hmmmm", values used for it came from
-- Splizard's snow mod.
@ -9,8 +9,6 @@
biome_lib = {}
biome_lib.air = {name = "air"}
plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })
biome_lib.blocklist_aircheck = {}
biome_lib.blocklist_no_aircheck = {}
@ -32,6 +30,41 @@ biome_lib.total_no_aircheck_calls = 0
biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
local function tableize(s)
return string.split(string.trim(string.gsub(s, " ", "")))
end
local c1 = minetest.settings:get("biome_lib_default_grow_through_nodes")
biome_lib.default_grow_through_nodes = {["air"] = true}
if c1 then
for _, i in ipairs(tableize(c1)) do
biome_lib.default_grow_through_nodes[i] = true
end
else
biome_lib.default_grow_through_nodes["default:snow"] = true
end
local c2 = minetest.settings:get("biome_lib_default_water_nodes")
biome_lib.default_water_nodes = {}
if c2 then
for _, i in ipairs(tableize(c2)) do
biome_lib.default_water_nodes[i] = true
end
else
biome_lib.default_water_nodes["default:water_source"] = true
biome_lib.default_water_nodes["default:water_flowing"] = true
biome_lib.default_water_nodes["default:river_water_source"] = true
biome_lib.default_water_nodes["default:river_water_flowing"] = true
end
local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.global_exists("intllib") then
@ -45,12 +78,12 @@ else
end
biome_lib.intllib = S
local DEBUG = false --... except if you want to spam the console with debugging info :-)
local DEBUG = minetest.settings:get_bool("biome_lib_debug", false)
function biome_lib:dbg(msg)
if DEBUG then
print("[Plantlife] "..msg)
minetest.log("verbose", "[Plantlife] "..msg)
print("[Biome Lib] "..msg)
minetest.log("verbose", "[Biome Lib] "..msg)
end
end
@ -85,7 +118,7 @@ biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, hum
-- Local functions
local function get_biome_data(pos, perlin_fertile)
local fertility = perlin_fertile:get2d({x=pos.x, y=pos.z})
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
if type(minetest.get_biome_data) == "function" then
local data = minetest.get_biome_data(pos)
@ -125,7 +158,7 @@ function biome_lib:set_defaults(biome)
biome.near_nodes_size = biome.near_nodes_size or 0
biome.near_nodes_count = biome.near_nodes_count or 1
biome.rarity = biome.rarity or 50
biome.max_count = biome.max_count or 5
biome.max_count = biome.max_count or 125
if biome.check_air ~= false then biome.check_air = true end
-- specific to abm spawner
@ -296,6 +329,7 @@ local function populate_single_surface(biome, pos, perlin_fertile_area, checkair
end
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
local items_added = 0
biome_lib:set_defaults(biome)
@ -316,10 +350,10 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
local num_in_biome_nodes = #in_biome_nodes
if num_in_biome_nodes == 0 then
return
return 0
end
for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
for i = 1, math.min(math.ceil(biome.max_count/25), num_in_biome_nodes) do
local tries = 0
local spawned = false
while tries < 2 and not spawned do
@ -388,14 +422,28 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
tries = tries + 1
end
end
if spawned then items_added = items_added + 1 end
end
return items_added
end
-- make sure the target block and all 6 neighbors are actually loaded.
local function confirm_block_surroundings(pos)
return minetest.get_node_or_nil(pos)
and minetest.get_node_or_nil({ x=pos.x-16, y=pos.y, z=pos.z })
and minetest.get_node_or_nil({ x=pos.x+16, y=pos.y, z=pos.z })
and minetest.get_node_or_nil({ x=pos.x, y=pos.y-16, z=pos.z })
and minetest.get_node_or_nil({ x=pos.x, y=pos.y+16, z=pos.z })
and minetest.get_node_or_nil({ x=pos.x, y=pos.y, z=pos.z-16 })
and minetest.get_node_or_nil({ x=pos.x, y=pos.y, z=pos.z+16 })
end
-- Primary mapgen spawner, for mods that can work with air checking enabled on
-- a surface during the initial map read stage.
function biome_lib:generate_block_with_air_checking()
if #biome_lib.blocklist_aircheck == 0 then
function biome_lib:generate_block_with_air_checking(shutdown)
if not biome_lib.blocklist_aircheck[1] then
return
end
@ -407,41 +455,33 @@ function biome_lib:generate_block_with_air_checking()
local blockhash = minetest.hash_node_position(minp)
if not biome_lib.surface_nodes_aircheck.blockhash then
if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
biome_lib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
else
local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)
-- search the generated block for air-bounded surfaces the slow way.
biome_lib.surface_nodes_aircheck.blockhash = {}
for i = 1, #search_area do
local pos = search_area[i]
local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
if minetest.get_node(p_top).name == "air" then
biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
end
end
end
if not biome_lib.surface_nodes_aircheck.blockhash then -- read it into the block cache
biome_lib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
biome_lib.actioncount_aircheck.blockhash = 1
if #biome_lib.surface_nodes_aircheck.blockhash > 0 then
biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." added, with "..#biome_lib.surface_nodes_aircheck.blockhash.." surface nodes detected.")
end
elseif not shutdown and not confirm_block_surroundings(minp) and #biome_lib.blocklist_aircheck > 1 then
biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck+1] = biome_lib.blocklist_aircheck[1]
table.remove(biome_lib.blocklist_aircheck, 1)
biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." had an unloaded neighbor, moved it to the end of the queue.")
else
if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
-- [1] is biome, [2] is node/function/model
biome_lib:populate_surfaces(
