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@ -1,4 +1,4 @@
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-- Biome library mod by Vanessa Ezekowitz
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-- Biome library mod by VanessaE
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--
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-- I got the temperature map idea from "hmmmm", values used for it came from
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-- Splizard's snow mod.
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@ -9,8 +9,6 @@
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biome_lib = {}
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biome_lib.air = {name = "air"}
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plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })
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biome_lib.blocklist_aircheck = {}
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biome_lib.blocklist_no_aircheck = {}
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@ -32,6 +30,41 @@ biome_lib.total_no_aircheck_calls = 0
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biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
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local function tableize(s)
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return string.split(string.trim(string.gsub(s, " ", "")))
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end
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local c1 = minetest.settings:get("biome_lib_default_grow_through_nodes")
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biome_lib.default_grow_through_nodes = {["air"] = true}
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if c1 then
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for _, i in ipairs(tableize(c1)) do
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biome_lib.default_grow_through_nodes[i] = true
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end
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else
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biome_lib.default_grow_through_nodes["default:snow"] = true
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end
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local c2 = minetest.settings:get("biome_lib_default_water_nodes")
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biome_lib.default_water_nodes = {}
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if c2 then
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for _, i in ipairs(tableize(c2)) do
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biome_lib.default_water_nodes[i] = true
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end
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else
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biome_lib.default_water_nodes["default:water_source"] = true
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biome_lib.default_water_nodes["default:water_flowing"] = true
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biome_lib.default_water_nodes["default:river_water_source"] = true
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biome_lib.default_water_nodes["default:river_water_flowing"] = true
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end
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local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
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local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
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local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
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biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
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biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
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biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.global_exists("intllib") then
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@ -45,12 +78,12 @@ else
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end
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biome_lib.intllib = S
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local DEBUG = false --... except if you want to spam the console with debugging info :-)
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local DEBUG = minetest.settings:get_bool("biome_lib_debug", false)
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function biome_lib:dbg(msg)
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if DEBUG then
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print("[Plantlife] "..msg)
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minetest.log("verbose", "[Plantlife] "..msg)
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print("[Biome Lib] "..msg)
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minetest.log("verbose", "[Biome Lib] "..msg)
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end
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end
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@ -125,7 +158,7 @@ function biome_lib:set_defaults(biome)
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biome.near_nodes_size = biome.near_nodes_size or 0
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biome.near_nodes_count = biome.near_nodes_count or 1
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biome.rarity = biome.rarity or 50
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biome.max_count = biome.max_count or 5
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biome.max_count = biome.max_count or 125
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if biome.check_air ~= false then biome.check_air = true end
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-- specific to abm spawner
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@ -296,6 +329,7 @@ local function populate_single_surface(biome, pos, perlin_fertile_area, checkair
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end
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function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
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local items_added = 0
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biome_lib:set_defaults(biome)
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@ -316,10 +350,10 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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local num_in_biome_nodes = #in_biome_nodes
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if num_in_biome_nodes == 0 then
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return
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return 0
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end
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for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
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for i = 1, math.min(math.ceil(biome.max_count/25), num_in_biome_nodes) do
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local tries = 0
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local spawned = false
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while tries < 2 and not spawned do
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@ -388,14 +422,28 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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tries = tries + 1
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end
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end
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if spawned then items_added = items_added + 1 end
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end
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return items_added
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end
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-- make sure the target block and all 6 neighbors are actually loaded.
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local function confirm_block_surroundings(pos)
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return minetest.get_node_or_nil(pos)
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and minetest.get_node_or_nil({ x=pos.x-16, y=pos.y, z=pos.z })
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and minetest.get_node_or_nil({ x=pos.x+16, y=pos.y, z=pos.z })
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and minetest.get_node_or_nil({ x=pos.x, y=pos.y-16, z=pos.z })
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and minetest.get_node_or_nil({ x=pos.x, y=pos.y+16, z=pos.z })
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and minetest.get_node_or_nil({ x=pos.x, y=pos.y, z=pos.z-16 })
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and minetest.get_node_or_nil({ x=pos.x, y=pos.y, z=pos.z+16 })
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end
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-- Primary mapgen spawner, for mods that can work with air checking enabled on
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-- a surface during the initial map read stage.
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function biome_lib:generate_block_with_air_checking()
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if #biome_lib.blocklist_aircheck == 0 then
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function biome_lib:generate_block_with_air_checking(shutdown)
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if not biome_lib.blocklist_aircheck[1] then
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return
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end
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@ -407,24 +455,33 @@ function biome_lib:generate_block_with_air_checking()
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local blockhash = minetest.hash_node_position(minp)
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if not biome_lib.surface_nodes_aircheck.blockhash then
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if not biome_lib.surface_nodes_aircheck.blockhash then -- read it into the block cache
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biome_lib.surface_nodes_aircheck.blockhash =
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minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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biome_lib.actioncount_aircheck.blockhash = 1
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if #biome_lib.surface_nodes_aircheck.blockhash > 0 then
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biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." added, with "..#biome_lib.surface_nodes_aircheck.blockhash.." surface nodes detected.")
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end
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elseif not shutdown and not confirm_block_surroundings(minp) and #biome_lib.blocklist_aircheck > 1 then
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biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck+1] = biome_lib.blocklist_aircheck[1]
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table.remove(biome_lib.blocklist_aircheck, 1)
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biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." had an unloaded neighbor, moved it to the end of the queue.")
