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tweak flower addition to wait until mods loaded
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parent
308baf3a17
commit
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21
init.lua
21
init.lua
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@ -63,24 +63,19 @@ local dry_grass = {
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"default:dry_grass_5", "", ""
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}
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-- add all in-game flowers except waterlily
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-- loads mods then add all in-game flowers except waterlily
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local flowers = {}
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for node, def in pairs(minetest.registered_nodes) do
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minetest.after(0.1, function()
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if def.groups.flower and not node:find("waterlily") then
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flowers[#flowers + 1] = node
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for node, def in pairs(minetest.registered_nodes) do
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if def.groups.flower and not node:find("waterlily") then
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flowers[#flowers + 1] = node
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end
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end
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end
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end)
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-- add additional bakedclay flowers if enabled
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if minetest.get_modpath("bakedclay") then
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flowers[#flowers + 1] = "bakedclay:delphinium"
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flowers[#flowers + 1] = "bakedclay:thistle"
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flowers[#flowers + 1] = "bakedclay:lazarus"
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flowers[#flowers + 1] = "bakedclay:mannagrass"
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flowers[#flowers + 1] = ""
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end
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-- default biomes deco
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local deco = {
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