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mirror of https://codeberg.org/tenplus1/bonemeal.git synced 2024-11-13 19:50:16 +01:00

api addition, cactus+papyrus growth, coral recipe

This commit is contained in:
TenPlus1 2017-12-31 11:24:57 +00:00
parent dd6812afa4
commit 78db062f8b
3 changed files with 29 additions and 4 deletions

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@ -26,5 +26,6 @@ Changelog:
- 0.4 - Added Intllib support and fr.txt file
- 0.5 - Added support for default bush and acacia bush saplings
- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
Lucky Blocks: 5

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@ -57,13 +57,14 @@ bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""},
Global ON_USE Function
----------------------
bonemeal:on_use(pos, strength)
bonemeal:on_use(pos, strength, node)
This function can be called from other mods to grow plants using alternative
bonemeal items and have the same effect.
{pos} is the location to apply growing
{strength} is how strong to grow [low of 1 to high of 4]
{node} is the node at pos, but can be left nil to get_node itself
Note: Higher strength items require lower light levels, and a strength of 4
needs no light at all.

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@ -294,10 +294,10 @@ end
-- global on_use function for bonemeal
function bonemeal:on_use(pos, strength)
function bonemeal:on_use(pos, strength, node)
-- get node pointed at
local node = minetest.get_node(pos)
local node = node or minetest.get_node(pos)
-- return if nothing there
if node.name == "ignore" then
@ -305,10 +305,25 @@ function bonemeal:on_use(pos, strength)
end
-- make sure strength is between 1 and 4
strength = strength or 2
strength = strength or 1
strength = math.max(strength, 1)
strength = math.min(strength, 4)
-- papyrus and cactus
if node.name == "default:papyrus" then
default.grow_papyrus(pos, node)
particle_effect(pos)
return
elseif node.name == "default:cactus" then
default.grow_cactus(pos, node)
particle_effect(pos)
return
end
-- grow grass and flowers
if minetest.get_item_group(node.name, "soil") > 0
or minetest.get_item_group(node.name, "sand") > 0 then
@ -449,6 +464,13 @@ minetest.register_craft({
recipe = {"bones:bones"},
})
-- bonemeal (from coral skeleton)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"default:coral_skeleton"},
})
-- mulch
minetest.register_craft({
type = "shapeless",
@ -487,6 +509,7 @@ minetest.override_item("default:dirt", {
-- add support for other mods
local path = minetest.get_modpath("bonemeal")
dofile(path .. "/mods.lua")
dofile(path .. "/lucky_block.lua")