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else
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if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
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if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
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-- [1] is biome, [2] is node/function/model
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biome_lib:populate_surfaces(
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local added = biome_lib:populate_surfaces(
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biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
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biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
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biome_lib.surface_nodes_aircheck.blockhash, true)
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if added > 0 then
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biome_lib:dbg("Ran biome_lib:populate_surfaces for block at "..minetest.pos_to_string(minp)..
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". Entry #"..biome_lib.actioncount_aircheck.blockhash.." added "..added.." items.")
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end
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biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
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else
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if biome_lib.surface_nodes_aircheck.blockhash then
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table.remove(biome_lib.blocklist_aircheck, 1)
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biome_lib.surface_nodes_aircheck.blockhash = nil
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end
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table.remove(biome_lib.blocklist_aircheck, 1)
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biome_lib.surface_nodes_aircheck.blockhash = nil
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biome_lib.actioncount_aircheck.blockhash = nil
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end
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end
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end
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@ -432,8 +489,8 @@ end
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-- Secondary mapgen spawner, for mods that require disabling of
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-- checking for air during the initial map read stage.
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function biome_lib:generate_block_no_aircheck()
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if #biome_lib.blocklist_no_aircheck == 0 then
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function biome_lib:generate_block_no_aircheck(shutdown)
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if not biome_lib.blocklist_no_aircheck[1] then
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return
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end
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@ -443,25 +500,23 @@ function biome_lib:generate_block_no_aircheck()
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local blockhash = minetest.hash_node_position(minp)
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if not biome_lib.surface_nodes_no_aircheck.blockhash then
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-- directly read the block to be searched into the chunk cache
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biome_lib.surface_nodes_no_aircheck.blockhash =
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minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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biome_lib.actioncount_no_aircheck.blockhash = 1
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elseif not shutdown and not confirm_block_surroundings(minp) and #biome_lib.blocklist_no_aircheck > 1 then
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biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck+1] = biome_lib.blocklist_no_aircheck[1]
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table.remove(biome_lib.blocklist_no_aircheck, 1)
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else
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if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
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if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then
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biome_lib:populate_surfaces(
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biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
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biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
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biome_lib.surface_nodes_no_aircheck.blockhash, false)
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biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
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else
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if biome_lib.surface_nodes_no_aircheck.blockhash then
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table.remove(biome_lib.blocklist_no_aircheck, 1)
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biome_lib.surface_nodes_no_aircheck.blockhash = nil
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end
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table.remove(biome_lib.blocklist_no_aircheck, 1)
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biome_lib.surface_nodes_no_aircheck.blockhash = nil
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biome_lib.actioncount_no_aircheck.blockhash = nil
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end
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end
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end
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@ -481,10 +536,10 @@ minetest.register_globalstep(function(dtime)
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while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
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and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
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if #biome_lib.blocklist_aircheck > 0 then
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biome_lib:generate_block_with_air_checking()
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biome_lib:generate_block_with_air_checking(false)
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end
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if #biome_lib.blocklist_no_aircheck > 0 then
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biome_lib:generate_block_no_aircheck()
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biome_lib:generate_block_no_aircheck(false)
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end
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biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
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end
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@ -501,7 +556,7 @@ minetest.register_on_shutdown(function()
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print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
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while #biome_lib.blocklist_aircheck > 0 do
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biome_lib:generate_block_with_air_checking(0.1)
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biome_lib:generate_block_with_air_checking(true)
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end
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end)
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@ -513,7 +568,7 @@ minetest.register_on_shutdown(function()
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print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
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while #biome_lib.blocklist_no_aircheck > 0 do
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biome_lib:generate_block_no_aircheck(0.1)
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biome_lib:generate_block_no_aircheck(true)
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end
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end)
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@ -622,11 +677,11 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
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local currentsurface = minetest.get_node(pos).name
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if currentsurface == "default:water_source" and
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if biome_lib.default_water_nodes[currentsurface] and
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#minetest.find_nodes_in_area(
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{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
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vector.new(pos),
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{"default:dirt", "default:dirt_with_grass", "default:sand"}
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biome_lib.default_wet_surfaces
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) == 0 then
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return -- On water but no ground nearby
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end
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@ -687,12 +742,9 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
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end
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end
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dofile(biome_lib.modpath .. "/search_functions.lua")
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assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
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-- Check for infinite stacks
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if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
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@ -710,10 +762,29 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
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return minetest.registered_nodes[nodename][fieldname]
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end
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if DEBUG then
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biome_lib.last_count_air = 0
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biome_lib.last_count_no_air = 0
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function biome_lib.show_pending_block_counts()
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if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
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or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
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biome_lib:dbg(string.format("Pending block counts, air: %-7i no-air: %i",
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#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
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biome_lib.last_count_air = #biome_lib.blocklist_aircheck
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biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
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end
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minetest.after(1, biome_lib.show_pending_block_counts)
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end
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biome_lib.show_pending_block_counts()
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minetest.after(0, function()
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print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
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print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
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end)
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end
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print("[Biome Lib] Loaded")
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minetest.after(0, function()
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print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
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print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
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end)
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