bonemeal/README.md

2.6 KiB

Bonemeal

Name: bonemeal

This mod adds four new items into the game, bones which can be dug from normal dirt which can be cooked into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both.

Each item can be used on saplings and crops for a chance to grow them quicker as well as dirt which will generate random grass, flowers or whichever decoration is registered.

Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3. This means the stronger the item, the more chance of growing saplings in low light, making crops sprout quicker or simply decorate a larger area with grass and flowers.

The api.txt document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you many examples by using some of the popular mods available.

https://forum.minetest.net/viewtopic.php?f=9&t=16446

Lucky Blocks: 6

Changelog

Version 0.1

  • Initial release

Version 0.2

  • Added global on_use function for bonemeal growth

Version 0.3

  • Added strength to on_use global for new items (mulch and fertiliser)

Version 0.4

  • Added Intllib support and fr.txt file for French translation.

Version 0.5

  • Added support for default bush and acacia bush saplings

Version 0.6

  • Using newer functions. This means Minetest 0.4.16 and above needed to run

Version 0.7

  • Can be used on papyrus and cactus now
  • Added coral recipe
  • API addition

Version 0.8

  • Added support for farming redo's new garlic
  • Added pepper and onion crops

Version 0.9

  • Added support for farming redo's pea and beetroot crops
  • Checks for place_param

Version 1.0

  • add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)

Version 1.1

  • Added {can_bonemeal=1} group for special nodes

Version 1.2

  • Added support for Minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling

Version 1.3

  • Added ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)

Version 1.4

  • Added support for fern saplings from plantlife mod (thanks nixnoxus)

Version 1.5

  • Added support for farming redo's asparagus, eggplant, spinach

Version 1.6

  • Added helper function for position and protection check
  • Added ginger support
  • Added moretrees poplar sapling

Version 1.7

  • Added farming redo's barley, hemp, rye, oat, mint, sunflower, rice seeds
  • Added Everness saplings
  • Update readme