local added = biome_lib:populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
biome_lib.surface_nodes_aircheck.blockhash, true)
if added > 0 then
biome_lib:dbg("Ran biome_lib:populate_surfaces for block at "..minetest.pos_to_string(minp)..
". Entry #"..biome_lib.actioncount_aircheck.blockhash.." added "..added.." items.")
end
biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
else
if biome_lib.surface_nodes_aircheck.blockhash then
table.remove(biome_lib.blocklist_aircheck, 1)
biome_lib.surface_nodes_aircheck.blockhash = nil
end
table.remove(biome_lib.blocklist_aircheck, 1)
biome_lib.surface_nodes_aircheck.blockhash = nil
biome_lib.actioncount_aircheck.blockhash = nil
end
end
end
@ -449,8 +489,8 @@ end
-- Secondary mapgen spawner, for mods that require disabling of
-- checking for air during the initial map read stage.
function biome_lib:generate_block_no_aircheck()
if #biome_lib.blocklist_no_aircheck == 0 then
function biome_lib:generate_block_no_aircheck(shutdown)
if not biome_lib.blocklist_no_aircheck[1] then
return
end
@ -460,25 +500,23 @@ function biome_lib:generate_block_no_aircheck()
local blockhash = minetest.hash_node_position(minp)
if not biome_lib.surface_nodes_no_aircheck.blockhash then
-- directly read the block to be searched into the chunk cache
biome_lib.surface_nodes_no_aircheck.blockhash =
minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
biome_lib.actioncount_no_aircheck.blockhash = 1
elseif not shutdown and not confirm_block_surroundings(minp) and #biome_lib.blocklist_no_aircheck > 1 then
biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck+1] = biome_lib.blocklist_no_aircheck[1]
table.remove(biome_lib.blocklist_no_aircheck, 1)
else
if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then
biome_lib:populate_surfaces(
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
biome_lib.surface_nodes_no_aircheck.blockhash, false)
biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
else
if biome_lib.surface_nodes_no_aircheck.blockhash then
table.remove(biome_lib.blocklist_no_aircheck, 1)
biome_lib.surface_nodes_no_aircheck.blockhash = nil
end
table.remove(biome_lib.blocklist_no_aircheck, 1)
biome_lib.surface_nodes_no_aircheck.blockhash = nil
biome_lib.actioncount_no_aircheck.blockhash = nil
end
end
end
@ -498,10 +536,10 @@ minetest.register_globalstep(function(dtime)
while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
if #biome_lib.blocklist_aircheck > 0 then
biome_lib:generate_block_with_air_checking()
biome_lib:generate_block_with_air_checking(false)
end
if #biome_lib.blocklist_no_aircheck > 0 then
biome_lib:generate_block_no_aircheck()
biome_lib:generate_block_no_aircheck(false)
end
biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
end
@ -518,7 +556,7 @@ minetest.register_on_shutdown(function()
print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
while #biome_lib.blocklist_aircheck > 0 do
biome_lib:generate_block_with_air_checking(0.1)
biome_lib:generate_block_with_air_checking(true)
end
end)
@ -530,7 +568,7 @@ minetest.register_on_shutdown(function()
print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
while #biome_lib.blocklist_no_aircheck > 0 do
biome_lib:generate_block_no_aircheck(0.1)
biome_lib:generate_block_no_aircheck(true)
end
end)
@ -639,11 +677,11 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
local currentsurface = minetest.get_node(pos).name
if currentsurface == "default:water_source" and
if biome_lib.default_water_nodes[currentsurface] and
#minetest.find_nodes_in_area(
{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
vector.new(pos),
{"default:dirt", "default:dirt_with_grass", "default:sand"}
biome_lib.default_wet_surfaces
) == 0 then
return -- On water but no ground nearby
end
@ -704,12 +742,9 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
end
end
dofile(biome_lib.modpath .. "/search_functions.lua")
assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
-- Check for infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
@ -727,10 +762,29 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
return minetest.registered_nodes[nodename][fieldname]
end
if DEBUG then
biome_lib.last_count_air = 0
biome_lib.last_count_no_air = 0
function biome_lib.show_pending_block_counts()
if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
biome_lib:dbg(string.format("Pending block counts, air: %-7i no-air: %i",
#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
biome_lib.last_count_air = #biome_lib.blocklist_aircheck
biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
end
minetest.after(1, biome_lib.show_pending_block_counts)
end
biome_lib.show_pending_block_counts()
minetest.after(0, function()
print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
end)
end
print("[Biome Lib] Loaded")
minetest.after(0, function()
print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
end)

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@ -1 +1,3 @@
name = biome_lib
min_minetest_version = 5.2.0
optional_depends = default, intllib

View File

@ -52,9 +52,23 @@ function biome_lib:find_open_side(pos)
return nil
end
-- "Record" the chunks being generated by the core mapgen
-- "Record" the map chunks being generated by the core mapgen,
-- split into individual mapblocks to reduce lag
minetest.register_on_generated(function(minp, maxp, blockseed)
biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
for x = 0, 4 do
local minx = minp.x + x*16
for y = 0, 4 do
local miny = minp.y + y*16
for z = 0, 4 do
local minz = minp.z + z*16
local bmin = {x=minx, y=miny, z=minz}
local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { bmin, bmax }
biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { bmin, bmax }
end
end
end
end)